relick
Welcome to Eientei!
Posts: 935
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Post by relick on Apr 6, 2015 20:06:10 GMT
DDC Normal MarisaB attempt. puu.sh/h3WhK/e7ee96ae13.rpyLiterally the best I could do after 3 days of trying, any help would be greatly appreciated.
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Apr 8, 2015 6:32:06 GMT
It's pretty much the main reason why she's my least preferred shot type in TDAnalysisStage 1 - Missed a bunch of power near the start (first big fairy) but the item and spirit collection was otherwise quite okay. It really could've been a lot better, especially with the mess in the later parts (including a big fairy escaping) but eh, it doesn't matter too much, tbh. Yuyuko - Not much shotgunning, but that's okay since you maxed the Spirit Gauge and probably weren't planning to Trance at Yuyuko anyway. Perfect clear~ Stage 2 - Okay item collection, good survivability. I'd personally recommend Trance at the first set of big fairies (which drop green spirits) since speedkilling them unlocks two new big fairies with purple spirits. But mid-Kyouko is fine too. However, you were too close to mid-Kyouko at the time you beat her, causing you to collect an unboosted purple spirit, so the Trance only doubled a single purple spirit. Hopefully, future uses of Trance can be utilized more effectively to compensate for this loss. Second half went well, though you couldn't kill the last set of big fairies quickly enough to unlock the big fairy with two purples. Kyouko - Took a lot of opportunities to get close to Kyouko, which really enhanced the spirit yield. Perfect clear~ Stage 3 - Great dodging. Capped out the spirit gauge early, so you took your time to kill the enemies and dodged all their attacks. The duration of the Kogasa fight was very well-timed, allowing for an excellent Trance activation that doubled up FOUR purple spirits. Yoshika - Nice job with capturing spell #1; it's pretty annoying to capture, with how Yoshika heals from every spirit you kill. I should remind you that Sanae has more spread when she's unfocused, which can be handy during the nonspells sometimes. Good job with capturing the final spell, because Sanae's low power makes it somewhat difficult even if you actively collect spirits. Yet another perfect clear~ Stage 4 - Great timing on the Trance here, since the last of the big fairies (purple spirit!) tends to get auto-erased by Seiga if you don't kill her quickly enough. Mid-Seiga was perfected too. Not sure why you bombed to the rain after that though. It's pretty simple if you stay in the center, especially with Sanae's spread. Once again, the Trance activation doubled two purple spirits at the end of the stage. Seiga - Perfect clear, yay! The lack of panicbombs also indicated that you were confident about being able to handle everything Seiga threw at you. 5/6 into Stage 5 is really good imo. Stage 5 - What the hell are you doing up there? Your Power is maxed, stop prioritizing auto-collection! Later, you spent yet another bomb to collect purple spirits, which I wouldn't really recommend, but you had plenty of bombs to spare so it was fine. Nice Trance for doubling two purple spirits, again. Not sure what was up with the Tojiko bomb though. You handled the spirit circles fine, at least. Bombskipped both of the last two groups of big fairies, which is kinda understandable, especially since bombing lets you easily kill all the fairies (which is really hard to pull off without with Sanae's shot alone) and the green spirits they drop partially refunds the bombs anyway. Futo - Panicbomb at her first spell, though from what I can see, you weren't sure how to deal with it anyway. Basically, try to stay under Futo as much as possible. Aside from securing damage, it also makes the dodging a lot easier, especially when she's near the edges and you really wouldn't want to be at the center at those moments. With a bit of Spell Practice, this should become really easy. Second nonspell death was sad, because you had three bombs at that time. Like the first nonspell, the second one also involves following the path, but due to the spread of the arrows, it's often a good idea to follow the path only partially before micrododging the rest of the arrows. The combination of path-following + micrododging makes it her toughest nonspell imo. The arrows in her last nonspell spread so much that it becomes pure simple micrododging (with no path-following), so I think you could have handled it if you didn't outright bombskip it. Futo's penultimate spell had an even sadder death, because aside from having two bombs remaining, the fireballs are slow enough that you can anticipate being in trouble. Well, at least you got double value on that purple spirit . As for the final spell, you missed out on some early damage due to not staying under Futo at the start, but you captured it anyway so that's good. Stage 6 - It seems you focused on killing the fairies rather than their tails. This eases the bullet patterns but it makes you miss out on a lot of spirits, especially during the second half when they throw out greens and purples. In any case, you got the 15 Extend, and the 18 Extend is kinda infeasible at this point, so your purple spirit management so far has been solid enough. 18 Extend requires a lot more planning and is really merciless with screw-ups, so it's best to aim for the 15 Extend if your objective is only to 1cc. Miko - Although you eventually bombed to it, I'm quite impressed by how you dodged the first spell. That Rising Sun collision though... >_>. Don't go too far from the side when dodging the suns. Just wait for a path that's near you and take it. Your bomb at the third nonspell looked like you wanted to just bombskip it without trying, but I can't really blame you because it's somewhat intense and you've made enough silly mistakes already. You captured Chaotic Dance, at least, which is nice. The knife nonspell is evil, auto-bombskip, yesss. For Armillary Sphere, it seems you were trying the vertical dodging approach (which Fera also uses) and had to bomb. I'd personally recommend trying to rotate around Miko once the orbs activate, since it makes dodging easier at the cost of lowering your total damage output. Switching between unfocused and focused for Guze Kannon? I'd really recommend just sticking to one state, because consistent speed is really important due to the highly reactive nature of this spell i.e. partially subconscious reactions work better if the movement speed is constant. You went pure unfocused after the Trance wore off, and that went pretty well. Keep this in mind for Eternal Meek once you try to 1cc EoSD. Laser of Seventeen Article, oh, boy. Excellent dodging at first, nice. And then it was funny seeing you running around in panic before you actually bombed. And then you got hit by a laser, that was hilarious! Okay, tbh, getting hit by a laser after a bomb/Trance did happen to me before, once, and I'll admit that it's not something you could have anticipated without prior experience. It was just a really unfortunate death. Falling Stars, why the heck are you staying unfocused at the start? Sanae really wants to go focused to improve her pathetic damage output. Anyway, you were doing a pretty great job of dodging all the bullets for quite a while... until you bumped into Miko, ouch! Thankfully, only her second phase has Trance armor. And you kinda just bombspammed the second phase, resulting in a really close 0/0 clear. Overall - Well, you got the 15 Extend, so your collection of purple spirits was executed very well. You also did an excellent job of preserving those lives for the first four stages, being able to even capture both of Yoshika's healing spells with Sanae's weak shot. Then came Futo and Miko which screwed you over, for different reasons. Futo deaths were due to legit issues in your approach, so you should try to practice her boss fight more and learn how to deal with all her patterns. For Miko, your approaches were fine, but you died a few silly deaths. Don't let your guard down for the final boss, even if you have a lot of resources. If you have trouble with maintaining your concentration, you can pause and take a short break before engaging the boss. In any case, although it was a very close victory, your solid performance in Stages 1-4 allowed you to survive all the way through till the end, earning you the TD Sanae 1cc. Congratulations! (btw for Falling Stars, it's actually really easy to capture if you try to avoid horizontal movement as much as possible and just move vertically under Miko)
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Apr 8, 2015 10:02:30 GMT
DDC Normal 1ccKobito of the Shining Needle is great. So is Shining Needle Castle Sinking in Air. And *rambles* Awwww, no love for Little Princess? It's my favorite theme of the game and one of my top five boss themes in Touhou history! AnalysisStage 1 - Nice early bonuses before Cirno. You could have gotten one more if you were a little more patient with auto-collecting but it's not too big a deal. Post-Cirno wasn't really optimized either, but there were still plenty of bonuses.
Wakasagihime - Perfect clear, of course~ And you got your first Extend here, so your auto-collection has been decent enough so far.
Stage 2 - Good, you waited until you killed more than two big fairies to auto-collect at the start. Your auto-collection before mid-Sekibanki was excellent. Post-midboss though, do note that you need to kill THREE of the post-midboss fairies to get a bonus. Unfortunately you also missed the easy Bonus 2.0s on both the purple yin-yang orb section and its following fairy section, though you did get four Bonus not2.0s at least. It helps to keep in mind that these two sections are places where you'll want to maximize the auto-collection bonus, since Bonus 2.0 is very feasible here.
Sekibanki - Went pretty well. Screwed up the restreaming in spell #2, but at least you bombed and gained the refund, so it wasn't much of a loss. Excellent capture on the final spell, utilizing both horizontal and vertical movement to dodge everything.
Stage 3 - Bombing for the Bonus 2.0? Well, yes, I would consider it a net gain if you got the refund, which you did. I suppose it's too risky to try getting the Bonus 2.0 via the PoC without the initial pacifist moment. In any case, your auto-collection for the first half of Stage 3 was really good, with no annoying greed deaths. Even the second bomb yielded a Bonus 2.0, though it was nullified by a barrier break from a stray bullet, denying you the refund.
You toned down on the auto-collecting quite a lot after mid-Kagerou, which is understandable since it gets quite intense there. Better safe than sorry, and you have yet to lose a life~
Kagerou - Nice capture on her first spell. Second nonspell, well, I think it's easier if you stay under Kagerou instead of being on the side, but the bullets can still be hard to read there. Captured everything else, at least, nice! Looks like you really learned Star Ring Pounce and mastered it to capture with ease~
Stage 4 - Got all the bonuses at the start really nicely, despite allowing a few yin-yang orbs to escape. As for the part after that, with all the small fairies, I personally find it to be the toughest stage section of the entire DDC Normal, so I can understand spending two bombs (and breaking both barriers) on it. Mid-Yatsuhashi went pretty well, with a perfect clear. You seemed to be a little impatient in the U-section after that, causing you to miss out on a few bonuses. The yin-yang orbs after that, well, you basically need to stream the lasers while dodging the big fairy bullets. At least you got a Bonus from every bomb and barrier break. Would have been nice if you killed all the orbs in the final wave for a Bonus 2.0, but eh, it's fine as it is. You're so close to capping out your life count, after all.
Benben - Her first nonspell is really dense, yeah. Nice capture on her first spell though. Second nonspell was captured too, but you had a silly collision death with a stationary spirit on the second spell. Yeah, watch out for stationary bullets, they're really evil. Third nonspell ended up costing both a bomb and its respective barrier, which is a little too much, but it's not easy to read the bullets quickly and find a safe route. And then you captured the curving lasers spell, holy soap, I find that to be really impressive. Those lasers keep messing me up. Capturing it without even panicbombing is just really amazing, great job!
Stage 5 - Two Bonus not2.0s at the opening, good. Survival bomb from the yin-yang orbs firing upward bullets, at least you didn't die there. Bombing later on to secure a life piece was a good choice imo, since the partial screen clear and invincibility would also ease that section.
Reverse Needle Attack is more annoying to read, since players tend to be more subconsciously comfortable with dodging bullets from the front rather than the back. It results in a lot of unanticipated deaths, so you should consider spending a bomb for it just in case. The barrier break after Seija seemed intentional, though I should point out that 3 pieces from refund > 1 piece from auto-collection, though that's only if you can dodge the pattern just fine without bombing. The final sets of yin-yang orbs were handled okay, with plenty of auto-collection and firing bombs for survival.
Seija - Nonspell #1 captured, good. Looking Glass too. And nonspell #2. Full horizontal on This Side down is quite effective on Normal, allowing you to capture it. Nonspell #3 is simple micrododging but bombing still beats dying so it's okay. Revese Bow is utter hell, and I was really worried that you'd die early, but you ended up lasting long enough before deciding to bomb.
Finally, Reverse Hierarchy. Bomb at first flip, okay, maybe your past experience indicates that you tend to get hit during flips? Death during the second flip, ouch. Remember, the bullet pattern and controls don't get affected from the flip, only the display is flipped. Which means you can and should continue dodging the same direction when she flips the screen, without hesitating. Any delay can kill you, so at least you should spam your bombs if you're not ready to deal with this.
Stage 6 - Nice job getting a free Bonus 2.0 at the opening. You do not want to be at the center when the yin-yang orbs fire bullets here. With how slow the bullets were, though, you should have realized you'd get hit and bomb instead... At least you dodged the rest of the yin-yang bullets really well, with only one bomb spent. Great dodging for the spirit section, though it's kinda sad that you didn't get any Bonues out of it. Well, you have plenty of resources as it is, so getting too greedy and risk losing them is probably not the best idea.
Mid-Seija's first nonspell, you were reading the bullets really well for a long time until you messed up and died. Had you stayed under Seija, I think you could have captured it before screwing up. Second nonspell is really annoying so yeah, bombspam all the way!
Shinmyoumaru - Great job with capturing the first nonspell, first spell, and second nonspell. Your approach for Mallet Grow Bigger was fine (it would've taken care of the hearts, which are the main threat) but you messed up on slipping through the giant circular bullets, resulting in an unfortunate death. As for the knife nonspell, try to stay under Shinmyoumaru as much as you can i.e. follow her as she moves. This makes the knives a lot easier to dodge.
Shining Needle Sword seemed to be quite a mess though, with two panic bombs and quick barrier breaks. It kinda felt like you really didn't know what to do and just tried to brute force through with bombs. Which is fine, since you successfully avoided dying. For future reference, you're expected to stream the swords while dodging the knives, making quick judgments on which direction to stream based on the varying knife gaps.
The laser nonspell throws a lot of players off, so I'm not surprised that you died here unexpectedly. You dodged pretty well after that, though I thought you would have learned your lesson from the first death to try avoiding another sudden death by bombing, but nope, you died a second time to this nonspell.
As for You Grow Bigger, well, okay, I'm gonna assume you don't really have a proper approach to capturing this spell. In which case, I'll have to admit you performed really well, despite having spent a lot of bombs. It's pretty long, and trying to stream the swords while there are kunai around is pretty much suicide, so you did a good job of spending all your bombs until the spell ended. The proper approach for capturing this involves trying to ensure that the streaming path is always completely free of kunai. Quickly backing out after streaming a set of swords helps to increase the total distance in which you can stream before being forced to change direction by the kunai pattern.
Attack on Dwarf was a nice capture. Although you had a lot of orbs chasing you by the end, you did well in dodging them all until the spell was cleared. As for Hop-o-My-Thumb Seven, you were actually handling it pretty well after your early silly death. Okay, wait, there was another silly death near the end, which could have been avoided if you were more bomb-happy, but you were skilled enough to dodge most of the spell and had enough resources to afford those screwups while still clearing with 1/2.
Overall - You've seriously improved a lot since your DDC Easy Clear. Despite the difficulty boost, your autocollection became much more refined, and your dodging skills got a lot better. This enabled you to rack up a whole lot of resources early on, and you did a great job of preserving them as well. The lack of greed deaths is always really impressive for a DDC Clear, but you dodged or bombed well enough to deal with everything else.
There were still plenty of silly deaths, however, and I noticed they were mostly on the last two stages. This may be due to lack of practice in fighting those bosses or simply due to losing concentration. Your performance against them was still overall very solid though, and you've really earned this 1cc. Congratulations!
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Glaceon Mage
Resident Shotacon
Posts: 924
Magical ~ ☆
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Post by Glaceon Mage on Apr 8, 2015 10:55:29 GMT
DDC Normal 1ccKobito of the Shining Needle is great. So is Shining Needle Castle Sinking in Air. And *rambles* Awwww, no love for Little Princess? It's my favorite theme of the game and one of my top five boss themes in Touhou history! AnalysisStage 1 - Nice early bonuses before Cirno. You could have gotten one more if you were a little more patient with auto-collecting but it's not too big a deal. Post-Cirno wasn't really optimized either, but there were still plenty of bonuses.
Wakasagihime - Perfect clear, of course~ And you got your first Extend here, so your auto-collection has been decent enough so far.
Stage 2 - Good, you waited until you killed more than two big fairies to auto-collect at the start. Your auto-collection before mid-Sekibanki was excellent. Post-midboss though, do note that you need to kill THREE of the post-midboss fairies to get a bonus. Unfortunately you also missed the easy Bonus 2.0s on both the purple yin-yang orb section and its following fairy section, though you did get four Bonus not2.0s at least. It helps to keep in mind that these two sections are places where you'll want to maximize the auto-collection bonus, since Bonus 2.0 is very feasible here.
Sekibanki - Went pretty well. Screwed up the restreaming in spell #2, but at least you bombed and gained the refund, so it wasn't much of a loss. Excellent capture on the final spell, utilizing both horizontal and vertical movement to dodge everything.
Stage 3 - Bombing for the Bonus 2.0? Well, yes, I would consider it a net gain if you got the refund, which you did. I suppose it's too risky to try getting the Bonus 2.0 via the PoC without the initial pacifist moment. In any case, your auto-collection for the first half of Stage 3 was really good, with no annoying greed deaths. Even the second bomb yielded a Bonus 2.0, though it was nullified by a barrier break from a stray bullet, denying you the refund.
You toned down on the auto-collecting quite a lot after mid-Kagerou, which is understandable since it gets quite intense there. Better safe than sorry, and you have yet to lose a life~
Kagerou - Nice capture on her first spell. Second nonspell, well, I think it's easier if you stay under Kagerou instead of being on the side, but the bullets can still be hard to read there. Captured everything else, at least, nice! Looks like you really learned Star Ring Pounce and mastered it to capture with ease~
Stage 4 - Got all the bonuses at the start really nicely, despite allowing a few yin-yang orbs to escape. As for the part after that, with all the small fairies, I personally find it to be the toughest stage section of the entire DDC Normal, so I can understand spending two bombs (and breaking both barriers) on it. Mid-Yatsuhashi went pretty well, with a perfect clear. You seemed to be a little impatient in the U-section after that, causing you to miss out on a few bonuses. The yin-yang orbs after that, well, you basically need to stream the lasers while dodging the big fairy bullets. At least you got a Bonus from every bomb and barrier break. Would have been nice if you killed all the orbs in the final wave for a Bonus 2.0, but eh, it's fine as it is. You're so close to capping out your life count, after all.
Benben - Her first nonspell is really dense, yeah. Nice capture on her first spell though. Second nonspell was captured too, but you had a silly collision death with a stationary spirit on the second spell. Yeah, watch out for stationary bullets, they're really evil. Third nonspell ended up costing both a bomb and its respective barrier, which is a little too much, but it's not easy to read the bullets quickly and find a safe route. And then you captured the curving lasers spell, holy soap, I find that to be really impressive. Those lasers keep messing me up. Capturing it without even panicbombing is just really amazing, great job!
Stage 5 - Two Bonus not2.0s at the opening, good. Survival bomb from the yin-yang orbs firing upward bullets, at least you didn't die there. Bombing later on to secure a life piece was a good choice imo, since the partial screen clear and invincibility would also ease that section.
Reverse Needle Attack is more annoying to read, since players tend to be more subconsciously comfortable with dodging bullets from the front rather than the back. It results in a lot of unanticipated deaths, so you should consider spending a bomb for it just in case. The barrier break after Seija seemed intentional, though I should point out that 3 pieces from refund > 1 piece from auto-collection, though that's only if you can dodge the pattern just fine without bombing. The final sets of yin-yang orbs were handled okay, with plenty of auto-collection and firing bombs for survival.
Seija - Nonspell #1 captured, good. Looking Glass too. And nonspell #2. Full horizontal on This Side down is quite effective on Normal, allowing you to capture it. Nonspell #3 is simple micrododging but bombing still beats dying so it's okay. Revese Bow is utter hell, and I was really worried that you'd die early, but you ended up lasting long enough before deciding to bomb.
Finally, Reverse Hierarchy. Bomb at first flip, okay, maybe your past experience indicates that you tend to get hit during flips? Death during the second flip, ouch. Remember, the bullet pattern and controls don't get affected from the flip, only the display is flipped. Which means you can and should continue dodging the same direction when she flips the screen, without hesitating. Any delay can kill you, so at least you should spam your bombs if you're not ready to deal with this.
Stage 6 - Nice job getting a free Bonus 2.0 at the opening. You do not want to be at the center when the yin-yang orbs fire bullets here. With how slow the bullets were, though, you should have realized you'd get hit and bomb instead... At least you dodged the rest of the yin-yang bullets really well, with only one bomb spent. Great dodging for the spirit section, though it's kinda sad that you didn't get any Bonues out of it. Well, you have plenty of resources as it is, so getting too greedy and risk losing them is probably not the best idea.
Mid-Seija's first nonspell, you were reading the bullets really well for a long time until you messed up and died. Had you stayed under Seija, I think you could have captured it before screwing up. Second nonspell is really annoying so yeah, bombspam all the way!
Shinmyoumaru - Great job with capturing the first nonspell, first spell, and second nonspell. Your approach for Mallet Grow Bigger was fine (it would've taken care of the hearts, which are the main threat) but you messed up on slipping through the giant circular bullets, resulting in an unfortunate death. As for the knife nonspell, try to stay under Shinmyoumaru as much as you can i.e. follow her as she moves. This makes the knives a lot easier to dodge.
Shining Needle Sword seemed to be quite a mess though, with two panic bombs and quick barrier breaks. It kinda felt like you really didn't know what to do and just tried to brute force through with bombs. Which is fine, since you successfully avoided dying. For future reference, you're expected to stream the swords while dodging the knives, making quick judgments on which direction to stream based on the varying knife gaps.
The laser nonspell throws a lot of players off, so I'm not surprised that you died here unexpectedly. You dodged pretty well after that, though I thought you would have learned your lesson from the first death to try avoiding another sudden death by bombing, but nope, you died a second time to this nonspell.
As for You Grow Bigger, well, okay, I'm gonna assume you don't really have a proper approach to capturing this spell. In which case, I'll have to admit you performed really well, despite having spent a lot of bombs. It's pretty long, and trying to stream the swords while there are kunai around is pretty much suicide, so you did a good job of spending all your bombs until the spell ended. The proper approach for capturing this involves trying to ensure that the streaming path is always completely free of kunai. Quickly backing out after streaming a set of swords helps to increase the total distance in which you can stream before being forced to change direction by the kunai pattern.
Attack on Dwarf was a nice capture. Although you had a lot of orbs chasing you by the end, you did well in dodging them all until the spell was cleared. As for Hop-o-My-Thumb Seven, you were actually handling it pretty well after your early silly death. Okay, wait, there was another silly death near the end, which could have been avoided if you were more bomb-happy, but you were skilled enough to dodge most of the spell and had enough resources to afford those screwups while still clearing with 1/2.
Overall - You've seriously improved a lot since your DDC Easy Clear. Despite the difficulty boost, your autocollection became much more refined, and your dodging skills got a lot better. This enabled you to rack up a whole lot of resources early on, and you did a great job of preserving them as well. The lack of greed deaths is always really impressive for a DDC Clear, but you dodged or bombed well enough to deal with everything else.
There were still plenty of silly deaths, however, and I noticed they were mostly on the last two stages. This may be due to lack of practice in fighting those bosses or simply due to losing concentration. Your performance against them was still overall very solid though, and you've really earned this 1cc. Congratulations! Kobito of the Shining Needle ~ Little Princess is the final boss theme, I just mentioned it using the first portion. And yeah, I tried rewatching my DDC Easy clear but quickly stopped out of facepalming. So yeah, I'm pretty proud of myself.
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relick
Welcome to Eientei!
Posts: 935
Favorite Game: Double Dealing CharacterFavorite Character: Rin KaenbyouCustom Title: Welcome to Eientei!Mini-Profile Background: {"image":"http://i.imgur.com/DE6ayQP.png","color":"e32222"}Mini Profile Text Color: 000000Mini-Profile Name Color: 000000Mini-Profile Text Border: WhiteOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by relick on Apr 8, 2015 15:04:41 GMT
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alzack13
Bun of Darkness
Posts: 936
Rabbits shall rule
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Post by alzack13 on Apr 8, 2015 19:32:29 GMT
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by Proto on Apr 9, 2015 3:18:24 GMT
Kobito of the Shining Needle ~ Little Princess is the final boss theme, I just mentioned it using the first portion. Oh, whoops, didn't realize that, sorry, hehe But yeah, I love that theme~ You should be. You've really improved a lot since then. I really wasn't expecting to see you grow so fast as a player! Now, if only you could grow like this in your ability to stream...DDC Normal MarisaB attempt. puu.sh/h3WhK/e7ee96ae13.rpyLiterally the best I could do after 3 days of trying, any help would be greatly appreciated. Maybe it's because you've been trying too hard that you made so many silly mistakes AnalysisStage 1 - Got a bonus from the opening fairies. If you waited for a maid fairy before auto-collecting, you could have gotten a second but it's not a big loss. Cirno's spoils alone are sufficient for a bonus btw, so you don't need to generate more items for that bonus. Overall, the autocollection was pretty good for this stage.
Wakasagihime - Awww, no circular grazing... Anyway, perfect clear! You got your first 1up here, which indicates that your auto-collection is fine so far.
Stage 2 - Good, you knew that killing two of the opening fairies aren't enough for a bonus and you need a third. Very good autocollection before mid-Sekibanki. Hogging the left side after mid-Sekibanki may have slightly reduced your quantity of bonuses, but you still auto-collected at the right times and got plenty of them anyway. Also timed the purple orb auto-collections well to get both a Bonus not2.0 and a Bonus 2.0. Couldn't get a Bonus 2.0 in the section after that, but eh, you got two Bonus not2.0s at least.
Sekibanki - Perfect clear, yay~!
Stage 3 - Good autocollecting here. Interesting greed death in the first half. You could have still continued dodging once you were up there but I guess you panicked and got hit before you decided to bomb. MarisaB hits really hard, destroying Kagerou pretty fast. I'd recommend not instantly autocollecting Kagerou's spoils btw, since it's a good place to get a Bonus 2.0. There was a bomb after an auto-collection, which is understandable since it could get really risky. You didn't bomb for the Bonus 2.0 though. Still auto-collected several Bonus not2.0s, at least.
Also, Stage 3 in general has plenty of Bonus 2.0 moments. Often it's a good idea to go pacifist, let more enemies come in, and then kill them all for a Bonus 2.0.
Kagerou - That death on the first spell... Okay, you should have moved to the right, but if you insisted on dodging through the left, you should have at least been prepared to bomb. And then another death on the second nonspell, ouch. At least you captured everything after that! 3/4 into Stage 4 is less lives than I'd expect, but it's not too bad.
Stage 4 - Doing good at the opening dodging+auto-collecting... until the yin-yang orb spawned right at the place you went to auto-collect. You should probably avoid the extreme right/left when auto-collecting during this part. As for the section after the title, you utilized your bombs really well, and even snagged a Bonus 2.0 from one of them!
Midboss!Benben, I'm not quite sure why you headed to the center-left, thus dying to a laser. You dodged the rest of it fine, though if you ask me, this is a great place to use MarisaB's bomb to turn the lasers into enough power items for Bonus 2.0s. Second nonspell bomb helped keep you alive, so that was good. You handled the U-section after Benben really well too. And also all the laser yin-yang orbs after that, even getting the Bonus 2.0 at the end!
Yatsuhashi - Nice capture on the first nonspell and spell. MarisaB doesn't like dodging in an area not under the boss, but you were able to get back under Yatsuhashi to capture her first spell. You were doing really well for her second spell too, until the bomb. You should try to avoid the areas where multiple waves overlap. Try to slip through the waves one by one. The death at the last spell seemed silly and unexpected. Focusing too hard on the note bullets, maybe? Anyway, for the last spell, you'll want to stay under Yatsuhashi as much as you can. Even if it looks intimidating, the note bullets will always open up a path for you to take.
Stage 5 - Bonus from the opening spirits, good. Missed a few potential bonuses from the yin-yang orbs due to hogging the top, but well, at least you dodged all the bullets. For the big fairies, being cautious by staying at the bottom (instead of trying to greedily autocollect) was a wise decision, but you still bumped into a purple bullet.
Reverse Needle Attack was skipped by a single well-timed bomb that was abused very well. As for the popcorn fairy rain, I'd honestly recommend simply sticking to one side and completely ignoring the other side. You did a great job of dodging the purple bullets after that though. Nice bomb at the yin-yang orb, but do note that the barrier itself moves upwards slowly, so if you unleash it at the top, your safe area will vanish really quickly. Dodged the rest of the yin-yang orbs but no bonuses, awww
Seija - Nice captures on her first nonspell and spell. Second nonspell was going well, but bleh, run ended here. If you want to adopt a pure path-following approach here, you'll have to be really quick about it, since the bullets from the current wave can overlap with those of the previous wave and cut off the path. However, in such situations, the spacing between the bullets would allow you to slip through them vertically, resulting in an approach that involves both path-following and micrododging.
Overall - You seem to have a good idea of what you're doing, with reasonable autocollection bonuses while being cautious enough to avoid too many greed deaths. Your general dodging skills were actually pretty good, and you handled a lot of threats really well.
Your failure to 1cc, however, seems to be attributed to the numerous silly deaths that were incurred in this run. I suspect these were mostly due to either overestimating your ability to dodge the incoming bullets, or on losing concentration and getting hit by trivial patterns. Try to maintain concentration as you play, and don't be afraid to bomb if you suspect that you can't handle a certain pattern. I think you had more issues with stage sections than bosses, so try to become more comfortable about bombing during stages.
Speaking of bombs, MarisaB is a pretty interesting choice for a shot type. Aside from having the strongest straightforward shot (without involving SakuyaA/ReimuA Cannon tricks), MarisaB mostly stands out due to her unique bomb. Survival-wise, it can keep you out of trouble for quite a long time if you place the barrier strategically. Furthermore, on certain patterns (such as mid-Benben's first nonspell), you can generate enough power items for easy Bonus 2.0s. Even if you're not interested in abusing the bomb to such an extent, you should still be ready to utilize its unique attributes, because the bomb is part of the shot type. If you find the bomb to be inconvenient, you should consider picking a different shot type.
Regarding autocollection, you mostly handled it pretty well, but it can still be improved. Bombing for a Bonus 2.0 may not provide any net gain in terms of resources, but it adds invincibility and protection, allowing you to deal with heavy threats better. Furthermore, if you tend to die a lot with bombs remaining, it's better to spend a lot of bombs (since they would be wasted once you die anyway), which would not only reduce the chances of wasted deaths, but they would also generate more life pieces by either getting Bonus 2.0s or by speeding up the Bonus not2.0 counter.
Stay calm, try to avoid wasted deaths, utilize your bombs more, and you can progress further in this game. You have decent dodging skills, so maybe Seija and Shinmyoumaru wouldn't be much of a threat once you're comfortable with their gimmicks. Good luck!
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Apr 9, 2015 9:31:39 GMT
I'm kinda tempted to watch your first replay tooAnalysisStage 1 - Nice grazing. Good power collection. Allowed one red fairy to escape though. 3.25 Power for Yamame is fine.
Yamame - Perfect clear~
Stage 2 - Capped power early. Abusing Parsee's lack of hitbox for Green-Eyed Monster is cool. Perfect stage.
Parsee - Oh snap, you captured Hanasaka using the EVIL STATIONARY BULLETS approach. That's impressive! Circling around Anathema isn't very common for ReimuA (and it doesn't work on higher difficulties) but you captured it anyway. Perfect clear~
Stage 3 - Cautious streaming at the opening orbs. And for the popcorn fairies too. As for the bullets+lasers section, well, ideally you'd want to kill the bullet orbs asap, but if you find yourself streaming, you'll have to resort to restreaming to change direction i.e. sharp movement to misdirect bullets before turning back.
Mid-Yuugi was perfected nicely, but getting hit by a popcorn fairy bullet after that was pretty silly. They're aimed but not very dense, so even if you're not streaming, it's still easy to avoid them. I'm not quite sure why you moved up, button mispress? You at least handled the blue bullets well here, which is imo the hardest non-boss section of the stage.
Yuugi - Captured first nonspell, spell, and even the second (lasers) nonspell, great! You were dodging Mt Ooe pretty well, but you died at a relatively safe portion, which makes me suspect you let your guard down. Last nonspell is pretty ridiculous so bombskipped. Nice capture on Knockout!
Stage 4 - Power restored early on. First half went really well. Mid-CatRin was murdered real quick too. The streaming and restreaming for the second half... until that death, oops. You dodged the last few sets of big fairies well but failed to kill the last fairy, which drops a life piece. I suppose it's not a big deal, but it would even be worth bombing to it because it drops 1+ power too.
Satori - Very close bubble grazes in the first nonspell, but you made it through. Terrible Souvenir and second nonspell were captured too. DBDB is really annoying so the bomb was justified. Flying Insect's Nest was going pretty well, but you didn't change lanes fast enough to avoid the butterflies. And sometimes you can even dodge the butterflies by moving vertically, like in this case, though it's not always reliable. At least you captured BoWaP, which is a really intense endurance spell (with the second highest HP from all 19 Satori spells)
Stage 5 - Dodged the opening well, without going pacifist. And the yin-yang orb sections after that too. Note that when there is a single yin-yang orb in the center-top and a bunch of spirits floating around, going pacifist lets you relax in the bottom center with a cup of coffee.
Nonspell #1 is pure path-following and although you did get to slip through the wall once, that's really not recommended. You may want to move unfocused to keep up though. Nonspell #2 is basic reactive dodging, but you moved a little too far and got hit. Cat Walk is kinda evil and I personally like to bombskip it all the time. The pattern is static though, so if you really want to capture it, you'll want to practice it a lot to memorize how to dodge all the waves (preferably after you have Stage 5 Practice unlocked).
Overall - SA is pretty difficult, so yeah, I'm not surprised that your run ended so quickly (before the second half of Stage 5). With SA's brutality, you'll want to be solidly prepared for every threat, whether that involves mastering the pattern, or utilizing bombs strategically to deal with a troublesome part.
The main issues with this run are that there were a lot of unanticipated deaths. This is quite a problem, especially since there weren't a lot of bombs being used. Not all of these deaths were silly deaths, so it's also an issue of being able to recognize the situations that you might have trouble with. Remember, SA uses a power-bomb system, so bombs can be refunded with time (even if they're not as spammy or as effective as MoF). Bosses drop a life piece for every nonspell/spell only if you don't die, so bombing is still fine. If you bombed more, you'd be accumulate a lot of extra lives, making the run a lot more bearable. And of course, to avoid silly deaths, you should try to maintain your concentration even during moments that you're confident you can handle.
If you can spend more bombs effectively, you should be able to reduce your deaths and rack up more life pieces, allowing you to advance with greater resources, beating Rin and eventually even 1ccing the game. Good luck!
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relick
Welcome to Eientei!
Posts: 935
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Post by relick on Apr 12, 2015 23:02:18 GMT
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Apr 16, 2015 1:57:45 GMT
AnalysisStage 1 - Abused the shot direction to kill enemies quickly, but ended up missing a lot of power items. Cirno was perfected in focused mode. It's usually a good idea to get more unfocused shots/grazes when fighting Cirno, in order to get the border right after the battle to auto-collect all the power from the enemies that arrive. Letty - Perfect Clear. Pure focused mode too, to ensure that the shot doesn't veer off to other directions. Stage 2 - Got full power early on and started autocollecting. Did pretty well for the entire stage. Mid-Chen was perfected in focused mode. Bombed during the last segment of the stage, which does look quite intimidating, though do note that the bullets disappear on their own before Chen arrives, and it's usually not difficult to stay alive until then. Chen - Perfect clear! And you went pure focused too, except for the penultimate spell (where Chen moves around a lot). Stage 3 - Perfect clear! Some zigzag motions early on allowed you to kill enemies and autocollect. Mid-Alice cleared. Didn't get too greedy on the second half of the stage, but had a nice border to get a lot of items anyway. Alice - All spells were handled in focused mode too, with only auto-collection being done unfocused. It's quite impressive how you quickly found safe paths in her second spell (Russian Dolls), though you did manually break a border when it got too intense. A bomb during the third spell? Wasn't really expecting that. I can understand the bomb on the last spell though, since being pushed to the side also makes it inconvenient for you to adjust your shot to hit Alice. Stage 4 - Nice streaming + autocollecting. Not sure if you memorized the enemy spawn locations but you did great in killing them quickly. I think you released the bomb too early though, but it would probably be tough to avoid bombing there. For the hexagram, I would suggest simply focusing on trying to kill them all. Getting too carried away with auto-collecting would make it troublesome to deal with and you'd often find yourself unable to kill some fairies (so the net point item benefit isn't much). In your case, you even resorted to bombing and then died anyway. For the section after the hexagram fairies, the kedamas can be trivialized by going pacifist. They would still fire suicide bullets (green aimed ones), but they're easy to stream. Suicide bullets are easier than destruction bullets but the former misses out on potential items. I would suggest at least going pacifist for the last few waves of kedamas, since the destruction bullets get pretty intense (they incited you to bomb). Lily White was nothing special, though I do think the bomb could have been avoided if you tried to dodge the bullets instead. The earlier paragraph about going pacifist also applies to the kedamas after Lily, which you also resorted bombing to. At least you didn't get greedy with the hexagram fairies this time, killing them all quickly. Next section was streamed well and the final annoying fairy was bombskipped. Prismrivers - Merlin's opener kinda wrecked you there, costing 3 bombs and one life . Don't try to misdirect the curvy "lasers". They're aimed at you, so just avoid them as you stream the red arrowheads. When the red arrowhead streams end, try not to be too close to the stream since you'll want 360 degrees of movement to avoid the red circular bullets. Finally, don't stay near the bottom, since you'll want to slip through the vertical gaps in the red arrowheads when you change direction, and those gaps get smaller when you're lower on the screen. Merlin's second nonspell went fine, with some border break security. First spell went well, though I'm not sure whether you intended to activate Merlin's section for the next part. Screwed up on her nonspell and died, ouch. And bombskipped her spell. Yeah, I'd suggest Lyrica for Hard Mode. Penultimate spell was captured, heh, I find its Normal version tougher than the Hard version. Final spell can get really annoying though, and you made it through with one bomb. Stage 5 - Handled the opening fine, though I'm not sure how you were trying to handle the blue bullets. The blue bullet patterns form clear paths so simply trying to run from their source won't help. This resulted in an easily avoidable bomb. Your dodging and item collection after that were pretty good though. Nice deathbomb at mid-Youmu's overlapping bullet mountains. As for Gaki Sword, I personally found the arrowheads much easier to dodge on the side that Youmu will move to i.e. not the side that Youmu is in when the bullets are generated. So you actually want Youmu to follow you during the spell, not the other way around. Post-mid-Youmu is nothing special, perfect cleared. Youmu - More bullet mountains, bombskipped. During the red/blue arrowhead part of these nonspells, note that only the blue arrowheads are aimed at you, while the red arrowheads are aimed at your sides. So move horizontally for the blue, and sit still for the red. Backing down is bad because both red and blue arrowheads would be spread out behind you. Like Gaki Sword, Youmu's first boss spell is also better dodged by moving to the side that Youmu is about to move to, though the first wave isn't supposed to be threatening enough to incite a bomb either way. Captured the second nonspell nicely. Asura Sword is kinda annoying, but you did a good job of staying away from the vertical cuts to avoid their bullets before deathbombing. Nice capture on Human Sword. I think you could've captured Deva Sword too (you knew and executed the approach really well) but eh, panicbomb. Stage 6 - Perfect time for a border, autocollecting all those items. And you were able to hold out until Youmu showed up, whom you perfect cleared, good job! Yuyuko - Nice capture on the first nonspell. And on Lost Village too, since it's not very easy without redirecting your knives towards Yuyuko while you dodge, but you were able to secure enough damage between dodging phases to capture this quickly. Quite impressive how you maintained the center in the second nonspell; I usually just stream from one side to the other (Yuyuko still takes some damage from the fan) before changing direction. Second spell isn't especially difficult, but the bubble angles can be quite intimidating, resulting in a panicbomb and a border break. Knife nonspell, oh, wow, that autocollect attempt. You really backed down before you got screwed by the knife generation. You captured it quite well, though your dodging often left you at pretty intense situations, to the extent that I'm sure I would have panicbombed if I had any bombs at the time. I hate the exploding butterflies, seriously. You seemed to be moving in triangles, which works well, but makes the dodging harder (harder than rectangles), which killed you at Hard Mode bullet densities. Last nonspell is a joke, obvious capture. As for Hirokawa, I wasn't expecting that border break actually. Getting walled by lingering bullets while trying to stream is a common occurrence if you're not careful, so bombing to it was a good idea. Border Break at the start of Perfect Blossom, hehe, I do that all the time too, lol. You were able to stay calm and dodge everything though, which is pretty nice since players tend to get nervous when they're so close to victory, resulting in panicbombs. Finally, Resurrection Butterfly. It was going really well, though you ended up leaving the center and getting trapped in the adjacent sector on the right. I'd say it would still be possible to dodge the red butterflies and return to the center but it looks like you decided to bomb to return to the center instead. Border break at the last red wave, so you wouldn't have captured it anyway. Overall - Not much to say here, except that this was a really solid run. You knew how to tackle almost everything that was thrown at you and executed your approaches skillfully and effectively. You recognized situations where you'd probably be screwed and panicbombed appropriately, thus significantly reducing the amount of silly deaths, or just deaths in general. There were still a few sections that you couldn't handle (like Merlin's opener), but you minimized your losses nonetheless and made up for them by excellent performances everywhere else. Which is especially impressive when you're using an awkward shot type like SakuyaB, which requires extra maintenance to be utilized effectively. At this rate, I honestly wouldn't be surprised if you can present a No-Miss Clear of PCB Hard. In any case, Congratulations!
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Apr 16, 2015 14:37:25 GMT
AnalysisStage 1 - Missed a Bonus at the ope- oh, wait, nvm. Well, not much to comment on for Stage 1 then. Expected perfect clear.
Wakasagihime - Awww, no graze abuse Perfect clear again
Stage 2 - Perfect clear, again. So many items falling during the purple orb section... Also, you technically autocollected from the boss entrance here, though there wasn't much you could do to prevent it besides try to notPoC collection as many items as you could.
Sekibanki - Heh, during that last spell at some point, you changed your mind and decided to let the laser pass through you, repositioning yourself precisely. I wouldn't try that myself, honestly. Good job! Also, perfect clear again
Stage 3 - No auto-collection -> no greed. Survival became a trivial matter. Perfect Clear.
Kagerou - You tackled all her attacks very well. Perfect Clear.
Stage 4 - Whoa, wasn't expecting you to die there! Seems like a silly unexpected death where the change in speed of the bullets messed up your subconscious timing. It looks funny handling the U-section without actually moving in a U.
Benben - Perfect Clear~ Good job not getting screwed by those lasers.
Stage 5 - Heh, no auto-collection cautiousness made you stick to the bottom half of the screen even during the upside down rain from the yin-yang orbs. Still perfect cleared.
Seija - Aaaaand another perfect clear!
Stage 6 - Perfect Clear! So many dropped items... Once again, you should've notPoC collected as much of Seija's spoils as you could.
Shinmyoumaru - Yay, you captured You Grow Bigger! fyi when I move back in preparation for the next stream, I usually do so with purely horizontal movements, since I think it increases the distance you can fall back on. Anyway, perfect clear!
Overall - There really isn't much too analyze here, sorry. This was essentially a NMNB + no auto-collection run attempt by a player skilled enough to trivialize the difficulty mode. Too bad about the silly death though, and I'm guessing you don't care about boss entrance auto-collection (especially since boss defeat auto-collection is unavoidable, I believe). Still, though, congratulations on successfully pulling off a No-Bomb No-PoC run!
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Post by Deleted on Apr 24, 2015 13:23:36 GMT
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Apr 25, 2015 10:01:33 GMT
AnalysisPre-Patchy - Did a really good job of killing the generics here, looks like you really memorized all the spawn locations. Nice power management, though I'm not sure if the Max Power bullet clear was necessary. Either way, perfect clear so far.
Patchy - Great job at following Patchy and technically capturing Silent Selene, though you panicbombed right after the spell ended. That Royal Flare dodging was extremely impressive, I don't know how you managed to pull that off. Aaaand Philosopher's Stone was bombskipped. 2/1 after Patchy is okay, I guess.
Post-Patchy - Nice streaming, especially at the book sections. Perfect clear~
Flandre - 4/1 for Flandre, lessee
Nonspell #1 - Expected capture
Cranberry Trap - Pattern gets annoying if you don't have a memorized approach. ReimuB shotgun was abused well enough to secure this clear with only one bomb.
Nonspell #2 - Ex
Laevateinn - Not sure why you ever lowered yourself down that much. It's pretty straightforward to just stay in the top quarter of the screen. Eh, it was still captured anyway!
Four of a Kind - Solid dodging to secure the capture
Kagome Kagome - I think you could have captured this if you maintained your position against Flan (in particular, hogging the right bullet wall when Flan-chan moved to the right). Dealing with the fourth wave can be pretty annoying, since the randomness in that particular pattern has the potential of being wallish, like this case, costing you a life.
Maze of Love - Expected deathskip, though I thought you would have tried to bomb through it anyway. With three bombs, there's still a possibility of avoiding the death.
Starbow Break - Okay, not reacting quickly enough to bomb here was really sad, since you had three bombs in stock already. Decent dodging otherwise.
Catadioptric Barrage - Oh snap, you actually captured this? That's amazing! You stuck to the bottom rightish area (as opposed to following Flan-chan allowed) and dodged all the bullets really well. Excellent!
Counter Clock - A bit slow in moving right during the second set of flamethrowers, resulting in a bomb. And you failed to reposition yourself to the bottom center after the third set (you should reposition after every wave), thus getting owned by the next wave.
And Then There Were None - Initial section was handled well. You need to be prepared for the red waves though. You'll want to far from the center when red bullets arrive. You learned your lesson after that first bomb though, and survived the rest of the spell (including red bullets) with no issues.
Ripples of 495 Years - That death came much earlier that I expected, but everything else went fine. Bombing when things go bad, and holding out for just long enough to clear the spell right before a set of deadly waves.
Overall - A very solid run of EoSD Extra. You had a good idea of how to handle pretty much everything, with the only notable screwup being the wasted death (dying with bombs remaining) at Starbow Break. But you managed everything else well enough to make up for that and secured a well-earned Extra Clear. Congratulations!
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ZM
Kochiyaist
Posts: 7,266
Arahitogami~
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Post by ZM on Apr 25, 2015 21:06:08 GMT
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relick
Welcome to Eientei!
Posts: 935
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Post by relick on Apr 26, 2015 22:30:13 GMT
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Glaceon Mage
Resident Shotacon
Posts: 924
Magical ~ ☆
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Post by Glaceon Mage on Apr 26, 2015 23:19:17 GMT
Thought you might want to know, the link to the DDC Normal 1cc analysis is incorrect. It should link to this but it links to this
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Apr 28, 2015 2:35:26 GMT
Thought you might want to know, the link to the DDC Normal 1cc analysis is incorrect. It should link to this but it links to thisAlright, I fixed it. Thank you for pointing it out~ y u Dai to Seiga mid-spell? AnalysisStage 1 - Great item and spirit collection, not missing any Power or Point items and being able to Trance at the midboss (Sanaeeee). Spirit collection from spirit enemies could have been handled better (timing the movements such that spirits die almost immediately after they're generated) but it was otherwise good enough.
Yuyuko - Could've increased the spirit yield in the spell a bit more if you stayed close but otherwise really good. Third spell Trance-skipped as expected. Cleared with a PIV of 27790, nice!
Stage 2 - Great spirit collection here. Well, except the one time where yin-yang orbs were firing a lot of kunai, but survival is more important at this point. Not sure why you bombed to mid-Kyouko though, since you can feasibly shotgun her for the entire spell and rack up spirits. Anyhow, you managed to Trance on the big fairies during both instances of generating extra purple spirits, cool
Kyouko - Your use of bombs here confuses me. In particular, the second spell is one that is relatively easier to shotgun, or at least, easy to stay close enough to improve spirit yield without the insane shotgun yield. It would be more worthwhile to bomb to Kyouko's other attacks where you're forced to be at a greater distance, so that the relative benefit of shotgunning with a bomb is greater.
Stage 3 - This is when you started focusing more on survival than scoring. Handled pretty well, though the section where the spirits are generated diagonally could have granted a much greater spirit yield if you followed the spirits as they spawned. Great timing of the bomb to get the purple from both Kogasa and the big fairies.
Yoshika - Decent dodging here, especially in the first spell where you actively went pacifist when not under Yoshika. Sadly Sanae's damage output would make this spell time-consuming to capture with that approach. Death at second spell, but it wasn't a wasted death so it wasn't too bad. Final spell was timed out since you made no attempt to collect the spirits.
Stage 4 - Good dodging here, and you also timed the Trance to be able to collect the purple spirits just before it runs out, allowing to shotgun bomb Seiga's nonspell, which is pretty cool! Too bad you messed up on her spell though, getting hit by a wall of blue bullets. Only one bomb was lost here.
The spirits before the fairy rain can push you into an edge, which is bad, so you bombed to it. You could have still collected spirits after the first fairy rain though. More spirits are always nice, even if your Spirit Gauge is full. Also, whoa, the last fairy rain generates enough spirits to maximize the gauge even if you just came out of a Trance? That's pretty amazing, I didn't know that! Too bad you couldn't kill the last big fairy on time.
Seiga - For a moment I thought you were going to NMNBNT this, since you had 0 bombs, not enough Spirit for Trance, and great dodging spells. Stupid final nonspell ruined it. That being said, if you are concerned about long-term survival, I wouldn't really recommend shotgun bombing solely for spirits like you did in Seiga's final spell.
Stage 5 - Handled very well, with proper dodging and excellent spirit management. Being able too get a Trance on early big fairies with purple + Tojiko spoils + penultimate set of big fairies (with one purple) is really impressive, making the 18 Extend almost impossible to miss at this point.
Futo - Why are you running away from Futo in the first spell? Oh, well, shotgun bombskipped. A few more bombskips and a Tranceskip later, you captured her final two spells. Final spell was on the smaller compartment, and you had to pull off one particularly amazing dodging maneuver this time.
Stage 6 - You should have Trance'd earlier imo, since the stage provides you with enough spirits to keep spamming Trance against the spirit queues of the big fairies, letting your PIV skyrocket. You still Trance'd enough to get a huge boost to PIV. For reference, it jumped from X at the start of the stage to 160,990 when you faced Miko
Miko - Well, you're gonna get a fourth extra life, so I approve of going crazy with the shotgun bombskips/Tranceskips at this point. Heck, I'd probably go sacrifice a life intentionally for more shotgun abuse, but you decided to try surviving, allowing you to capture her third nonspell and Chaotic Dance. I would have recommended going focused for the knife nonspell to increased damage output even before bombing. You couldn't survive long enough to clear the spell before being forced to Trance. Since the sphere spell has easy shotgunning, I'd have saved the Trance for later if the knife nonspell was taken care of safely.
Guze Cannon and Seventeen Lasers were bombskipped and Tranceskipped respectively, no surprise there. You seem to have messed up your execution in the early parts of Newborn Divine Spirit, but you still pulled off some crazy dodges and survived. You actually captured this spell even, nice! Still, though, from a scoring perspective, I'd have sacrificed all my lives and bombs to get more Trances and optimize spirit yield. Grey spirits are worth too many points to pass up. That being said, a spell capture is definitely an epic way to finish off a solid run.
Overall - Excellent as a survival run, with great resource management and skilled dodging. In fact, it was a little too good, since you ended up clearing with 3 extra lives that could have been used for suiciding and racking up more spirits through shotgun bombs/Trances, thus missing out on quite some scoring potentials. Still, though, being somewhat cautious isn't a bad thing, and you otherwise handled the scoring really well despite the lack of suicides. At least you abused shotgun bombs and Trance for bosses. Overall, this was a solid score run. Good job!
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Post by Deleted on Apr 30, 2015 20:06:18 GMT
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Post by Deleted on May 2, 2015 0:35:08 GMT
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on May 2, 2015 11:27:08 GMT
> Terrible Souvenir death AnalysisStage 1 - Killed all enemies and collected their items to secure 3.35 Power for Yamame.
Yamame - Standard perfect clear
Stage 2 - Perfect clear. Efficient approach for Green-Eyed Monster.
Parsee - Oh snap, you captured Hanasaka by slipping between flowers? That's amazing imo! I like how you went close during Anathema misdirection; I never actually thought of doing that. Anyway, perfect clear!
Stage 3 - Didn't restream the opening or kill yin-yang orbs fast enough but survived through it anyway. Restreamed the pre-mid-Yuugi orbs at least. Bomb at Unnatural Phenomenom, not sure if it was a planned bombskip or a reactive bomb. Either way, the power loss shouldn't be tough to restore during the Yuugi fight.
Yuugi - Captured first nonspell, Hell's Wheels and second nonspell. Mt Ooe was going really well with that pure unfocused approach, until that unexpected bubble collision. Distracted, maybe? Last nonspell is annoying, good bomb there. Aaaand Knockout captured!
Stage 4 - Could've grazed more lasers before mid-Rin, but eh, doesn't matter. Also, wow, I didn't know you could kill mid-Rin so fast that the spirits don't even fire their bullets! Excellent streaming + restreaming for the second half. Nice deathbomb at the purple cards near the end too. The last fairy drops at least 1 Power and the pattern is pretty difficult, so I would strongly advise preparing to bombskip the fairy rather than attempt to dodge the cards and risk dying.
Satori - Oh, what the, Terrible Souvenir death? That's something I don't see everyday. The issue here seems to be unintentionally moving further than you intended to, so I'm suspecting keyboard issues. Anyway, DBDB is evil, nice bomb. Flying Insect's Nest took a while, but you captured it, great! Nice dodging at BoWaP, but the endurance seems to have taken its toll and you succumbed to death. This isn't easily avoidable (hard to successively bomb/deathbomb reactively during an endurance spell) except by just practicing endurance spells.
Stage 5 - Going crazy with the spirit killing at the opening, eh? At least you went pacifist in the next spirit section. Nice dodging of the first wave of Cat Rin Nonspell #1, but you should rush back to the center quickly after each wave. If you get pushed into a corner, the path-following gets bad enough that you'll really want to bomb (you can't damage her from there anyway). Second nonspell was speedkilled, nice!
Great deathbomb at Catwalk there. You chose to fire during the section after that, and although you pulled off the streaming/restreaming really well, the tiny bullets were annoying enough to kill you. Bombing during the yin-yang orb streaming is great though, since there are a lot of Power items here. Decided not to go pacifist for the last section, presumably for Power. Note that only red spirits drop Power, and they are only in the second wave and the right side of the third wave during these opening and closing sections. Two lives at Rin, uh oh, this isn't looking good.
Orin - Deathbomb right when the first nonspell ended, whoa! Well, at least you didn't die. You seemed the treat the first nonspell are pure path-following btw. Which is usually dangerous, since the bullets are spaced enough that you can slip through them and make it easier. For zombie fairies, I wouldn't exactly recommend the circling approach, though you executed it just fine, except for an unexpected death at a big blue bullet while trying to circle.
For the next nonspell, okay, this time you really want to follow the path. Going against the path is... well, really bad. At least you deathbombed. Impressive Spleen Eater capture, good job! It looked like you got the hang of her final nonspell but you panic bombed anyway. Needle Mountain was a really glorious capture, wow! Your calmness during the spell also implies that you've mastered this spell really well. And you finished off the battle with a Rekindling the Ashes capture too!
Stage 6 - Spirits firing before the kunai bullets left, yeah, bomb. Nice warp spamming trivialized the spirit section. Blazing Wheel captured to restore max power. Final two spirits taken down with no issues.
Okuu - You could've grazed more at the first nonspell... Okay, Nuclear Fusion is a pretty tough spell for ReimuA so capturing it is really amazing! Very close grazes in the second nonspell, but that was captured too. AND THEN YOU CAPTURED MEGA FLARE!!! Oh, man, this is seriously awesome, because I consider Mega Flare to be the toughest non-Satori spell (DBDB still worse, haven't faced all other Satori spells to compare them) in Normal Mode.
Found the Fixed Star safeline for a simple capture. Final nonspell bubbles blend in too well with the white bullets, making it annoying enough to warrant the bomb. Ouch, early death at Heaven and Hell Meltdown. Note that this spell drops a lot of power (penultimate spell for the game) so you should be more liberal about bombing here. I also personally wouldn't recommend going too far from the center, but you survived and cleared the rest of the spell anyway with no further losses. Aaaaaaaand then you captured Hell's Artificial Sun in an epic finisher to this 1cc. Looks like you really got the hang of the gravity there.
Overall - When you reached boss Rin with only 2 extra lives, I was skeptical about this being a 1cc. But then you demonstrated excellent skill for the rest of the run, being able to capture Spleen Eater, Needle Mountain, Blazing Wheel, and even four out of Okuu's five spells. At this level of mastery, I'm seriously having doubts as to whether this is your first 1cc, though I'm guessing you abused Practice Mode really well to get so good at this game. Heck, pretty much all of your deaths were from silly unexpected collisions like Mt Ooe, Terrible Souvenir, Zombie Fairies, Heaven and Hell Meltdown, etc. DBDB and Cat's Walk are probably the only spells that you didn't master. With such a performance, I honestly wouldn't be surprised if you acquire a 1LC. This was a really spectacular clear. Congratulations!
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