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Post by Deleted on May 23, 2015 6:13:55 GMT
Reimu A: 5.5/10 Anyone who has watched Keroko should have mad respect for ReimuA, that said, she is a damn weakling against bosses
Reimu B: 8.5/10 MarisaC is better overall, but Reimu's smaller hitbox spoils me
Reimu C: 2.5/10 Marginally useful only, still got that Reimubox though
Marisa A: 2/10 I'll award her a point because raves and gradius
Marisa C: 9/10 10/10 shot except her hitbox is too big so PWG is fucking painful
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ZM
Kochiyaist
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Post by ZM on May 23, 2015 8:03:27 GMT
@fe, you can rate MarisaB, too, silly. Just don't consider the glitched shot.
ReimuA: 7/10 Wow, Reimu actually has good homing here! It's a pretty good shot, too. I wouldn't rate it THAT high, but it's something. Makes stages easier, but compared to ReimuB, bosses are more annoying. Still, it's not like MoF stages aside from Stage 4 are difficult, anyway. At least she rips the Extra stage portion a new one and has the easiest time. Overall, not a bad shot.
ReimuB: 9.5/10 Fantastic damage output + all the Reimu benefits. Literally the shot type to use. Only downside is that unlike with MarisaC and ReimuA, you can't make stages easier somehow.
ReimuC: 2/10 Spread is okayish and her shotgun is fun to exploit at times, but there's literally no reason to use this shot over the other two Reimu ones. She provides no advantages in any way possible. Don't even consider her.
MarisaA: 1/10 I'll give her a .5 for being a creative shot type and the other .5 for probably having the strongest bombskips in the game. But lol this shot is complete and total garbage. Options are a pain in the ass to manage at times, there's all the Marisa negatives you have to consider, and splash damage just doesn't really cut it. Stay away from this one. Btw, the Lunatic WR for this shot fails DVoWG! That says a lot about how shitty this thing is.
MarisaB: 6/10 A poor man's ReimuB, essentially. But she's hardly bad, since piercing can come in handy at times and her damage output is solid. If you want to use Marisa in MoF and are too lazy to deal with icethrowers, this is the shot you'd want to use.
MarisaC: 9/10 Fantastic damage output, versatility is awesome, and overall just a very solid shot type all around. -.5 for having Marisa negatives and the other -.5 for ease of use.
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Glaceon Mage
Resident Shotacon
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Post by Glaceon Mage on May 23, 2015 18:49:38 GMT
Reimu A 7/10 +Way better than homing amulets used to be +Reimu hitbox +good focus speed -Still kinda weak Reimu B 8/10 +Stronk +Reimubox +good focus speed Reimu C 3/10 -patheic damage if you aren't shotgunning Marisa A 5/10 +Can do good damage while options line up -That's hard to do 24/7 -GG Marisa Marisa B 8/10 +Reimu B with piercing Marisa C 7.5/10 +Versatile option -kinda fast -bigger hitbox Marisa Broken- 10/10 +Literally destroys everything in her path at 3 power unfocused. Did I mention that you can easily keep 3 power due to MoF's bomb system? Edit @ ZM: What can Reimu B do that Reimu B can't do?
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ZM
Kochiyaist
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Post by ZM on May 23, 2015 18:54:52 GMT
good eye Annie
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Proto
It looks kind of like a big fluffy muffin!
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Post by Proto on Jun 1, 2015 8:10:09 GMT
ReimuA - 8/10 Homing Reimu is actually good this time, unlike previous games. Easy to use and very effective during stage sections. She's kinda weak though, so boss battles would be prolonged, but she still performs well enough for them.
ReimuB - 9/10 She hits HARD. Like, really hard. Bosses just melt in front of her. She may have a bit of trouble with stages, but those usually aren't a big deal. She kills those big fairies really easily too anyway.
ReimuC - 3/10 Spread is cool and all, but her power is too weak at long range. Boss battles take forever, which is just ridiculous. Unless you can get close, but MoF doesn't often let you do that, sorry.
MarisaA - 5.5/10 Can essentially shift between a wide shot (horizontal options) and a forward shot (vertical options). Burst damage is pretty nice for stages sometimes, and the wide shot helps with that. And she can shift to the forward shot to his bosses decently. However, even her forward shot doesn't hit as hard as some other shot types here, so she doesn't really have any advantages over the other shots. Add in the fact that option maintenance can be quite annoying and that her Marisa hitbox+speed has trouble with some patterns and you have a shot type that's just not very viable.
MarisaB - 7.5/10 Hits hard and pierces. Still weaker than ReimuB though, and piercing isn't too useful in MoF. Also, Marisa hitbox+speed is annoying again.
MarisaC - 8.5/10 Very versatile shot type, with proper usage allowing frostthrowers to help significantly with stage portions while also allowing her to hit bosses really hard! Marisa speed is actually pretty good, for once, since she often needs to move around focused (or constantly shifting between focused/unfocused) in order to maintain the options, so Marisa speed really helps with that. Still, though, the larger hitbox and speed management can be quite annoying sometimes, and she's not very easy to master for effective usage.
(optional)
MarisaBroken - 10/10 If I could rate higher than 10, she'd get it. Forget lack of range or bigger hitbox, her ability to murderize everything at 3 Power is just outright insane. You can literally sit at the bottom and capture loads of nonspells and spells while barely dodging because the HP is depleted before the attacks can threaten you. Oh, and you only need to bomb twice (did I mention that Marisa MoF bombs hit really hard?) from full power to get into the broken damage output. Yup, nothing could beat that.
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ZM
Kochiyaist
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Post by ZM on Jun 2, 2015 10:08:15 GMT
I'm so tempted to rate MoF ReimuC higher after seeing Spira's glorious new WR, but I won't. ><
Anywho, MoF shots tallied up and added to the OP. Next up is the fan favorite: SA's shotypes. Let's go!
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Frelia, nyu
it's me
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Post by Frelia, nyu on Jun 2, 2015 13:55:02 GMT
Oh great, a game that I actually care about!
Reimu Yukari A (9.5/10): Best shot type in the game, best passive ability, best canon pairing in the series. Screenclear bomb is pretty good, not the best but still good. Satori fight is probably the hardest out of all of 'em. Probably. Fuck Double Black Death Butterfly.
Suika B (6/10): Comfiest shot type in the game with the autocollect. Despite its shit power and mediocre bomb, it's an excellent shot type for when you want to take it easy. Memo-heavy game means you can pretty much play Suika with your brain off and enjoy the ride. Also has a rad Satori fight.
Aya C (7/10): The controls for this shot type are seriously stupid, but at least it gives you full strength at 3 power, which is nice. Best bomb in the game hands down, the scoring for this shot is absolutely bonkers. The GOTTA GO FAST passive is hilarious, and makes for some nice autocollects when you can't find anything to graze. Her Satori fight is very fun. Still doesn't hold up to Yukari, but is a real contender. If only it wasn't such a pain in the ass to play.
Marisa Alice A (6/10): It's a neat concept, and 8 bombs before you die is nothing to sneeze at for sure, even if the damage is pretty much zilch if you're not anywhere near your target. Though the focused fire is good, the spread type has way too many gaps to be really useful. Great for no-focus enthusiasts and MariAli shipfags alike. No Malice Cannon here though. The Satori fight is kind of interesting but not too hard.
Patche B (8/10): Option switching taken to extremes, Patche is a stupidly good newbie shot, with its spread obliterating the stages like an anvil dropped from the lights. The green shotgun type is also cute for certain cards, and paired with her short-range bomb, can easily skip unwanted cards in a survival. The other options mostly just bring a bit of fun to a dull run; you're never really going to use the reverse shot seriously. Her Satori cards are kinda mediocre.
Nitori C (3.5/10): The lag from the missile shot makes it really frustrating to play while not being even close to Yukari's power. Shield bomb, while able to be multiplied, is still not very good. Explosions are really weak (if they're actually even explosions, is it actually just vfx?) and doesn't help in a game like SA. I mean, I love the futuristic hexagon shield thingamajig as much as the next guy but this shot is just straight garbage. Fuck the Satori fight too.
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LNN Keeper
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Post by LNN Keeper on Jun 2, 2015 18:12:56 GMT
ReimuA - 10/10: Easily 10/10 shot. Her hitbox is wonderful. Her gapping ability is useful in a game of streaming. Her power is amazing. Her bomb is the best thing ever for scoring (especially on Lunatic). She's literally the best thing ever and has no flaws.
ReimuB - 4/10: The homing has a short homing range and the piercing isn't really that useful. Her autocollect power is useless because you get items as low value (and you can just graze to autocollect from the bottom anyway). The bomb is wonky and stupid. She's good for no focus challenges though, if that's any consolation.
ReimuC - 5/10: Her special ability is useless IMO. When does that Aya speed ever come in handy outside of TAS scoring? I guess you can move to the PoC quickly to get items. Her shot is weird and I don't care to learn how to use it. One advantage is that you're basically at max power at 3 power. She can also aim anywhere she wants on the screen. Bomb is powerful and good for survival but stupid for scoring because you can't graze during it.
MarisaA - 7/10: She's a beast on lower difficulties due to her bigger grazebox and how awesome her spread is. Her bomb is cool and strong pointblank and even though it's short, you get so many of them that it makes up for it. Unfortunately on Lunatic her potential dwindles a bit for the awesome ReimuA, but she's still worth a modest 7 points I think.
MarisaB - 6.5/10: A very versatile shot and is cool for stages (and some boss patterns) due to her ability to fire at all directions due to her changing shots. Good for scoring lower difficulties but hard to handle on Lunatic mode. Her shotgun power is pretty neat, but I wish that Fire element shot was stronger.
MarisaC - 3/10: Kinda garbage. Her power is decent, and her bomb is useful for survival. But she can't bomb graze anything, and her spread is short and her projectiles fire slowly. Also she has to deal with Exteeeending Arm, which is even more annoying. There's no real advantages to this shot.
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ZM
Kochiyaist
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Post by ZM on Jun 2, 2015 18:56:17 GMT
ReimuA (Yukari): 9/10 Easily the best shot in the game. No contest. She does pretty much everything right damage-wise, gapping is a very handy mechanic to make use of, her bomb is great for survival and scoring, and she pretty much has no faults all-around. Well, the reason she doesn't get a perfect 10 is because she has one of the harder Satori fights. If it weren't for that, she'd get a 10.
ReimuB (Suika): 6/10 I adore this shot. I really do. I don't know why I even do, since she's fairly weak compared to the other shots, the homing doesn't help much, you should never abuse her auto-collecting ability unless you're just getting life pieces, and the piercing isn't very apparent. Well, she does have one of the easier Satori fights as well as having a great Okuu fight. Those are some perks. Her bomb is only good when there are a lot of bullets on the screen, so she's better in higher difficulties than in lower ones. Overall, she isn't bad.
ReimuC (Aya): 7/10 Quite the fancy shot. Being at full-power at 3.00+ is really nice, the bomb is the strongest in the game, and she also has a better Satori fight than most of the others. She can be a hassle to control, though, and her damage output isn't the greatest.
MarisaA (Alice): 7/10 MariAli lovers ahoy! Unfocused power is great, the spread is helpful in stages, and having 8.00 power is really neat to exploit, too. Unfortunately those bombs are piss unless you're within point-blank range with the boss, and SA isn't very kind to Marisa's bigger hitbox. Excels in lower difficulties, but in the higher ones, she kinda falls off a bit. Still a good shot. Her Satori fight is alright.
MarisaB (Patchouli): 8.5/10 Very creative shot and is only second to Yukari in being the best. Water Sign wrecks stages, Fire Sign, although weaker than some of the other forward focus shots, still gets the job done, and abusing Wood Sign at 3.00-3.95 power is fun, especially with the great bomb. Though, that bomb is only great when the boss is within the blast radius. It kinda sucks otherwise. Satori fight is...okay, I suppose. Not too hard, but not the easiest.
MarisaC (Nitori): 2.5/10 Ignore my fanboying of this shot: I only 1cced Hard with Nitori to show off. This shot, although unique, sucks. She'd definitely be better if she were in a game that has its bomb system seperate from its power system (DDC!SakuyaA and LoLK!Reisen), but she just isn't doing anyone any favors in SA. Looking at benefits...her missiles/rockets are pretty powerful, third to only Yukari's shot and Alice's unfocused shot. Using her bomb means you don't fail spell cards unless you get hit and lose your shield. ...That's really it. And to further dig a hole for her, she probably has the hardest Satori fight in the game. Exteeeeending Arm is awful. Don't listen to the Touhou Wiki: this shot is bad news.
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Post by Deleted on Jun 2, 2015 19:13:58 GMT
Oh yay! I play SA quite often!
ReimuA 9.5/10
+Really good strength +Great gapping +Useful bomb +Hitbox -Hardish Satori fight
ReimuB 7/10
+Not a bad skill +Easy Satori fight +Bomb is okay +Hitbox -Weak
ReimuC 7/10
+Amazing bomb +360 +Hitbox -Hard Satori fight, imo -Kinda hard to control sometimes -Weakish
MarisaA 7.5/10
+Extremely powerful unfocus shot +Good spread -Bomb is only good when you're under the boss -Spread can be annoying at bosses -Hitbox
MarisaB 8/10
+Good power +Different shots are useful +Nice bomb -Can be hardish to control sometimes -Hitbox
MarisaC 5/10
+Good strength +Bomb good for survival -Hitbox -Not as good as the other shots in almost everything -Bomb does 0 damage
I'm not hugely experienced with the Mari shot types, but I know them ish.
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Glaceon Mage
Resident Shotacon
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Post by Glaceon Mage on Jun 2, 2015 19:19:47 GMT
Yukari: 9.5/10 Basically same reasons as everyone else. Great bomb, damage, GAPZ, Reimubox and all. Downside is Double Black Death Butterfly existing. Suika 6/10 She can home I guess? She always felt a bit weak to me Aya 7/10 Gimmicky shot, but a very useful one. Main downside is awkwardness Alice 7/10 Has good forward focus and spread, but like the Netherworld team in IN, I can't really use her thanks to having the spread as focused and all. She can pack up to 8 bombs though. Patchy 9/10 Five option positions, all with a use. Yes please. Nitori 5/10 Not much she can do that everyone else does better. Basically the story.
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Post by Deleted on Jun 2, 2015 19:47:39 GMT
Reimu A: 9.5/10 There's very little to complain about here, but I can't give her a full 10. Firstly, her Satori fight is tough and secondly, her graze box is smaller than Marisa's, which actually pushes her below Marisa in terms of scoring potential on the lower difficulties.
That aside, she is is pretty much perfection, the most overpowered shot-type (compared to the others in the game) that you can find in this series as long as you are playing Lunatic. So, lets get this straight, she has the highest damage output and doesn't even need to shotgun, she does have a fair amount of horizontal spread (meaning the spread doesn't extend upwards as a cone, but goes straight up instead) she has OMGWTFHAX bomb for graze which is also flexible in survival, and she has wallhax! Plus, Marisa's bigger hitbox is a huge pain in this particular game. So overall, she's by far the best for score unless you are playing low difficulties, and she is by far the best for survival unless you are relying on your bombs.
Reimu B: 3/10 Nah. She's not useless, particularly if you're a beginner you might actually see some use for her ability if you can't find enough to graze, and I like her Satori fight more than the others... but seriously she's just not good at all, not even her homing is functional
Reimu C: 4/10 "Press X to clear" bomb type, but other than that I don't find that she has a whole lot to offer. Still has that comfy Reimubox
Marisa A: 5/10 It's a shot-type that I like a lot in theory, but the large hitbox just ruins Marisa for me in this game. As always, it can be a plus and a minus, but for me it's a total minus.
Her access to a screen-clearing spread-shot is great, but it takes some practice to be able to utilize her well during bosses, and it's painful to have low power with her. Then again it's painful to have low power with a lot of shots. I'm undecided about whether or not her bomb is actually that good. It can be very useful, but again, you have to use it a bit differently. Still gotta add a point or two because of the scoring potential on lower difficulties.
Marisa B: 6/10
She's easier to use than MarisaA for sure, but once again the problem arises on Lunatic where using any of the Marisa shot types is just THAT awful. As for her multiple shot-types gimmick, the spread-shot is by far the best one.
Marisa C: 1.5/10
Pretty pitiful, particularly in NB it must be awful to use her. Her damage is way, way too low, and her shot is narrow and the options are trailing, so you'll miss the bosses for two separate reasons! ZUN, you doofus, with this kind of shot-type you're supposed to give her some POWER, think back to christmas tree Marisa in the older games! Marisa is already gimped in survival because of the hitbox! So why not 1/10? Well, I figured you pick her because you want to play cautiously by using her bomb-shield frequently. I can see why that might feel useful to people, meaning that she does have something to offer even if she's crap.
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Post by Deleted on Jun 2, 2015 19:56:11 GMT
ReimuA: 0.25/10no seriously what the hell hahaha. Spinning options? That shit is so 1998. Also Yukari sucks. <3 Oh and BoWaP is the most overused pattern in history. gg ZUN ReimuB: 1.5/10Less autocollecting, more Missing Power-like bombs. Extra points for being sortofbutnotreallybutehitcounts homing. ReimuC: 3/10GOTTA GO FAST MarisaA: 10/10MariAri OTP. Best shot. MarisaB: 0/10Shifting elements gets me killed :< MarisaC: 1.5/10Should've been a tank shottype. Extra points for lewd joke fuel. 'tis a joke guys, don't take it too seriously but fine, I guess that if you're that curious...
ReimuA: 8.5/10
ReimuB: 6/10
ReimuC: 7.5/10
MarisaA: 6.5/10
MarisaB: 9/10
MarisaC: 4/10
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Emeraldfox
More qualified than qualified, and 100% sturdier
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Post by Emeraldfox on Jun 3, 2015 16:04:28 GMT
ReimuA: 8/10 - I like spinning options and Yukari is okay
ReimuB: 4/10 - Meh, too weak
ReimuC: 1/10 - Too fast, go away Aya
MarisaA: 5/10 - Eh, it's just a bunch of dolls
MarisaB: 9/10 - Oh hey, I like this and all of the different types you can have depending on the situation
MarisaC: 10/10 - My personal favorite, I love the extra hit it gives you and the missles
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ZM
Kochiyaist
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Arahitogami~
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Post by ZM on Jun 3, 2015 16:32:02 GMT
ReimuC: 1/10 - Too fast, go away Aya
MarisaC: 10/10 - My personal favorite, I love the extra hit it gives you and the missles
You can't give a shot a 10/10 because it's your favorite, Emerald! And ReimuC's speed can be easily controlled. C'mon, practicality and all that jazz.
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Proto
It looks kind of like a big fluffy muffin!
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Post by Proto on Jun 4, 2015 4:50:20 GMT
Since these ratings are to be compared with shot types across the entire series, I'm gonna have to admit that none of these shot types are awesome enough to get a 9/10 or higher imo. Even the best SA shot types have glaring shortcomings that can't be ignored. Heck, part of why SA is so hard is because no shot type is amazing enough to murder the game as easily as the best shot types of other games. So yeah, I'm taking those into consideration when rating.
ReimuA (Yukari) - 8.5/10 Very powerful forward shot. Great bomb that dishes out decent damage and clears bullets all over the screen. Gimmicky warping that can come in handy sometimes (Stage 6, for example). What's not to love about this shot? Well, her bomb may be quite good for SA standards, but it lacks the oomph that bombs of other games have. And Yukari also has a ridiculously difficult Satori fight, with Double Black Death Butterfly being really evil and Border of Wave and Particle being a potential run-ender if you're not good enough to handle it. But most importantly, Yukari lacks spread or any other acceptable substitute. This is especially crippling in SA where a lot of sections are just a lot harder with just a narrow shot. Stage 5 really hates Yukari.
ReimuB (Suika) - 5/10 Her shot damage output is very weak. Homing is actually quite useful in SA, but it doesn't compensate for the low shot power enough. Her bomb's usefulness depends a lot on the situation, where it's great when there are a lot of bullets (notable at higher difficulties) while being utterly useless if there isn't much going on. The lack of consistency in the bomb's effectiveness can be quite annoying. Autocollection is nice, though, but it's not really that big of a deal.
ReimuC (Aya) - 7/10 Her shot is very awkward to control, and unlike the awkward shot types of other games, her shot doesn't even hit very hard at long range. And high speed seems to be an annoying gimmick that barely has any survival benefits. Despite appearing to be a crappy shot type, she has the best bomb in the game by far, that can dish out great damage throughout its duration, keeps you alive for a longer period of time than standard bombs, and can even kill a lot of generics for a while (especially when combined high speed); basically the ideal bomb of your dreams. Furthermore, her back option gains full power at 3 Power, making her the strongest SA shot at 3 Power long-ranged. This allow players to bomb freely (with that h4x bomb) at full power with very little shot power drawbacks, which is a very valuable advantage for surviving through SA's brutality. Still too awkward to use and doesn't hit hard enough compared to most other shots at 4 power.
MarisaA (Alice) - 7.5/10 Spread is amazing in SA, and Alice delivers faithfully with beautiful strong spread. And if you're worried about bosses, her narrow shot is as strong as Yukari at long range, while hitting even harder at mid-close range if you can get all dolls to hit. Why isn't she the best SA shot type? Mainly because as cool as 8 Power is, she finds herself having a harder time trying to raise her power, even with P items being boosted for her. This is especially noticeable if you happen to spend all your bombs before dying. Speaking of bombs, they're like, super weak outside shotgun range. And they barely clear. Yes, she gets 8 bombs at full power, but they're still too weak to actually help much. And spending too much bombs will hurt your power more, which she'll then have a hard time in regaining... Finally, while this is mostly a personal gripe, I find it really disorienting that her focused shot is the spread, while her unfocused shot is the narrow shot, instead of working the other way around, making her more annoying to use than she should be >_>.
MarisaB (Patchy) - 8.5/10 Did I mention that spread is amazing in SA? Patchy is the other shot type to be blessed with such wonderful spread in Water Sign. And she still has Fire Sign as a long-range narrow shot. The other signs may seem gimmicky, but they have their uses. Earth Sign doesn't get many opportunities to be useful but it hits hard when it does. Wood Sign is especially notable for hitting really hard at shotgun range. This allows Patchy's bomb to dish out heavy damage at shotgun range, which makes it very effective for bombskipping. Also, her shot type being independent of focused state is quite convenient, since it allows you to utilizing focusing purely for dodging purposes without having to worry about how it affects your shot. Patchy is my personal favorite shot type but she has some notable flaws: her Fire Sign is weaker than it looks and can't compete with Yukari's or Alice's narrow shot, and her bomb has quite short range and won't damage bosses at all at long range (so it's really only useful for planned bombskipping and survival).
MarisaC (Nitori) - 3.5/10 This shot is just awful. Sure, her damage output is decent but it's still not up to Yukari/Alice level and the slow speed of the missiles are annoying. SA is really brutal and Nitori just utterly lacks any special attributes that other shot types have (spread, homing, etc) that allow her to deal with the game. Splash damage just really doesn't quite cut it. Her only gimmick... is her bomb. Which is just outright awful. You need to break the barrier if you want any significant damage or clearance and those are still at pathetic levels. And not breaking the barrier yields you a 0.50 refund, which is... not as hot as it sounds. Sure, it lets you fire more bombs in the long run, but given that the bomb is utter crap (especially without barrier-breaking if you're utilizing the refund), the benefit from this is quite insignificant. So yeah, Nitori fails really hard here. Come back when you get DEMON KNIVES and DDC auto-collection bonus mechanics
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arf
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Favorite Game: Double Spoiler
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Post by arf on Jun 4, 2015 22:39:21 GMT
Oh, getting to the games which I have played now :3
Reimu A: 8.5/10 The option formation is super cool, the options even wrap around the screen borders, the special ability is enough on its own to make it a top-tier shot, since it inspires condition runs and such. The damage output is almost too good, but the range is somewhat limited, lacking any type of spread for shotgunning. Bomb is uninspired, but amazing for scoring!
Reimu B: 5/10 Really bad range for a supposed homing shot, but a really good ability for scrubbing out no-graze no-poc 1cc's! Interesting bomb, requires some thought to use effectively.
Reimu C: 10/10 Balanced damage output, amazing range, shotgunning potential (you can even make all 4 options hit the boss), the special ability is amazing and practical when you learn when to use it, along with it also inspiring condition runs. Easy, fun and intuitive in every way, and the bomb is just the cherry on the top, as it is godlike for survival while also requiring very good timing when used for scoring.
Marisa A: 8/10 Wow, how can so many good shot types fit in one game!? Incredible damage output that requires you to shoot unfocused to reach max effectiveness, while also having very good range. The special ability is that you can use rapid fire bombing to destroy anything in seconds, which is awesome and fun! Just being super powerful and fun is not enough to offset being a Marisa shot-type, unfortunately.
Marisa B: 9/10 This is like a bunch of old-school STG's with useless powerups rolled into one amazing shot! The adaptability makes it good, range surpasses even Reimu C, and while damage output is higher, but she loses out on not being as intuitive to use. Bomb is cool, but really bad for anything but planned bombing and scoring.
Marisa C: 4/10 Lower range and power than the other forward shot, and Reimu>Marisa, no awesome and fun special ability, would perhaps seem better if the other shots weren't so interesting. Bomb is pretty good for survival, and seems decently interesting for scoring.
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jpsuperplayer
Posts: 67
Favorite Game: Lotus Land StoryFavorite Character: Youmu KonpakuMini-Profile Background: {"image":"http://i.imgur.com/cuO4fmP.png","color":""}
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Post by jpsuperplayer on Jun 4, 2015 23:14:50 GMT
ReimuA - 9.5/10
Really good shot. Very strong, great bomb for scoring (and fairly effective for damage too), cozy movement speed, small hitbox is really nice in this game, teleporting has some situational uses, unfocused shot has a nice width to it... There's pretty much nothing bad about her. Only downside is that Satori's first two spells are pretty strong, but that's about it.
ReimuB - 4/10
Shit power, shit bomb (usually), shit ability. She has homing though! She's a beginner shot, but aside from that there's not much to say about her. She doesn't really do anything well.
ReimuC - 6/10
Strong, strong bomb, and versatile with shot angles, but not much else going for her. She's kinda awkward to get used to, her bomb isn't very good for grazing, sometimes you become sanic out of nowhere because you forgot that happens when you unfocus while not shooting. I don't like her but she has redeeming points.
MarisaA - 7.5/10
Pretty good shot. Has the overall WR for Easy, big grazebox, 8 bombs, fairly strong (albeit short) bombs, strong shot, wide shot, the girl's got it all! Her biggest downfall is probably that her focus shot is wide and her unfocus is narrow/strong, which is usually the opposite of what you'd want them to be. She's a pretty good shot type though.
MarisaB - 7.5/10
Pretty good shot again! Has the overall WR for Normal and Hard, still works that big grazebox, has a pretty good scoring bomb, and 5 shot types to suit any need. She's a bit weak for my liking and I don't really like having to cycle through a lot of shot types but she's still very good. Nothing outstandingly bad about her.
MarisaC - 4/10
For beginners only! Has very little going for her. Her bomb is good for new players who don't really know when they need to bomb yet, but aside from that she's pretty bad. Her biggest fault is her low power, and aside from that there's nothing glaringly terrible about her, but aside from her beginner-friendly bomb I also have nothing good to say about her either. She's just really not that great.
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nameschonvergeben
Posts: 151
Favorite Game: Imperishable NightFavorite Character: Patchouli Knowledge
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Post by nameschonvergeben on Jun 9, 2015 19:53:02 GMT
Just in time for my favourite game, I see Reimu A - 5/10 Attractive for survival due to her small hitbox, and she's strong. However, she has the hardest Satori fight and no spread, so catwalk is compulsory. Still probably the best Reimu shot. She's really good at scoring, with a bomb that can almost keep up with Marisa A for grazing, but she loses out on lots of items because she can't speedkill midbosses. Reimu B - 4/10 Basically Reimu A but worse. She's not very good for normal survival/scoring, but she dominates on silly challenges. She can do no-vertical better than any other character and score the lowest, plus her special ability helps for no focus, for example. Reimu C - 6/10 She's weak, even while shotgunning, but she has a good spreadshot and an easy Satori fight. Her bomb is almost useless for scoring and really hard to use effectively. Marisa A - 10/10 With bombs, she's comparable to MoF's Marisa B. Anyone who isn't convinced that she's broken should watch lidera's (リデラ) sub-18 lunatic speedrun. Even without bombs, she has the most powerful shot in the game (Except while shotgunning) and a beastly spread. Satori fight isn't too hard and she can do S5 popcorn without problems, so she's easily my favourite. She's also incredibly good for scoring, grazing better than all other shots. Marisa B - 9/10 Another incredibly good spread and powerful bomb, the only thing missing is a powerful shot. Still, she's easily my 2nd favourite shot. She is also the best character when it comes to collecting items, which gets her really good scores on all difficulties bar extra. Marisa C - 5/10 Very similar to Reimu B, but she's got a larger hit box and her shot is more difficult. Her bomb is almost useless for survival play. It's also bad for scoring, but she has the marisa graze hitbox, so she can still do better than some other characters.
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ZM
Kochiyaist
Posts: 7,266
Arahitogami~
Favorite Game: Undefined Fantastic ObjectFavorite Character: Sanae KochiyaCustom Title: KochiyaistMini-Profile Background: {"image":"http://i.imgur.com/XZ5Uj27.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by ZM on Jun 9, 2015 20:55:47 GMT
Alright, tallying up the votes for SA. A lot of interesting opinions here, and it's cool since this round had the most votes! I disagree with a few of the things said here (How is MarisaC for beginners when she has the worst going for her? I don't think a beginner would want to deal with tougher things to endure compared to other shots.), but no biggie.
Anyway, UFO week! Best.
ReimuA: 9/10 Can't really go wrong with this shot at all. Amazing damage output, powerful bomb, and the perks of a small hitbox. Only downside is that stages are tougher for her than with others.
ReimuB: 4.5/10 Her homing kind of sucks in this game. There isn't really any reason to use her other ReimuA, but hey, she still has her uses since she makes stages a bit easier.
MarisaA: 9/10 Infinite penetration! Marisa's probably at her best here in this game. It's a good thing that her hitbox isn't too much of a problem here as it is in other games. She deals a lot of damage against bosses, she's good at UFO destroying, Master Spark is powerful, and she's overall a very solid shot. Downsides are the same as ReimuA.
MarisaB: 5.5/10 From a survival standpoint, she's pretty bad. But from a scoring standpoint, she's actually quite good (and that's the only reason why I'm giving her a decent score). Her bomb in that case is great for screenclearing in order to fill up UFOs easily + Marisa being Marisa and having a large graze area. Aside from her scoring benefits, she's pretty eh.
SanaeA: 5.5/10 Waifu bias aside, she isn't bad. Her homing here is better than ReimuB's, but it isn't very significant to note. Her forward focus and her bomb are pretty good, too. Still heavily outclassed.
SanaeB: 10/10 +Epic frog spread + decent splash damage. +Forward focus, despite being weaker than ReimuA and MarisaA, is still quite good. +Unfocused shotgun is stupidly powerful (wrecks Byakuren). +Great for scoring (has the overall WR!). +WILY FUCKING TOAD BEING A BROKEN AND AWESOME BOMB +MY WAIFU AT HER BEST <3 Best shot in the series. Hands down. All my bias.
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