Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by Proto on Jan 25, 2015 11:58:49 GMT
Welcome to Proto's Replay Analysis Corner! This is a thread where you can submit Touhou replays for me to analyze. I like to comment on various parts of given replays and point out strengths and weaknesses to help players improve. I've been analyzing other players' replays for a while now, and some people told me that they were helpful, thus prompting me to make this thread. As an example, this is my analysis of ZM's first MoF Extra Clear (Replay here): pastebin.com/4Hw1HQ88So just post a link to your replay (preferably from replays.gensokyo.org/, but other sources like YouTube, RoyalFlare, etc are fine too) that you want analyzed! You can add a title too if you want. I'll add it to the queue as soon as I see it and try to analyze it accordingly. Notes - I am not a Touhou expert nor do I consider myself as being a highly-skilled Touhou player, even for Easy Modes. I do not believe I possess any proper qualifications to analyze others' replays. I am only doing this because I am willing to invest in the time and effort to watch and express my humble opinions in the hope that players may benefit from them. - My main objective in this thread is to help others improve in Touhou. Therefore, please do not use this thread solely as a medium for you to advertise your Touhou skills through my analyses. If you only want to showcase your replays, please visit this thread instead. - Feel free to discuss the analyses in this thread. In fact, I encourage players to comment on the analyses of their own replays, since their clarifications can help me provide more useful advice sometimes. Users are allowed to comment on the analyses of other players' replays, but it is important that they do so in a constructive and responsible manner. - Currently, I mainly play on Hard and Extra Modes and mostly analyze Easy/Normal runs. Therefore, it is very possible that my analyses of higher-difficulty replays (e.g. Lunatic) may be filled with ignorance and inexperience. However, I do believe that even a lower-skilled player's perspective may be useful for a higher-skilled player, so I would encourage submitting higher-difficulty replays nonetheless. Just please don't expect too much from them. Procedure - If you want your replay to be analyzed, post a link to the replay in this thread. The preferred medium is replays.gensokyo.org/ but other mediums (royalflare, YouTube, etc) are acceptable as well. Note that videos may cause downloading delays. - Optionally, you may add a title to your replay by writing the title within quotes in the replay post. This may make it easier to find in the Analyzed Replays List. If you don't make your own title, I may assign a generic one based on date/game/difficulty/shottype/etc. - You can make analysis requests through any private medium, if you wish. You can also request the analysis to be sent privately to you by PM. - Once I see the posted replays, I will have them added to the bottom of the Pending Replays Queue. The Queue will contain links to the replay posts. - No user may have more than two replays in the queue at any time. If a user submits a replay while their previous replay is pending, then their previous replay will be removed from the queue (i.e. not analyzed at all). - If a user wants to have their replay deleted from the queue, they can inform me of their request through the thread or another medium (PMs, Skype, etc). - Replays will be analyzed based on their position in the queue (i.e. the time they were posted). I cannot make any guarantees on how long the analysis will take, since it depends on my own circumstances. Checking the Pending Replays Queue first may be a good idea; if it's really long, then I'm probably busy and your replay might have to wait a long time for an analysis - Analyzed replays will be listed in the Analyzed Replays List, which will contain links to the analysis posts. - If a user wants to have their replay analysis deleted, they can inform me of their request through the thread or another medium (PMs, Skype, etc) Pending Replays QueueEmpty! Analyzed Replays List
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Post by Deleted on Jan 25, 2015 12:03:54 GMT
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Post by Deleted on Jan 25, 2015 14:55:42 GMT
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by Proto on Jan 25, 2015 16:19:48 GMT
AnalysisStage 1 - Missed two Power items at the opening, actually. You can auto-collect more often or collect power items manually to prevent power items from being lost. Alternatively, you can fill up the Communication meter by grazing the big fairy bullets, which will auto-collect items anyway. You picked forward-shot for the stage parts, which is fine for this segment. You didn't have to switch for Kisume, at least, whom you perfect cleared.
You let a red fairy leave right after Kisume. Since you're probably not concerned about score, I would advise you to focus on killing red fairies and collecting their power items, since you need Power in SA. Also, I would suggest switching to spread-shot for the second half of Stage 1 (because spread is generally useful for stage parts), though I can understand if you're not very accustomed to switching shot types too often. 3.15 Power at Yamame, not bad.
Yamame - First spell kinda scared me, when you moved quite a bit to dodge multiple bullets at once (minimal movement is sufficient), but you handled it well and captured it. You dealt with everything else really well and perfect cleared Yamame!
Stage 2 - Super risky bullet graze there as you moved near a red fairy's bullet. It probably wasn't intentional, so be careful! Also, spread-shot would definitely help with dealing with multiple fairies, if you ask me. If you're going with forward-shot anyway, you should at least kill the yin-yang orb that you're damaging before moving to the next one. You switched to oblique-shot, which I would not recommend for stages, because it has quite a wide safe area.
As for the circular bullets that the yin-yang orbs fire, you're not supposed to slip between a line of bullets. You're supposed to stay in the gaps between different line segments of bullets. Attempting to cross a bullet line resulted in your first death.
Midboss Parsee's nonspell was captured nicely. As for Green-Eyed Monster, back-shot is pretty great when you can hit a boss with it because its damage output is amazing. Still, though, the first wave kinda trapped you before it ended. It would be safer to lure the monster in a way that lets you escape for longer, such as a zigzag or a large inward spiral pattern. In any case, you captured it so everything was fine.
Ah, spread-shot, now that's very useful. Be careful with auto-collecting though; you almost hit a yin-yang orb! Note that from the items, only power items are relevant to survival, so avoid taking risks for other items. Anyway, these bullets were aimed, and you did a good job of streaming them while the spread-shot prevented the orbs from lasting too long.
Parsee - Hanasaka was captured beautifully, by going around Parsee while switching to the appropriate shot type (forward-shot, side-shot, and back-shot). Excellent utilization of Patchy's shot versatility. As for Tongue-Cut Sparrow, you captured it nicely by focusing on the Parsee which generates small bullets, though you ended up hitting the fake one for a moment when they switch. If you want to avoid hitting the fake one at all, you can try to expand your vision; when the current fake one vanishes, you'll know that the Parsee is going to switch places soon. Anatheme also had a great capture, with proper utilization of Patchy's different shots, though you were kinda cornered near the end, which was fine, since Parsee was almost down at that point. Perfect cleared Parsee, yay~
Stage 3 - Spread-shot helps a lot for this stage, and you did a good job of killing all the enemies with it. Note that spread-shot can help you dodge Yuugi's yin-yang orb nonspells too, by killing more yin-yang orbs, but forward-shot has higher damage output so it depends more on how much trouble you have with them. Anyhow, you perfect-cleared midboss Yuugi, which is pretty impressive because Unnatural Phenomenom's multi-directonal random hell can be annoying. Water Sign to deal with the second half of the stage was great, though there was one risky movement that grazed a bullet.
Yuugi - Went with forward-shot for nonspell #1, allowing for a quick clear. You caught the life piece there too, which is like, the only life piece in the game that might be annoying to collect (due to the start of Hell's Wheels of Pain). Speaking of Hell's Wheels of Pain, that was a nice capture. Same with the laser nonspell, which you also cleared with forward-shot.
For Mt Ooe, it looks like you panic-bombed. My suggestion would be try this unfocused. The speed makes it easier to avoid the bubbles entirely, and you can usually make it to large gaps so that the invisible hitbox doesn't become an issue. Also, in case you didn't know, the white part of the bubbles are purely safe, so you actually have more space than it would look. Yuugi's final nonspell is one of the most annoying patterns in the game, so the bomb was understandable. You handled the rest pretty well though, good job! At least you captured Knockout in Three Steps~
Stage 4 - You can't actually beat Cat Rin at the start, so spread-shot would help you survive better here. Which you didn't need, since you handled it fine anyway. You perfect cleared all the stage parts here with spread-shot, and Cat Rin with forward-shot.
Satori - First nonspell captured, expected. Terrible Recollection... uh, I'm not sure how that death happened. Too distracted by the lasers to focus on bullets? Note that you don't actually have to run around like a chicken for Terrible Recollection. Just small movements are enough to create a safe area for the laser, and then you can focus on dodging everything else. Nice job capturing all of Patchy's spells though! Especially the spread-shot switch during Princess Undine and the tight dodges during Philosopher's Stone
Stage 5 - All Stage 5 spirits release aimed bullets when you kill them. Therefore, you should be ready to stream those bullets during the opening. Going pacifist might be a good idea (unless you need Power from the red spirits) because although the spirits at the start will self-destruct anyway, the density will make the bullet streams more prominent and easier to stream. Either way, you'll need to stream, so moving around in different directions is a bad idea.
You handled the yin-yang orb segment pretty well after that, as well as the yin-yang orb + spirit segment. Note that the latter can be handled easily by going pacifist, since these spirits do not self-destruct. Amusingly, for Cat Rin's 1st nonspell, you were able to follow the safe path during the first part (when simple dodging would have been sufficient) while screwing up on the next part where you need to follow the safe path. Going unfocused helps with attaining the speed to achieve this. At least you captured her other nonspell and Catwalk.
The yin-yang orbs in the next section fire aimed bullets at a slow rate, so you can either stream them or cut through their gaps quickly. Unfortunately, you got walled into a corner and had to bomb. The next single yin-yang orb + spirits went really well; Going pacifist would still have made it easier, but you were fine as it was. For the final section with spirits, going pacifist was a good idea, but you'd have been able to dodge the bullets if you weren't moving around so much when they exploded.
Rin - First nonspell captured! You seemed to be unsure of how to handle Zombie Fairies, with lots of shot switches and moving around. The simplest approach involves sitting at the absolute bottom with spread-shot, where all you have to do is dodge easy suicide bullets that spawn from far without moving much. Dodging suicide bullets at close range while moving around is much tougher, so your capture was really impressive! For the next nonspell, note that spirits -> aimed bullets -> streaming. You still captured it though, wheee
Spleen Eater, I'm guessing you weren't expecting that explosion? You seemed to have figured out how to deal with it anyway and dealt with it correctly after that. Next nonspell and Needle Mountain were captured very well, good job! Rekindling the Ashes, yeah, it's kinda evil when you don't know what to do. When the fairies approach you, you should be running to the top (and switch to back-shot). When the red bubbles are released, move along an edge and return to the bottom. You eventually figured out that you had to move to the top, but you kinda just bombskipped the rest, probably to get it over with.
Stage 6 - Wow, that's a lot of Power dropped at the start! Spread-shot is so gooooood at dealing with the spirits here. Blazing Wheel was a nice capture, with you being able to maintain the rhythm for the entire duration of the spell. The rest of the stage was perfect-cleared nicely.
Okuu - GRAZING NONSPELL! Picking spread-shot for Nuclear Fusion was a great choice. You got hit by a bullet, likely due to the sun's glow clouding your vision. If you can't see your character, go focused, since the hitbox will be visible through all the glow. The bomb didn't really help much, since Patchy's bomb has a pretty short range. You were handling the spell properly after that though, by alternating between the center and the side. The suns are actually aimed at you when she creates them, so you can just hit Okuu every other iteration while you move to the gap between suns while dodging bullets. Too bad you had to get hit by another blue bullet though.
Second nonspell captured with forward-shot, though going spread-shot while Okuu flies around would have cleared it faster. As for Petit Flare, oh, yes, the Flare series is evil. I understand why you bombed twice, with the second bomb intended to dish out damage by going into close range. Unfortunately, Okuu's HP is always super huge during spells so a single bomb won't be enough. You did some great dodging after that though, before clearing Petit Flare!
MOAR GRAZING NONSPELL! For Fixed Star, you were doing it right, before you messed up dodging the yellow bullets and got hit. There's actually a safeline for this spell where the suns will never hit you so you can dodge yellow bullets purely horizontally, but the safeline may be hard to find, so the proper approach (your approach) is often more reliable. You tried to bombskip it, but again, Okuu's HP is super huge. For the last nonspell, oh snap, I can't believe you got hit there. Too distracted by the incoming bullets to notice the previous bullets? Besides the death and the bomb, your dodging approach here was fine.
HEAVEN & HELL MELTDOWN! I love how your first reaction to the spell after seeing the bullets was just "BOMB! BOMB! BOMB!" Unfortunately, Okuu's HP is... yeah... I don't need to remind you. What's impressive is that you actually dodged everything after your three bombs. It's just simple reactive dodging, but having to keep track of bullets from two sides at once makes it annoying.
And now for my favorite spell in Touhou history: Hell's Artificial Sun. How does the gravity feel? This was an awesome show, seriously. I kept wondering when your bombs would kick in, but NOPE! You just kept dodging everything, like wow. Some of the micrododges, especially in the third phase (out of four) were really amazing. I am really impressed at this capture. This was a truly epic finished to your first SA 1cc.
Overall - Your dodging skills are pretty good, and they also seem to be backed up by confidence. Once you realize how to dodge a bullet pattern, you often pull it off right. In particular, your micrododging skills on Artificial Sun were really impressive. You made very good use of MarisaB's versatility by exploiting both forward-shot and spread-shot at appropriate times, while utilizing back-shot and side-shot for specific applications that they are excellent for. You also did a good job at spending your bombs during moments that you realized you have trouble with, instead of attempting them and failing miserably.
That being said, you also tend to be a little too bomb-happy. There were plenty of panic bombs in this run and a few rage bombs too. Although this is definitely better than dying without bombing much, excessive unnecessary bombing is still a problem. Especially in SA, where bombs are relatively weak (compared to other games), reduce your damage output (Power), and aren't as easily replenished (unlike MoF). Try to be ready to bomb whenever you might be in trouble, but also try to avoid bombing when your life isn't actually being threatened at the time. Aside from that, I've also noticed that you haven't actually done much streaming. SA Easy lets you get away with not streaming most of the time, but you kinda screwed up the notable streaming sections in Stage 5. You either have trouble with streaming, or you have trouble with realizing that you need to stream in a particular section. For the latter, bullets being aimed at you are good clues that often indicate that streaming is necessary.
Despite those drawbacks, your overall performance was pretty good, and most of your failures were actually more to do with silly deaths than dodging failures. Congratulations!
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by Proto on Feb 1, 2015 16:57:00 GMT
AnalysisStage 1 - Killed the popcorn fairies too early, gaining no bonus from them. You can actually get two bonuses from the opening popcorn + the next fairy. At least one would have still been fine. Still no bonuses from the next few fairies until the next set of popcorn fairies. Also, note that Sakuya's unfocused damage output is quite lame, so you'll want to go focused (or close) to kill stuff quickly. Auto-collected too early again, missing yet another bonus. Only one bonus before Cirno is quite sad...
Perfect Cirno, yay~! Auto-collected Cirno's spoils, but missed the bonus for the next set of items. You got two more bonuses before Wakasagihime, at least.
Wakasagihime - Normally, I'd be like "Y U NO GRAZE" (especially for spell #1), but this is Hard Mode, so it's understandable. At least you perfect-cleared her, good job!
Stage 2 - You kinda missed a lot of items during the popcorn fairy segment of the first half, but otherwise is pretty good and you auto-collected a few times. Unfocused for midboss!Sekibanki's nonspell helped kill spirits and made it easier.
For the section right after that, although staying in the bottom is safer, and you still got two bonuses, which is good. The purple orb moment is a great spot for a bonus 2.0, so it would be better if you stayed near the top to auto-collect more easily. You ended up with a Bonus 1.6 instead, which is still okay. The part after that is another bonus 2.0 moment, but you needed to bomb to secure it. It's still a profit in the end, since you were refunded 3 bomb pieces.
Sekibanki - First nonspell and spell went pretty good. For the second nonspell, do note that SakuyaA doesn't have that much damage output when not under the boss, since DEMON KNIVES only add damage at discrete intervals. You'll want to stay under the boss, but I guess it was too annoying to do so here.
For the second spell, when you move towards one side and approach the edge, try to move at a bigger distance that allows you to dodge the next set of lasers in the opposite direction. Basically, this is a restreaming spell, not just streaming. For the final spell, note that consecutive lasers will be fired from different angles (since the head moves across the screen), so you can and should dodge some lasers vertically when you can. Pure-horizontal dodging will likely cause you to get walled by the bullet clumps, like in here.
Stage 3 - Hmmm, bombing for Bonus 2.0s, eh? Well, yeah, bombing for Bonus 2.0 is not a bad idea for SakuyaA, but try to get the three-bomb-piece refund if you can. Getting a smaller bonus from the shield break doesn't really cut your total resource count though, but the extra invincibility is nice. Also, if you were to go pacifist during some moments so that you can kill a lot of spirits in a short time, you'd have a much easier time of getting Bonus 2.0s without bombing. The last bomb before midboss!Kagerou was a waste btw, not only because your net resource gain is negative, but also because it was easy for you to just autocollect normally.
Midboss Kagerou nonspell went okay, though you didn't react fast enough to save your shield. You had the right approach for the spell, but you had some issues with dodging the bullets. For the part after Kagerou, again, going pacifist for a while helps you get a Bonus 2.0. Nice job getting the Bonus 2.0 later, but you should have tried to back down immediately (and collect the falling life piece) instead of staying up and dying. Bombing for not2.0 bonuses is bad for your resource count, btw. And even after you spent the bomb, you should aim for the bomb refund over a not2.0 shield break. The last bomb netted you a life piece though (as well as secure the falling one), which is good.
Kagerou - Nice deathbomb! Shield break + Death (not wasted, at least) + Bomb seems a little too much for her first spell. I guess you have trouble with dodging high-density bullets from multiple directions? You had issues with her second spell too, after all. All of Kagerou's nonspells are really evil (on Hard) so the huge losses are justified. You did pretty well in her final spell too, only getting hit once and not bombing at all.
Stage 4 - Nice streaming at the start. Bombing to get a not2.0 bonus is bad, even if you get the refund. If you can't autocollect it normally, then just leave the items, unless it's a difficult part where you would benefit from the invincibility. The second bomb, in particular, was especially bad, since if you killed the orbs and then auto-collected, you could have gotten a Bonus 2.0. The bomb after that was also not worth the not2.0 Bonus, especially since it's easy to auto-collect normally at least once.
The bomb during the popcorn fairy section after that is understandable, since it's a really difficult part. You even timed your shield break to get a Bonus 2.0, nice! The next bomb was probably for survival purposes, which is fine, but you should have avoided letting the shield break. Also, when Yatsuhashi showed up, I noticed you were collecting the items as you travelled up. Items collected before you reach the PoC aren't counted for the bonus, so try to avoid getting items on the way to autocollecting. The Yatsuhashi fight went well, with an understandable panic bomb in her second nonspell.
You were handling the U section fine, until the penultimate wave, where you descended too early. Going focused while descending helps you make sure you don't get hit. The bomb during the last wave seemed unnecessary, since you could have descended safely. The shield break was understandable, since it's annoying to stream lasers while avoiding the big fairy bullets. For the next wave, you activated your bomb too early. It's better to start streaming the lasers and only bomb when it gets too dangerous. You could have saved more resources that way. For the final shield break, I think you should have tried to go above the PoC first, since Bonus 2.0 + refund would be better than just Bonus 2.0 break. If you fail, you'd still get the Bonus 2.0 from the break.
Benben - Her nonspells have ridiculous densities, so bombing is encouraged. Her first spell is really annoying too, so yeah, death + bomb makes sense. Her second spell is easy though, even on Hard. You should avoid sitting near the spirits. Just rely on your demon knives to take out Benben if you're not under her. Excellent deathbomb at final nonspell. As much as I hate her final spell lasers, I have to point out that your first shield there break was actually due to moving too far i.e. lack of precision, instead of screwing up on the lasers.
Stage 5 - You almost restreamed it right, but you got hit by a lone bullet, ouch. You were doing fine with the yin-yang orbs after that, though bombing for the Bonus wasn't a good idea. The bullets are not difficult to dodge without the rush of auto-collecting, so it's better to sacrifice the bonus rather than spend a bomb for it. Likewise, breaking the shield wasn't a good idea either, since the shield refund would have given you 3 bomb pieces instead of just one. The last one was pretty intense though, so I can understand why you'd bomb. It was a net benefit too, since you got a Bonus 2.0.
The bomb + shield break during the purple bullets + yin-yang orbs made sense, because it's kinda annoying to dodge all those. As for mid-Seija's nonspell, it's interesting that you didn't follow the path the whole way through and micrododged in the middle. Not sure if that makes it easier or faster. Reverse Needle Attack has annoying angles on Hard so the bomb was justified.
For the popcorn fairies after that, switching sides was a bad idea since it made the bomb piece inaccessible. The death after that made no sense, were you like, distracted by something else at that time and didn't pause? Another not2.0 Bonus bomb, you should already know my thoughts on that. Shield breaking for the life piece was worth it, but the bomb as a whole was still a net loss. Same with the bomb after that, this part isn't particularly difficult to dodge normally. For the yin-yang orbs at the end, shield break for a not2.0 Bonus? Bad move. Same with the next bomb. And the shield break. The last bomb was good though, since it was a 2.0 Bonus + refund.
ajieS - First nonspell, you were doing the path-following and micrododging right, but you should wait for the next red wave to actually pass you before you follow its path. Be patient. Through the Looking Glass captured, at least. For the second nonspell, if you can't reach the end of the path quickly enough, you'll have to slip through the bullets instead. try to do this BEFORE the next wave comes. At least you deathbombed though. Why didn't you leave the blue path after that though? It would have made the next wave easier, though you were able to dodge it fine anyway.
Up is Down, I'm guessing this was an insurance bomb because this spell is kinda annoying on Hard. Final nonspell is basic micrododging, you captured it well. Reverse Bow is probably the most evil spell in the game, and you pulled off some amazing dodges after you were out of bombs. Reverse Hierarchy was an amazing capture though. I'm really impressed because I have a hard time getting the pacing right when the screen flips midway through.
Stage 6 - Opening didn't turn out well. You're supposed to just stream it normally, but I guess you weren't aware of that and resorted to bombing instead. Not sure why you broke the shield at the yin-yang orbs, but I guess the density was too much to risk dodging after the shield expired. The next few bombs allowed you to skip the rest of the yin-yang orbs and you got a Bonus 2.0 out of it too, yay! For the spirits, you actually got a net profit from the bomb, since the shield break won you a life piece. Seija's nonspells are annoying. For the first one, I think you need to move up to slip through the opening before it gets closed (like Aya's tree leaves, kinda). Spending all those bombs was understandable though. And you were doing really good at her second nonspell.
Shinmyoumaru-chan Her nonspells haven't really changed much from Normal imo. Ichling's Path is quite troublesome on Hard though, and I'm impressed you captured it, good job! The bomb at her second nonspell was unnecessary though, but I guess it was getting pretty intense. For Mallet Grow Bigger, you weren't really restreaming the hearts, and I'm not sure how you were planning to deal with it otherwise.
For the knife nonspell, try to follow Shinmyoumaru as she moves i.e. when she moves to the right, you should head to the right. Being on the other side will force you to deal with annoying knife angles which would be especially annoying when Shinmyoumaru moves. Shining Needle Sword, I don't think the first bomb was necessary since you were doing it right for a while. Just stream the swords in the direction that the knives would allow you to. It's easy to screw up though, so spending two bombs kinda makes sense.
The laser nonspell is one of those moments where you don't want to linger for the autocollection Bonus. I'm surprised you were able to make it down in time. You were doing kinda well for a well, before you panicked and ran into a laser. Well, you had no bombs at least.
You Grow Bigger... WHY AREN'T YOU FOCUSING??? I know that the visible hitbox may not be very helpful, but You Grow Bigger requires you to carefully control the speed at which you stream the swords. Aside from that, however, you seemed to be doing it right, trying to get closer to the blue kunai after streaming. There were a few moments where you seemed a bit indecisive about which direction to stream next, forcing you to bomb. Note that on Hard, at least, you're pretty much required to stream upwards at some parts.
Shingeki no Kobito was a nice capture, I honestly don't see how it's different from Normal. Reaching Hop-o-my-Thumb Seven with 0 life and bomb pieces is pretty nice, since it indicates that none of the pieces have been wasted. One thing to note about this spell is that you should try to dodge early on instead of waiting for the bullets to come to you. You had some amazing dodges btw. Once the blue bullets kick in, this spell gets a lot harder, but you were able to get through it with just one bomb + break.
Overall - About the bombing for resources, note that each bomb consists of 8 bomb pieces, and a life is worth three bombs. If you don't get a Bonus 2.0 from your bomb or shield break, then you'll end up losing resources overall. This is fine if you're trying to abuse the invincibility, but bombing just to get a Bonus not2.0 is not worth it. And even then, you should try to go for a refund instead of a not2.0 shield break.
That being said, the fact that you rarely lost bombs is extremely impressive. I can only remember one instance where you actually died with bombs remaining. Although a lot of those bombs were unnecessary panic bombs, they still ensured that you never regret not-bombing. Your deathbombing skills were really good too. Aside from bomb utilization, your success was mostly due to having very good dodging skills. Although you didn't capture many spells, you've handled most of them pretty well and minimized your losses on them. You also captured some of the later spells like Reverse Hierarchy and Inchling's Path, which is really good.
I also noticed that you never abused SakuyaA's shift-tapping, allowing you to distribute exploding knives over multiple enemies anywhere on the screen by constantly shifting between focused and unfocused. It makes a lot of stage parts easier, but you were able to perform well enough without relying on that. In any case, you were finally able to 1cc DDC Hard. Congratulations!
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Post by Deleted on Feb 1, 2015 16:58:53 GMT
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by Proto on Feb 6, 2015 6:50:41 GMT
Sure thing AnalysisStage 1 - Heh, it's a good thing you picked Magic Team. If you had any other team, you wouldn't able to auto-collect until MAX Power in a No-Focus run.
Wriggle - Perfect clear!
Stage 2 - The fairies with familars seemed annoying to kill without focusing. In fact, one of them actually left, so you missed a few items. Hopefully not a big problem.
Mystia - Perfect clear! Yes, her last two spells become easier in human form than youkai form.
Stage 3 - Despite Marisa's range limitations, you handled this pretty well, killing fairies quickly. You perfect cleared midboss Keine too! I should point out that you missed plenty of items, but you should still be fine, I think.
Keine - Marisa is so good at killing familiars! Had a silly unexpected death in Keine's first nonspell, ouch. Were you distracted or something? Also, I couldn't help but notice that your movements seemed very... mechanical. Probably since you're not accustomed to intense dodging unfocused?
Stage 3 - Perfect pre-midboss, nice! Reimu's first nonspell is annoying to face on human form, because of all those yin-yang orb familiars flying around. The bomb at her first nonspell was justified. Nice job capturing her first spell unfocused! You perfect cleared the rest of the stage parts too!
Reimu - Evil Sealing Circle unfocused captured is pretty good! Duplex Danmaku Barrier didn't turn out that great though with a bomb + Last Spell (three bombs cost) spent on it. You have to move inside the inner barrier and return to the middle barrier, though the gap is kinda narrow.
Stage 5 - Perfect clear Tewi left you with 7 lives, wow. You handled the rest of the stage really well, killing familiar fairies and autocollecting often enough.
Reisen - Almost perfect cleared! Despite your blocky movements, you were able to capture her nonspells, which is great. Though you captured Idling Wave, I should point out that the first wave of bullets has a clearly visible safe area in the bottom center. As for Invisible Full Moon, you were doing it the hard way when you deathbomb'd. The simple approach is to move up (to skip a row of bullets) when the bullets disappear and then back down when the bullets reappear. This allows you to skip an entire bullet wave during every wave, making dodging a whole lot easier.
Stage 6 - That opening death, wut? You collided with the middle of a straight wall, how? Anyway, you did a good job of killing the fairies and handling the stage parts. Got the last 1up too! Midboss Eirin went well, but you accidentally bumped into a bullet in Earth in a Pot and had to Last Spell.
Eirin - For the Legendary Axe, I would suggest avoiding going too high up, since the bullets would be tighter up there. Game of Life capture was really impressive, since it requires quite a level of precision. You kinda screwed up on the nonspell after that though, moving to the left side (with bubbles) instead of the right side (relatively free of bubbles).
Omoikane's Brain is pretty simple, but I noticed that you ended up staying too close to the wall of bullets. The rotating room is pretty wide here, so try to stay near the middle of the room instead of the edge. This was what actually caused you to die. Apparently you couldn't react quickly enough for a Last Spell, despite the window being really long.
Last nonspell and Apollo 13 both involve precision dodging, so spending bombs early on was a good idea. For Astronomical Entombing, I'd suggest destroying familiars from one side first and then moving to the other side. This helps ensure that one side will be relatively safe when the familiars spew out bullets. Don't focus on Eirin until you take care of all the familiars. Don't worry, damaging a familiar will hurt Eirin too. Also, what the heck was up with that death? There was one bullet in the middle of a wide empty space. You should be more careful and at least spend a Last Spell!
Hourai Elixir unfocused, lol. You actually handled phase 1 and phase 2 pretty well, but you seemed to have mistimed bypassing a laser near the end of phase 2. Ah, well, doesn't matter.
Overall - Considering that you have a pretty high skill level that makes IN Easy a complete joke, there's not much to comment on here. I did notice that your movements were really blocky, and I'm not sure why. You should try to be more smooth and fluid in your unfocused movements, since unfocused dodging is still a useful skill even if you're not doing No-Focus runs.
Also, you should try to be more careful. A lot of misses were from bullets whose patterns weren't even intense. Not just that, but you also failed to unleash a Last Spell during some of them, despite IN offering you a huge window for that. Then again, your carelessness was likely due to playing on IN Easy, but please try to be more cautious and alert when playing a tougher challenge. In particular, it would be useful to be prepared to bomb at all situations, even during easy sections, just in case you screw up.
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Kay
Posts: 56
Beneath the glaring sky
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Post by Kay on Feb 6, 2015 10:11:57 GMT
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alzack13
Bun of Darkness
Posts: 936
Rabbits shall rule
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Post by alzack13 on Feb 9, 2015 2:04:28 GMT
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Feb 10, 2015 5:14:48 GMT
AnalysisStage 1 - Great job with killing fairies and very well-timed slashes.
Yuyuko - Hmmm, not sure why you're trying to spam the slashes here. They're good at close range, but really weak at long range, to the extent that the unfocused shot would hit harder. Well, at least you perfect cleared Yuyuko!
Stage 2 - Slashing for yin-yang orbs isn't a good idea, since they die easily to Myon and slashes take time, causing you to miss potential spirits. As for the purple fairies, slashing is good if you charge up before they show up. After they show up, you should kill the survivors with Myon. Don't just spam the slash on everything.
You should have waited a little bit before activating Trance, like until the big fairies show up, since that would allow you to get the purple spirits at double value. Manual Trances should be timed to boost purple spirit value, unless you need them to save your life.
Popcorn fairies, again, going with Myon is better than slashing. For mid-Kyouko, you gained a lot of spirits, which is really good. Again, try to use Myon for the popcorn fairies. It'll help you gain the spirits needed to fill up the Spirit Gauge, since the end of Stage 2 is also a good Trance spot, with a bunch of green spirits and two purple spirits from large fairies.
Kyouko - Perfect clear, yay! Again, though, I've noticed you spamming slashes at long range. It makes sense if you were trying to focus for dodging, but otherwise, you're better off sticking with Myon.
Stage 3 - Did pretty well here. I think the later large fairies moment was a good time to Trance (two purple spirits), but okay, after Kogasa is fine too. ...Except you didn't Trance after Kogasa. No Trance at all during Stage 3 stage parts, that's gonna hurt your life count >_>
Yoshika - If you want to capture her first spell, don't slash at all. Killing the spirits will heal Yoshika. Stay under Yoshika, unfocused. If you need to dodge focused, release the shot button first so that you don't slash. If you find yourself not under Yoshika, release the shot button anyway. You were able to time this out, at least.
The non-spells and spell #2 were fine, though again, I've noticed a lot of slash spamming at long range despite not being in danger. To capture the last spell, you have to slip through the lasers before they fully extend and circle around Yoshika to collect all the spirits before Yoshika eats them. In any case, although you failed to capture two spells (I'm not sure how many bomb/life pieces you'd lose from those), you were able to clear Yoshika without any direct losses.
Stage 4 - Did pretty well here. You could have saved the Trance for a bit later though, to get the purple spirits at double value. As for the Seiga midboss spell, you spent way too much time on the side. All you need to do is move around in circles, and you can be somewhat quick about it too. You can't get much damage out if you spend ages outside of shooting Seiga range. Also, when you were getting trapped, you should have moved with the increased unfocused speed instead of slowing yourself down by focusing. You also had like, six bombs, and could have used one of them instead. At least you bombed after that.
You learned that slashing is a bad idea for the next segment and abused Myon nicely, maxing out your Spirit Gauge. You should have activated Trance during the big fairy segment though, because purple spirits.
Seiga - First half went really well, despite unnecessary long-range slashing. Not sure why you bombed to her second spell, you were doing a fine job of dodging it. For the final nonspell, you did a good job of avoiding Yoshika's kunai, but you were still slash-spamming, which barely hurts Seiga at this range. At least when firing the first bomb, you could have used the opportunity to fire at Seiga unfocused. Final spell, I can kinda understand why you'd want to stay focused as much as possible though you could have at least fired unfocused when Seiga was resurrecting Yoshika. Nice deathbomb btw.
Stage 5 - Ah, finally, a manual Trance. There's a part a bit later that would have been more suitable, but at least you got a purple spirit from this one. I'm not sure why Tojiko's spell gave you so much trouble though. Concentrate on the area around you and don't relax, since the arrows can shift to quite some distance. If you have issues with dodging the arrows, you should just bombskip it. As for the spirit circles after that, you should stay inside the circle, not outside, and then kill and dodge accordingly.
As for the big fairies, if you can charge before they show up, you should slash them. After that, you should only slash if you can hit multiple fairies with a single slash. Otherwise, it would be more efficient to rely on Myon.
Futo - For Futo's first spell, do NOT linger at the bottom-center. Follow Futo as she moves. Not only would you hit her more, but the dodging would also be a lot easier. Slashing is a horrible idea for this spell, especially, and you should rely on Myon for the whole thing.
Overall - First of all, Youmu's slash. Although it does great damage, its total damage output isn't particularly amazing when the charge time is being considered. It is especially weak at long range. During stage parts, the slash should only be used against big fairies and even then, it should only be unleashed if you either a) charge before the fairy shows up, or b) slash multiple enemies (including at least one big fairy) at once. For other situation, Myon would generally be better.
As for bosses, slashes are only effective at close range. At long range, you should try to rely on Myon as much as possible. If you have to focus for dodging, that's fine, and you can release the slash once you unfocus. But if you have no need for visible hitbox or focused speed, then stick to Myon. Make use of these cute little Myons that are adorably following you everywhere you go.
Another issue is Trance management. During stage parts, you'll want to manually activate Trance whenever there are multiple purple spirits. These are vital for getting extra lives in TD (which is super stingy with extra lives). You should at least aim for getting the 15 1up. Don't go through the entire Stage 3 without activating Trance at all.
Finally, spend your bombs and activate Trance when you're in trouble. TD is very stingy with lives, but pretty generous with bombs and spirits for Trance. So try not to make mistakes that cost you a life, and try to bomb/Trance whenver you're in trouble. Try to bomb before you Trance, since Trance is better saved up for purple spirits.
Overall, your handling of a lot of sections of the game was really good, and if you utilize Youmu's shots well, you'd likely be able to perform even better. With a little more practice (aside from Story runs, try to exploit Practice and Spell Practice Modes), you should be able to 1cc this soon!
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Kay
Posts: 56
Beneath the glaring sky
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Post by Kay on Feb 10, 2015 6:28:29 GMT
Yoshika - If you want to capture her first spell, don't slash at all. Killing the spirits will heal Yoshika. Stay under Yoshika, unfocused. If you need to dodge focused, release the shot button first so that you don't slash. If you find yourself not under Yoshika, release the shot button anyway. You were able to time this out, at least.
The non-spells and spell #2 were fine, though again, I've noticed a lot of slash spamming at long range despite not being in danger. To capture the last spell, you have to slip through the lasers before they fully extend and circle around Yoshika to collect all the spirits before Yoshika eats them. In any case, although you failed to capture two spells (I'm not sure how many bomb/life pieces you'd lose from those), you were able to clear Yoshika without any direct losses.
For Yoshika's first spell, I tried doing it that way, it has a significant risk of me dying from the extra bullets. I'd rather time it out than screw up, so I kill the spirits intentionally. Thanks for the advice on the last spell, I had no clue how to capture it. Thanks a lot, I appreciate the analysis.
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relick
Welcome to Eientei!
Posts: 935
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Post by relick on Feb 10, 2015 14:41:55 GMT
An analysis of my only normal 1cc would be nice, especially about Sukuna. I attempted pretty much everything Sukuna throws at you, and pretty much died on all of them. And I have no idea at all how to do her last spell. threplays.appspot.com/replay_files/th14_ud001d.rpy
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relick
Welcome to Eientei!
Posts: 935
Favorite Game: Double Dealing CharacterFavorite Character: Rin KaenbyouCustom Title: Welcome to Eientei!Mini-Profile Background: {"image":"http://i.imgur.com/DE6ayQP.png","color":"e32222"}Mini Profile Text Color: 000000Mini-Profile Name Color: 000000Mini-Profile Text Border: WhiteOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by relick on Feb 13, 2015 21:08:11 GMT
edit: nvm
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Feb 15, 2015 4:39:34 GMT
I agree with your opinion there, hehe AnalysisStage 1 - You seem to have memorized the stage really well and dealt with everything nicely. Nice Shizuha perfect!
Minoriko - Perfect clear, wheeee
Stage 2 - Hmmm, you didn't circle around the screen when the kedamas started firing aimed bullets, but you were able to deal with it through some nice restreaming. You were doing a good job of finding the gaps for Mid-Hina, but it's a free bomb anyway so might as well spend it. Hogging the absolute bottom for the purple-card fairy, eh? I never thought of doing that but it worked out pretty well.
Hina - Some really close hitbox-border dodges in that first nonspell, careful! Everything else went pretty well. Impressive tight micrododging in Exiled Doll, a shame you had to bomb there.
Stage 3 - Looks like you were considering whether faith preservation is worth the effort, heh. You handled the stage parts really well here. The bomb to mid-Nitori's spell seemed unnecessary, but eh, it's easy to recover from panic-bombs against midbosses. Kedama streaming section was trivialized by ReimuA's awesome homing shots, and you were able to reach Nitori with full power and no lives lost so far.
Nitori - Holy soap, you're actually attempting her first spell? Diagonally dodging through a tight gap looks difficult as hell, I'm really amazed you were able to capture this! Everything else went fine, as expected. The bomb at Exteeeeeending Aaaaaarm probably wasn't necessary, but it's a good precautionary measure since the lasers can be pretty annoying sometimes.
Stage 4 - Messed up restreaming during the first rain segment, spending a bomb there. You don't actually have time to stream here, just gotta keep restreaming the bullets. You streamed the next part well, at least. Homing shots let you deal with the blue fairies quickly enough that you were able to return to the center for Momiji, whom you perfect-cleared.
You probably shouldn't have auto-collected after Momiji though, since you only needed to get the big P item to max out your Power. Not being able to restream the part after Momiji costed you two bombs. For the part after the crows, it looks intimidating as hell but it's just pure blind streaming. Great deathbomb at the big fairies. Final crow segment was perfect-cleared, letting you reach Aya with 3.45 Power, hmmm...
Aya - Bomb at first nonspell, wasn't expecting that. Your Power is dropping pretty low here, but at least you've never died yet. Crossroad capture at Level 2 is really impressive, and really helped you restore your Power. Second non-spell bomb was justified, because the gap was pretty small. For the next spell, you're supposed to try moving up for each wave, dodge the leaves as you go ahead of them. Trying to dodge them vertically gets pretty crazy, costing you two bombs.
Clearing the next nonspell at Level 1 was really great. I kept thinking you were gonna regret refusing to bomb and hit something but nope, you were able to keep your cool and dodge everything for quite a long time. You timed your Illusionary Dominance bomb really well after that, allowing you to survive till Aya's final spell... which you captured. Whoa! It's not a particularly difficult spell, but the blue arrowheads have annoying hitboxes and being at Level 0 made this last for a long time. This is amazing! Entering Stage 5 with no lives lost at all, wow!
Stage 5 - The opening isn't hard at all, but the way you were handling it, I'm surprised you were able to come out in one piece. You streamed the popcorn fairy segment fine though. The large fairy section caused you to lose your first life in this run... Did you realize that you had enough Power to bomb? Because you must have anticipated that touching the wall of bullets would kill you. You bombed to the next large fairy section, at least.
Mid-Sanae nonspell, I'm not sure how confident you were about your precision skills, but you really should have bombed there. If you want to dodge it properly, you'd have to go through the gaps early instead of trying to run away from them and dealing with it later. Dying at Level 3 is like, really bad. I really wouldn't recommend the corner for the midboss spell; it's simpler to dodge from the bottom center. At the very least, staying at the bottom center would have allowed you to skip the spell with only one bomb instead of two.
For once, you were actually doing the large fairy section right... but you bombed anyway. Did the mid-Sanae losses make you get really panicky? ReimuA trivializes the kedama section so hard that it's barely a challenge, even on Hard. 6 lives and 4.30 Power for Sanae, lessee how this goes!
Sanae - Nonspell #1, move ahead to slip through the gaps early instead of waiting for them to come to you. Getting walled forced you to bomb. For Sanae's first spell, I'm not sure why you were moving across half the screen to dodge the lasers. It's a pretty simple spell (even easier than the Normal variant imo) and I don't think any of those two bombs were necessary.
Nonspell #2, okay, good, you moved ahead and slipped through the gaps early on this time. Moses' Miracle is super evil, though I'm not sure why you weren't restreaming. Nice deathbomb there! ...and then you got hit by a knife right after that, ouch >_>. That's really unfortunate, and I can understand not seeing that one coming. In case you didn't know, deathbombing actually has a significantly shorter invincibility period than general bombing in MoF.
Nonspell #3, I'm pretty sure vertical movement isn't necessary here (it's a pure left-right precursor to Blazing Wheel), but watching the dance amused me for some reason, hehe. Anyway, the next spell is like, very high precision dodging, so bombskipping it was a good idea. As for the final spell, you almost captured it! In fact, if you didn't clip-deathbomb (I never thought I'd use that term, heh), you probably would have captured it, but I'm not sure about that so bombing was a good choice.
Stage 6 - This stage is supposed to be pure bombspamming, and you've fulfilled that quite faithfully. 5 lives and 3.50 Power to Kanako!
Kanako - Bomb to nonspell #1, not sure if this was a panic bomb, or that you actually found the bullets too fast for you. Whee, you captured Onbashira! For nonspell #2, I can understand spending a bomb when you screw up restreaming, but you should at least try to continue streaming after that... instead of making the bullets get crazy again and forcing you to bomb a second time.
Nice deathbomb at Rice Porridge! For the next nonspell, you actually horizontally slipped through a super-tight wall of bullets BEFORE you bombed, wow. Your bombing reaction was slow, but that lucky dodge kept you from being punished for it.
Knife spell, death, ouch. Reading diagonal knives can get pretty annoying, but you should at least prepare to bomb if you can't secure a safe area to dodge through. As for the final nonspell, oh, hey, you can actually stream the red knives without ever crossing the purple knives? I never knew that, actually, until you demonstrated this. Unfortunately, you didn't stream slowly enough to replicate that for the second knife wave, causing you to die. You should have still been prepared to bomb here. Okay, the bomb after that was definitely a rage bomb, since you didn't seem to have trouble with the green bullets before. Rage bombing is bad, especially in MoF, since you want your Power to stay high.
You did the Otensui restreaming really well, I'm not sure what those two bombs were for. Probably for insurance, since you were so close to the end. Unfortunately, dropping to Level 0 robbed you of your homing shots, letting Kanako survive just long enough to kill you first. Well, at least you can enter Divine Virtue of Wind God at Level 4+1, a privilege that is not granted to many~
Survived for a really long time here, dodging everything really well. Really late in, you spend your first bomb, which looked like a panicbomb. And then you ran into a card at the side, which seemed more of an issue of distance/speed control than dodging failure. Ouch, so much for entering DVoWG at full power. At this point, the spell gets really intense so I can understand the next panicbomb. With Kanako's health so low, this would be a GREAT time to get super-bomb-happy. Unfortunately, you died again, but you were able to finish Kanako off while you were at your last life.
Overall - I take back what I said about you not being able to 1cc SA Hard in two weeks. Your dodging skills were much more amazing than I had anticipated. There were a lot of really impressive spell captures here, and there were also plenty of awesome dodges even for stuff you didn't capture. With skills like that, I'm surprised that you took so long to 1cc MoF Hard.
Then again, the reason for that seems pretty clearly demonstrated in this replay. There were many occasions were you attempted some really difficult parts, and although you often succeeded, your few failures usually ended up killing you while you didn't spend the bombs that you had. Almost all of your lost lives were from wasted deaths (dying with bombs remaining). Ideally, when you want to attempt a difficult section, you'll want to be prepared to bomb, just in case you screw up.
I also suspect that this might be a case of overconfidence. Your Stages 1-4 performance was extremely good, entering Stage 5 without any deaths. That's probably when you started relaxing and ended up losing all your extra lives at an alarming rate. DVoWG was a nice example of this. You entered with 5 Power and 2 extra lives, which is more than enough resources than you need to clear it confidently. But dying twice while holding plenty of bombs made it a lot worse, and the tables could have easily turned against you this way. Still, though, your strong entry towards Stage 5 did compensate for all of your Stage 5 + Kanako screwups, allowing you to 1cc, so I can't really say that your confidence here was misplaced. You earned all of those seven lives you had at the start of Stage 5 and although you could have saved more of them, they were still able to fulfill their purpose in ensuring you cleared the game. Congratulations!
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Feb 15, 2015 9:03:41 GMT
An analysis of my only normal 1cc would be nice, especially about Sukuna. I attempted pretty much everything Sukuna throws at you, and pretty much died on all of them. And I have no idea at all how to do her last spell. threplays.appspot.com/replay_files/th14_ud001d.rpyAlrighty AnalysisStage 1 - Delayed shooting at the start ensured that you get the first 0.5 bonus. You could have delayed shooting after the first auto-collect to get another bonus after the first normal fairy. After that, you did a decent job of racking up bonuses throughout the stages. The number of bonuses could've been a bit better (Cirno's rewards alone are enough for an auto-collect, big fairies drop about half of the minimum requirement, etc), but this is good enough, I'd say. Wakasagihime - Yay, perfect clear! Stage 2 - Looks like you were aware of the three-big-fairy requirement here, enabling you to autocollect from them. Your autocollection was pretty good after that. Mid-Sekibanki went well, though I'm not sure why you delayed auto-collecting, since her rewards alone are sufficient for a bonus. You were aware of the three-fairy requirement after Sekibanki too, but you autocollected too early near the end. You got the Bonus 2.0 for the purple orbs, at least. Sadly, you missed the Bonus 2.0 in the last segment, settling instead for two Bonus not2.0s. Sekibanki - Perfect clear, wheeee~! Good job mastering her last two spells! Stage 3 - Bonus 2.0 at the start, yay! Hmmm, general advice for Stage 3. Since fairies and spirits enter the screen one at a time, it would be a good idea to hold back on shooting until there are plenty of fairies/spirits on the screen, so that you can kill them all quickly and get a Bonus 2.0, instead of slowly killing them for multiple not2.0 Bonuses. Anyhow, considering that the spirits release suicide bullets, you did a good job of repeatedly auto-collecting without dying due to greed. Mid-Kagerou was perfected, cool. The section after mid-Kagerou is a good time to notshoot for Bonus 2.0 btw. And there were like, two other Bonus 2.0 segments afterwards, but it seems you were more focused on survival, which makes sense, since auto-collecting can get really dangerous. Kagerou - Not sure why you headed the wrong way in the first nonspell, well, at least you bombed. First spell was nicely captured. Another bomb to her second nonspell, hmmm, you seem to hate these nonspells. Good job finding safe areas during her next spell. Unfortunately, you moved too far ahead and ended up dying a really silly death. There goes all your precious bombs . You captured her last nonspell, and more importantly, Star Ring Pounce, good job! Stage 4 - Opening Bonuses went great, streaming the yin-yang orbs and then autocollecting. Surviving the popcorn fairy barrages after that is really impressive, seriously. I consider that to be the toughest stage segment of the entire DDC. Yatsuhashi's second nonspell had some pretty close dodges before you resorted to bombing. The yin-yang orbs after that also grazed you dangerously while you failed to autocollect for bonuses. Try to avoid picking up items while you're on the way to the PoC, so that they can count towards the autocollection instead for bonuses. Did a great job with the U-section. Heck, with ReimuA's homing shots, I wouldn't be surprised if she's able to feasibly get a Bonus 2.0 from it. Did a great job with the yin-yang orbs + big fairies after that, ending with a nice Bonus 2.0. Benben - IT'S A WALL OF MUSIC NOTES WHY DID YOU NOT BOMB??? You captured her first spell though, great! Second nonspell, you realized how ridiculous the walls are and bombskipped, good. For the second spell, you were actually doing okay, but you should be careful about spirits that are partially hidden from the edge. Not sure why you bombed after that, though I suppose DDC is generous enough (and cruel to bomb supplies when you die) that ragebombing is okay. Captured the final nonspell, nice. For the final spell, it's interesting how your auto-collection of the life piece caused Benben to redirect her lasers. I'm not sure why you got hit by the music note later... were you too distracted by the laser? DDC Ragebombing ftw Stage 5 - Great job with dodging yin-yang orbs and auto-collecting. I guess the big fairy segments were too intense though, since not only did you not attempt to autocollect, but you ended up dying as well. Try to be prepared to bomb, especially in DDC, since it likes to throw loads of bombs at you and then takes them all away when you die. Mid-Seija nonspell cleared. Reverse Needle Attack, yeah, it's very easy to misjudge whether you've moved to a safe area or not. I can understand the death, but ouch, that's a lot of resources lost since Stage 4. You were probably trying to play it safe in the fairy section after Seija, and survived well. For the yin-yang orbs, it seems you were too greedy near the end and collided into a bullet as you rushed to auto-collect. It's kinda understandable, since the Bonus 2.0 is quite missable, but it would still be better to be more cautious when moving up in here. Seija - Oh snap, that is some crazy path-following maneuvers in the first nonspell! No, you were not doing it right, but you captured it anyway, wow! Though the Looking Glass captured. Second nonspell, okay, you were doing this one right and captured it too. For This Side Up, going no-vertical was a good idea and allowed you to capture it too. Great micrododging on her last nonspell, wow, you're perfect clearing Seija so far. Oh, wait, Reverse Bow is next, yeah, that thing is really evil, I'm surprised you didn't bomb earlier. Great deathbomb btw. Nice capture on Reverse Hierarchy, looks like you mastered the screenflipping gimmick really well! Your capture time was 23.98s, nope, you're not even getting a bronze medal, sorryStage 6 - Oh snap, you missed the Bonus 2.0 at the start, since you were focused on one side instead of the center, ouch. You dodged the yin-yang orb bullets really well, and were able to restrain your greed from killing you while the items fell. Actually, you did a very good job with autocollecting during the spirits after that, since it's very easy to die trying to autocollect here. No Bonuses 2.0 though, but eh, the next Extend is already within your reach and trying to get another would be kinda unrealistic anyway, so it doesn't matter. Nice job capturing Seija's first nonspell, it likes to throw many players off and incite a panicbomb/death. I like how you bombskipped her second nonspell immediately with no hesitation, it is really annoying. Completed the Extend, entering the final boss at 5/3. Shinmyoumaru - Great job capturing nonspell #1. And Inchling's Path. Almost captured nonspell #2 before dying. Should have bombed once you noticed the incoming bullets getting so tight. Though I think if you stayed under Shinmyoumaru more, then the nonspell would have ended before it got so intense. That Mallet Grow Bigger capture, wow! The hearts are aimed, so you're actually supposed to restream them, but you were able to just simply slip through the firing gaps of the hearts while dodge the circular bullets at the same time. Nice! For the knife nonspell, you should try to follow Shinmyoumaru as she moves. Not only does it increase your damage output, but the knives also become a lot easier to dodge that way. You were doing Shining Needle Sword right, just streaming the swords while slipping through the knives. You got hit by a knife though, ouch, and reacted with a nice ragebomb. Laser nonspell likes to get annoying sometimes, but at least you made the right choice in not staying near the edges. You died anyway, followed by yet another ragebomb >_>. YOU GROW BIGGER!!! Although your approach was slightly different from mine (after every streaming wave, I would quickly back out a little or move ahead, depending on the kunai patterns, to ensure that I have enough distance to stream), you were surviving it for a really long time. Almost captured it too, with your death at 3 seconds remaining. You should have foreseen that you were getting walled though, and bombed to it accordingly. Very nice capture at Shingeki no Kobito btw. And now, Hop-o-my-Thumb Seven. The idea of the spell is pretty straightforward: stay in the center at the lower half of the screen (but not absolute bottom please) and dodge the light orbs. Dodging to the sides is fine, as long as the kunais don't force you into an inconvenient spot, and try to return to the center quickly. Try to move up if you have the opportunity to do so, since the light orbs may force you to back down. It's still a really skill-based spell, so simply knowing how to do it probably won't help much. Anyway, you were pretty much bombspamming once it got annoying (without even waiting for the pattern to actually threaten you before bombing again) so I can't really gauge your performance for this spell. Bombspamming was a good idea, btw, because Shinmyoumaru isn't immune to bombs here (probably to make up for You Grow Bigger's evilness) so you might as well expend all your resources before you regret not doing so. Overall - It's really shocking how there were barely any greed deaths during this run, because DDC is like UFO in that it really likes dangerously tempting you, this time through autocollect bonuses. Despite the lack of greed deaths, you were able to autocollect quite a lot, which is really impressive. You gained a satisfying supply of bonuses without getting too greedy about it. Unfortunately, you also lost those resources too easily. DDC is annoying in that it resets your bomb count when you die, so it's really important that you try to bomb whenever you're in trouble instead of risking dying and losing a whole lot of bombs in the process. You were also ragebombing a lot, i.e. bombing right after you die. Although DDC doesn't penalize ragebombing, it's still ultimately a potential waste of a bomb to fire one when you're not even being threatened. You might have saved more resources if you waited for things to get bad before bombing. Also, just wanted to point out somewhere that if you stay focused with ReimuA while fighting a boss, the gohei would only do maximum damage when it is perfectly aligned with the boss. If you remain focued, the gohei will slowly move out of the optimum position, reducing the damage output. It would be a good idea to often reset the gohei (unfocusing for a short moment) to secure more of the maximum damage moments. Speaking of the gohei, it can also be utilized to kill enemies from one side of the screen while you shoot enemies from the other side. This is especially useful for Stages 5-6. Anyway, you did a good job of racking up lots of resources without getting too greedy, and were able to utilize them well enough to clear DDC Normal. Congratulations on your first Normal 1cc! I attempted pretty much everything Sukuna throws at you, and pretty much died on all of them. And I have no idea at all how to do her last spell. "pretty much died on all of them", riiiiiiiight. You captured 3/6 of them, almost captured You Grow Bigger, and died a really silly death at Shining Needle Sword. Hop-o-My-Thumb Seven is the only one that you seemed clueless on how to handle, but you didn't die there, at least. I dedicated a whole paragraph on Hop-o-My-Thumb Seven up there, but it probably won't help since it's heavily skill-based with no tricks involved. For You Grow Bigger though, well, I would suggest quickly examining the kunai patterns after every streaming wave and then moving in the opposite direction of the direction that you plan to stream the next wave (determined by examining the kunai patterns). This gives you more distance to stream through, and makes the spell a lot easier to capture. For the rest of Shinmyoumaru's spells, you were doing them all really well. I wouldn't try your approach for Mallet Grow Bigger, but you did captured it so there's no problem there.
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relick
Welcome to Eientei!
Posts: 935
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Post by relick on Feb 15, 2015 12:10:13 GMT
An analysis of my only normal 1cc would be nice, especially about Sukuna. I attempted pretty much everything Sukuna throws at you, and pretty much died on all of them. And I have no idea at all how to do her last spell. threplays.appspot.com/replay_files/th14_ud001d.rpyAlrighty AnalysisStage 1 - Delayed shooting at the start ensured that you get the first 0.5 bonus. You could have delayed shooting after the first auto-collect to get another bonus after the first normal fairy. After that, you did a decent job of racking up bonuses throughout the stages. The number of bonuses could've been a bit better (Cirno's rewards alone are enough for an auto-collect, big fairies drop about half of the minimum requirement, etc), but this is good enough, I'd say. Wakasagihime - Yay, perfect clear! Stage 2 - Looks like you were aware of the three-big-fairy requirement here, enabling you to autocollect from them. Your autocollection was pretty good after that. Mid-Sekibanki went well, though I'm not sure why you delayed auto-collecting, since her rewards alone are sufficient for a bonus. You were aware of the three-fairy requirement after Sekibanki too, but you autocollected too early near the end. You got the Bonus 2.0 for the purple orbs, at least. Sadly, you missed the Bonus 2.0 in the last segment, settling instead for two Bonus not2.0s. Sekibanki - Perfect clear, wheeee~! Good job mastering her last two spells! Stage 3 - Bonus 2.0 at the start, yay! Hmmm, general advice for Stage 3. Since fairies and spirits enter the screen one at a time, it would be a good idea to hold back on shooting until there are plenty of fairies/spirits on the screen, so that you can kill them all quickly and get a Bonus 2.0, instead of slowly killing them for multiple not2.0 Bonuses. Anyhow, considering that the spirits release suicide bullets, you did a good job of repeatedly auto-collecting without dying due to greed. Mid-Kagerou was perfected, cool. The section after mid-Kagerou is a good time to notshoot for Bonus 2.0 btw. And there were like, two other Bonus 2.0 segments afterwards, but it seems you were more focused on survival, which makes sense, since auto-collecting can get really dangerous. Kagerou - Not sure why you headed the wrong way in the first nonspell, well, at least you bombed. First spell was nicely captured. Another bomb to her second nonspell, hmmm, you seem to hate these nonspells. Good job finding safe areas during her next spell. Unfortunately, you moved too far ahead and ended up dying a really silly death. There goes all your precious bombs . You captured her last nonspell, and more importantly, Star Ring Pounce, good job! Stage 4 - Opening Bonuses went great, streaming the yin-yang orbs and then autocollecting. Surviving the popcorn fairy barrages after that is really impressive, seriously. I consider that to be the toughest stage segment of the entire DDC. Yatsuhashi's second nonspell had some pretty close dodges before you resorted to bombing. The yin-yang orbs after that also grazed you dangerously while you failed to autocollect for bonuses. Try to avoid picking up items while you're on the way to the PoC, so that they can count towards the autocollection instead for bonuses. Did a great job with the U-section. Heck, with ReimuA's homing shots, I wouldn't be surprised if she's able to feasibly get a Bonus 2.0 from it. Did a great job with the yin-yang orbs + big fairies after that, ending with a nice Bonus 2.0. Benben - IT'S A WALL OF MUSIC NOTES WHY DID YOU NOT BOMB??? You captured her first spell though, great! Second nonspell, you realized how ridiculous the walls are and bombskipped, good. For the second spell, you were actually doing okay, but you should be careful about spirits that are partially hidden from the edge. Not sure why you bombed after that, though I suppose DDC is generous enough (and cruel to bomb supplies when you die) that ragebombing is okay. Captured the final nonspell, nice. For the final spell, it's interesting how your auto-collection of the life piece caused Benben to redirect her lasers. I'm not sure why you got hit by the music note later... were you too distracted by the laser? DDC Ragebombing ftw Stage 5 - Great job with dodging yin-yang orbs and auto-collecting. I guess the big fairy segments were too intense though, since not only did you not attempt to autocollect, but you ended up dying as well. Try to be prepared to bomb, especially in DDC, since it likes to throw loads of bombs at you and then takes them all away when you die. Mid-Seija nonspell cleared. Reverse Needle Attack, yeah, it's very easy to misjudge whether you've moved to a safe area or not. I can understand the death, but ouch, that's a lot of resources lost since Stage 4. You were probably trying to play it safe in the fairy section after Seija, and survived well. For the yin-yang orbs, it seems you were too greedy near the end and collided into a bullet as you rushed to auto-collect. It's kinda understandable, since the Bonus 2.0 is quite missable, but it would still be better to be more cautious when moving up in here. Seija - Oh snap, that is some crazy path-following maneuvers in the first nonspell! No, you were not doing it right, but you captured it anyway, wow! Though the Looking Glass captured. Second nonspell, okay, you were doing this one right and captured it too. For This Side Up, going no-vertical was a good idea and allowed you to capture it too. Great micrododging on her last nonspell, wow, you're perfect clearing Seija so far. Oh, wait, Reverse Bow is next, yeah, that thing is really evil, I'm surprised you didn't bomb earlier. Great deathbomb btw. Nice capture on Reverse Hierarchy, looks like you mastered the screenflipping gimmick really well! Your capture time was 23.98s, nope, you're not even getting a bronze medal, sorryStage 6 - Oh snap, you missed the Bonus 2.0 at the start, since you were focused on one side instead of the center, ouch. You dodged the yin-yang orb bullets really well, and were able to restrain your greed from killing you while the items fell. Actually, you did a very good job with autocollecting during the spirits after that, since it's very easy to die trying to autocollect here. No Bonuses 2.0 though, but eh, the next Extend is already within your reach and trying to get another would be kinda unrealistic anyway, so it doesn't matter. Nice job capturing Seija's first nonspell, it likes to throw many players off and incite a panicbomb/death. I like how you bombskipped her second nonspell immediately with no hesitation, it is really annoying. Completed the Extend, entering the final boss at 5/3. Shinmyoumaru - Great job capturing nonspell #1. And Inchling's Path. Almost captured nonspell #2 before dying. Should have bombed once you noticed the incoming bullets getting so tight. Though I think if you stayed under Shinmyoumaru more, then the nonspell would have ended before it got so intense. That Mallet Grow Bigger capture, wow! The hearts are aimed, so you're actually supposed to restream them, but you were able to just simply slip through the firing gaps of the hearts while dodge the circular bullets at the same time. Nice! For the knife nonspell, you should try to follow Shinmyoumaru as she moves. Not only does it increase your damage output, but the knives also become a lot easier to dodge that way. You were doing Shining Needle Sword right, just streaming the swords while slipping through the knives. You got hit by a knife though, ouch, and reacted with a nice ragebomb. Laser nonspell likes to get annoying sometimes, but at least you made the right choice in not staying near the edges. You died anyway, followed by yet another ragebomb >_>. YOU GROW BIGGER!!! Although your approach was slightly different from mine (after every streaming wave, I would quickly back out a little or move ahead, depending on the kunai patterns, to ensure that I have enough distance to stream), you were surviving it for a really long time. Almost captured it too, with your death at 3 seconds remaining. You should have foreseen that you were getting walled though, and bombed to it accordingly. Very nice capture at Shingeki no Kobito btw. And now, Hop-o-my-Thumb Seven. The idea of the spell is pretty straightforward: stay in the center at the lower half of the screen (but not absolute bottom please) and dodge the light orbs. Dodging to the sides is fine, as long as the kunais don't force you into an inconvenient spot, and try to return to the center quickly. Try to move up if you have the opportunity to do so, since the light orbs may force you to back down. It's still a really skill-based spell, so simply knowing how to do it probably won't help much. Anyway, you were pretty much bombspamming once it got annoying (without even waiting for the pattern to actually threaten you before bombing again) so I can't really gauge your performance for this spell. Bombspamming was a good idea, btw, because Shinmyoumaru isn't immune to bombs here (probably to make up for You Grow Bigger's evilness) so you might as well expend all your resources before you regret not doing so. Overall - It's really shocking how there were barely any greed deaths during this run, because DDC is like UFO in that it really likes dangerously tempting you, this time through autocollect bonuses. Despite the lack of greed deaths, you were able to autocollect quite a lot, which is really impressive. You gained a satisfying supply of bonuses without getting too greedy about it. Unfortunately, you also lost those resources too easily. DDC is annoying in that it resets your bomb count when you die, so it's really important that you try to bomb whenever you're in trouble instead of risking dying and losing a whole lot of bombs in the process. You were also ragebombing a lot, i.e. bombing right after you die. Although DDC doesn't penalize ragebombing, it's still ultimately a potential waste of a bomb to fire one when you're not even being threatened. You might have saved more resources if you waited for things to get bad before bombing. Also, just wanted to point out somewhere that if you stay focused with ReimuA while fighting a boss, the gohei would only do maximum damage when it is perfectly aligned with the boss. If you remain focued, the gohei will slowly move out of the optimum position, reducing the damage output. It would be a good idea to often reset the gohei (unfocusing for a short moment) to secure more of the maximum damage moments. Speaking of the gohei, it can also be utilized to kill enemies from one side of the screen while you shoot enemies from the other side. This is especially useful for Stages 5-6. Anyway, you did a good job of racking up lots of resources without getting too greedy, and were able to utilize them well enough to clear DDC Normal. Congratulations on your first Normal 1cc! I attempted pretty much everything Sukuna throws at you, and pretty much died on all of them. And I have no idea at all how to do her last spell. "pretty much died on all of them", riiiiiiiight. You captured 3/6 of them, almost captured You Grow Bigger, and died a really silly death at Shining Needle Sword. Hop-o-My-Thumb Seven is the only one that you seemed clueless on how to handle, but you didn't die there, at least. I dedicated a whole paragraph on Hop-o-My-Thumb Seven up there, but it probably won't help since it's heavily skill-based with no tricks involved. For You Grow Bigger though, well, I would suggest quickly examining the kunai patterns after every streaming wave and then moving in the opposite direction of the direction that you plan to stream the next wave (determined by examining the kunai patterns). This gives you more distance to stream through, and makes the spell a lot easier to capture. For the rest of Shinmyoumaru's spells, you were doing them all really well. I wouldn't try your approach for Mallet Grow Bigger, but you did captured it so there's no problem there. Thanks. I already knew quite a few of the tips (such as gohei replacement, moving back for extra room on You Grow Bigger and using the gohei to hit in different parts of the screen) but I think I was just too panicked to think about them at the time xD. "It's really shocking how there were barely any greed deaths during this run, because DDC is like UFO in that it really likes dangerously tempting you, this time through autocollect bonuses." After the amount of time I've played DDC I find greed deaths are fairly rare now due to knowing what is going to come next. "Oh snap, you missed the Bonus 2.0 at the start, since you were focused on one side instead of the center, ouch." In previous attempts if I stayed in the centre I would die 99% of the time because too many bullets would spawn, which is why I immediately moved to the right and took out half the enemies before they fired a shot. I wonder if it would be better to use a bomb in order to gather all the pickups and get the 2.0 or just save the resource, sacrificing the 2.0 in the process?
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Post by Deleted on Feb 15, 2015 16:41:16 GMT
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Post by Deleted on Feb 15, 2015 18:24:08 GMT
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by Proto on Feb 16, 2015 9:21:03 GMT
Sure AnalysisA challenge run, eh? I haven't analyzed a lot of those before. No bombs for MoF, hmmm, I guess it's purely dodging skill that matters here.
Stage 1 - Not sure why you're displaying the Faith meter, because it doesn't seem like you're playing for score. Anyhow, expected perfect clear, with 5 Power at Minoriko
Minoriko - Perfect Clear, yay
Stage 2 - Staying a little high up during the pre-mid-Hina kedama section... okay, maybe you are playing for score after all? Either way, it's a perfect clear
Hina - Perfect Clear, yay
Stage 3 - Did a good job of killing the firing fairies before they got annoying. Mid-Nitori and kedama streaming section were fine as well. Perfect cleared~
Nitori - You could have auto-collected after the second spell, though it doesn't matter much since most items were yellow-bordered. Anyway, perfect clear, yay!
Stage 4 - Did a really good job of killing the big fairies quickly and dodging their bullets. Destroyed the pre-Momiji fairies quickly enough to return to the center for Momiji, nice! Getting a perfect run so far, it seems~
Aya - Some close dodges, like during her second nonspell, but it was another perfect clear, yay~!
Stage 5 - You weren't really streaming the red kunai but eh, it's not necessary on Easy, it seems. Mid-Sanae nonspell, skipping ahead of a bullet wave was a good choice that made it easier. Excellent precision dodging at her spell. The rest of the stage was okay, but I'm not sure how you got hit by the yellow bullet. You did have room to back down but I'm guessing you were distracted? You should concentrate on your character if there are multiple threats on the screen. Also, this was really lame for your first death
Sanae - First nonspell, you don't actually have to make such tight dodges as long as you move ahead and dodge the bullet clumps early on. You captured it anyway. Your approach for Sea Split looked pretty risky, since vertical streaming requires you to pay attention to where the knives are generated from. But it also keeps you safe from the water though, and you captured it pretty well. You had some really close dodges in her penultimate spell, but you were able to capture it too and perfect clear Sanae. Good job!
Stage 6 - Stage 6 is basically bomb-spamming... oh, wait, right, it's a No-Bomb run. I could see you hesitating to auto-collect near the start. In general, you'd want to auto-collect as quickly as possible. If you find yourself hesitating, it's often too late to safely auto-collect (since there must be another threat that caused you to hesitate in the first place). Deciding to auto-collect anyway is what caused you to die. You were already at max Power, so you really should have tried to just play it safe.
Anyway, nice streaming after the first big fairy. The kedama micrododge is pretty intense here, even on Easy, so I can understand dying here.
Kanako - First nonspell was handled fine. Interesting approach for Onbashira... it had a few close dodges but you captured it in the end. Second nonspell, that's not really restreaming, so uh, don't try that approach on Normal. Rice Porridge was a nice capture. Hunting Ritual had like one super-tight dodge that even I wouldn't attempt if I had no bombs, but well, it looks like you knew the bullet hitboxes really well and were confident you'd make it, which is quite impressive!
Miracle of Otensui - Well, you were able to restream when you were at the right side, but you seemed too impatient to clear the card quickly to do the same for the left side. Even when you hear the low-health hum, you should still check the boss's health bar and determine whether you can defeat the boss quickly enough. If you're horrible at gauging these things, you should just be patient and continue handling the spell normally. Note that Kanako doesn't really move too far towards the edges, so even though you may hear the low-health hum while you stream, you'd eventually reach the section where you can no longer hit Kanako, thus requiring you to restream anyway.
"Easy" Mountain of Faith - For the first death, I'm not actually sure why you collided into the blue card. I would expect that you'd try to move up and slip through before the cards overlapped. It was a really tight section anyway, so you might have still died. Your dodges after that were really impressive though, despite dying once more (on a really difficult part this time). You may not have captured the spell, but this was a really good performance nonetheless.
Overall - Well, your dodging skills are really good, to the point that Easy Mode doesn't have much for me to comment on. Your Stage 5 and early Stage 6 deaths were really silly and could have avoided. If you were more patient and tried to restream Miracle of Otensui properly the second time, you could have captured that too. As far as your dodging skills go, if you can practice the Stage 6 kedamas for micrododging and capture Mountain of Faith Easy reliably, I really think you can even perfect clear Mountain of Faith Easy! There were a lot of really close dodges in this run though, and I hope most of those were achieved through your justified confidence and not simply by luck. In any case, this game is nicknamed "Touhou: Bomb Spam Edition", so being able to No-Bomb it, even on Easy, is pretty impressive. Congratulations! Alrighty AnalysisStage 1 - Delayed shooting at the start ensured that you get the first 0.5 bonus. You could have delayed shooting after the first auto-collect to get another bonus after the first normal fairy. After that, you did a decent job of racking up bonuses throughout the stages. The number of bonuses could've been a bit better (Cirno's rewards alone are enough for an auto-collect, big fairies drop about half of the minimum requirement, etc), but this is good enough, I'd say. Wakasagihime - Yay, perfect clear! Stage 2 - Looks like you were aware of the three-big-fairy requirement here, enabling you to autocollect from them. Your autocollection was pretty good after that. Mid-Sekibanki went well, though I'm not sure why you delayed auto-collecting, since her rewards alone are sufficient for a bonus. You were aware of the three-fairy requirement after Sekibanki too, but you autocollected too early near the end. You got the Bonus 2.0 for the purple orbs, at least. Sadly, you missed the Bonus 2.0 in the last segment, settling instead for two Bonus not2.0s. Sekibanki - Perfect clear, wheeee~! Good job mastering her last two spells! Stage 3 - Bonus 2.0 at the start, yay! Hmmm, general advice for Stage 3. Since fairies and spirits enter the screen one at a time, it would be a good idea to hold back on shooting until there are plenty of fairies/spirits on the screen, so that you can kill them all quickly and get a Bonus 2.0, instead of slowly killing them for multiple not2.0 Bonuses. Anyhow, considering that the spirits release suicide bullets, you did a good job of repeatedly auto-collecting without dying due to greed. Mid-Kagerou was perfected, cool. The section after mid-Kagerou is a good time to notshoot for Bonus 2.0 btw. And there were like, two other Bonus 2.0 segments afterwards, but it seems you were more focused on survival, which makes sense, since auto-collecting can get really dangerous. Kagerou - Not sure why you headed the wrong way in the first nonspell, well, at least you bombed. First spell was nicely captured. Another bomb to her second nonspell, hmmm, you seem to hate these nonspells. Good job finding safe areas during her next spell. Unfortunately, you moved too far ahead and ended up dying a really silly death. There goes all your precious bombs . You captured her last nonspell, and more importantly, Star Ring Pounce, good job! Stage 4 - Opening Bonuses went great, streaming the yin-yang orbs and then autocollecting. Surviving the popcorn fairy barrages after that is really impressive, seriously. I consider that to be the toughest stage segment of the entire DDC. Yatsuhashi's second nonspell had some pretty close dodges before you resorted to bombing. The yin-yang orbs after that also grazed you dangerously while you failed to autocollect for bonuses. Try to avoid picking up items while you're on the way to the PoC, so that they can count towards the autocollection instead for bonuses. Did a great job with the U-section. Heck, with ReimuA's homing shots, I wouldn't be surprised if she's able to feasibly get a Bonus 2.0 from it. Did a great job with the yin-yang orbs + big fairies after that, ending with a nice Bonus 2.0. Benben - IT'S A WALL OF MUSIC NOTES WHY DID YOU NOT BOMB??? You captured her first spell though, great! Second nonspell, you realized how ridiculous the walls are and bombskipped, good. For the second spell, you were actually doing okay, but you should be careful about spirits that are partially hidden from the edge. Not sure why you bombed after that, though I suppose DDC is generous enough (and cruel to bomb supplies when you die) that ragebombing is okay. Captured the final nonspell, nice. For the final spell, it's interesting how your auto-collection of the life piece caused Benben to redirect her lasers. I'm not sure why you got hit by the music note later... were you too distracted by the laser? DDC Ragebombing ftw Stage 5 - Great job with dodging yin-yang orbs and auto-collecting. I guess the big fairy segments were too intense though, since not only did you not attempt to autocollect, but you ended up dying as well. Try to be prepared to bomb, especially in DDC, since it likes to throw loads of bombs at you and then takes them all away when you die. Mid-Seija nonspell cleared. Reverse Needle Attack, yeah, it's very easy to misjudge whether you've moved to a safe area or not. I can understand the death, but ouch, that's a lot of resources lost since Stage 4. You were probably trying to play it safe in the fairy section after Seija, and survived well. For the yin-yang orbs, it seems you were too greedy near the end and collided into a bullet as you rushed to auto-collect. It's kinda understandable, since the Bonus 2.0 is quite missable, but it would still be better to be more cautious when moving up in here. Seija - Oh snap, that is some crazy path-following maneuvers in the first nonspell! No, you were not doing it right, but you captured it anyway, wow! Though the Looking Glass captured. Second nonspell, okay, you were doing this one right and captured it too. For This Side Up, going no-vertical was a good idea and allowed you to capture it too. Great micrododging on her last nonspell, wow, you're perfect clearing Seija so far. Oh, wait, Reverse Bow is next, yeah, that thing is really evil, I'm surprised you didn't bomb earlier. Great deathbomb btw. Nice capture on Reverse Hierarchy, looks like you mastered the screenflipping gimmick really well! Your capture time was 23.98s, nope, you're not even getting a bronze medal, sorryStage 6 - Oh snap, you missed the Bonus 2.0 at the start, since you were focused on one side instead of the center, ouch. You dodged the yin-yang orb bullets really well, and were able to restrain your greed from killing you while the items fell. Actually, you did a very good job with autocollecting during the spirits after that, since it's very easy to die trying to autocollect here. No Bonuses 2.0 though, but eh, the next Extend is already within your reach and trying to get another would be kinda unrealistic anyway, so it doesn't matter. Nice job capturing Seija's first nonspell, it likes to throw many players off and incite a panicbomb/death. I like how you bombskipped her second nonspell immediately with no hesitation, it is really annoying. Completed the Extend, entering the final boss at 5/3. Shinmyoumaru - Great job capturing nonspell #1. And Inchling's Path. Almost captured nonspell #2 before dying. Should have bombed once you noticed the incoming bullets getting so tight. Though I think if you stayed under Shinmyoumaru more, then the nonspell would have ended before it got so intense. That Mallet Grow Bigger capture, wow! The hearts are aimed, so you're actually supposed to restream them, but you were able to just simply slip through the firing gaps of the hearts while dodge the circular bullets at the same time. Nice! For the knife nonspell, you should try to follow Shinmyoumaru as she moves. Not only does it increase your damage output, but the knives also become a lot easier to dodge that way. You were doing Shining Needle Sword right, just streaming the swords while slipping through the knives. You got hit by a knife though, ouch, and reacted with a nice ragebomb. Laser nonspell likes to get annoying sometimes, but at least you made the right choice in not staying near the edges. You died anyway, followed by yet another ragebomb >_>. YOU GROW BIGGER!!! Although your approach was slightly different from mine (after every streaming wave, I would quickly back out a little or move ahead, depending on the kunai patterns, to ensure that I have enough distance to stream), you were surviving it for a really long time. Almost captured it too, with your death at 3 seconds remaining. You should have foreseen that you were getting walled though, and bombed to it accordingly. Very nice capture at Shingeki no Kobito btw. And now, Hop-o-my-Thumb Seven. The idea of the spell is pretty straightforward: stay in the center at the lower half of the screen (but not absolute bottom please) and dodge the light orbs. Dodging to the sides is fine, as long as the kunais don't force you into an inconvenient spot, and try to return to the center quickly. Try to move up if you have the opportunity to do so, since the light orbs may force you to back down. It's still a really skill-based spell, so simply knowing how to do it probably won't help much. Anyway, you were pretty much bombspamming once it got annoying (without even waiting for the pattern to actually threaten you before bombing again) so I can't really gauge your performance for this spell. Bombspamming was a good idea, btw, because Shinmyoumaru isn't immune to bombs here (probably to make up for You Grow Bigger's evilness) so you might as well expend all your resources before you regret not doing so. Overall - It's really shocking how there were barely any greed deaths during this run, because DDC is like UFO in that it really likes dangerously tempting you, this time through autocollect bonuses. Despite the lack of greed deaths, you were able to autocollect quite a lot, which is really impressive. You gained a satisfying supply of bonuses without getting too greedy about it. Unfortunately, you also lost those resources too easily. DDC is annoying in that it resets your bomb count when you die, so it's really important that you try to bomb whenever you're in trouble instead of risking dying and losing a whole lot of bombs in the process. You were also ragebombing a lot, i.e. bombing right after you die. Although DDC doesn't penalize ragebombing, it's still ultimately a potential waste of a bomb to fire one when you're not even being threatened. You might have saved more resources if you waited for things to get bad before bombing. Also, just wanted to point out somewhere that if you stay focused with ReimuA while fighting a boss, the gohei would only do maximum damage when it is perfectly aligned with the boss. If you remain focued, the gohei will slowly move out of the optimum position, reducing the damage output. It would be a good idea to often reset the gohei (unfocusing for a short moment) to secure more of the maximum damage moments. Speaking of the gohei, it can also be utilized to kill enemies from one side of the screen while you shoot enemies from the other side. This is especially useful for Stages 5-6. Anyway, you did a good job of racking up lots of resources without getting too greedy, and were able to utilize them well enough to clear DDC Normal. Congratulations on your first Normal 1cc! "pretty much died on all of them", riiiiiiiight. You captured 3/6 of them, almost captured You Grow Bigger, and died a really silly death at Shining Needle Sword. Hop-o-My-Thumb Seven is the only one that you seemed clueless on how to handle, but you didn't die there, at least. I dedicated a whole paragraph on Hop-o-My-Thumb Seven up there, but it probably won't help since it's heavily skill-based with no tricks involved. For You Grow Bigger though, well, I would suggest quickly examining the kunai patterns after every streaming wave and then moving in the opposite direction of the direction that you plan to stream the next wave (determined by examining the kunai patterns). This gives you more distance to stream through, and makes the spell a lot easier to capture. For the rest of Shinmyoumaru's spells, you were doing them all really well. I wouldn't try your approach for Mallet Grow Bigger, but you did captured it so there's no problem there. Thanks. I already knew quite a few of the tips (such as gohei replacement, moving back for extra room on You Grow Bigger and using the gohei to hit in different parts of the screen) but I think I was just too panicked to think about them at the time xD. You're welcome. They're not actually very important anyway. Well, okay, I used to think the extra room for You Grow Bigger was important, but considering that you survived till 3 seconds and refused to bomb to it makes me think you've already captured it through your own approach before. It's still impressive, since it's not very easy to resist the temptation of getting max lives before Kagerou. In my experience, MarisaB and SakuyaA can stay in the center and slowly stream to the right quite easily before autocollecting for the Bonus 2.0. I'm not quite sure whether ReimuA has a harder time, but maybe the bullet quantity caused you to panic instead of calmly streaming. In any case, for ReimuA, since her bomb can only auto-collect once, it's not worth using a bomb to get a Bonus 2.0. Each extra life adds three bombs, so a life piece independent of the bonus counter is equal to a single bomb. Not only is it difficult to guarantee that you'll get a Bonus 2.0, but it's also difficult to ensure that this life piece would even be beneficial (since it's very possible to end the game with one or two useless life pieces) whereas the loss of the bomb is very definite. As for the alternative, not bombing can still yield a not2.0 Bonus, which is a net gain, and should be easy enough to secure in this case. Basically, if your bomb only auto-collects once, don't fire it for the sole purpose of collecting a Bonus 2.0, especially if you can secure a Bonus not2.0 without bombing. However, if you're in a difficult section and suspect that you may be forced to bomb in a while, it would be a good idea to bomb in advance for a Bonus 2.0 instead of waiting for the situation to get bad. Then again, I suppose if you tend to die with bombs remaining, you'd probably benefit from bombing for a Bonus 2.0 because DDC would reset your bomb count once you die anyway. Still though, finding yourself dying often with bombs remaining isn't really something to be proud of, especially with DDC's bomb count resetting, so it's still more important to spend the bombs for their invincibility rather than for their auto-collection.
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Feb 16, 2015 13:01:44 GMT
As much as I want to fulfill your request (i.e. not at all), I'm afraid that Miko fight didn't really leave me much choice AnalysisStage 1 - Perfect clear, of course. Could've collected a lot more spirits, and maybe more Power too, but I guess those aren't that important here.
Yuyuko - Perfect clear, yay
Stage 2 - Handled this pretty decently. Perfect clear, but Trance utilization could have been better. For the last section of the stage, you need to kill the big fairies really quickly to get the fairy with two purple spirits to spawn. This can be achieved by going into Trance Mode and killing them quickly instead of delaying the Trance. If this isn't reliable enough, you should Trance right after mid-Kyouko, since she drops two purple spirits. TD is generous with bombs but stingy with lives, so Trance is better utilized purple spirits than green spirits.
Kyouko - Perfect clear again! You technically could've shotgunned more, but it doesn't matter since your Spirit Gauge will likely be full by the time you'll want to manually Trance again anyway.
Stage 3 - The well-timed Trance let you double up on two purple spirits, though I think it would have been better to wait till Kogasa. Good job with killing the spirits quickly to retrieve their... spirits.
Yoshika - Actively killing the spirits in her first spell, eh? I guess you were trying to time out the spell, thus prioritizing survival over the possibility of capturing. Nice capture on the second spell. You could've auto-collected (I noticed the hesitation) but it doesn't matter at max power. For the last nonspell, I don't think the bomb was actually necessary but I can see how the kunai cluster can make one panic. This is TD anyway, so panicbombing is much better than risking death. Anyway, it looks like you were trying to time out Yoshika's last spell too, since you didn't bother trying to collect the spirits. FYI you'd have to go through the lasers and collect the spirits before the lasers extend, if you decide to try capturing it.
Stage 4 - Again, you really could've benefitted from activating the Trance earlier. In this case, you couldn't even kill the second purple-spirit fairy before Seiga showed up, yielding only one doubled purple spirit from the Trance. Nice capture on mid-Seiga's spell btw. For the part after that, it's pretty straightforward, if you sit at the center unfocused to kill all the fairies while you dodge stuff. Being pushed into the edge is what caused you to bomb. Also, for the end, if you Trance'd earlier you could have faced two more big fairies, but they only drop green spirits so it's not much of a loss.
Seiga - Great dodges on her first spell and second nonspell. Not sure why you bombed to the second spell, since you were dodging it really well. If you find it hard to hit Seiga, you can try to take Yoshika down instead. Seiga will revive her during her spells, but you'd have a good opportunity to dish out a lot of damage to Seiga in the meantime. The last nonspell admittedly takes a long time with Marisa's forward-only range, so you did a good job persevering through the whole thing. As for the final spell, okay, maybe the curvy lasers just make you really panicky.
Stage 5 - What the heck was up with that first bomb? I think you could have collected the purple spirit easily without bombing there. And even if you had doubts, I wouldn't consider it worth using a bomb just for a purple spirit. Second bomb, okay, you would have definitely missed two purple spirits if you didn't bomb, so that was more justified. I still don't think the bomb was worth the spirits though.
Nice misdirection on Tojiko, followed by a nice capture on her lightning arrows spell too. After Tojiko would have been an okay time to Trance, with two purple spirits, but I'm guessing you were waiting for the stage end treasure. You handled the circular spirits well, by realizing that you should stay inside the circle instead of outside. I'm not really sure why you bombed when the big fairies came though. Your only priority should be to generate the purple spirit, and then you can Trance to collect it and murder the next set of fairies for more purple. The bomb really wasn't necessary, and you decided to Trance after collecting the first spirit. Well, I'm pretty sure you can still get the 15 Extend.
Futo - Great job on her first nonspell. For her first spell, it's easier if you just keep following Futo the entire time during the spell. Returning to the center early ends up making it harder. Don't worry about being slower than Futo, she'll go offscreen for a bit anyway. At least you perfect cleared the rest of Futo, yay~! I'm especially impressed at the capture on her final spell, since Marisa's forward-only range forces her to deal with it for a pretty long time.
Stage 6 - I know you're not playing for score but I'll point out that not-killing the big fairies immediately will allow you to kill the spirits that trail behind them first. This lets you spam Trances like crazy on Stage 6. Anyway, nice job with dodging all the lasers; Marisa's limited range really does make it a lot harder to deal with than the other shot types. As for the fairies after that, well, I can see you were in trouble but I'm not sure why you bombed instead of activating Trance. I assumed you were saving Trance for the purple spirits later, but you went ahead and collected the purple spirits without Trance. Hmmm, not sure if you'll actually get the 15 Extend now. Reaching Miko without ever dying is awesome though.
Toyosatomimi no Miko - Great job with the first nonspell. First spell, you survived the first wave right before the bullets were about to hit you, heh. ...I'm not sure why you turned left at the end of the second wave. You could have easily captured this. Also, although you didn't have any bombs remaining, you should have still manually activated Trance if you were worried that you might not capture it.
During the Trance, why did you stop shooting for a moment? Although you weren't really punished for this, there's no reason to release the shot button here, especially if you're in Marisa's OP Trance. Second spell had a really facepalm-worthy death. Why the heck would you back down right after slipping through an array of suns? The suns being partially offscreen doesn't matter, since you clearly knew that they were behind you.
Third nonspell, yeah, it's pretty intense, I can understand the bomb. THE MICRO IS REAL!!! For Chaotic Dance, you spent a little too long on it and could have dished out a lot more damage early on when the arrows were really easy. Well, you were able to capture it anyway, good job! Knife nonspell is the toughest pattern in TD Normal imo, so yeah, bombskip! Armillary Sphere, well, you had no complete bombs nor a full Spirit Gauge, so that death definitely wasn't wasted. I'm probably the only one that likes to circle around Miko for this spell, hmmm. Then again, you didn't actually succeed with the vertical dodging approach, since you had to bomb even after dying.
Guze Kannon is a fun reactive/endurance spell, though it looks like the endurance was too much for you, forcing you to bomb. The death on Laser of 17 Articles was, uh, really silly. I know it's a tough spell (well, tough by TD standards, heh) but you should have seen that you were gonna get hit by that card and could have bombed before that. Don't worry, it wasn't the silliest death of the run. That award goes to the death right after your bomb. I can understand wanting to auto-collect, but you should always try auto-collecting from the boss's side, because colliding into a boss = death. Even during Master Spark, wait, no, especially during Master Spark since it makes you super slow.
As for the actual Falling Stars spell, well, you weren't going no-horizontal, and that actually makes it a lot harder to dodge. Nice deathbomb though. And at least you fired the second bomb before you got hit. Good job holding on to your last extra life before taking Miko down.
Overall - Very solid performance for Stages 1-5 and even the Stage 6 stage parts. You were aware of your limits and were successful in bombing whenever things got bad. Although I feel like some of those bombs were not necessary, TD is too stingy with extra lives to risk the possibility of dying, and the fact that you haven't died at all until Miko is an indication of excellent resource management.
Your Miko fight, on the other hand, was really sad. There was a total of FOUR silly deaths to Miko (Armillary Sphere death was justified), which is a whole lot, especially considering that it's really tough to get more than four extra lives throughout the entire game. Each of those deaths could have been averted by bombing/Trance, so this definitely could have been a lot better. I suspect that having no-deaths until Miko made you a little too overconfident, causing you to get careless and die silly deaths. Although you were able to 1cc this anyway, you should still generally try to remain cautious near the endgame even if your performance so far is excellent, since you really wouldn't want such a good run to end in such a pathetic way. Aside from being cautious/spending resources, you should probably practice some of Miko's spells on Spell Practice, in order to improve on that.
With respect to Trance usage, note that it's generally a good idea to manually Trance when you see two or more purple spirits on the screen. Also, note that in some parts, you can spawn more big fairies if you kill the previous ones quickly enough, so it would be useful to Trance early and murder the big fairies quickly. You get ten full seconds of Trance so don't delay activating Trance if your objective is to kill big fairies quickly. That being said, although your Trance utilization could have been better, you did successfully earn the 15 Extend (with no wasted pieces either!), which is good enough. Still, though, if you have issues with getting the 15 Extend in future runs, you should probably consider these points.
Also, if you don't have bombs remaining, note that manually activating Trance is definitely better than dying. This is especially true when fighting Miko, since there are no longer any more big fairies or midbosses for you to save up your Trance for. You might as well treat it like a final bomb when you fight a boss.
Anyway, you got the 15 Extend, performed extremely well for Stages 1-5 and didn't fail badly enough on Miko to cost you the clear. Overall, this was a great run that also successfully demonstrated why it's important to try performing well even when you feel like your run is already good enough, since the last parts may screw you over in unanticipated ways. Congratulations!
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