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Post by Deleted on Jun 16, 2015 19:10:40 GMT
Reimu 8.5/10
+Homing and and needles. +Quite strong +Usual Reimu benefits. +Easy to use -Weakish bomb -Meh trance
Marisa: 8/10
+Strong +Nice master spark +OP trance -Lack of range -Usual Marisa stuff
Sanae: 7/10
+Spread +Pretty good bomb +Good in stages -Weak -Weak trance
Youmu: 7.5/10
+Strong +Good bomb +OP trance -A bit gimmicky -Bit annoying on bosses.
I haven't played much TD recently, so I might be a bit unsure on these ratings, it's funny how I even like the weakest shot.
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Mero
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Post by Mero on Jun 16, 2015 21:20:49 GMT
Reimu 7/10 One can't ignore the benefits of being Reimu, decent homing with a strong focused shot, and a small hitbox. In NBNT conditions, she's the best shot you could ask for, for bare bones survival she's only half decent though, because while she is less likely to get hit, you can't use bombs/trances as effectively as Youmu or Marisa, also they're fairly weak and are not good at getting spirits, which means she can't XXC in XXC: the game. The spirit pull she gets in trance mode hurts her scoring more than it helps it (if it even helps her at all)
Marisa 9/10 I rally like Marisa in this game. Master Spark is stupid powerful as always, but it still needs planning because of the slowdown, the new angle capability makes it also quite good at cleaning stages. Her lasers got nerfed for god knows what reason, but the angled options give decent spread for stages, where most things die fast. Her missiles are decent, close in power to Reimu's needles, but the little splash damage they do make them excellent at shotgunning spirits. Trance is very strong, strong enough to be pretty much a "skip" button on almost every pattern in the game, and the added ability to go FAST makes it good at getting spirits from the screen without neglecting shotgunning bosses. Only complain with Marisa are her lasers really (not that piercing would add much tbh).
Sanae 2/10 Sanae is just lol in this game, I wonder if ZUN gave her her "ability" to fill the spirit gauge faster -because- she's bad at getting spirits in the first place. Her focused shot misses at shotgun range, unfocused she doesn't cover the boss completely, and you need to literally be on top of them for spirits, which means bomb or not even bother. Her bomb seems like it tries to be Duplex Barrier and fails miserably at it, and her trance is not even good. There is no reason to be Sanae in this game unless you like to play under the influence of some substances
Youmu 8/10 Very powerful, but not user-friendly in the slightest. Unfocused, you're basically MoF MarisaA (which is bad, because your options are constantly moving), and it's fairly weak; focused on the other hand, you can destroy just about anything in your way. As you might expect from a shot based on melee attacks, range is important, and it's Youmu's biggest weakness, because in the late game anything below full power means you're gonna have a hard time dealing with patterns. Her bomb is okay, it deals decent damage on the whole screen and lasts enough for your main shot to deal with bosses. Her trance is also very strong, just as strong as Marisa's, you're limited to just the area in front of you, but the slashes are very wide, so it's not a big deal. As a side note, try setting your power to 5.00 with Youmu and go unfocused, it's pretty hilarious.
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arf
Posts: 8
Favorite Game: Double Spoiler
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Post by arf on Jun 18, 2015 6:35:05 GMT
Reimu 7/10 Strong forward shot, the homing is a bit weird, but very useful. Spirit-sucking ability while trancing isn't very good outside of scoring. Bomb is impressive looking.
Marisa 7/10 Strong forward shot, limited range and literally sanic during trance. Bomb is cool, the new tilt-able master spark is superior if only a bit slow and autobomb reliant for max awesome.
Sanae 4/10 Shot is pretty awful at long range, and not that much better up close, but you're supposed to shotgun everything in this game anyways so it gets a higher rating than it would have gotten in a game with a different system! Bomb is also cool and pretty strong. Ability is only mildly useful.
Youmu 9.5/10 Awesome damage output, awesome options formation, decent effective range, awesome sword slash ability, awesome bomb, awesome trance. This is a really useful and fun shottype, but mistiming even 1 slash is frustrating as fug, man.
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Emeraldfox
More qualified than qualified, and 100% sturdier
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(´・ω・`)
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Post by Emeraldfox on Jun 18, 2015 16:45:09 GMT
Reimu - 8/10
Pretty decent and standard. Keep it up Reimu
Marisa - 10/10
Uh oh, another 10 from me. I just like Marisa's gameplay is all.
Sanae - 8/10
I'm okay with this shot, I like it.
Youmu - 8/10
I like the drastic change this shot has compared to the others. 3cool5me Youmu
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Post by Deleted on Jun 18, 2015 17:35:03 GMT
Not to mention, I like all shot types mostly, but i'll rate em' anyway..
Reimu - 9.5/10 I like her Homing Amulet shot, even though it doesn't do as much damage. I still like following-shot types. Marisa - 10/10 I love this shot SO MUCH cause of her Illusion Laser spread-shot. It also does a bit more damage too than other shot types! That's why I usually use her. Sanae - 7.5/10 This ones okay at least.. Even though it causes less damage than the other shots, I still like this one! Youmu - 8.5/10 I don't usually use this one cause of the fact that she can't shoot in her focused form. But she does a powerful slash when you let go of the shift button, doing lots of damage! Even though I never use this one, I still kinda like it!
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MauserZGK
娜兹琳的男朋友
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Post by MauserZGK on Jun 18, 2015 18:07:27 GMT
Reimu: 9.5/10 - Strong, has homing that works. Good bomb. Marisa: 6/10 - Decent damage but I gotta question why you should use her. Sanae: 3/10 - Weak damage. No benefits whatsoever. Dumb all around. Still not as bad as Sakuya Solo in IN or other extreme cases of bad shots so a 3 it is. Youmu: 5/10 - I don't like her. She racks up good points but who cares in this game lol. Charge mechanics are also annoying imo.
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jpsuperplayer
Posts: 67
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Post by jpsuperplayer on Jun 19, 2015 12:29:24 GMT
Reimu - 9/10 She's a really good Reimu shot. There's nothing particularly bad about her. Only downside is the spirit suction, which doesn't allow her to cancel trances into trances. Aside from this she does basically everything well.
Marisa - 8/10 Strong, bomb is good for spirit suction, good beginner scoring type (easier to use than Youmu), but as is typical for Marisa she's a bit harder to not die with. Her grazebox also doesn't really give her an edge in TD since graze is more or less worthless. She's still good though.
Sanae - 3/10 Doesn't really do anything well. I don't really have anything good to say about her aside from there's worse shot types in the series.
Youmu - 10/10 She's Youmu and that means she's THE BEST! Everything she does is literally awesome and the best. She's cute and I love her. Literally flawless. ( ◜◡◝)
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Glaceon Mage
Resident Shotacon
Posts: 924
Magical ~ ☆
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Post by Glaceon Mage on Jun 19, 2015 12:43:24 GMT
Reimu 7/10 Homing's handy for stages, strong forward shot, Reimubox. But a lot of what she does, another shot does better.
Marisa 8/10 Stronk, weird that the lasers got their piercing removed though. Easier to get used to than Youmu
Sanae 7.5/10 When I first started playing TD, this was the shot I used. She has a nice spread and decent forward focus. Trance fills faster, which is nice. Big problem is she's kinda weak.
Youmu 9/10 Strong unfocused and focused, sword slash wrecks stages. She's not even that bad against NonYoshika bosses. Easily the best shot in TD. Main problem is her sword gimmick takes getting used to.
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Post by Deleted on Jun 20, 2015 4:17:04 GMT
Reimu: 9/10 shes ok.
Marisa: 8.5/10 Nice and strong, no piercing lasers though. Master Spark is brilliant too. Her trance is fast, her trance is strong, picking Marisa is never wrong. (Unless LNB)
Sanae: 10/10 In a game about trancing, what could be better than increased trance gauge gain? Nothing, which means that Sanae is one step ahead of everyone else. At the same time, she has the best spread and her focused shot is piercing which means she's better than Marisa this time since Marisa can't pierce. She can shoot Yoshika and Seiga at the same time. She can gain more bombs and trances so she is effectively trivializing TD, making it like DDC in resources. She has very comfortable move speed for me too, and she can graze better than Reimu. I am a pagan so her bomb is cool. She is cute.
Youmu: 1/10 Ok what's the point of having a melee attack that doesn't even reach the boss? I'm trying to damage the boss with the sword but she's always too far away, so Youmu is pretty much unusable, she fails even the most basic of basics, the shooting game 101. To make matters worse, the weird option formation means you kill things unintentionally, which screws me over. The bomb is too chaotic the slashes are completely random so you just leave it all up to luck. Her movespeed is incredibly weird she is way too fast unfocused and way too slow focused. Youmu is not cute, she's too tiny she's a midget she is for pedos only.
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ZM
Kochiyaist
Posts: 7,266
Arahitogami~
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Post by ZM on Jun 21, 2015 23:19:55 GMT
Man, the differences in playstyles really are apparent with this round. TD votes tallied up and ready to go (thanks Proto!).
Alright, let's have some fun with DDC!
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Post by Deleted on Jun 22, 2015 0:25:37 GMT
ReimuA - 10/10 I love this one because of how much damage her focused-shot does! ReimuB - 8.5/10 I kinda like this one, even though I don't like using Percussion Needles much.. MarisaA - 7/10 Im not sure about this one. I don't like it for its amount of damage it does... MarisaB - 8/10 The magic missle doesn't do much damage, but it also could be a life-saver! SakuyaA - 10/10 I love this one because her damage is very massive when it comes to her focused shot! SakuyaB - 9/10 I kinda like this one for it's damage, even though when you focus, its not a spread-shot...
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MauserZGK
娜兹琳的男朋友
Posts: 298
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Post by MauserZGK on Jun 22, 2015 0:54:41 GMT
What hexes has befallen you. SakuyaB strong? Clearly you jest.
Anyways, let me cast my votes.
ReimuA: 9/10 - My main shot. I like using her a lot and the gohei makes for some quite entertaining uses during the stage portions. She has great damage output but its annoying that you have to mash shift to get the most out of it and I don't like how sometimes the gohei seems like it has a will of its own. I am not wholly understanding of its thinking and sometimes it puts me in an awkward position but overall, its nice to see a gimmicky shot that doesn't completely suck. Her bomb is pretty hilarious looking too.
ReimuB: 6/10 - She is incredibly weak and her bomb does her no favors in terms of PIV collection leading her to quite low scores on top of generally being difficult to use. I have had a bit of a guilty pleasure out of using her for a few 1ccs because she is so underpowered and the Yatsuhashi fight is more fun than the Benben one by far.
MarisaA: 5/10 - She needs to do more damage, that's about the sum of my opinions on this one. I actually kind of enjoy the playing style with having shotgunning for great justice be how she rolls but she needs to do more damage than she does for the risk-reward element to work out properly i think. One glaring issue i have with her in terms of survival play is that she as far as i can tell seem incapable of handling the final non-spell on Benben without resorting to dodging the absurd barrage. Both SakuyaA and ReimuA has ways to go about this but MarisaA will pretty much just be forced to bomb or die. Misfortunate. I might've enjoyed using her if she could just do more damage.
MarisaB: 6/10 - Her damage output is the best of the B-shots and her bomb... well its an interesting thing i must say. With this thing, nobody has the right to say they can't 1cc Lunatic. I'd daresay even Tenshi or Cirno could if they put their minds to it. There's something to be appreciated about having this unending stream of lives, its like... whut? Is this shot made by Yagawa? Still... I must say she's not a very used shot of mine. Colour me biased if you please as surely there could be made arguments that i'm too thoroughly in bed with Reimu to make a clear judgement call but I just don't see why she should be better than ReimuB. She racks up more points due to the outlandish nature of this bomb but ehh... I don't appreciate the playstyle that much! Its funny as a joke but not really something to be taken seriously. Just like Fairy Wars. *wink*
SakuyaA: 8/10 - Around demo time, I really found this shot to be most incredible. The idea of combining powerful homing with a shield that can block a hit as a form of bomb is great. Its like a SA!MarisaC that doesn't completely blow ass. It was more fun to use before the reality of DDC's system and playstyle became clear to me however. What i thought she would be was a character that could use its bomb as a safety measure while doing tons of risky and cool POC grabs but what it ultimately turns out to be is simply using bombs to collect and ramming stuff to collect. Not much fancy. Still, she's a fun character to use for 1cc'ing purposes but if you move into scoring territory or LNB territory I'd recommend ReimuA instead especially since she doesn't make Benben's first spell bloody weird and arse and bollocks all at once. Chalk it up to lack of experience if you will, I'll call it get fukt Sakuya, you ruined my life! - Sorry, just needed that out of my system. Shot is approved. Its not playing the game wrong by any means.
SakuyaB: 9/10 - People might say that I'm speaking out of my bounds here by rating a shot highly simply based on ideals and not based on personal preference because I'm the Emperor of Scrubs. Those people might very well be right but they can go post their superplays elsewhere because I know I have the missus' blessing to be making this posting. The idea of having the weakest shot in the game also be the one that racks up the most points by having the entire purpose of her bomb be to increase your point gain potential is great. Risk reward at its finest. It simply makes sense that the hardest shot to use is also the one that gets the most points. (Altho LNN with her is probably still easier than with MarisaA ;3) - Sadly there's not a lot of the powerful superplayers who are up to this challenge and so she remains quite unoptimized still, but I suspect we shall see someone take her further eventually. I will look forward to that day.
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Glaceon Mage
Resident Shotacon
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Magical ~ ☆
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Post by Glaceon Mage on Jun 22, 2015 1:12:22 GMT
Reimu A 8.5/10 +It's basically IN Ran all over again -She's kinda too slow sometimes, idk. -Gohei can misalign
Reimu B 7/10 Basically TD Reimu ported.
Marisa A 5/10 Decent damage, but lacks range
Marisa B 9.5/10 You get a bomb that basically farms lives. AND IT'S GREAT
Sakuya A 9.5/10 SA Nitori with spread, homing, and damage. nice.
Sakuya B 4/10 Weak, I'll give her points for scoring. w/e.
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LNN Keeper
Posts: 187
This account is rarely used anymore. LNN Thread updates mainly come from forum administrators.
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Post by LNN Keeper on Jun 22, 2015 2:56:57 GMT
lel
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Mero
Posts: 21
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Post by Mero on Jun 22, 2015 3:28:40 GMT
DDC already? Okay.
ReimuA 9.5/10 My most favorite shot ever, she's strong, scores nice and, as always, her skinny butt makes her harder to hit. Chaining enemies with the gohei is really fun, and done right it's very rewarding. Her up-front power is great (and probably the one thing in which I can argue gamepads are better than keyboards, focus tapping is much easier and quieter). The bomb is pretty good, it's a melee attack so you need to be close to get the most of it, but it's still very powerful, it demolishes Sukuna's bowl attacks thanks to the double hitbox. The only thing she misses to be a 10 is fighting a good stage 4 boss, I simply do not like Benben's fight.
ReimuB 6/10 Oh how the mighty have fallen... Amulets are already weak, needles are topkek class, and Fantasy Seal barely scratches bosses. She's still Reimu, so she can get the job done, but don't expect it to be an easy job.
MarisaA 5/10 She saddens me a bit. MarisaA was supposed to be "shotgun the boss for great damage", but thanks to Reimu and Sakuya's focus tapping shenanigans she's just "shotgun the boss for damage". Edgy Spark is bad for stages because when the auto collect is gone, you're still too slow to go back up the screen and you have to either bomb again of let the items fall. To make things worse, she fights Benben, and suffers the brunt of her attacks, because she has to stay under to damage her.
MarisaB 7/10 This one's cute: Marisa (the ordinary girl that has no special power) is the weakest when the girls use their powers, but she's the strongest when they're disarmed (because she actually has to work for her strength). I don't have much to say about this shot, other than it's hilarious you can get enough lives to make the game go bankrupt with them.
SakuyaA 8/10 She's basically SA MarisaC, except not shit. Her shot can slow down bosses, and is capable of insane amounts of damage, but that ability (much like RemiuA's) is most likely a happy accident that should not have happened. Her bomb is really good, you get a free hit, at the cost of not dealing damage, and if you manage to not use it, you get some of your bomb back. She's good, but I find her pretty boring to play as, so I don't.
SakuyaB 5/10 She has the best scoring potential in this game, by far. However that gets hindered by her awful survival, it makes the game too hard for most to handle.
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Proto
It looks kind of like a big fluffy muffin!
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Post by Proto on Jun 22, 2015 3:44:10 GMT
Whee, DDC, my favorite game from the ones that are counted here~ ReimuA - 8.5/10 Very solid shot type. Unfocused homing is nice for stages, but the focused gohei is even better. The gohei is quite different from standard homing shots, but that allows you to pull off techniques like leaving the gohei to kill enemies from one side of the screen while Reimu's plain shot kill enemies from the other side. The gohei hits pretty hard too, allowing her to perform very well for both stages and bosses. The gohei slowly misaligns though, which cuts its damage output on bosses, which can be really annoying. But with proper gohei reset timings, an experienced player can maintain ReimuA's high damage output against bosses quite consistently, making her really good. Small hitbox is also really useful. Her bomb hits pretty hard if positioned well, but it reduces mobility and doesn't help much if you fire it against bosses from long range. ReimuB - 7/10 Pretty much the same as TD Reimu, but she performs worse on DDC than she does on TD. Unfocused homing is still nice for stages, and her focused narrow shot does dish out decent damage. But well, even the narrow shot just doesn't hit hard enough for DDC. Fantasy Seal is still a great bomb though and smaller hitbox is always nice. MarisaA - 4.5/10 ZUN, please bring back piercing lasers. MarisaA is supposed to be a substitute for piercing lasers but it's just really awful. The flamethrowers do look cool and yes, they do have a wider piercing area than piercing lasers used to have, but... well, they're just really weak at long range. Heck, the flames don't even cover the entire vertical distance across the screen! You pretty much have to shotgun if you want to dish out acceptable damage, which is not very easy to pull off in DDC. She'd probably be amazing in TD. Dark Spark does hit really hard though and being able to rotate it is pretty cool, though it comes at the cost of losing all your mobility. Which is especially crippling in a game that's all about autocollection. Also, the flames may look cool, but they can obscure bullets sometimes, which is really annoying >_>. MarisaB - 9/10 MarisaB, on the other hand, is amazing. Magic Missiles hit really hard. Like, really hard. And unlike ReimuA or DEMON KNIVES, you don't need to abuse any tricks to maximize its damage output. But what really sets her apart is her bomb, the Magic Absorber. It's admittedly not as effective for survival as you'd hope, since the invincibility is short, and hiding inside the barrier can be risky if it takes you too high up, especially if the bomb is fired directly under a boss. And if it's not under the boss, you'll have a hard time hitting the boss from inside the barrier. However, the Magic Absorber also has the special attribute of turning bullets into power items. Thanks to DDC mechanics, these items can be autocollected to create bomb and life pieces, allowing you to use her bomb to gain loads of resources. A lot of stage sections and boss nonspells can be exploited to create free life pieces, especially on higher difficulties, which makes her AMAZING at survival if you can abuse the Magic Absorber well. Here is an example to illustrate MarisaB's ridiculousness (warning: 2.2 MB animated gif): i.imgur.com/dNJYhb2.gifDEMON KNIVES - 10/10The only shot in Touhou history that I believe is truly worthy of a 10/10 rating. The unfocused shot is kinda meh, like all other DDC characters, though the spread does have some notable uses sometimes. Her focused shot, however, is great. The demon knives home directly on the enemies (unlike a slowly spinning gohei) and explode. The splash damage may not be very useful, but what's impressive is that the demon knives actually dish out quite heavy damage, which is very rare for a homing shot. Furthermore, enemies (including bosses) that have demon knives stuck on them will have all their bullets slowing down, which helps with dodging. Enjoy skipping the third phase of Blue Lady Show (if it works outside Spell Practice, idklol). And then there's her bomb, oh, boy. Yes, Nitori is crap in SA, but this improved version works amazing in DDC. There's better bullet clearance (both both barrier creation and barrier break) than before, and having bombs separated from power makes panicbombing a lot more practical. Against difficult boss, she can afford to mess up TWICE with a single bomb cost, with a nice long period of 9 seconds (or less) between them. Furthermore, both the barrier creation and the barrier break will now autocollect, so SakuyaA gets TWO autocollect chances from her bomb instead of one. Or she can just settle with one and still get three bomb pieces refunded. Hell, she's the only shot who actually gets a clear net gain by bombing solely for Bonus 2.0s without having to cross the PoC. She's not just amazing for beginners only. Due to the way her Demon Knives work, alternating between focused and unfocused allows the Demon Knives to be distributed across multiple different enemies, which helps immensely during stage sections by killing multiple enemies at once. Furthermore, a skilled player can time the demon knives to increase the rate in which bosses get skewered by the demon knives, as if her damage output wasn't high enough already. So she's already awesome for beginners to use, and gets even more deadly in the hands of an expert. I'm not gonna claim that every aspect of her is the best (her hitbox isn't as small as Reimu, she can't generate resouces as abundantly as MarisaB in higher difficulties, etc) but the combination of attributes that she possesses results in what I would consider to be the only shot type in Touhou history worthy of a 10/10 rating. ALL HAIL DEMON KNIVES! SakuyaB - 2/10 Yeah, I'm obviously not rating based on scoring here. SakuyaB is just awful at survival. Her focused shot is extremely weak, which makes her struggle a lot against bosses. It's just barely stronger than MarisaA's minimum damage output, and at least MarisaA can shotgun or at least get to mid-range for better damage. What's even worse is that SakuyaB's bomb has very little survival benefits. There is a single instance of bullet clearing, the invincibility is super short, and it does 0 damage. And unlike SakuyaA's bomb (0 damage) or MarisaB's bomb (negligible damage), SakuyaB's bomb doesn't even help her generate more resources. At least IN Sakuya Solo had useful bombs. So yeah, DDC SakuyaB is just really awful for survival. She is designed to be purely a scoring shot type, but idc about that, sooooo...
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Post by Deleted on Jun 22, 2015 5:38:22 GMT
Haven't rated in a while, anyways my scores are based on survival, mostly since I don't score. For now I'll only post the A-types tomorrow the B-types
Reimu A: 8.0/10.0: Good speed, good power, but this one has two flaws, well, one of which is not so glaring to be honest. First off, repositioning the gohei is kinda annoying tbh, and secondly, the bomb, as strong as it may theoretically be, doesn't mean anything if you can't hit anything until the last two hits. A shot worth using for its power, and its hitbox, but some precautions are to be taken. Also, speed is okay, I guess.
Marisa A: 3.0/10.0: Goddamn, not only is it weak in terms of power, but hitting things is quite a chore, so forget capturing spell cards if you are using this one. As much as I like Marisa, I really wouldn't suggest using this shot type... Master Spark is a good bomb, definitely, and actually deals damage. But the flamethrower, however good as it looks, not so much, while the lasers aren't even piercing.
Sakuya A: 10.0/10.0: No bias here! This shot where to start? Let's start with the knives, and then move on to the bomb. The knives activated once focused turn into homing missiles which slow down the enemies and deal a bit of splash damage to those around him once they explode, there is no need to reposition since they are ready to be thrown again, after the explosion. The unfocused shot, which also uses knife, albeit not advantageous as the other ones are spread out, which is really useful for stages since they cover a good chunk of it no mater where you are. Finally the bomb, the most advantageous part of this shot. This bomb unlike other bombs has two stages, one where it's activated manually and albeit dealing no damage and destroying a negligible amount of bullets around the player, works as an insurance in the second phase, functioning as a barrier that activates, and destroys every bullet on screen once you are hit.Even if you aren't hit the bomb isn't quite wasted, as it refunds 3 out of eight bomb pieces. A pretty nifty trick can be used with this bomb because of this, first activate the bomb once there are a lot of point items onscreen, and they will go to you and give you a bonus, afterwards, let your self be hit after more items are on the field, if done correctly this may give you up to 2 life fragments in certain areas, at the price of only one bomb.
EDIT: Reimu A loses my respect as well as one point, being able to skip whole spellcards if used incorretctly, meaning that you don't even have to try, to dodge the spellcard, you don't even freaking have to try, and that's just wrong, I think. So Reimu A is now 7/10 would have wanted to discount more, but others might not have a code for things like this.
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arf
Posts: 8
Favorite Game: Double Spoiler
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Post by arf on Jun 22, 2015 18:02:19 GMT
Reimu A: 9.5/10 Amazing shot no matter how you look at it. Good damage, pseudo shotgunning/malice-cannonesque damage boost potential. Amazing range, strong bomb. Can feel a bit weak when you don't know how she works though, as I've seen a few people complain about in the past.
Reimu B: 6.5/10 Same as TD Reimu, except she feel comparably weaker in this game. But she's still fun to use, and homing feel more useful in this game.
Marisa A: 5/10 Flamethrower is hot, but it isn't very strong, the shotgunning is real but the range is tiny. Effective range is weak altogether. Dark master spark is nothing special.
Marisa B: 10/10 Because getting 50 lives is neat.
Sakuya A: 10/10 toki has STOPPED!
Sakuya B: 3/10 Wow, super weak, but good range. Bomb even scores, though. The shot gimmick is getting more PiV, and in general this shot seems to be designed for scoring, and it reigns supreme as the top scoring shot (with the exception of extra). This is a 10/10 good shot if you want many points or take on the challenge and view it as a difficulty above lunatic. Even gets the best stage 4 boss.
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Post by Deleted on Jun 22, 2015 20:54:28 GMT
Wouldn't SakuyaB's bomb be better suited for that RA: 6/10 - the option never hits the boss and always go off to the side RB: 8/10 - needles are good, traditional forward focus MA: 1/10 - it sucks MB: 8/10 - get your free lunatic 1ccs and become superplayer today! SA: 8/10 - see MB SB: 9/10 - this shot even scores
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relick
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Favorite Game: Double Dealing CharacterFavorite Character: Rin KaenbyouCustom Title: Welcome to Eientei!Mini-Profile Background: {"image":"http://i.imgur.com/DE6ayQP.png","color":"e32222"}Mini Profile Text Color: 000000Mini-Profile Name Color: 000000Mini-Profile Text Border: WhiteOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by relick on Jun 22, 2015 22:36:14 GMT
Mainly based on how fun I found the shots ReimuA - 9/10 + Small hitbox + Gohei is very controllable and along with the homing amulets helps rek stages giving you loads of bonuses + Shift-tap can kill things quick + Good amount of power + Powerful bomb - Gohei sliding too far from the boss (especially on Shin) can make some stuff a pain occasionally - Bomb doesn't do much damage if you use it at the bottom of the screen One of my favourite shot types in the series, I really like the feeling of control you get with the gohei, and being able to use it in ways that maximise bonuses and keep you alive without much effort is great . It's got a great bomb, but it doesn't require you to be reliant on the bomb like other "good" shots in the series, which is something I definitely like. ReimuB - 6/10 + Homing amulets + Small hitbox + Bomb is nice for clearing bullets - Feels quite weak - Weak bomb It's not that this shot is bad. It's kind of ok. It's just that in comparison to the other shots, it offers nothing that would make you want to choose it over the others. MarisaA - 4/10 + Cool idea (?) + Pretty flames + Pretty bomb - Weak - Spread of flames means even weaker at long range I'm glad ZUN experiments with shot types. Sometimes it works out well, and we get something new and exciting to play with. Arguably, this shot could have been good in another game, with a few tweaks, but it just doesn't work out in DDC especially in its current configuration. In addition, while I didn't really want to include Benben vs Yatsuhashi as a point for any of these shots as I find them about the same difficulty, Benben is particularly bad for MarisaA purely because of how much you're pushed around and don't have homing to counter with - her nons also become mostly impossible on higher difficulties since MarisaA simply isn't strong enough to kill them before they wall you . MarisaB - 7/10 + Fairly strong + Resource factory - Bomb can push you into tight corners if used badly I didn't give this a higher score because it feels really mediocre to play with. The bomb is cool and nice for scoring, resources etc. but when doing this I feel like I'm playing cookie clicker rather than DDC. The focused shot itself is fairly strong, but still feels weak in comparison to ReimuA or SakuyaA when used well. SakuyaA - 8/10 + Knives are strong + Knives stay focused on boss dealing consistent damage + Spread is useful for stages + Bomb very useful for keeping resources high when used well - Somewhat bomb reliant - Knives attack indiscriminately I can't see the hype with this shot. It's very powerful for bosses, somewhere ReimuA sometimes lacks, and that's great. For stages though, the randomly attacking knives proved to be more of a hindrance than a help. I also mention bomb reliance (this is possibly more of a subjective thing, especially since I haven't used this shot nearly as much as the rest - only ReimuB have I played with less); I found that when I was at points where, with the other shots I would feel comfortable trying to survive, the only thing that would work with SakuyaA would be to bomb. It can get a few resources by bombing at good times but generally I feel like I'm being forced to use the bomb to survive as part of the shot type's playstyle rather than working out ways to dodge and deal with patterns or bombing for resources/score, and this is something I felt quite uncomfortable with. I would, however, definitely recommend it (and ReimuA) as a shot type for beginners - but I would also recommend not using it beyond beginner stage because it places more focus on getting a 1cc than learning to play the game. SakuyaB - 7.5/10 + Awesome for scoring - Shit for survival As I said at the beginning, I'm rating these on fun. I've barely played DDC in terms of going for score, but the challenge SakuyaB presents in survival terms I actually find really fun. Since it basically forces you to manage your resources properly, and learn far more than you'd have to for ReimuA or SakuyaA, it adds a different kind of challenge than one you'd face just by increasing the difficulty or going for a gimmick run.
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