Glaceon Mage
Resident Shotacon
Posts: 924
Magical ~ ☆
Favorite Game: Impossible Spell CardFavorite Character: Toyosatomimi no MikoCustom Title: Resident ShotaconMini-Profile Background: {"image":"http://i.imgur.com/qoRKQw2.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: befaf5Mini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
|
Post by Glaceon Mage on May 22, 2015 22:45:52 GMT
|
|
Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
|
Post by Proto on May 26, 2015 11:38:25 GMT
Well I'm glad you asked! Analysis:pastebin.com/603C2i5GStage 1 - gj doing my approach regarding grazing the bullets in the very beginning. ...Aw, don't let the point items fall. You would've been at 2 power and would've taken down Kisume faster! Oh well, you still perfected her, which isn't a surprise. A few close calls during Tsurobe-Otoshi, though. Best thing to do with that one is stay under her as much as you can. Rest of the stage is done well, though you really need to graze and get those items! Being at 3 power for Yamame would've been nice, you know? Yamame - First nonspell and Cave Spider's Nest are both done well, gj. Second nonspell is dealt with well, and ooh, will you capture Unexplained Fever? ...Deathbomb! Eh, that spell is a little tricky at first, anyway, but thankfully I think it's static? Either way, don't be discouraged by deathbombing it. You still did well. Stage 2 - Not the ideal approach I'd take for Green Eyed Invisble Monster (I'd rather move down under her slowly and deal as much damage as possible), but you still perfected midboss Parsee, so no complaints. Rest of the stage is dealt with well. Finally at full power! Parsee - Nice use of gapping for Hanasaka's, but it sure took a while! Large Box and Small Box was taken down quite quickly. Man, Yukari's strong, isn't she? She even took out Day 7 before it could even look intimidating. Perfect Parsee. gj! Stage 3 - You could afford to move slower while streaming the yin-yang orbs at the beginning. Dodging the lasers and the bullets is done well...and perfect midboss Yuugi! You're on a roll, man. Expected streaming next, and then what seems to be a panicbomb. Eh, better to bomb than risk losing a life. You deathbomb a little later, but that was pretty good since you got a bunch of items after that as well as, well, not dying. That section is pretty tricky, anyway. At Yuugi with 2.80 power. Yuugi - Okay, that was definitely a panicbomb during her first nonspell. You would've survived, I'd say. It isn't so bad! Shackles proves to be a joke like always, and you captured her second nonspell, nice! Mt. Ooe time. Ooh, you decided to bombskip it with the two bombs you had. The first one was definitely a panic one, and I guess you decided you wanted to end the spell ASAP, resulting in the second bomb. Mt. Ooe looks intimidating, but I find taking it slow with short unfocused bursts at times gets the job done. Expected death to her final nonspell. Man, that thing is annoying. And then you bomb near the end of it. >_> Better safe than sorry, I suppose! You might've been able to slip past the gap you bombed in Knockout in Three Steps, but once again, better safe than sorry. It sucks you're going into Stage 4 with no power, though. Stage 4 - Expected bomb at the beginning, though you were handling it quite well before you were prompted to. Handled the dodging well after that, but then you panicbombed to the last set of lasers. Gah, don't be afraid to stack up graze, Proto. Having such low power doesn't go well with midboss Orin. You handled dodging her first wave well, but then you were overwhelmed and lost your second life of the run to the blue bullets. Panicbombed after the midboss, which didn't really seem to help you much. Used a bomb during the streaming section. Hmm, you might want to graze against the orbs shot at you so you can be able to obtain the power that cascades down. Just be careful of the placement of the green cards. You survive the rest of the stage well before bombskipping the final big fairy. At least it brought you back to 1 Power. My biggest critique here is that you need to secure more power, because SA isn't very kind when one has low power. Satori time. Satori - Handled her first nonspell well, but then you tripped up Terrifying Hypnotism and proceeded to bomb. And then you died to her next wave. It helps to make small movements here back and forth instead of streaming the yellow bullets she shoots out, like so: www.youtube.com/watch?v=7mrxjRE6JvM (skip to 12:07 for the demonstration). ...And then you died again! >_> And with bombs remaining, too! Then you bombed when she ran out of HP, anyway. Yeah, you really need to practice this spell. Micrododging got a little tight in her final nonspell, which prompted you to bomb once more. Hey, at least you're back to three lives. Hmm, Double Death Black Butterfly seems a bit tricky, and you did bomb to it. I suggest that you'd want to maybe move a little more so you don't get tripped up by the bullets? Eh, it only costed you one bomb. You handled the rest of it well. You were doing Flying Insect's Nest quite well before you bombed to it, and then you clipped a laser near the end of it. Ouch. This is why you don't want to be at such low power in SA! Bosses' spellcards have more HP than in other games, and their patterns are quite tougher, as well. Border of Wave and Particle looks definitely to be quite tricky to handle. That micrododging looked a little tight. You collided with a bullet, but you also pressed the X key at the same time, resulting in a glorious deathbomb! I take it you had enough of Satori's shit, so you bombed a short while after. ...And then again. Wow, so much HP. You defintiely need to practice Satori more. Stage 5 - Oh boy, the hardest stage in the maingame. ...It helps to shoot the fires and stream slowly, Proto. >_> They won't hurt ya! At least you started doing so when the second set came up. Alright, time for, IMO, the toughest part of the stage: the yin-yang orb bullet spam. You got pushed into the lower left corner and were prompted to bomb, I see. At least Yukari's bomb works wonders here. Wow, you made it to the fires after some impressive dodging, gj! Haha, I liked how you stopped shooting a bit after you almost clipped some bullets. No deaths leading up to midboss Orin, woohoo. You timed out her first nonspell, which made her leave. Bummer, as you missed out on three potential life pieces. But as I've said before, SA isn't kind when one has low power. Nice streaming in the next bit, but then you were overwhelmed near the bottom right corner and got hit. Ouch. Yay, the yin-yang orb streaming section! ...Were you trying to gap? Because that didn't turn out very well. It prompted you to bomb, but at least you didn't die. And you got to 3.25 power before going pacifist with the fires, so at least you're getting back up there! And as for the last part of the stage, I suggest you stream and shoot a little faster to net more items. At Orin with 1/3. Rin (Orin) - Panicbomb to her first nonspell? Ouch. And then you messed up your approach to Possessed Fairy. For this one, it helps to start above Orin and move down after, taking out all the zombie fairies along the way. Then you can proceed to take her out ASAP as well as dodging the things thrown your way. Of course, having high power would be nice here. It would be a pain with less than 3 Power. Anyhow, your shenanigans with this spell made you leave with no power. Hmm, your approach to her second nonspell was solid...until a bullet whammed into you. You had a bomb left, too! Cannibal Spirit time. ...Ouch, at least you were able to deathbomb. And then after that, she proceeded to do nothing for a while long enough for you to take her out. XD Yukari's strong. Yay, got a life back! Expected bomb at her final nonspell, and then a second deathbomb. Spent two bombs to her penultimate, which kinda blows since now you're back to low power. Your approach to Small Demon's Revival was solid, at least. A big bullet collided with you though, which I expected. You then bombed, but at least you're heading into stage 6 with 3 power. Honestly, your Orin performance was more solid than your Satori performance, but I recommend you practice her, as well. Stage 6 - For the fire section, it's easier to simply stream the bullets aimed at you (and you can even use Yukari's gapping here, too!). You'd be able to stack up your score that way, too. I can understand the bomb at the beginning, though. ...But the second bomb was kinda silly. Common, you have Yukari! Gap! ...And then you bomb a third time. ... Midboss Orin with 0/1? I wonder if you'll capture...Ooh, so close! Nice deathbomb, though. For this one, it helps to be at the way bottom. I also found that when the Blazing Wheel begins to speed up, it helps to make unfocused bursts before focusing and turning it into a pattern, as you'll see here: www.youtube.com/watch?v=7mrxjRE6JvM (skip to 21:50 for the demonstration). Welp, you got past it, at least. Then you were prompted to bomb when the bullets began to rain down, though you probably would've survived it otherwise. You handled the BoWaP fires well, though, and now you're at Okuu with 0/3. Utsuho (Okuu) - Expected first nonspell capture. Nuclear Excursion was bombskipped, as expected. Though you do know how to approach it, so that's good! Very close calls on her second nonspell...before a bullet smacked right into you. Ouch. Expected Giga Flare bombskip (nice second deathbomb, btw). And you were doing her third nonspell pretty well...until you found yourself in the wrong place at the wrong time and had your run end. For this nonspell, you want to remain in the same area directly under Okuu. When she moves, you move, but try to not stray to far from where you're at, like so: www.youtube.com/watch?v=7mrxjRE6JvM (skip to 24:30 for the demonstration). Overall - Solid first two stages. Stage 3 could afford a little practice, but you did pretty well there, too. I already pointed out my critiques above, but the main thing you'll want to do to secure an SA Hard 1cc is practice the hell out of Satori and Orin. Mainly Satori, really. I'm certain that once you do so, the 1cc is yours, since Okuu really isn't that challening on Hard. You can do it, Proto! This is really helpful! Thanks a lot! I wouldn't say everywhere but the few parts you messed up on went really badly AnalysisPre-Keine - Handled really well, killing every single enemy and getting the Extend really early
Keine - I think the bubble was about to hit you when the second spell cleared out but you captured it! Perfect Keine~
Post-Keine - What happened to all your elegance...? The vertical oval bullets were a really close call, but then you got hit by the next of oval bullets anyway. And then you got hit while there weren't any threats >_>. Okay, yeah, this was really careless. At least it doesn't affect your chances at unlocking Imperishable Shooting though. Last Fairy was safespot'd, as expected.
Mokou
Nonspell #1 - I noticed your movement distance was rather large for an attack like this. And then you got hit and died. Lacking in precision for this attack, at least.
Moon Curse - Don't be afraid to slip between the red knives while they're still spread out! Anyhow, Last Spell fired.
Nonspell #2 - Precision was much better here; captured
Flying Phoenix - Whoa, I seriously doubted you'd survive your attempt at restreaming the first phoenix circle but you somehow made it, nice! But failed the second circle, ouch. You should probably try to manage your distance better while keeping track of how many phoenixes were deployed. Try to minimize how much distance you cover with each time you stream the phoenix and be prepared to restream when the circle arrives.
Nonspell #3 - Oooookay, wasn't expected you to get hit there, since it was a relatively mild section at the time. ...or maybe that was exactly why you relaxed and got hit.
Flaw of Forgiving Shrine - Safe area cheese~
Nonspell #4 - Understandable panicbomb (better than a Last Spell). Everything else went okay.
Xu Fu's Dimension - Okay, I can see how you screwed up here. You should try to take the opportunity to move (stream) for every card wave, even if you'd be safe otherwise. Becaue if you sit still for too long, the aimed bullets could eventually catch up to you and corner you into a bullet. Maintaining a sufficient distance between yourself and the aimed bullets gives you more freedom to sit still when the bullet spawns in front of you.
Nonspell #5 - Captured~
Honest Man's Death - Slight irregularities, but captured too!
Nonspell #6 - Gotta love that long Last Spell window
Hollow Giant Woo - Your execution was really smooth here, excellent capture! Yeah, I still can't pull this off
Nonspell #7 - Nice reactive skills here, leading to a capture~
Phoenix Tail - One really close call, but otherwise elegantly dodged. Captured~
Nonspell #8 - Gah, should've bombed early, since Border Team can fire a Last Spell even when they have one bomb remaining. Ah, well, you still have plenty of resources for the rest.
Fujiyama Volcano - Normally, I'd talk about how this card is generally really annoying, but seriously though, most of these hits were like, really silly. You could have saved up a lot of resources here, even if you inevitably lost a lot anyway. Ah, well, you've done really well up to this point so you can endure these great losses here.
Possessed by Phoenix - Got hit at phase 1, ouch. Did pretty well on phase 2, but eventually got hit as well. Phases 3 and 4 were easily captured.
(I don't know why, but for some reason, I just really like how Mokou resurrects three times before Hourai Doll as opposed to just once for the previous spells)
Hourai Doll - Small circle, guided by red bullets, it seems. Got hit by a diamond bullet, ouch. And then a panicbomb later. Managed the rest just fine though, including all the red arrowhead stuff.
Imperishable Shooting - Wheeee, congratulations on unlocking it! Expected failure at the first wave because /blind.
Overall - I was seriously surprised to find that the first time you unlocked Imperishable Shooting was on a run where you screwed up Xu Fu's Dimension. But well, it seems you got really good with the other spells that you passed the threshold anyway. I'm especially impressed with how you perfected Keine. I do still think you need more practice at Flying Phoenix (it's really not that hard) and should pay more attention to oval bullets stage section and Fujiyama Volcano (as evil as it is, you shouldn't be losing THAT many resources), but otherwise this was a really solid run, with great performance everywhere. Congratulations!
|
|
relick
Welcome to Eientei!
Posts: 935
Favorite Game: Double Dealing CharacterFavorite Character: Rin KaenbyouCustom Title: Welcome to Eientei!Mini-Profile Background: {"image":"http://i.imgur.com/DE6ayQP.png","color":"e32222"}Mini Profile Text Color: 000000Mini-Profile Name Color: 000000Mini-Profile Text Border: WhiteOverride Avatar (Auto-Extended Mini-Profile): Enable
|
Post by relick on May 29, 2015 22:05:39 GMT
|
|
Zigzagwolf
Shmup Activist
Posts: 416
Playing Touhou and doing lots of stuff.
Favorite Game: Lotus Land StoryFavorite Character: KurumiCustom Title: Shmup ActivistMini-Profile Background: {"image":"http://i.imgur.com/vCjtWSH.png","color":"d9da24"}Mini Profile Text Color: 183303Mini-Profile Name Color: f00619
|
Post by Zigzagwolf on May 29, 2015 22:07:31 GMT
www.replays.gensokyo.org/download.php?id=37315A hard no bombs 1cc of Embodiment of Scarlet Devil I did for Chirpy13's challenges, I know how to tackle pretty much everything but I had bits of stupidity. Kinda wondering if there're any notable things to note though.
|
|
relick
Welcome to Eientei!
Posts: 935
Favorite Game: Double Dealing CharacterFavorite Character: Rin KaenbyouCustom Title: Welcome to Eientei!Mini-Profile Background: {"image":"http://i.imgur.com/DE6ayQP.png","color":"e32222"}Mini Profile Text Color: 000000Mini-Profile Name Color: 000000Mini-Profile Text Border: WhiteOverride Avatar (Auto-Extended Mini-Profile): Enable
|
Post by relick on May 31, 2015 20:36:59 GMT
Adding to the backlog ~ Second DDC EX clear, would be awesome to get some tips on her nons, as well as second drum and eighth drum. replays.gensokyo.org/download.php?id=37340(the first clear was basically the same, but 30 million less score so I wasn't that happy with it xD) Thanks!
|
|
Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
|
Post by Proto on Jun 1, 2015 9:55:32 GMT
I don't think you need that much help, tbh AnalysisPre-Patchy - Perfect-cleared, getting full power (didn't even need to exploit the Max Power clearance!) and reaching Patchy in top shape. Patchy - Glorious captures on Silent Selene and Royal Flare. It seems you really memorized Royal Flare here, nice! Good deathbomb at Philosopher's Stone. Post-Patchy - Perfect-cleared as well. Nice dodging for the final set of books. FlandreCranberry Trap - Not quite sure what you were trying to do here, besides shotgunning Flan-chan to end the spell as quickly as possible. You could have at least bombed there... Laevateinn - fyi you can sit on top of Flan-chan when she's on the left (and hit her, yes). But eh, captured anyway! Four of a Kind - Nice dodging down there! Captured~ Kagome Kagome - Yay, fourth phase randomness didn't screw you over! Also captured! Maze of Love - Whoa, nice micrododging! Pretty impressive, allowing you to clear this with just one bomb (with no deaths). Starbow Break - Good job with dodging most of the bullets, but you kinda relaxed your guard when the hard was over and bumped into a stray red bullet, ouch >_> Catadioptric Barrage - Actually doing a good job here. The bottom right is usually a nice place to dodge, though you kinda panicbombed when a bubble approached from the left. I'm fairly sure the bubbles here are static, so simply preparing for the bubbles at your location should be good enough to survive. Counter Clock - The flamethrowers are completely static. You got the left -> right -> up pattern down, but you should try to start each wave from the bottom-center. Also, note that the flamethrowers don't gain a hitbox immediately, so your last bomb was actually unnecessary~ And Then There Were None - Interesting approach for the first wave. It may work for one ball but not when multiple balls approach you at once. It's simpler to just circle around the screen and spread the bullets to create gaps. For the colored bullets, they're all static, and you handled them well. For the last part though (when you bombed), it's usually better to try dodging the inner bullets first before focusing on the outer bullets, rather than try to deal with both of them at once. QED - Wasn't expecting that first death . The rest was nicely dodged, with all three bombs being used at tense moments, allowing you to clear! Overall - Very solid run here. You had a good idea of how to tackle almost everything, perfecting the stage portions and handling Patchy and Flan really well. There were a few screw-ups here and there, like the Starbow Break and QED, but you otherwise managed your resources really well, which is especially important for EoSD Extra's stinginess. Congratulations on the Extra Clear!
|
|
Glaceon Mage
Resident Shotacon
Posts: 924
Magical ~ ☆
Favorite Game: Impossible Spell CardFavorite Character: Toyosatomimi no MikoCustom Title: Resident ShotaconMini-Profile Background: {"image":"http://i.imgur.com/qoRKQw2.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: befaf5Mini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
|
Post by Glaceon Mage on Jun 1, 2015 21:49:20 GMT
|
|
Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
|
Post by Proto on Jun 2, 2015 15:38:53 GMT
www.replays.gensokyo.org/download.php?id=37315A hard no bombs 1cc of Embodiment of Scarlet Devil I did for Chirpy13's challenges, I know how to tackle pretty much everything but I had bits of stupidity. Kinda wondering if there're any notable things to note though. Stop relaxing so much at light moments >_> AnalysisStage 1 - Excellent item collection! Rumia - SO MUCH GRAZE! I never thought of going above Rumia to her laser sources, actually... Stage 2 - You didn't bomb the opening... ohwait... Still got full power early enough. Cirno - Perfect cleared! Stage 3 - Perfect clear as well! Most enemies were taken out and items auto-collected~ Meiling - Perfect cleared! Always took the chance to get close to Meiling for increased damage output, which is really nice. Stage 4 - Great dodging. Did you just stream the blue books? I didn't know you could do that. Also, for hexagram fairies, you can delay killing them a little to erase more bullets, but that's probably not important. As for the huge kedama section, you messed up on the memorization (headed right when they came from the left). Still salvageable through streaming, but you kinda rushed too fast at some point and got hit, ouch. Patchy - Captured both nonspells, and the first two spells. Died to Water Elf though. I think this was more of a case of picking the wrong direction (left seemed safer than right, but you went right) rather than dodging failure. Patchy was on the left too, so you should be trying to consider turning to that direction anyway. Mercury Poison seems quite mild on Hard tbh, I'm not quite sure how you got hit there too. Probably relaxing a bit, because it can be quite taxing. Emerald Megalith was captured, at least. Stage 5 - I'm surprised you didn't kill any of the opening fair- oh, wait, you're exploiting safer routes (top of screen) for this, nice! Died at the part before mid-Sakuya though, awww. Seems to be a case of misjudging the incoming bullet speed, so you thought you could make it to the gap on time but failed to do so. Mid-Sakuya and the second half were both perfected. Sakuya - First nonspell and Jack captured. Nice dodging on second nonspell, also captured. The World, hmm, I never actually thought of misdirecting to the top half of an edge. Your approach seemed to work fine too, until you got hit by a silly relatively isolated knife in the second iteration >_>. Really not much I can say here except try not to relax unless you're sure you're safe, even if the pattern is trivial. The rest was perfected nicely. Stage 6 - Once again, you dodge the intense part and die to the easy part >_<. Yeah, you should really be more careful about letting your guard down. As for mid-Sakuya, oh snap, the RNG hates you, wow. You still slipped through TWO waves of kunai (which is really impressive) before dying to the third. The Remilia Number Generator clearly hates you. Now go and have your revenge on her! But first, epic Eternal Meek capture~ Remilia - I'd try to follow Remilia for Young Demon Lord, but you captured it anyway. Great captures at Needle Mountain, Vampire Illusion, and the best capture here: Scarlet Meister. Scarlet Gensokyo was going pretty well, until a collision with a bullet near the end. You weren't walled or anything, but I can understand bumping into such a bullet while you're in the middle of dodging other bullets. Too bad Remilia had to pick the other side of where you were after that, but you were able to approach her side and finish her off anyway. Overall - Very solid run that demonstrated excellent knowledge and skill at handling pretty much everything that EoSD Hard throws at you. Heck, with this kind of skill, I would honestly have expected clearing with more extra lives. Most of your deaths were due to getting hit at relatively mild situations, usually right after skillfully much more intense moments. So, yeah, be careful. Don't relax too much even if the bullets are trivial. Some of the issues were just bad luck though (Stage 6 Sakuyaaaaaaa), not much you can do about that. In any case, you did get to 1cc while preserving the No-Bombs restriction, which is really awesome. Congratulations!
|
|
Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
|
Post by Proto on Jun 3, 2015 8:53:25 GMT
Adding to the backlog ~ Second DDC EX clear, would be awesome to get some tips on her nons, as well as second drum and eighth drum. replays.gensokyo.org/download.php?id=37340(the first clear was basically the same, but 30 million less score so I wasn't that happy with it xD) Thanks! Have you heard of reactive bombing? Like, when you think you might not survive during a pattern, you just bomb before you get killed? Even if you're a little slow to react, you might at least pull off a deathbomb that way. AnalysisPre-Tsukumo - Nice streaming at the start. Wow, ReimuA takes those red fairies down fast! Yin-yang orbs took quite a while, but you got some bonuses. Big fairies also got taken down real fast for some nice Bonus 2.0s. Tsukumos - Nice capture on the nonspell and first spell. A shame that you couldn't capture the second spell though (since it provides two bonuses like the first spell), but it can get really annoying sometimes. I would suggest not staying too close to the edge, since you need time to react to the reflected bullets. Once the pattern switches, the right side becomes a lot harder to dodge on, but you couldn't take them out quickly enough and had to resort to bombing. Post-Tsukumos - Yin-yang orbs dodged fine. Big fairies nicely handled, with some autocollecting too. Yin-yang orbs, I'm not quite sure why you bombed there. Safely streaming without autocollecting works fine while keeping greater resource net gain. Big fairies taken out quickly again with a Bonus 2.0. Last stretch of aimed fairies dealt with through an effective rectangular approach that also autocollects everything, nice! Entering Raiko with 6/1 is really good! RaikoNon #1 - Nicely captured. Skull Drums Raging Temple - Oh, snap, I can see why ReimuA might have an annoying time here, since the gohei is too wide and destroys three drums at a time. Still, you dodged them all pretty well and captured it! Non #2 - Yup, just stay at the bottom and move left/right. Vengeful Spirit - For the third wave of spirits, it's better to move a little to the bottom-right to dodge. Due to the chronological sequence and positioning of the bullet patterns, the bullets become a lot less annoying to deal with if you move to the bottom-right to dodge them. Non #3 - I wouldn't recommend trying to dodge multiple overlapping waves at once, like you did, but it worked out well. It may be simpler to just dodge through the waves early on before they overlap but that requires more precision due to the gaps being smaller before further spreading. Three Strikes - Completely static, and you already memorized a path (unlike me, hehe) for capturing it. Thanks for the demonstration, sensei~ Non #4 - Being led around to an edge of the screen and returning is the normal approach for this nonspell, yes, but you should try to pick the edge that Raiko is closer to. In this case, you were dancing to the left edge while Raiko was on the right, thus prolonging the nonspell. Still though, it's very difficult to change your flow once you get into it, so might as well just go for a prolonged capture. Land Percuss - Excellent positioning allowed you to minimize the dodging during the vibrations, and you did a fine job of dodging whenever the bullets approached while shaking. Captured! Non #5 - Bombskipped immediately, huh? Anyway, this is actually the same as Non2 except there are more bullets to read at once and your options will generally be more restricted. It can help to try moving up a bit after each wave, giving yourself the option to back down to the point of reliably dodging the incoming wave through left/right movement. Still very dependent on your ability to read bullets and find safe routes in a very short period of time. DDD - I really wouldn't suggest staying so close to the bottom but eh, you captured it anyway, nice! Non #6 - Oh, okay, this time you're moving higher up and slipping through waves early. Still though, if the situation ever looks hopeless, try moving to the other side of the screen (while backing down if necessary). This often ensures that you'll find a safe route. Losing your first life well after halfway through the Raiko fight is really impressive! Headbanging Alternate Sticking - Gah, that death from Non6 also kept you at 3.50 Power. And then you messed up reading a big horizontal bullet, ouch. Dying with three bombs remaining Non #7 - Bombskipped as well, but this actually works like Non5, but it's a lot tougher. Still based on quickly reading bullets and finding safe routes, but you now need to read more bullets (of two types with different shape and speed) and the dodging often demands a level of precision that's not required for previous nonspells. Definitely Raiko's hardest nonspell imo. Rocket Drums - How the heck did you dodge that? Oh, wait, you got hit right after that >_>. Anyway, this is a really annoying spell, and your approach seems to be fine, except I'd recommend trying to stay closer to the center than moving up too much. Also, please spend your bombs outside of planned bombskips. Non #8 - Aaaaand another planned bombskip, wow. Anyway, this is basically just precise micrododging, though be very careful of instances where multiple bullet sets overlap, since the resulting gaps can tend to be too narrow to reliably slip through. Still though, I'd say this is easier than Non7, especially with Reimu haxbox. Thunder God - I really would not recommend staying near the bottom, since that takes away your freedom to run away from the lasers for better repositioning. Stay somewhere about 25% of the screen from the bottom. Try to dodge the lasers from the side where they curve towards, since the lasers would curve more and get easier to read. This also means you can effectively rely on 360 degrees of movement to dodge the incoming lasers, which is quite useful considering the way the bullets curve in. And c'mon, just use your bombs already! Blue Lady Show - Anticlockwise for the first phase, oh, come on, I've been going clockwise here forever, this is really disorienting to watch. Not that it matters, since you cleared it anyway and recognized the superiority of clockwise circling for phase 2 and cleared it too. As for phase 3, you seemed quite hesitant about slipping through the music note stream below you. Hesitation is quite unforgiving here, so yeah, BOMB. After that, you're expected to maintain an even faster pace, so yeah, another bomb. Spending only two bombs for Blue Lady Show in your first clear is pretty nice. Now go and capture it already!Pristine Beat - Phases 1-4 nicely captured, with Phase 4 being especially impressive. Phase 5 is evil though (but it's also the shortest phase), so I was actually expecting you to bomb here. Ah, well, with two extra lives, you'd have nothing to worry about. Overall - Excellent performance at stage sections, and very close to being optimal from a survival perspective. You had excellent preparation for Raiko, knowing exactly which nonspells you have trouble with and bombskipping accordingly. You still had issues with some spells like Rocket Drums and Thunder God, so Spell Practice should be able to help with those. You could've captured Alternate Sticking if you avoided the larger horizontal bullets, though I'm unsure if this was just a silly screwup or if you have actual trouble with reading glowing horizontal bullets. In any case, this was a solid Extra Clear and I'm actually surprised that such a good run was your first DDC Ex Clear I can't read, I'm sorry. Still a great DDC Ex Clear nonetheless. Congratulations! Also, for the last time, PLEASE USE YOUR BOMBS MORE OUTSIDE OF PLANNED BOMBSKIPS!!!
|
|
Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
|
Post by Proto on Jun 3, 2015 10:25:21 GMT
Doremyyyyyyyyyyyyyy AnalysisStage 1 - Moving around in the opening, eh? Simply sticking to the center and moving vertically will allow you to kill all fairies while still collecting all items. Not a big deal though. Rest of the stage went really smoothly, killing a bunch of enemies, collecting a lot of items, and beating both Seiran midbosses.
Seiran - SO MUCH GRAZE! I honestly never thought I would say that for a LoLK Demo Replay that focuses on survival, but evidently Easy is noticeably milder than the higher difficulties. Perfect cleared, of course.
Stage 2 - Starting with a bomb, eh? Note that even the bomb activation clears bullets, so it may be a good idea to activate it the first time you're worried about survival. Though I suppose if this was just for general insurance, it makes sense to fire it at the start. Anyhow, everything was handled pretty well here. A bit slow at killing big fairies (leaving some of them alive) but that's fine. Got hit during a spirit section though... note that the suicide bullets are aimed, so you kinda have to stream/restream them.
Ringo - For the first spell, try to stay under Ringo instead of veering too far to the edges. Got hit by a tiny red bullet though, ouch. Not sure if the pattern was too trivial for you to concentrate on or if you're not good with general rain patterns. Second spell, yeah, you need to move through the gaps early (like right after they appear). Heh, you reflexively hit the bomb button, which recreated your barriers after the last one broke. As for the final spell, you were handling it pretty well until the end. Should've moved to the right instead of the left, but I'm guessing you were impatient at killing Ringo early. Not a loss though, since the barrier disappears at the end of the stage anyway.
Stage 3 - Bomb activation at the start, okay, it's Stage 3 so that's understandable. Be careful about staying too high up though, since you couldn't react in time to a V-shape bullet generated by a large fairy that you were approaching. BTW Reisen can kill popcorn fairies just fine with her unfocused shot, in case you were worried about her damage output. Doremy's midboss nonspell went fine, but you had a hard time with her spell. You should try to start off higher and then back down to completely avoid all horizontal bullets. rest of the stage went well, except getting hit by the starry yin-yang orbs. Yeah, you weren't exactly trying to stream those.
Doremy (c'mon, we all know that she's the main focus of any LoLK run, especially when Ringo's final spell is not evil)
Non #1 - Three hits, ouch. Doremy has really evil nonspells. Try to look for the bigger gaps instead of relying on the smaller ones. The bullets keep overlapping with each other so you need to read them, process how they're twisting around, and then find the areas that are safe.
Dream of Sorrow - You seem to have a good idea on how this works, though you should still try to start each wave from as high up as you can. And when you get trapped by the floor, you should try to slip through the bullets on the inner wave. Which you screwed up on here, probably because you hate pseudo-stationary bullets like I do you have issues with slipping through bullets horizontally? Even if you get hit, you should continue your approach, since running to the other side ended up breaking yet another barrier >_>
Non #2 - You actually did a good job of reading this. Picked effective gaps but failed to fit through them precisely enough. Well, except that one time you got pushed all the way to the left, since you were kinda led to the wall. Try to keep an eye out for safe areas from all directions, if you can.
Ochre Delusion - Basically just moving around in a circle, but the iterations alternate between clockwise and anti-clockwise. You seem to have figured this out, but failed to circle all the way through. Path-following through uncommon paths can be pretty tough, yeah.
Non #3 - I should point out that you should really avoid moving too much during Doremy nonspells. Better to stick to a small area and decide the best place to move to within that area. Only leave the area if you predict that you're getting walled, but still don't move further than you need to.
Dream Catcher - Oh, apparently Easy Mode doesn't punish the player for starting at the lower area, because the lasers don't reflect off the bottom. You did a good job of reading the reflected lasers and dodging it all. Nice capture!
Ultramarine Lunatic Dream - This spell is just... ugh. Trying to dodge these bullets is pretty crazy because they're thrown at you at multiple directions. This spell is actually static, but the "pattern" is still super weird and it's kinda stupid to force players to memorize it. Yeah, I'm not surprised you lost so much here, it's seriously a very annoying spell.
Overall - This kinda feels like a blind run, since a lot of your actions felt like you were completely clueless on what to do. If that's the case, being able to clear it with 2/3 remaining is actually really impressive. There were plenty of mistakes that led to you taking hits, but you made good use of Reisen's bomb, which allowed you to afford way more hits than you actually incurred. Doremy is evil, but you were still able to pull through well enough to beat her, with ample resources remaining. Congratulations!
|
|
ZM
Kochiyaist
Posts: 7,266
Arahitogami~
Favorite Game: Undefined Fantastic ObjectFavorite Character: Sanae KochiyaCustom Title: KochiyaistMini-Profile Background: {"image":"http://i.imgur.com/XZ5Uj27.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
|
Post by ZM on Jun 4, 2015 1:28:51 GMT
|
|
Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
|
Post by Proto on Jun 4, 2015 3:31:23 GMT
Hey, hey, HEY, I did say that Yukari is a beefed up Ran with two surprises, one of them being the Shikigami Ran spell itself. You never asked me what the second surprise was~ AnalysisPre-Ran - Great streaming, dodging, and clearing enemies. Got the 200 Extend before Ran. Ran - Yay, perfect cleared~ Post-Ran - Wasn't expecting that borderbreak, but eh, not much of a problem. Expected bomb at the yellow bullet part. Another bomb at the PC-98 waves. And wow, looks like you figured out the last phases, nice! YukariNon1 - Surprised you didn't break the border here. Captured~ Dreams and Reality - Captured~ Non2 - Nice dodging, captured! Motion and Silence - Borderbreak, but was going well otherwise. MarisaA has a hard time hitting Yukari with this approach though, so it dragged on for too long. And you got hit. Non3 - Unexpected panicbomb there, I find this easier than Non2 actually... Light and Darkness - Nicely captured! Non4 - Easiest nonspell, hehe, captured Straight and Curve - So lame compared to Charming Siege. Captured. Non5 - Hardest nonspell imo. Borderbreak+Bomb, yeah, it's annoying. Spiriting Away - Wasn't expecting you to bomb there, but I suppose it was a little fast-paced so you kinda just panicked. Non6 - Almost as annoying as Non5. Borderbreak+Bomb again. Zen Temple - Screwed up entering the red laser, ouch! Try to use the sound as a cue to tell you when to enter the red laser. Went well otherwise. Non7 - This isn't that bad, but eh, panicbomb DBDB - The legendary DBDB... is pathetic after a borderbreak. Non8 - Panicbomb, really? How do you screw up basic streaming/restreaming? Shikigami Ran - Whoa, I didn't know that it was that simple! And here I kept moving around like crazy, hehe. Nice capture~! Humans and Youkai - ...what's with that bomb at the start? C'mon, at least Ran experience should tell you that the spell doesn't really start until you're pushed around. And then more bombs/death, wow. Yeah, okay, you seem to be pretty bad at this spell. Basically, stay calm, and slip through the horizontal/vertical bullets. The last part can be pretty annoying though, but I wasn't expecting so many bombs. Life and Death - I don't think the panicbomb was necessary and you were doing really good for most of this. Got hit near the end though, awww... Danmaku Bounded Field - Yup, she has an eleventh spell! Hey, I never said she had ten spells, that was purely your own assumption! A spell in which the timer freezes if you are ever invincible, whether from bombing or from dying... a very pleasant surprise, yes? I hope you liked it~ Anyhow, this spell is kinda impossible to tackle blind so yeah, just bomb at every wave when they close in on the center. You ended up having just enough resources to skip through this spell, ending at 0/0, niiiiiiiiice! Overall - Very solid performance during the stage sections, perfect Ran, and handled Yukari's spells very well. Yukari's nonspells seem to trouble you a lot though, as well as Humans and Youkai. Everything else turned out well. I loved your reaction when you found out that Yukari actually had an eleventh spell . Thankfully you had just enough resources to clear it. I have no regrets for deliberating not warning you about this. You're welcome, ZM! I love you too~ <3
|
|
|
Post by Deleted on Jun 16, 2015 2:43:43 GMT
|
|
Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
|
Post by Proto on Jun 17, 2015 9:08:35 GMT
A few weeks, eh? Sounds feasible... AnalysisStage 1 - Perfect clear with all items collected
Wriggle - So close to capturing the first spell before the timer ran out. Doesn't matter for survival though. No losses at least. Last Spell not accessed because of too little Time.
Stage 2 - Missed some items, especially from enemies left alive, but that's not a big deal. Perfected mid-Mystia, with the spell captured at 00 seconds, heh
Mystia - Panicbomb at the first spell... and then you got hit and fired a Last Spell, ouch. This spell shouldn't be THAT hard. Last two spells were simple to capture with Sakuya destroying familiars.
Stage 3 - Pretty brutal with Sakuya Solo. That early death though, ouch... At least you bombed in a later section. Mid-Keine nicely perfected. Second half was perfected too!
Keine - Keine's nonspells are easier with humans than youkai. But you got hit in the first nonspell anyway and fired a Last Word, awww. For the first spell, you do not want to be at the bottom. Try staying higher up on the screen and follow Keine. Second spell gets a lot easier after you kill familiars, but you died before that. The micrododging is somewhat intense until then. Second spell, yeah, be careful of trying to move under the kunai sets, don't do it unless you're sure there is space. Final spell was nicely dodged after firing a Last Spell.
Stage 4 - Did a GREAT job with the stage sections, despite not having a youkai. Reimu's nonspells, especially the first one, are evil for humans because of all those yin-yang orbs flying around. Last Spell at Super Duplex Barrier. As for Reimu's second spell, you need to get used to the speed. Try practicing it in Spell Practice Mode. You can dodge it fine, but you need to be able to react to it faster. Second half of the stage was hell without a youkai, but you managed to get through it with only two bombs, which is nice.
Reimu - Managed to follow the path fine in Demon Binding, but got hit by a red arrowhead and LastSpell'd. Was doing good at Reimu's second nonspell before a silly death followed by a ragebomb. As for -Dark-, you should generally try to create paths for you to slip through while misdirecting the homing cards. And uh, spend your bombs if you think you can't make it. Danmaku Field was going well, but there was an early panicbomb. The second bomb probably wasn't necessary either, but you felt threatened so it made sense.
Stage 5 - Got hit by the opening fairy, ouch >_>. Last Spell fired.
Overall - You screwed up a lot on spells that you seemed to possess the skill in being able to capture. It may be a good idea to Spell Practice most of these. Still though, Sakuya's weak shot dragged out the duration of a lot of spells, and I understand it could be quite exhausting to dodge consistently for so long, even if you can handle the pattern. Still though, try to spend your bombs when you feel like you're in trouble. It's cheaper to rely on plain bombs than wait to get hit to fire a Last Spell. You can probably try to learn Stage 4 second half restreaming better, but it's going to be hell for Sakuya Solo regardless. In any case, you made it to Stage 5, and you can slowly progress further and further until you get the 1cc. Good luck!
|
|
Aki
Illusionist Crown
Posts: 1,910
夢幻の冠帯
Favorite Game: The Embodiment of Scarlet DevilFavorite Character: Remilia ScarletCustom Title: Illusionist CrownMini-Profile Background: {"image":"","color":"ffffff"}Mini Profile Text Color: 000000Mini-Profile Name Color: ff0000
|
Post by Aki on Jun 19, 2015 12:21:23 GMT
|
|
magimo
Posts: 1
derp!
Favorite Game: Imperishable NightFavorite Character: Marisa KirisameMini-Profile Background: {"image":"","color":""}
|
Post by magimo on Jun 20, 2015 1:25:15 GMT
|
|
Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
|
Post by Proto on Jun 23, 2015 11:08:17 GMT
Sorry for the delay, I was pretty busy with my flight home and dealing with other stuff as well. AnalysisStage 1 - Great item collection. Perfect clear, as expected. Rumia - Perfect clear! I feel like you could have grazed a bit more during the nonspells but eh, doesn't matter too much. Stage 2 - Early bomb for score, though I'm not sure how much earlier that lets you get full power in Hard Mode. Not before Daiyousei, in your case. Nice delay on killing Dai until she fired bullets for star points. Abused auto-collection really well after full power was obtained. Cirno - Whoa, you're not really macrododging that first nonspell, interesting. Anyhow, perfect cleared~ Stage 3 - Great item collection! Mid-Meiling got wrecked. More nice auto-collections, getting the 40M Extend soon after mid-Meiling. I think that bomb was for more item collection...? If you want to bomb for items, you'll want to move higher up, at least until you reach the PoC. Meiling - Absolute bottom for Wind Chime, eh? Well, you captured it in a reasonable time. Silly death at Flower Dream Vine, I'm guessing you were distracted by the other bullets? This spell can actually be simpler if you try to seek out safer areas as opposed to dodging whatever comes your way, since the bullet densities are quite unevenly distributed. Chaos Dance nicely captured with proper vertical repositioning. Calmly dodging Extreme Color Typhoon and capturing it is pretty great! Stage 4 - ...you're not even TRYING to stream the kedamas >_>. Well, that bomb definitely could have been avoided if you streamed their bullets instead. Same with the second bomb, though that was more due to being greedy and autocollecting, finding yourself at the top while the kedamas fired. Hexagram fairies dealt with efficiently, as well as the kedamas (still no streaming though). And the green books too, nice! lolKoakuma. I suppose you were kinda streaming the last set of kedamas before the blue books. Great dodging at the blue books btw, with what seemed to be subconscious streaming. Hexagram fairies + books handled well. And of course, nobody actually seems to stream the heavy kedama section when they can just memorize their spawn locations. For the final set of hexagram fairies, I'd suggest starting with one of the fairies on the side, so you don't have to cross a large distance after the second one. ...or you could just bombskip, I guess, though I'm not sure if that's actually good for your score. Patchy - NDL1 captured really quickly. Bury in Lake takes a little too long if you're stuck at the bottom. I don't have much experience with this spell tbh, but I'm fairly sure you do NOT want to try slipping across the purple bullets. In other words, you gotta stream them (starting from the laser parts). NDL2 had a really silly bullet collision right after you crossed the more intense set of bullets, ouch. And then you got yourself in a dense cluster of red bullets. Yeah, you would have been better off trying to avoid it entirely, even though being pushed to an edge would prolong the nonspell. Excellent dodging at Green Storm. Panicbomb was very understandable, though probably not necessary. Water Elf is really annoying in that Patchy often makes it hard for you to hit her. The dodging itself is trivial though, so I'm not sure how you got hit. Probably getting too impatient after hearing the 10-second ticking? At least you captured both Mercury Poison and Emerald Megalith, which are relatively straightforward compared to the other ReimuB spells. Stage 5 - Not using Zig's top-of-screen trick, eh? Well, you dodged everything anyway, which is cool! Well, until the last set of fairies before mid-Sakuya. General advice would be to try staying high up and try bypassing bullet sets before they reach you, but it can still get annoying regardless. Mid-Sakuya was efficiently perfected. ...maybe too efficiently, because you had to deal with the (otherwise skippable) random hell section after her. Try not to move too much here. Look only at the general area around you and dodge any incoming threats. Expanding your vision during this section induces panic, which leads to screwups. Nice deathbomb though. Final set of white fairies streamed with great precision and cleared. Sakuya - Avoiding the bottom is the key for Sakuya's nonspells. You handled Non1 pretty well, but died from a slight misalignment with slipping between a bullet set and a knife. Jack the Ludo Bile is simpler than it looks, but you moved too far in the first wave. You dodged the second wave correcly though. Non2 and World both nicely captured. Non3 death, ouch, I'm starting to think you have a hard time with positioning yourself precisely when watching multiple threats. As for Killing Doll, you'll generally want to avoid getting cornered, and it's pretty simple if you can just avoid that and are also willing to make use of the vertical space (instead of hogging the bottom). Stage 6 - Dodged through the opening mess, and all the circular rings except the final set, which was bombed. Mid-Sakuya nonspell cleared quickly while Eternal Meek was... bombskipped? Remilia - Non1 and Young Demon Lord captured. Apparently, hogging the absolute bottom isn't as bad an idea for the latter as I thought. Panicbomb on Non3, awww, you could have still avoided the bubbles if you moved out quickly enough! I hate Needle Mountain, and I'm not surprised you got hit there. Especially since there are multiple different threats, including slanted knives. lolNon3. Oh, wow, this is probably the most pathetic Vampire Illusion pattern I've ever seen. Remilia is being gentle~ Non4 is lame too. I was kinda expecting you to react appropriately to Scarlet Meister's first wave at least, but eh, panicbombed. You handled the rest just fine though. Scarlet Gensokyou didn't wall you, wheeee! Still really impressive how you well you've been reading the bullets throughout the entire spell and moved accordingly, securing a wonderful spell capture! Overall - You handled a lot of stuff really well, especially the Remilia boss fight. Patchy seems to be the biggest obstacle, but eh, I'd consider her to be the toughest boss in EoSD Hard anyway, so that's not very unusual. You could probably still use some more practice on Sakuya too. As far as stages are concerned, Stage 4 seemed to be the only troublesome one, mostly due to not streaming the kedamas like you should be doing. You seem to be really proficient in your ability to read multiple bullet paths and in effectively identifying safe routes to avoid them. Your execution of those routes are also excellent as well, except when there is a level of precision involved while avoiding slanted bullets. You specifically seem to have trouble with aligning yourself in those situations. Otherwise, you can handle multi-directional threats without demanding precision, or precise rain dodging without slanted bullets just fine. You also seem to depend on having the time to map out effective routes, and have trouble with purely reactive stuff that don't actually give you time to think, like Eternal Meek. Finally, though not related to your dodging skills, you also tend to relax after dealing with difficult threats, which can sometimes lead to carelessly messing up easier sections that follow. You can also get quite impatient sometimes, resulting in rash attempts to end the patterns quickly, which doesn't always work out well. In any case, despite those slight shortcomings, your general performance is really solid and this seemed to be a pretty good run. And you even captured Scarlet Gensokyo too, which is really nice. Congratulations!
|
|
Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
|
Post by Proto on Jun 24, 2015 2:16:46 GMT
Okay~ AnalysisStage 1 - Nicely done. You made good use of both Reimu's speed and Yukari's familiar bypassing. Mid-Wriggle was dispatched quickly. Most (but not all) items were collected, which is good. I will point out though, that you're movements seemed quite mechanical and blocky... not sure if this is due to your controller or simply lack of experience. Either way, it wasn't a problem here.
Wriggle - Switching to Reimu to kill familiars, eh? Abused Yukari for most of the bossfight, which is great. Perfect cleared~
Stage 2 - Note, when you're at full power, you don't need to switch to Yukari to autocollect above the PoC. Anyhow, still perfect cleared with appropriate usage of both Reimu and Yukari. Most items collected, again.
Mystia - (btw you can hold Ctrl to skip dialogues if you read them already) It's not always worth killing all the familiars, you know. Sometimes it's best to just stick to Yukari and kill the boss. Don't worry about killing familiars unless they're actually being really annoying. Regardless, you were still able to perfect clear, so it's all good.
Stage 3 - Welp, missed a lot of items in the first half. Not a big deal, I suppose. Second half was great though!
Keine - Destroying familiars with Reimu for her nonspells, eh? Smart. Aaaand you ended up perfecting Keine as well, cool!
Stage 4 - Stage sections nicely handled. That bomb near the end didn't seem necessary, but eh, you got another bomb out of it anyway. Yup, you can't destroy Marisa's familiars, so it's best to stick to Yukari as much as you can. Note, the hitbox of the large stars is restricted to just the white circle inside them. The pointed edges of the stars don't actually hurt you. I'm not sure why you weren't shooting during some moments of Stardust Reverie. You should generally keep your shot button held down at all times (except for special exceptions where going pacifist has an advantage). Anyhow, mid-Marisa was still perfected, regardless.
As for the second half, note that familiar fairies are generally the biggest thread in IN. Try to finish them off quickly before worrying about other fairies. You got hit at some point, but at least you fired a Last Spell in time. ...I am not sure why you bombed when Marisa arrived. That seemed like a waste of a bomb >_>.
Marisa - fyi the reason Non-Directional Laser took so long is because you were using Reimu a few times. It'd be much faster if you went Yukari-only. Reimu's damage output is kinda pathetic. Nice micrododging at the final nonspell. Master Spark and Earth Light Ray were nicely captured, yay! And you fulfilled the Time requirement for this stage too, though you probably shouldn't be concerned about that.
Stage 5 - Perfect cleared the first half. Tewi went well, but you bombed to her second nonspell. Criss-crossing bullets can be annoying to read, sometimes. Second half was also perfected, allowing you to reach Reisen with max lives and bombs, wheeee
Reisen - Ooooh, captured the first nonspell. I'm quite impressed that you figured out how to handle the first spell; most new players would sit at the bottom and try dodging from there. Second nonspell had some moments where you weren't firing, which is, again, pretty weird. You quickly figured out Visionary Tuning and ended up capturing it too. Last nonspell and Idling Wave nicely captured as well. Aaaand Invisible Full Moon, which you figured out also involved moving vertically. Yup, that's pretty much Reisen's gimmick: all her spells get easier if you abuse vertical movement instead of relying on horizontal.
Stage 6 - I actually forgot that you need to beat Eirin before unlocking Kaguya, so you were forced onto Stage 6A by default. Stage sections and mid-Eirin's nonspell were perfect cleared. Earth in a Pot, okay, yeah, if you don't know that you need to get inside the circle, then it becomes pretty much impossible. You had a lot of time to fire a Last Spell though... Aaaaand once again, you ended up outside the circle and got hit, but at least you fired a Last Spell this time.
Eirin - Interesting movements for the first nonspell. Captured. Ended up capturing Genealogy and the second nonspell as well. As for Game of Life, well, it seemed like you had no idea what was going on and moved around weirdly before firing a useless bomb. There's no special trick to this spell or anything, you just need to sit somewhere and dodge the bullets. The only challenge is that the bullets end up being obscured a lot, making them hard to read.
Died to the third nonspell. Try to stay away from the bubble clusters early on, instead of waiting for them to approach you first. As for Omoikane's Device, it was pretty cool to watch you figure out how the spell works and then proceed to smoothly capture it. Good job! For the final nonspell, the dodging is a lot easier when you're under Eirin, and you also get to dish out more damage that way too.
Apollo 13 is really evil, I'm not surprised that you got hit twice. What I am surprised at though, is that you ended up losing two lives. Always try to bomb whenever you get hit. IN Border Team is especially blessed with having a relatively long period of time in which you can fire a Last Spell after getting hit. Eirin's final spell, Astronomical Entombing, is one where you'd really want to switch to the human to shoot down familiars since the bullets can get really intense later on if you don't. Considering that you didn't really do that, it was pretty amazing how you were able to dodge all the bullets in the later parts of the spell.
Hourai Elixir - This is Eirin's Last Spell, which is a PURELY OPTIONAL spell that has no effect on whether you clear the game or not. Anyhow, you handled the first phase fine. Took you a while to learn the second phase, especially the bit about going above Kaguya, but you cleared that too. Third phase, you messed up by hitting a laser while returning to the bottom, ouch. Well, it's impressive enough that you cleared the second phase blind!
Overall - For a first 1cc, you actually played really well. It was clear that a significant portion of the run was blind (at least Eirin midboss and onwards), and yet you still managed it REALLY well. In fact, your performance was so good, that I'm starting to doubt whether you should continue on with Easy Mode. At your skill level, you might find Normal Mode to be more fun.
Not much to say about your strengths and weaknesses since you seemed pretty skilled at everything outside of attacks that you had no clue how to deal with. Then again, IN Easy isn't exactly the best reference for that. One thing I noticed though, is that a lot of your bombs felt unnecessary. IN Easy may be a cakewalk for me, but tougher games and modes will have more emphasis on resource management so you'd want to preserve your bombs. Generally, at least for IN, you'll want to bomb only when you're worried that you might die. IN also gives you a nice period of time to fire a Last Spell after you get hit, which would preserve the life, so make sure you try pulling that off whenever you do get hit.
Overall, despite a few wasted bombs, you performed really solidly against most of the threats here, and even did a great job of learning attacks that you encountered for the first time. This was a really solid 1cc and I'm honestly amazed that this was your first one. Congratulations!
|
|
|
Post by Deleted on Jun 24, 2015 11:43:41 GMT
Say, how can you do an analysis for my last word spell with Yukari Solo? REPLAY
|
|
Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
|
Post by Proto on Jun 24, 2015 12:32:48 GMT
Say, how can you do an analysis for my last word spell with Yukari Solo? REPLAYSure! This... was a really interesting replay to watch. You moved quite a huge distance during each wave, which is fine, as long as you don't turn back and you're careful to not be aligned to a radiating blue knife when the time stops. During each iteration, Sakuya fires radiating blue knives once, and then continuously fires aimed blue knives. During each time stop, you want to make sure you move to an area that wasn't already covered by your movements since after the previous time stop. Continuously moving in one general direction, like you did, should be good enough to avoid the blue knives (again, keep an eye out for the radiating knives).
However, this approach involves crossing quite a bit of distance during each iteration, which can be annoying to pull off when the yellow knives get in the way. For example, in the seventh iteration, you got trapped, and end up moving back at just the right time and at just the right distance that you ended up precisely in the gap between the previously aimed knives. Which was pretty amazing to watch, tbh, but it's super risky and strongly discouraged. My advice would be that after each time stop, you should wait for a short while (but not too long that the next time stop happens) before the continuous movement, thus cutting down on the distance travelled in each iteration. Note, it's perfectly okay to move in the same direction for consecutive directions (you don't need to change direction after each time stop) as long as you have enough room to move in.
Good choice of a shot type btw. Yukari is slow, so the distance covered in each iteration doesn't get too big. And Ran lets her hit Sakuya no matter where she is. And in the rare moments that Yukari is aligned with Sakuya, the damage output is pretty significant. I'd have recommended either Yukari or Yuyuko myself, so good choice there!
In any case, aside from the seventh iteration (with the miraculous survival), you handled all the other iterations pretty well, sticking to a single direction and avoiding the radiating knives. And that seventh iteration was amazing to watch too. Capturing your first Last Word is usually always an impressive achievement. Congratulations!
|
|