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Post by Deleted on Jul 26, 2015 1:34:52 GMT
Another replay. This one is from MOF. I actually did like how the score turned out tho! REPLAY
300M is really good for a first 1cc! AnalysisStage 1 - Perfect clear! You missed a power item early on, but it didn't matter since you reached full power later on in the stage anyway.
Minoriko - Perfect clear!
Stage 2 - Killing the big fairies after Hina was a bit slow, but you perfected the stage anyway!
Hina - Perfect clear!
Stage 3 - Oh, wow, you killed a lot of enemies before they could even fire bullets at you. The kedama streaming was especially trivialized by ReimuA's shot. Perfect cleared!
Nitori - A few close calls in her final spell, but also perfect cleared!
Stage 4 - Nice micrododging of all the big fairy bullets, and you even managed to kill them all. Perfect cleared, too!
Aya - Aaaaaand your first screwup was at Crossroads (first spell). The bullets can be pretty hard to read, since they have different trajectories and often overlap with each other. They're kinda slow though, so you should consider bombing if you anticipate that you might not make it. This spell actually drops 1 full power, so you don't lose anything by bombing. As for the second spell, you kinda picked the wrong path at some point but you somehow still survived it, wow! Panicbombed after that though. Nonspells and final spell captured, still~
Stage 5 - Quite impressive how you survived the dense patterns in mid-Sanae's spell. You fired a bomb anyway though, which is fine since your power capped from Sanae anyway. Stage sections perfect-cleared!
Sanae - Oh, wow, you even perfect cleared Sanae! I was especially impressed by the precision demonstrated in the third spell.
Stage 6 - I was expecting a lot of bombs actually, but nope, perfect cleared as well!
Kanako - You captured Onbashira, though I would recommend trying to move higher up to be safe. You bombed to the third nonspell, this one also gets easier if you're higher up. Like, try dodging at the center-center (instead of bottom-center). Hunting Ritual is pretty difficult too, you need to slip through the white circles while streaming the knives. You handled it fine after the first bomb.
Death during green bullets at Kanako's nonspell. Heh, this nonspell is actually harder on Easy than it is on Normal. At least you learned your lesson and bombed the second time! As for Miracle of Otensui, you were streaming the bullets, which is fine, but it isn't enough to survive for long. You need to actually restream i.e. make a quick dash to the edge of the screen and then slowly stream back. This will generate gaps that will allow you to continue streaming, allowing you to survive long enough to capture the spell.
Okay, the level of precision you demonstrated in the final spell is pretty amazing. A lot of times I seriously thought you were going to die or bomb. Unfortunately, your hesitation in bombing ended up killing you. You still bombed later though. And then another death was due to moving too far (likely further than you intended). The spell gets pretty intense, making mistakes like that more likely. The last death was also pretty silly.
Overall - This was a really good run. I was especially impressed by your general precision skills. Anyway, you actually ended up perfect clearing most of the game, with just a few silly screwups here and there. The only sections where I think you actually have trouble with are Kanako's last two spells, the former of which can be bombskipped. Your excellent performance throughout the run allowed you to preserve enough resources to just power through the final spell, leading to a nice 1cc. Congratulations! Aww, thanks Proto! :D
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Glaceon Mage
Resident Shotacon
Posts: 924
Magical ~ ☆
Favorite Game: Impossible Spell CardFavorite Character: Toyosatomimi no MikoCustom Title: Resident ShotaconMini-Profile Background: {"image":"http://i.imgur.com/qoRKQw2.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: befaf5Mini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by Glaceon Mage on Jul 27, 2015 10:29:04 GMT
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Post by Deleted on Jul 27, 2015 20:12:16 GMT
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Post by Deleted on Jul 28, 2015 1:08:59 GMT
An SA run! This time, I scored from 130m to 297m, Almost getting me to 300m! REPLAY
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Jul 30, 2015 1:49:41 GMT
You're not the only one who hates this shot, I can guarantee that! AnalysisPre-Keine - Killing those familiar-shield fairies took a while, but you cleared them just fine. Also, for the kedamas that fire random bullets, I would suggest hogging the bottom at one side to kill all kedamas that spawn from that side and only then move to the other side to kill the rest. It reduces the number of bullets that you need to dodge.
Keine - Perfect cleared! Effective routes in Ancient History and New History secured the captures. Returning Bridge was captured faster than I expected (probably because mid-close range).
Post-Keine - My previous advice about eliminating one side before moving to the other applies to the kedamas right after Keine too. Which you also perfected anyway. Familiar shield fairies don't die fast enough to skip the criss-crossing bullets. Not sure what you were doing on the first set of oval bullets... they're aimed at you so you'll want to slowly stream them.
Auto-collecting during vertical oval bullets is a bad idea since you'll want to sit still to create nice paths in the pink oval bullets to easily stream the light blue ones. Which you still managed to dodge through anyway. Finally, successfully hugging Bob skipped the Death Fairy. Is it just me or did Sakuya kill the Death Fairy faster than every shot type not named Remilia?
Mokou
Non1 - Trying to move higher up to increase damage output, eh? You should probably have tried to pioritize being vertically under Mokou first instead. Took a while but captured.
Moon Curse - Ooooh, moving in a rectangle under Mokou! Seems to be a sustainable and effective approach, but you messed up on slipping between the green bullets, awww. Almost captured it at that point too...
Non2 - Moving higher up actually has a survival advantage here too! Still took a while though, but at least you captured it.
Flying Phoenix - Yay, restreaming method! ...and then you moved too far at some point and got hit by a phoenix, ouch. Anyhow, your approach here is a sustainable one, so you would have been able to capture it otherwise.
Non3 - I hate this nonspell. I was actually pretty impressed at how long you survived without bombing... before you died with three unused bombs >_>.
FoFS - Safe area abuse, probably shouldn't call it a cheese since positioning is not as trivial as it is with Reimu/youkai. First Mokou spell capture so far!
Non4 - This isn't usually difficult, but it's still somewhat of an endurance nonspell, so surviving for so long and capturing it is pretty impressive imo.
Xu Fu - You positioned Sakuya higher than I thought you would, though still low enough to skip the blue cards. I suspect the familiars would probably hit you if you went lower, so humans require more precision to skip blue cards than youkai do, I guess? Either way, nice capture, and I'm surprised you didn't need to restream. Must be because Mokou is at mid-range during this spell.
Non5 - This is even more of an endurance nonspell than Non4, which would be hell for Sakuya's abysmal long-range damage output and the general difficulty of cutting the distance. Still, I thought you would survive a bit longer before bombing. And then you died right before the nonspell ended, once again with unused bombs >_>
Honest Man's Death - Expected capture, because even other shot types would struggle without a sustainable approach and it's pretty easy once you master that.
Non6 - Overlapping Rings #1... and you bombed before the red cards reached you, huh, what? Well, I suppose you just panicked. The second bomb, though unnecessary (right when the nonspell cleared) was understandable though.
Hollow Giant Woo - I would really recommend sending the bullets upwards with Sakuya here; not just because the dodging in the bottom gets easier, but also because you get a lot more shotgun opportunities, which Sakuya would really like. Your superhuman misdirection worked pretty well though, with both screwups being silly dodging errors, which aren't really Sakuya's fault, I think.
Non7 - Panicbomb once the red cards approached, I guess you don't like these overlapping rings. Pretty nice that you skipped it with just a single non-Last bomb.
Phoenix Tail - Impressive dodges here for a nice capture! I think Sakuya fails less for this spell because her spread lets her hit a lot of familiars, so it doesn't take too long (still longer than the good powerful shots, of course).
Rings of Death - Wheee, skipped with only a bomb + Last Spell! Normally, I'd be aiming for two bombs only, but I think Sakuya would require more, so this seems fine.
Fujiyama Volcano - You messed up your execution on this spell, which wasn't Sakuya's fault, for once. Anyway, I think the main problem here was your approach for the heavy red bullet phases. After positioning yourself at the bottom-center for the red bullets, you usually start curving up (near the edges) too early, causing some leftover irregular bullets to interfere and make the streaming a lot harder. You'll want to wait (at the bottom-center) a bit before moving, so that you only need to deal with the regular red bullets when approaching the side edge. I think moving too early is also what caused you to have trouble with going above Mokou.
Also, while it's really hard to tell due to all the boss invincibility, I think Sakuya spent about as much time on this spell as most other shot types would. Maybe her spread really helps here.
Possessed by Phoenix - Standard Phase 1, nice capture on Phase 2, lol Phases 3 and... did you just die to Phase 4, wat? And it seemed to be before the screen was filled with purple bullets too >_<
Hourai Doll - You're not shotgunning her for the early parts? Mokou's armor breaks pretty early here. Also, I think you switched from following red to following blue at some point. And then you tried to switch again, but messed up, causing you to deathLastSpell, oops. Yeah, I know that you don't actually refer to red/blue bullets to guide you, but it allows me to find out where you screwed up. You simply didn't pace the circle correctly. You'll need to refine your timing for this spell. After the deathLastSpell though, you dodged the rest pretty well!
Imperishable Shooting - That Phase 2 looked risky, but okay. Wasn't expecting you to get hit by an extending circle during Phase 4, but eh, it's like you were likely to capture this now anyway.
Overall - I think the main problem with Sakuya Solo are Mokou's nonspells. Most spells have effective sustainable approaches that allow Sakuya to endure them longer with her weak shot. Still though, some of your mistakes make me suspect that your dodging skills are heavily dependent on past experiences; so even when you're correctly executing a sustainable approach, progressing the spell further than usual causes you to mess up due to not actually being accustomed to going this far. For example, you have no problems with slipping through the green bullets in Moon Curse in the locations and angles that your approach would send all/most shot types through, but you mess up when Sakuya's prolonged approach demands you to dodge the green bullets at a new environment, even though it's not supposed to be any tougher than the previous green bullet crossings.
Anyway, you still managed most of the stuff pretty well. There were a lot of unused bombs in this run, so I would really advise you to bomb more, but you were able to pull through regardless. Sakuya's single unused bomb refund might have helped, maybe. There were still a few silly mistakes that weren't Sakuya's fault, though I'll admit that many of the resources spent (like at the nonspells) were due to Sakuya's weak power. In any case, this was an impressive IN Extra Clear and now you finally cleared it with all twelve shot types! Congratulations!
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Jul 30, 2015 4:04:59 GMT
Watching Magic Absorber generate Bonus 2.0s like candy is always fun~ AnalysisPre-Tsukumos - Awww, didn't autocollect after the first wave. I'm not sure why you bombed there for a Bonus not2.0 though... it's not difficult to stream out and you're losing resources if you don't get a Bonus 2.0. Nice deathbomb at the next set of fairies, which yielded a Bonus 2.0 this time. No autocollection at yin-yang orbs, which is understandable if you want to play it safe. Good bomb timing at the bullet clump fairies, yielding a Bonus not2.0 and two Bonus 2.0s. Wasn't expecting you to get hit by a bullet clump though >_>. As for the final bomb, you should've wait a bit before autocollecting for a Bonus 2.0.
Tsukumos - I would strongly advise hitting Benben first for the nonspell, since autocollection and dodging both get easier imo. Nice capture on Storm Ensemble! Wasn't expecting you to bomb so early to Joruri World and yup, had to bomb a second time (nice deathbomb btw) to clear it.
Post-Tsukumos - Nothing of note for yin-yang orbs, since they don't drop much and you didn't bomb. I feel like you could have timed/positioned the next bomb for multiple Bonus 2.0s, but eh, at least you got one. ...but you died trying to get it because you probably have trouble maneuvering through those bullet clumps, ouch.
Nice bonuses at the yin-yang lasers. I should point out that items collected while rising up but before crossing the PoC do not get counted in the autocollection bonus, so you'll want to cross the PoC without collecting items on the way. And when you bomb as well, you'll want to let the items accumulate untouched until you autocollect them at the PoC. You need to get better at the closing streaming parts btw; either learn to dodge it, or learn to exploit it for Bonus 2.0s.
Horikawa Raiko
Non1 - Four Bonus 2.0s and one death. Not optimal, but I approve of it nonetheless.
Raging Temple - You tried to stay under Raiko a lot, but you also moved around quite a bit. Try to minimize horizontal movement unless you really need it for dodging. Don't distract yourself with skull drums either, just focus on shooting Raiko down while dodging.
Non2 - Five Bonus 2.0s with no losses! Well, technically 4, because you allowed a life piece to drop :/
Vengeful Spirit - Whee, captured! The attack from multiple sides tends to mess with a lot of players, but you handled it just fine by backing down~
Non3 - First captured nonspell. I guess the bomb yield isn't too great, huh? Or maybe you were just waiting to die first?
Three Strikes - I hate this spell. However, the drum shots are 100% static, so memorizing it on Spell Practice apparently works really well.
Non4 - Good, you paced yourself for the autocollection here, getting about... four (?) Bonus 2.0s? The second bomb seemed more like a survival one, but it generated another Bonus 2.0 so that's fine.
Land Percuss - You'll want to memorize the timing and duration of the shaking moments and anticipate which of the bullets might get in the way during the shaking, so you can prepare for them. Try to Spell Practice this more. If it proves to be too difficult, then prepare to bomb.
Non5 - Four Bonus 2.0s, but it costed two bombs, hmmm... Could've been better, but still good.
Den-Den Daiko - Wow, you're pretty good at reading these lasers! Captured~
Non6 - Prioritized dodging here, but at least your bomb got you a Bonus 2.0.
Alternate Sticking - Very impressive dodging here. The fact that you didn't bomb ensured that you didn't have to encounter the hellish phases of this spell. Too bad about the death though...
Non7 - This is like, the King of Bonus 2.0 Generators. You should oscillate to the PoC faster! I didn't count your Bonus 2.0s but it was a lot!
Taiko Rocket - Yup, the falling rocket drums are pretty hard to dodge reactively (which is why you should memorize it via Spell Practice), so I'm not surprised that you ended up deathbombing twice to them. And then dying, ouch. Well, you have loads of lives anyway.
Non8 - You'll want the barrier to be on Raiko if you want to generate Bonus 2.0s. Still decent performance.
Thunder God - ...did you seriously just bump into a laser that already passed behind you? Well, you dodged everything else, so that's good.
Blue Lady Show - Gah, did Kasha tell you to go anti-clockwise for phase 1? You were executing phase 2 correctly (kinda), but messed up on crossing a note wall. A single bomb took care of most of the tough stuff in Phase 3, with a second bomb saving your skin while the spell ended.
Pristine Beat - Phases 1-4 captured. Well, Phase 4 kinda wrecked you since you died before the notes in Phase 5 hit you. Still pretty impressive to clear this with just a single hit!
Overall - This is probably a good time for me to point out that a good chunk of the stage/boss, most notably the challenging spells, had intense moments handled at less than 40 fps. Magic Absorber abuse is a legit and acceptable trick, 30% slowdown... not so much. Or at all. Get a better computer and/or stop having so many backround processes running (like Skype). None of your previous replays (of other games) had such severe slowdown.
Aside from slowdown issues (which most likely aren't your fault anyway), well, you handled the Magic Absorber pretty well. Although your resource accumulation for stages was far from optimal, your performance at Raiko's nonspells were excellent and kept you at a very healthy supply of resources, more than enough to deal with the troublesome spells that Raiko throws at you. Good job with clearing DDC Ex!
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Post by Deleted on Jul 31, 2015 2:12:03 GMT
Ahem Proto.. You forgot mine.. O-o
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Jul 31, 2015 10:38:21 GMT
An SA run! This time, I scored from 130m to 297m, Almost getting me to 300m! REPLAYOops, sorry! I had to go at that time, intending to analyze this later, but then it completely slipped my mind! Anyway, AnalysisStage 1 - Perfect clear! You also grazed quite a bit. If you wanted to go for score though, you should consider auto-collecting more.
Yamame - Heh, going all the way up and avoiding the bullets just for autocollecting. Anyway, also perfect cleared!
Stage 2 - Kinda surprised you didn't autocollect Green-Eyed Monster's spoils, but eh, perfect cleared as well.
Parsee - ReimuB takes quite some time to capture Hanasaka through the circling approach. Also, I think being unfocused provides better homing. Final spell captured with less than 1 second remaining, wow.
Stage 3 - Perfect cleared! Nice route for Unnatural Phenomenom.
Yuugi - Consider going fully unfocused for Mt Ooe. It should make the bubbles easier to dodge, I think, and ReimuB hits harder unfocused. At least you captured everything else~
Stage 4 - Perfect cleared~
Satori - You Terrible Souvenir has some scary tight gaps but you captured it. Very impressive reading and precision on the second spell. Actually, the whole fight was perfect cleared, nice!
Stage 5 - Not going pacifist on the spirits, eh? You handled the yin-yang orbs pretty well. As for the single yin-yang orb + spirits section, note that going pacifist makes it a joke. You still perfected it though. Cat Rin was also perfected, as was the second half of Stage 5. Perfect Clear!
Orin - Ooooh, you captured Zombie Fairies through the circling approach! Nice precision at Needle Mountain. As for Rekindling the Ashes, I'm not sure if anticlockwise is effective (clockwise tends to work much better), but well, you handled it pretty well, aside from that silly death from a single bullet. The bomb also seemed unnecessary too, since you could have continued circling, I think.
Stage 6 - Perfect clear, though I would suggest going unfocused for the spirits, since unfocused Suika homes better. Everything else was great!
Okuu - Trying to graze that first nonspell, eh? Nuclear Fusion took ages, but you still captured it. Consider going unfocused at least when you're not under Okuu, for better homing. Same with her second nonspell. That clipdeath was hilarious btw, heh. Yeah, it takes a while for bullets to disappear fully before the next attack starts.
The flare series is evil, and I'm not surprised you died here. You should try to prepare to bomb though, due to how tough it is. Still though, only one screwup on Petit Flare is pretty nice. Fixed Star was a nice capture, especially considering that you didn't abuse the safeline. The bomb on the last nonspell seemed like an unnecessary panicbomb. Finally, nice captures on both Meltdown and Artificial Sun!
Overall - Very solid run. You clearly had a really good idea on how to handle pretty much everything. All of your deaths were due to really screwups, and there weren't much panicbombs either. As for scoring, well, you could have grazed or autocollected more, but your general survival skills still helped your score quite a bit. Congratulations!
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MauserZGK
娜兹琳的男朋友
Posts: 298
Favorite Character: NazrinCustom Title: 娜兹琳的男朋友Mini-Profile Background: {"image":"[img]http://i.imgur.com/oglZxkL.png[/img]","color":""}
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Post by MauserZGK on Jul 31, 2015 12:28:52 GMT
I took the liberty to watch Mochies run too. It wasn't bad, the majority of your mistakes seemed more like clumsy silly mistakes rather than lack of skill most notably with your deaths on Ooe and Orin's final. I understand that this is probably just one credit without much practice in advance and that's fair enough, but should you want to improve your play. I will offer some advice on how to proceed from the perspective of a fellow scrublord who is way better at giving advice than following it. Ideally you should never die at all on Easy mode except for a death at the start of the game to get yourself up to max power as quickly as possible so you can blow away Kisume for more enemies after her. At this point, you'll never want to die ever because a death resets your item value. Only on Lunatic can deaths be afforded because the high graze counts and high default item value makes it worth it to kill yourself a lot for graze. What I also noticed in your run is that you seem very shy of the PoC. You don't go to the top of the screen to autocollect very much, not even after a lot of spellcards. You should make it a habit to auto-collect after every spellcard unless there's a good reason not to, like after that spell on Remilia where she follows up with knife-spins that you most likely won't be able to dodge after a PoC. But be sure to PoC every one of those situations. Picking up the items is key to getting a good run. Even using bombs to achieve it will be worth it sometimes. I also notice that some spells you spend a lot of time capturing because you play it overly safe. Going around Parsee like that on her first spell is really not necessary and makes it take longer time resulting in more time, you losing out on points and generally looking like a tool. You're a smart lass tho, you needn't do it like this. I have faith. You also have a tendency to miss a lot of enemies and on Stage 6 you miss out on a lot of items by not grazing the blue kunai rows. This is very basic stuff that you can easily fix. If you want to improve this, I would suggest you giving the world record run a watch and trying to take a few pages out of it. Surely a lot of the stuff that goes on in there will look very scary. You don't have to do those. But. There will be a lot of things that will be simple to do which will benefit your run. Like speedkilling Kisume for example. There's also a very simple graze on Yamame's 2nd non where you position yourself on her hand as she fires. Don't be afraid, there's a lot of room up there. Similarly, if you drop a bunch of bombs on Yamame's final spell, you'll be able to get a lot of graze. With a good stage 1, you can enter stage 2 with more graze than your run had entering stage 6. Now, bear in mind. I'm not trying to force elitist superplay ideals on you but just trying to give you the knowledge you may need to improve your game if you so wish. I urge you to watch this; score.royalflare.net/th11/replay11/th11_ud0f49.rpy and try thinking along the way, "which of these things could i possibly do in my run?" - It is a world record run which means its done by a pretty good player with a lot of experience in the game so don't think you can just do everything here right away but there's a lot of good advice for simple strats you can replicate for great gains.
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Post by Deleted on Jul 31, 2015 13:38:26 GMT
An SA run! This time, I scored from 130m to 297m, Almost getting me to 300m! REPLAYOops, sorry! I had to go at that time, intending to analyze this later, but then it completely slipped my mind! Anyway, AnalysisStage 1 - Perfect clear! You also grazed quite a bit. If you wanted to go for score though, you should consider auto-collecting more.
Yamame - Heh, going all the way up and avoiding the bullets just for autocollecting. Anyway, also perfect cleared!
Stage 2 - Kinda surprised you didn't autocollect Green-Eyed Monster's spoils, but eh, perfect cleared as well.
Parsee - ReimuB takes quite some time to capture Hanasaka through the circling approach. Also, I think being unfocused provides better homing. Final spell captured with less than 1 second remaining, wow.
Stage 3 - Perfect cleared! Nice route for Unnatural Phenomenom.
Yuugi - Consider going fully unfocused for Mt Ooe. It should make the bubbles easier to dodge, I think, and ReimuB hits harder unfocused. At least you captured everything else~
Stage 4 - Perfect cleared~
Satori - You Terrible Souvenir has some scary tight gaps but you captured it. Very impressive reading and precision on the second spell. Actually, the whole fight was perfect cleared, nice!
Stage 5 - Not going pacifist on the spirits, eh? You handled the yin-yang orbs pretty well. As for the single yin-yang orb + spirits section, note that going pacifist makes it a joke. You still perfected it though. Cat Rin was also perfected, as was the second half of Stage 5. Perfect Clear!
Orin - Ooooh, you captured Zombie Fairies through the circling approach! Nice precision at Needle Mountain. As for Rekindling the Ashes, I'm not sure if anticlockwise is effective (clockwise tends to work much better), but well, you handled it pretty well, aside from that silly death from a single bullet. The bomb also seemed unnecessary too, since you could have continued circling, I think.
Stage 6 - Perfect clear, though I would suggest going unfocused for the spirits, since unfocused Suika homes better. Everything else was great!
Okuu - Trying to graze that first nonspell, eh? Nuclear Fusion took ages, but you still captured it. Consider going unfocused at least when you're not under Okuu, for better homing. Same with her second nonspell. That clipdeath was hilarious btw, heh. Yeah, it takes a while for bullets to disappear fully before the next attack starts.
The flare series is evil, and I'm not surprised you died here. You should try to prepare to bomb though, due to how tough it is. Still though, only one screwup on Petit Flare is pretty nice. Fixed Star was a nice capture, especially considering that you didn't abuse the safeline. The bomb on the last nonspell seemed like an unnecessary panicbomb. Finally, nice captures on both Meltdown and Artificial Sun!
Overall - Very solid run. You clearly had a really good idea on how to handle pretty much everything. All of your deaths were due to really screwups, and there weren't much panicbombs either. As for scoring, well, you could have grazed or autocollected more, but your general survival skills still helped your score quite a bit. Congratulations! Gee, thanks Proto-chan! :D I also just improved my score to 321m! Wanna analyze it? REPLAY
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nameschonvergeben
Posts: 151
Favorite Game: Imperishable NightFavorite Character: Patchouli Knowledge
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Post by nameschonvergeben on Jul 31, 2015 20:54:16 GMT
I'll analyse the above replay myself because I feel like it.
In general: The most important part of easy scoring is to complete a run without missing. Until you can do that, don't try to do anything risky (you seem to be doing this already, speedkilling instead of milking spell cards is a good desicion). If you think any of my suggestions are risky, then don't use them :3 Right now the easiest way to improve is simply to survive slightly better. Also, try to pick up all items, it's easy enough with reimu b. You dropped a lot of items in this run, so collecting them will bost your score a lot. Also, POCing will temporarily increase the value of the items, so do that to pick up items whenever possible.
Stage 1: Don't underestimate those green star items! If you can no-miss most of the game, then destroying boulders for items is worth more than grazing. Of course doing both is optimal, but at the very first butterfly for example, you should prioritise items over graze. Yamame: Played it safe here, nothing wrong with that. If you're comfortable with stage 2 at lower power, you might want to do some bomb grazes on her last spell. Stage 2: here's where you start dropping items; just let go of all keys to auto-collect them. Speedkilling midboss Parsee is also extremely important, you should try to kill her second attack as quickly as possible. Parsee: Learn to bomb-graze her first non! Its an easy 1920 graze, should be worth it even if you dont have a no-miss yet. Besides, you seem to understand how to dodge her cards very well, so they shouldn't bother you at 0 power. You can easily speedkill her last spell just by bottom-hugging and misdirecting the waves just before they're shot. Stage 3: Your route through the first stage part is really good. Time out midboss Yugi's first non, the red lasers give a lot of graze and the attack doesn't actually give you a life piece. In the second half of the stage, you'll kill more orbs if you're at the side of the screen, not the centre. Yugi: Perfect, good speedkills everywhere. Bomb-grazing Knock Out in Three Steps is worth a lot so you might want to spend two bombs there. Stage 4: Played it safe, very understandable. You managed to nmnb the stage and kill a lot of enemies for items. Satori: Biggest mistake of the run! Dying there really sucks, you lost a lot of score because of that. Stage 5: At this point you should just focus on collecting items. You missed quite a few at the start, but managed to collect most of them everywhere else. Orin: Death #2! Again, your score will improve a lot if you can no-miss. Stage 6: You did this stage really well, barely missed any items. Graze-bombing the last two ghosts won't cost you anything, since they'll both give you a bomb back. Okuu: Death #3, which means you can no longer end with max lives! Huge score loss because of that. By the way, I suggest you play it completely safe here. Milking Okuu is worth almost nothing, since there are so few point items left. At least you captured a lot of spells. They're worth quite a lot now.
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Post by Deleted on Jul 31, 2015 21:46:27 GMT
I'll analyse the above replay myself because I feel like it. In general: The most important part of easy scoring is to complete a run without missing. Until you can do that, don't try to do anything risky (you seem to be doing this already, speedkilling instead of milking spell cards is a good desicion). If you think any of my suggestions are risky, then don't use them :3 Right now the easiest way to improve is simply to survive slightly better. Also, try to pick up all items, it's easy enough with reimu b. You dropped a lot of items in this run, so collecting them will bost your score a lot. Also, POCing will temporarily increase the value of the items, so do that to pick up items whenever possible. Stage 1: Don't underestimate those green star items! If you can no-miss most of the game, then destroying boulders for items is worth more than grazing. Of course doing both is optimal, but at the very first butterfly for example, you should prioritise items over graze. Yamame: Played it safe here, nothing wrong with that. If you're comfortable with stage 2 at lower power, you might want to do some bomb grazes on her last spell. Stage 2: here's where you start dropping items; just let go of all keys to auto-collect them. Speedkilling midboss Parsee is also extremely important, you should try to kill her second attack as quickly as possible. Parsee: Learn to bomb-graze her first non! Its an easy 1920 graze, should be worth it even if you dont have a no-miss yet. Besides, you seem to understand how to dodge her cards very well, so they shouldn't bother you at 0 power. You can easily speedkill her last spell just by bottom-hugging and misdirecting the waves just before they're shot. Stage 3: Your route through the first stage part is really good. Time out midboss Yugi's first non, the red lasers give a lot of graze and the attack doesn't actually give you a life piece. In the second half of the stage, you'll kill more orbs if you're at the side of the screen, not the centre. Yugi: Perfect, good speedkills everywhere. Bomb-grazing Knock Out in Three Steps is worth a lot so you might want to spend two bombs there. Stage 4: Played it safe, very understandable. You managed to nmnb the stage and kill a lot of enemies for items. Satori: Biggest mistake of the run! Dying there really sucks, you lost a lot of score because of that. Stage 5: At this point you should just focus on collecting items. You missed quite a few at the start, but managed to collect most of them everywhere else. Orin: Death #2! Again, your score will improve a lot if you can no-miss. Stage 6: You did this stage really well, barely missed any items. Graze-bombing the last two ghosts won't cost you anything, since they'll both give you a bomb back. Okuu: Death #3, which means you can no longer end with max lives! Huge score loss because of that. By the way, I suggest you play it completely safe here. Milking Okuu is worth almost nothing, since there are so few point items left. At least you captured a lot of spells. They're worth quite a lot now. Thanks, so did you think I was actually good?
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nameschonvergeben
Posts: 151
Favorite Game: Imperishable NightFavorite Character: Patchouli Knowledge
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Post by nameschonvergeben on Aug 1, 2015 9:37:42 GMT
Yes, 321m is pretty good. But I think you're capable of getting at least 380m, all you need to do is get a no-miss run. It really is with a lot: you'd gain 23m from lives, about 13m from PIV and 25m from the piv in the clear bonus. From what I saw in the replay, it's definitely within your reach.
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Post by Deleted on Aug 1, 2015 16:34:55 GMT
Yes, 321m is pretty good. But I think you're capable of getting at least 380m, all you need to do is get a no-miss run. It really is with a lot: you'd gain 23m from lives, about 13m from PIV and 25m from the piv in the clear bonus. From what I saw in the replay, it's definitely within your reach. Thanks for the info Morthy-chan!
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Post by Deleted on Aug 1, 2015 23:58:22 GMT
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Glaceon Mage
Resident Shotacon
Posts: 924
Magical ~ ☆
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Post by Glaceon Mage on Aug 3, 2015 16:08:58 GMT
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Aug 4, 2015 7:50:04 GMT
@mocha, I guess Morth already did a good job of analyzing your run. Your survival ability in SA Easy is already great, and Morth is far more well-versed in SA scoring than I am. I'm putting his analysis in the OP.
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Post by Deleted on Aug 4, 2015 12:39:12 GMT
@mocha, I guess Morth already did a good job of analyzing your run. Your survival ability in SA Easy is already great, and Morth is far more well-versed in SA scoring than I am. I'm putting his analysis in the OP. Wow, very nice! :D
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Glaceon Mage
Resident Shotacon
Posts: 924
Magical ~ ☆
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Post by Glaceon Mage on Aug 5, 2015 22:21:27 GMT
ZM cleared the Extra stage of IN for the first time earlier, and he uploaded the replay so I could analyze it. It's already deleted, so don't bother looking, but you can get a general understanding of how it went if you read this. Pre Keine: Your approach to the autocollecting during the last few sets of Familiar ring fairies was a bit risky. You moved way off to the side, which delayed the autocollect more than it needed to be. Just kill them with Yukari, autocollect straight up at Reimu speed, and repeat. You started awfully far down for the red/blue kedama spam, which could hurt item counts... but you got them all as far as I could tell. Then you missed a blue fairy, missing out on some point items. Start these one one side, then kill them all by steadily moving to the other. Blue fairies are obviously more important than the reds, for both scoring and survival, so prioritze them a bit more. You seemed to realize this for the last set of "ribbon faeries". Perfect clear, even if you missed out on 12 point items.
Keine: Not staying at absolute bottom-center for AH wave 1 (until the streaming)? Well, okay, it worked I guess. Then you randomly hit a thing in the opening of Returning Bridge. The nature of that death seemed to be pure facepalming idiocy, not an error with your method. You moved too soon in Next History, costing your last bomb.
Post Keine: For the first set of ribbon fairies, start at the right, then move left. This makes it easier to transition to the familiar wall fairies afterward. You missed a ton of items from the last one for this error. ...Were you trying to Bob with Border? Silly ZM, Border has a better safespot if you want to safespot the death fairy. Just hug the lower left corner! This only works for Border though. Then you got hit. Ow. After that you tried shotgunning it, and it seems like your invincibility wore off just as it died. Which is a good thing, because being invincible when it dies loses the 1-up, but it was also very risky since a second sooner and you would be going into Mokou at 3/4.
Mokou:
Iwakasa's Moon Curse: I usually just misdirect the first round, dart behind those and stream the rest, and when a new cluster comes, repeat... You slipped through a very tight gap early, which was very risky. Then you got trapped at the bottom and that forced a last spell, since your approach relies on constantly backing down...
Fire Bird -Flying Phoenix-: Gah, you couldn't deploy Ran at the start! Also, it's worth it to start a bit higher, as this grants more room for the misdirection. ...Then you actually went and made it through the wall. However, the fact you were cornered like that and had that few other options was NOT good. make sure you move the toward the other side and all!
Flaw of Forgiving Shrine: No Ran deploy, what? you also weren't at the very edge waiting for the familiars to come to you. The exploit is easier at the edge. ....Then you got hit.
Xu Fu-- Non 4: Nice reaction bomb there, but remember Border Team's comfy Last spell Window. Reimu's Last Spell > Yukari spell when there's 1 bomb left.
Xu Fu's Dimension: Starting in the middle? start at the side, either works, Border kills fast enough restreaming won't be needed like that. The red cards at the bottom do not hit you until they move (dunno why) and the bottom row of blues never hit you at all. So you can just stick yourself between the reds and ignore the blues while streaming along the bottom.
Non 5: ...well, I guess I should hit myself for not expecting that after Non 4, but come on, you were doing fine at it to that point!
Honnest Man's Death: You are moving way too much. Little movements are enough. Also, some of the dodges weren't anticipating the lasers. Ie you kept going left even when the next laser was to come from the right. Then you got hit by failing to time a laser dodge and hitting a red bullet.
Non 6: Welp. I thought you'd have more luck here than I normally do, guess not...
Woo: swaping to Reimu for getting through the red? But that gets rid of Ran-shama! I reccommend full focus here for that reason (and the fact I typically have an easier time if I focus more) Capped despite this, excellent random dodges.
Non 7: Panic-bombed early. oh well. Rest was done nicely.
Phoenix's Tail: Hit due to a dodging error. The trick here is similar to Ex Kogasa's Lightly Falling Large Raindrops, in that you want to stay higher up due to varying bullet speeds. Then bombed, you really don't like this fsr.
Rings of Death: Planned bomb at the start. Then a panic bomb, despite the fact Last Spelling would have been favorable here.
Fujiyama Volcano: I suck at this, so I can't give much advice. ftr I usually do far worse here than you did, sometimes doing so bad Mokou doesn't drop the items even though I depleted her health bar (no idea why).
Possessed By Phoenix: moved a bit too fast for phase 1, resulting in a last spell. Possibly the strangest circle I've seen for phase 2, but it worked so. Phases 3 and 4 are lol.
Hourai Doll: Move in a smaller circle to start, it's better for score (it gets graze like milk from a cow if you only move slightly out of the way of incoming bullets) and depletes Mokou's health faster, which is good, because this spell is time based. Increase the diameter only when the yellows start. ...Then when the yellows did start, you misread them and got hit. THEN when the arrowheads started you panicked and got hit AGAIN. ...Then you couldn't escape the bottom, and got hit a THIRD TIME. Rest went fine... but man, that was kinda bizarre...
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Syaro
Best player in my chair
Posts: 146
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Post by Syaro on Aug 6, 2015 11:54:03 GMT
The last spell window is smaller if you only have 1 bomb. Relying on deathbombs is bad and you should feel bad recommending to get hit before he bombs. He made the right decision.
Your fixation on having Ran on the boss is astonishing. Yes, she does do damage, but let him handle the attacks as he wants to, jeez.
Mokou doesn't drop the items for Fujiyama volcano if you have more than 20 familiars on the screen (or 2 explosions). Furthermore, if you get hit (or rather, if you're too slow with killing the spell), you can't have more than 10 familiars on the screen if you want the items (or 1 explosion). Just thought I would mention it since you didn't know. This is problematic because the optimal cancel (for youmu, which is the only shot that matters to me) has you cancelling the spell when she fires rapid shot explosions, so if you're too fast, you have too many explosions on the screen (items are worth like 1.5m each at that point, with 45 items, that's 67m you would lose), and if you're too slow your cancel suffers a lot. The good cancel is only a few frames, so I'm the only one who does it.
Hourai doll isn't the largest graze in the stage by any stretch of the imagination. Keine's second spell, Xu-Fu and Honest Man's Death all have a higher graze per second than Hourai Doll, so I don't know why you would say that you get graze like milk from a cow here. Getting hit multiple times on Hourai Doll isn't unusual in my experience, although I guess getting hit 3 times without milking the spell is some new record of sorts. It doesn't matter.
There are other points I disagree with in your report, but they aren't wrong things per se. Mostly your bizarre focus on deathbombing and keeping Ran on the boss are really weird. The former is just bad, in fact. Bomb preemptively rather than waiting to get hit before you press the button.
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