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Post by Deleted on Jun 24, 2015 13:28:51 GMT
Say, how can you do an analysis for my last word spell with Yukari Solo? REPLAYSure! This... was a really interesting replay to watch. You moved quite a huge distance during each wave, which is fine, as long as you don't turn back and you're careful to not be aligned to a radiating blue knife when the time stops. During each iteration, Sakuya fires radiating blue knives once, and then continuously fires aimed blue knives. During each time stop, you want to make sure you move to an area that wasn't already covered by your movements since after the previous time stop. Continuously moving in one general direction, like you did, should be good enough to avoid the blue knives (again, keep an eye out for the radiating knives).
However, this approach involves crossing quite a bit of distance during each iteration, which can be annoying to pull off when the yellow knives get in the way. For example, in the seventh iteration, you got trapped, and end up moving back at just the right time and at just the right distance that you ended up precisely in the gap between the previously aimed knives. Which was pretty amazing to watch, tbh, but it's super risky and strongly discouraged. My advice would be that after each time stop, you should wait for a short while (but not too long that the next time stop happens) before the continuous movement, thus cutting down on the distance travelled in each iteration. Note, it's perfectly okay to move in the same direction for consecutive directions (you don't need to change direction after each time stop) as long as you have enough room to move in.
Good choice of a shot type btw. Yukari is slow, so the distance covered in each iteration doesn't get too big. And Ran lets her hit Sakuya no matter where she is. And in the rare moments that Yukari is aligned with Sakuya, the damage output is pretty significant. I'd have recommended either Yukari or Yuyuko myself, so good choice there!
In any case, aside from the seventh iteration (with the miraculous survival), you handled all the other iterations pretty well, sticking to a single direction and avoiding the radiating knives. And that seventh iteration was amazing to watch too. Capturing your first Last Word is usually always an impressive achievement. Congratulations! Gee, thanks Proto! Im so happy you thanked me on accomplishing my first Last Word spell on IN!
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Jun 26, 2015 0:13:58 GMT
Sure! This... was a really interesting replay to watch. You moved quite a huge distance during each wave, which is fine, as long as you don't turn back and you're careful to not be aligned to a radiating blue knife when the time stops. During each iteration, Sakuya fires radiating blue knives once, and then continuously fires aimed blue knives. During each time stop, you want to make sure you move to an area that wasn't already covered by your movements since after the previous time stop. Continuously moving in one general direction, like you did, should be good enough to avoid the blue knives (again, keep an eye out for the radiating knives).
However, this approach involves crossing quite a bit of distance during each iteration, which can be annoying to pull off when the yellow knives get in the way. For example, in the seventh iteration, you got trapped, and end up moving back at just the right time and at just the right distance that you ended up precisely in the gap between the previously aimed knives. Which was pretty amazing to watch, tbh, but it's super risky and strongly discouraged. My advice would be that after each time stop, you should wait for a short while (but not too long that the next time stop happens) before the continuous movement, thus cutting down on the distance travelled in each iteration. Note, it's perfectly okay to move in the same direction for consecutive directions (you don't need to change direction after each time stop) as long as you have enough room to move in.
Good choice of a shot type btw. Yukari is slow, so the distance covered in each iteration doesn't get too big. And Ran lets her hit Sakuya no matter where she is. And in the rare moments that Yukari is aligned with Sakuya, the damage output is pretty significant. I'd have recommended either Yukari or Yuyuko myself, so good choice there!
In any case, aside from the seventh iteration (with the miraculous survival), you handled all the other iterations pretty well, sticking to a single direction and avoiding the radiating knives. And that seventh iteration was amazing to watch too. Capturing your first Last Word is usually always an impressive achievement. Congratulations! Gee, thanks Proto! Im so happy you thanked me on accomplishing my first Last Word spell on IN! Well, it is still a Last Word (even if one of the easier ones), so I'd say that's a big accomplishment! Anyway, Glaceon Mage requested an analysis of her Riverbed Soul Saver (a Touhou fangame) Easy 1cc. Stages 4+ were blind. ReplayAnalysisStage 1 - Killed enemies quickly. Excellent item collection. I would suggest prioritizing yin-yang orbs over popcorn fairies, but eh, you killed them all anyway. Yuyuko - Clipdeathbomb at spell #1, wat? Wasn't expecting that. I'm surprised you didn't restart. At least you perfected everything else. Stage 2 - Efficiently killed enemies and collected most items in the first half. Perfect mid-Kodama. Item collection at the second half could have been better, and then you died out of greed, ouch. Hatsuna - Perfect cleared~ Stage 3 - Great job of collecting items without actually too much relying on the PoC. Mid-Ruri perfected. Hmm, I'm surprised that staying at the bottom center while there are big fairies near the two top corners turned out to be quite effective. I'm not sure what that bomb was for, near the end though. You seemed pretty safe. Was it for killing stuff and getting items? And then you got hit by some spirits and died, ouch. Don't overestimate the invincibility period! Ruri - Handled most of her patterns pretty well and captured them. Messed up the penultimate one though. Staying inside the bubble layer is a bad idea since you have no protection from lasers then. When dealing with lasers that are about to be uncovered, you'll want to move to either its right side or left side and avoid any stationary lasers that are generated. If you do find yourself inside a set of stationary lasers, be prepared to move right when they disappear, since you're given a chance to escape the moving lasers then. Stage 4 - Nice dodging during the first half, which was perfect cleared. Some big fairies got away though, you'll want to use your focused shot and prioritize them when they appear, and deal with the other enemies later. Mid-Tarumi was perfected. Second half went pretty well, only one big fairy managed to escape. The bomb seemed unnecessary though. Himemiko - Non1, first spell, Non2 all captured. Second spell too, wow, that looks really lame on Easy. Oh, hey, you didn't get by the giant laser despite playing this blind, nice! Stayed in the center for the survival, before you realized you need to circle around outside, allowing you to capture it. Aaaaand you captured her final spell too. Oh, wow, the first boss you perfected in this run is the Stage 4 boss that you battled blind Stage 5 - First half perfected, nice! I was worried that the blue yin-yang orbs (UFO Stage 5!) would mess you up but you dodged them all too, cool. Mid-Hanie hit you with an orange fist, but you were able to deathbomb there. Spent way too long at her spell and ended up timing it out though. Alternating between left and right doesn't really let you hit her much. I'd suggest alternating between top and bottom, so that you can hit her hard while you're at the bottom. Second half was okay. Again, try to prioritize big fairies. The first bomb was reasonable, since it was getting pretty messy. And circle of orbs seems to be annoying, since you got hit in the next one and deathbombed. The rest was perfected. Tarumi - Whoa, you were purely following the path in the first spell and captured it, nice! Died at the red fist nonspell, ouch. Could have dodged it to the left, but it's pretty hard to react quickly if you're not already accustomed to the timing of the fists. Captured the red fist spell. Third nonspell is really weird, but you ended up capturing that too. As well as the third spell. Understandable panicbomb for the final spell, especially for a blind encounter. Stage 6 - So many items collected... Mid-Himemiko is deceptively easy, because the bullets change before they get annoying. Perfect Stage 6~ Momohime - First spell is harder than it looks. The periodic movements of the hearts, while easy to read, can mess with your subconscious dodging. You'll want to actively and consciously try to cross the heart walls when you get the chance and dodge the orbs on the way. Second nonspell and spell both captured. And the third nonspell and spell too. Understandable panicbomb at a bullet wall in the fourth nonspell; you'd have been fine if you moved to the right as you were pushed. Fourth spell is weird, and took quite a while, but you eventually captured it. You're doing really well for a blind encounter so far. Survival spell captured~ ...and then you bumped into Himemiko while trying to collect the gems >___<. That was hilarious, though tbh you couldn't have actually seen them coming. As for the final spell, lessee. Himemiko's phase was nicely captured. Nice bullet reading for Tarumi's phase, which was also captured. And finally, Momohime's phase... I wouldn't recommend hogging the absolute bottom but you captured that too. Wait, you captured all three phases, why does it say Bonus Failed...? Did you seriously lose the bonus because of bumping into Himemiko before the spell actually started? That'd be really silly >_> Overall - Maybe it's just my imagination, but your performance in the second half of the game was better than your first half. I guess going blind makes you more careful and less prone to silly screwups. You dealt with most of the threats really well, and most of your failures were either due to carelessness during stages or not knowing an effective approach against a boss pattern. I'd say Easy is too easy for you, actually. In any case, nice job with 1ccing with half the game blind! Congratulations!
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Glaceon Mage
Resident Shotacon
Posts: 924
Magical ~ ☆
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Post by Glaceon Mage on Jun 27, 2015 17:38:12 GMT
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Post by Deleted on Jun 27, 2015 22:06:02 GMT
So I did some Imperishable Night runs. Here they are! Here's an IN 1cc run for Easy mode with 2k+ graze points! REPLAY
And my 2nd Last Word spell that I have accomplished with awesome dodging! REPLAYSo, can you analyze these 2 replays for me? I hope to see how they went!
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Jun 29, 2015 23:56:53 GMT
Okay, analyzed the right one this time. Sorry for the delay, I had to deal with a bunch of stuff yesterday, including six hours of going places irl Stage 1 - Perfect Clear. Killed all enemies and collected all items too! Wriggle - Using Reimu to clear out familiars, eh? Still messed up the second nonspell though, and fired a Last Spell. You captured everything else though... except the Last Spell but eh, that's only for scoring anyway. Stage 2 - Another perfect clear! Mid-Mystia's spell took a while since you kept getting pushed into a corner (it does that a lot) but you captured it eventually. Mystia - Utilizing Reimu for Non2, cool. Boss fight was also perfected, with the exception of the Last Spell (also failed near the end!) but eh, that's just for scoring anyway. Stage 3 - Was a bit slow in killing familiar fairies at some point and had to bomb. Keine's nonspells may have easier patterns against humans, but make sure you don't get punished by the speed or lack of visible hitbox. In this case, you also failed to bomb and ended up losing a life, ouch. Doesn't matter though, since Keine's Extend capped your life count. Second half, again you didn't kill the fairies quickly enough ( use Netherworld) and had to bomb. Yukari needs to like, sweep across the screen. Keine - Though you captured Non1, it seems like you still had trouble controlling Reimu's speed. Huh, I never thought of killing familiars for Ephemerality (since it's not very difficult as it is if you stay higher up), but eh, you captured it so it was good. Last Spell at Ambition Crisis, awww, you were so close too! Micrododging wasn't precise enough. For the last nonspell, I think it was due to Reimu's speed that you collided into that bullet before firing the Last Spell. Your approach for Mirror is scary . Getting pushed into a corner is really dangerous! But you somehow dodged all those... and then bumped into a stray kunai, ouch. Final spell was "bombskipped" by a Fantasy Seal and was then followed by great dodging for the rest of the spell. Not sure why you dislike it enough to bombskip (since you're so good) but okay. Finally captured a Last Spell here, yay~ Stage 4 - First half went pretty well. Had to bomb at some point because too many familiar fairies, but that's kinda expected. Mid-Marisa Non1 and Milky Way both bombskipped because they're annoying. Fantasy Heaven ftw. You captured Non2 at least. And wow, I wasn't expecting you to complete the whole circle for Event Horizon! I would usually just go a quarter of the way and then slip through the approaching bullet wall. Anyhow, the circle is pretty tight and gets annoying when it moves so you ended up getting hit and firing a Last Spell. Still, it sorta feels like you already mastered this spell (on Spell Practice) and just screwed up your execution. As for the second half, it's pretty intense for non-Netherworld, so I'd prioritize the familiar fairies over EVERYTHING ELSE. In this case, you went on to autocollect after a familiar fairy showed up, which was a bad idea. You also got distracted by other fairies later (despite familiar fairies being on the screen) which messed up the flow and eventually pushed you to a bomb. Well, okay, the bomb probably could have been avoidable, but the situation was already worse than it should be. Marisa - Non1 captured~ Yeah, being pushed around is normal for Non1. You seemed unfamiliar with Starlight Typhoon since you stayed in the laser area. Unlike the Normal version, Starlight Typhoon is designed to be dodged in the areas without lasers. Gotta stream the small stars while slipping through the big stars. I'd personally recommend the top half of the left or right edge, where you can stream the small stars vertically and ignore the big stars. I think you bombed too early for Non2, but it was good enough to bombskip anyway. Double Spark was going fine, except you moved too early for the third laser, pushing you into a tiny area with very restricted movement and annoying star angles, causing you to get hit and Last Spell. Nice capture on Shoot the Moon, though I think it was pretty risky to resort to vertical streaming as early as you did. As for Final Spark, you should have slipped across the big stars in the second iteration so that following the path would be unhindered. But eh, nobody cares about Last Spells for 1ccing. Stage 5 - First half perfected, nice! Wasn't expecting that Tewi death though, oops. I thought you'd slip to the right before the red bullets hit you. Bombskipped her second nonspell, eh? I guess your past experiences with it weren't so pleasant. Second half also perfected, despite delaying to kill one of the familiar fairies (on the left). Reisen - Non1 captured. I hope you practiced your route for Mind-Blowing on Spell Practice before this. It seemed effective from my observations (I go through the left instead of the right and it's probably somewhat symmetrical enough), but you messed up on controlling your speed during the path. Why are you going Reimu for Non2? Does that make it easier or something...? Illusion Seeker, this should be a breeze, you pacified this on Luna- *pichuun* ... *pichun* ... ...Okaaaaaaaay, there's probably not much I can say about Illusion Seeker that you don't already know. Well, just be careful about relaxing to spells that you're already proficient at. Ohhhh, so you can actually destroy Reisen's familiars during her nonspells? I didn't know that, ehehe. Non3 captured with Reimu~ Bombskipping the second wave of Mind Stopper? Well, it's an efficient bombskip, at least. Whoa, you moved all the way into the innermost circle for Invisible Full Moon? That looks pretty tough, since you need to move further in the same amount of time while avoiding blue bullets, but well, you captured it! So close to accessing Tele-Mesmerism... Stage 6 - The opener is evil, expected death. I admit, I never thought of relying on Reimu for the rest of the stage but it does seem to be more effective than using Yukari. I know that Yuyuko trivializes them all though. And then you bumped into some blue arrowheads >_< Mid-Eirin's nonspell is another instance where I would strongly recommend using the human instead of the youkai. The diamond bullets aren't actually annoying enough to demand focused dodging, so not dealing with the aimed blue bullets makes this a lot easier. You handled the first wave of Galaxy in a Pot well, but messed up on avoiding the bullets afterwards. Well, 5/1 for Kaguya is already really gooooood. Kaguya - Nice restreaming on Non1, though getting pushed to the edge had me worried for a bit. I thought you'd survive that wave in Dragon Bullet but ehhhh, you'd probably have fired a Last Spell sooner or later. Shooting familiars down for Non2, hmmm, I'd actually suggest going with Yukari to end the nonspell faster, since you only need to deal with the evil barrages periodically. You died and bombed once anyway. Buddhist Diamond was fine, you dodged well and bombed when you felt trapped. Non3 had a silly collision death, you probably could have actually captured this otherwise, ouch. Salamander Shield seemed fine, but you messed up your restreaming when you moved to the right the second time. Switching to Yukari (hitbox + precise movement) for a moment can help a lot with recovering from minor mistakes like that. The second hit seemed to be similar to the first i.e. messing up the restreaming. Getting hit by a blue bullet during Non4, wat? There weren't even any red ones nearby! Or maybe it's because there were no reds that you relaxed and didn't notice the blue one coming at you. And then you screwed up Life Spring Infinity despite trying to execute an effective approach. Yeah, okay, your Kaguya fight seems to have a lot of screwups. Getting hit by Hourai Jewel opener... no, seriously, this Kaguya fight has too many silly screwups, what happened??? As for the actual threats in Hourai Jewel, well, tbh a lot of your mistakes were from silly collisions that I wasn't expecting, but it makes sense because Hourai Jewel is a very intense spell, so silly screwups like those become pretty common. At least you had a general idea of how to approach the spell. Kaguya Last Spells - If you were waiting for the break during #1, you'd need to stream a little slower. Only half an hour lost, at least. I find it easier to find safe areas for #2 in the bottom-right or bottom-left fyi. Failed at first wave. One hour lost. You actually survived pretty well for a while in #3. Still lost an entire hour though. As for #4, if you streamed faster, then you could have avoided risky early deaths and more securely escape with half an hour lost, but it was already 4:30 so it didn't matter either way. Overall - Too many silly deaths against Kaguya, like seriously, wow. Overconfident after reaching her with 5/1? Your general approach to her attacks were fine though. Actually, your general approach for a lot of stuff in the run were really good. Most notable issues were during Stage 4 where you should prioritize familiar fairies over everything else, and on a few specific spells that you had trouble with. You still managed your resources really well though, often manually firing bombs and avoiding the extra cost from otherwise inevitable Last Spells, and never dying with bombs remaining. Really solid performance outside of Kaguya (which your abundant resources took care of), and congratulations for your first Hard 1cc!
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Jun 30, 2015 6:13:14 GMT
So I did some Imperishable Night runs. Here they are! Here's an IN 1cc run for Easy mode with 2k+ graze points! REPLAYAgain, sorry for the delay because I was busy with stuff. AnalysisStage 1 - Missed a few items when the kedamas were rolling in. Try to kill the familiar fairies first and then kill the kedamas. Still perfect cleared though. Wriggle - Also, perfect cleared. Pure Yukari is great for Wriggle. Stage 2 - Hmmm, you missed a lot of items here, I guess you were being cautious? That's fine, though point items lead to extra lives, and you probably won't be able to get them all. Yukari does great against these familiar fairies. Perfect-cleared until mid-Mystia's spell. It's safer to dodge it near the bottom. Getting too close to Mystia is dangerous. Mystia - I think you were too close during Non1, but eh, you captured it and went on to perfect clear the entire boss fight! Stage 3 - Missed a lot of items (yeah, okay, I'm pretty sure you'll miss the last extend or two) but still perfect cleared~ Keine - fyi Yukari's damage output doesn't increase if you're close, if that's what you thought. But eh, you still handled everything fine. Well, until the collision at the final spell from autocollecting too slowly >_>. Stage 4 - Going pretty well. Whenever you see a familiar fairy, try to kill them asap (follow them as they move). It would help a lot in surviving Stage 4. As for mid-Marisa, wait, what, you can circle around Milky Way? I honestly never knew that! You could've captured it too, if you didn't bump into a silly star. I knew you could circle for Stardust Reverie though, which you captured~ Second half of the stage is really evil if you can't kill the familiar fairies fast enough, so that bomb was kinda expected. Marisa - Ooooh, you figured out and captured Non-Directional Laser, nice! And Master Spark too! FYI the small stars in Earth Light Ray (final spell) are aimed at your sides, so if you don't move, they'll never hit you (watch out for lasers though). You captured it anyway and perfect cleared Marisa! Which is really amazing because I consider her to be the hardest boss in IN Story. Stage 5 - Again, killing familiar fairies asap by staying under them helps a lot, but you perfected the stage anyway! Reisen - You had the right idea for her first spell (move up when the bullets disappear and then follow a safer route down), but you messed up and got hit, awww.. You captured all her other spells at least! Going unfocused during some moments of Idling Wave looked pretty scary Stage 6 - Opener is kinda evil, not surprised that you died there. Handled everything else really well. Nice job capturing mid-Eirin's nonspell! Her spell kinda hit you though, ouch. Kaguya - For the first nonspell, I know you captured it, but the general approach involves restreaming i.e. moving ahead to misdirect the bullets to one side and then moving in the other direction. Nice capture on Dragon's Necklace. Non2 can be annoying, understandable bomb. Nice capture on Buddha's Stone Bowl. Missed the auto-collection though, oops. Captured everything else after that, until Rainbow Danmaku. I'm not sure whether you figured out how the spell works (since the bullets ended up being spread around quite a bit), but you dodged pretty well until the end where you got hit. Kaguya Last Spells - These are all purely optional btw. For #1, you'll want to create an opening for you to restream, which involves jumping ahead to create a gap in the red bullet targets. Nice captures on #2 and #3! For #4, you have to keep streaming the red bubbles (move in one direction at a controlled pace) while avoiding the bullet walls. Overall - First of all, I'm fairly sure this wasn't a Tool-Assisted Run, so you should get rid of that tag in your replay. Second of all, I'm also not quite sure why you went with Yukari Solo. I'm guessing it's because you like Yukari, but I would recommend going Border Team (Reimu+Yukari) for Story Mode then, because Reimu can be quite useful during stages (and certain boss spells), and she has a great bomb. Yukari is still amazing on her own though, for familiar fairies and bosses. Your performance here was actually really good. During stages, the only notable issue was in not quickly shooting down familiar fairies asap. Bosses were mostly fine, with most errors arising due to silly screwups. In fact, I'd say that IN Easy is a little too easy for you. I would suggest trying some tougher Easy Modes (other games) or move up to Normal. Anyway, this was a great 1cc on IN Easy. Congratulations! And my 2nd Last Word spell that I have accomplished with awesome dodging! REPLAYSo, can you analyze these 2 replays for me? I hope to see how thy went! Sure thing! AnalysisOooooh, this was a very nice capture. You seemed to know exactly how the spell works, streaming the red butterflies while being sure to avoid the lasers and the blue butterflies. And you also slipped through the red butterflies really smoothly, in a very effective form of restreaming. I'm especially impressed by the level of precision that you were able to maintain in your dodges. This spell gets really tight, and players often panic when butterflies approach. But you stayed calm, and moved very precisely to dodge everything, which is really great. Congratulations!
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Jun 30, 2015 7:55:57 GMT
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Post by Deleted on Jun 30, 2015 12:57:20 GMT
So I did some Imperishable Night runs. Here they are! Here's an IN 1cc run for Easy mode with 2k+ graze points! REPLAYAgain, sorry for the delay because I was busy with stuff. AnalysisStage 1 - Missed a few items when the kedamas were rolling in. Try to kill the familiar fairies first and then kill the kedamas. Still perfect cleared though. Wriggle - Also, perfect cleared. Pure Yukari is great for Wriggle. Stage 2 - Hmmm, you missed a lot of items here, I guess you were being cautious? That's fine, though point items lead to extra lives, and you probably won't be able to get them all. Yukari does great against these familiar fairies. Perfect-cleared until mid-Mystia's spell. It's safer to dodge it near the bottom. Getting too close to Mystia is dangerous. Mystia - I think you were too close during Non1, but eh, you captured it and went on to perfect clear the entire boss fight! Stage 3 - Missed a lot of items (yeah, okay, I'm pretty sure you'll miss the last extend or two) but still perfect cleared~ Keine - fyi Yukari's damage output doesn't increase if you're close, if that's what you thought. But eh, you still handled everything fine. Well, until the collision at the final spell from autocollecting too slowly >_>. Stage 4 - Going pretty well. Whenever you see a familiar fairy, try to kill them asap (follow them as they move). It would help a lot in surviving Stage 4. As for mid-Marisa, wait, what, you can circle around Milky Way? I honestly never knew that! You could've captured it too, if you didn't bump into a silly star. I knew you could circle for Stardust Reverie though, which you captured~ Second half of the stage is really evil if you can't kill the familiar fairies fast enough, so that bomb was kinda expected. Marisa - Ooooh, you figured out and captured Non-Directional Laser, nice! And Master Spark too! FYI the small stars in Earth Light Ray (final spell) are aimed at your sides, so if you don't move, they'll never hit you (watch out for lasers though). You captured it anyway and perfect cleared Marisa! Which is really amazing because I consider her to be the hardest boss in IN Story. Stage 5 - Again, killing familiar fairies asap by staying under them helps a lot, but you perfected the stage anyway! Reisen - You had the right idea for her first spell (move up when the bullets disappear and then follow a safer route down), but you messed up and got hit, awww.. You captured all her other spells at least! Going unfocused during some moments of Idling Wave looked pretty scary Stage 6 - Opener is kinda evil, not surprised that you died there. Handled everything else really well. Nice job capturing mid-Eirin's nonspell! Her spell kinda hit you though, ouch. Kaguya - For the first nonspell, I know you captured it, but the general approach involves restreaming i.e. moving ahead to misdirect the bullets to one side and then moving in the other direction. Nice capture on Dragon's Necklace. Non2 can be annoying, understandable bomb. Nice capture on Buddha's Stone Bowl. Missed the auto-collection though, oops. Captured everything else after that, until Rainbow Danmaku. I'm not sure whether you figured out how the spell works (since the bullets ended up being spread around quite a bit), but you dodged pretty well until the end where you got hit. Kaguya Last Spells - These are all purely optional btw. For #1, you'll want to create an opening for you to restream, which involves jumping ahead to create a gap in the red bullet targets. Nice captures on #2 and #3! For #4, you have to keep streaming the red bubbles (move in one direction at a controlled pace) while avoiding the bullet walls. Overall - First of all, I'm fairly sure this wasn't a Tool-Assisted Run, so you should get rid of that tag in your replay. Second of all, I'm also not quite sure why you went with Yukari Solo. I'm guessing it's because you like Yukari, but I would recommend going Border Team (Reimu+Yukari) for Story Mode then, because Reimu can be quite useful during stages (and certain boss spells), and she has a great bomb. Yukari is still amazing on her own though, for familiar fairies and bosses. Your performance here was actually really good. During stages, the only notable issue was in not quickly shooting down familiar fairies asap. Bosses were mostly fine, with most errors arising due to silly screwups. In fact, I'd say that IN Easy is a little too easy for you. I would suggest trying some tougher Easy Modes (other games) or move up to Normal. Anyway, this was a great 1cc on IN Easy. Congratulations! And my 2nd Last Word spell that I have accomplished with awesome dodging! REPLAYSo, can you analyze these 2 replays for me? I hope to see how thy went! Sure thing! AnalysisOooooh, this was a very nice capture. You seemed to know exactly how the spell works, streaming the red butterflies while being sure to avoid the lasers and the blue butterflies. And you also slipped through the red butterflies really smoothly, in a very effective form of restreaming. I'm especially impressed by the level of precision that you were able to maintain in your dodges. This spell gets really tight, and players often panic when butterflies approach. But you stayed calm, and moved very precisely to dodge everything, which is really great. Congratulations! Thanks Proto! And yes, I was being too fragile. Overall, I've done some great techniques with Marisa's spellcards! I was also trying to do a technique I learned from the IN WR player Alan. His Mystia Hypergraze was really cool, so I decided to practice the same mid-boss spell inspired by his techniques! Im sorry that I thought it was "Tool-Assisted". I think I did a little mistake in there since I didn't know what it mean't! XD Also, thanks for congratulating me on my 2nd accomplished Last Word spell! I wanted to try and pass through the red butterflies cause then I would have more time to kill Keine. I'd like to give you a big thanks! Even though I still perfer doing Easy and Normal modes. Thanks for the great analysis!
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nameschonvergeben
Posts: 151
Favorite Game: Imperishable NightFavorite Character: Patchouli Knowledge
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Post by nameschonvergeben on Jun 30, 2015 20:00:49 GMT
Sure why not. SA is my forte after all. Stage 1 - The bullets are your friends! Try to graze them to autocollect items, especially after the midboss. PoCing is extremely risky compared to graze collecting on hard and lunatic, grazing will make your life a lot easier. Still, the no miss no bomb is a good start. Yamame - 1 bomb on Yamame is alright. Staying above the bottom of the screen for the first 2 attacks is little odd, that's probably what caused the mistake. Stage 2 - The first bit was handled well, the death really surprised me though. If you have more than 3 power there, then you have nothing to lose by bombing there. Everything after that was good. Parsee - NMNB, grats! Stage 3 - The red lasers midboss Yuugi shoots at you are aimed, I'm not sure if you realised that. On the final part of that stage, try to avoid the middle of the screen, because you'll get power back from killing the orbs on either side. Parsee - The middle of the screen is the least safe place in Parsee's 3rd non. Stay around the edge and wait for Yuugi to come to you. Still, this whole stage was really solid. Stage 4 - Not much to say here, you do fine on the easy stuff and fail the harder stuff. The amulets in the middle of the stage are all either static or aimed. A little practice will go a long way on this stage. Satori - Ouch, quite a lot of mistakes here. This fight has a lot of raw dodging, so its understandable. You made good use of your bombs, at least. Stage 5 - The beginning is really hard to do on low power, not dying there is impressive. I recommend timing down Orin's nonspells as much as possible, so if you use a bomb you shouldn't kill her nons off immediately afterwards. You could've chased Orin a lot better during her spell. No big mistakes anywhere on this stage though. Orin - Use the safespots! Her first 2 nons are really easy if you sit on her. And you should never PoC after her second spell . I'm not convinced you know what to do for her last attack; you should watch a replay of it. Stage 6 - I actually want to criticise you for the lack of bombs here! Midboss Orin drops 2 bombs and each of the 2 ghosts at the end drops one bomb. Make sure you make use of this, the entire run is at stake now. Okuu - Assuming you hadn't unlocked practice mode yet, this is pretty good. You had the right position for her 3rd non, but I can see why you'd want to bomb it. The first mistake on Okuu's penultimate spell was really silly. Capturing the final spell is impressive, but honestly I feel you are putting too much at risk by doing this on your last life. It won't end well every time.
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Jul 1, 2015 1:08:10 GMT
Sure why not. SA is my forte after all. Yay, thanks~ Grazing the big fairy bullets feels scary, and grazing the other bullets require streaming them, and I just can't bring myself to execute it properly. Probably because the fact that it's Stage 1 makes me too greedy and impatient. So staying at the absolute bottom is a good idea for those? Thanks, I'll keep that in mind. fyi I normally perfect Stage 2 and I would reset if I ever died like that. I don't really think about bombing during Stage 2. She's easier than Yamame imo Yeah, I knew they're aimed, so they don't usually trouble me. Avoiding the middle of the screen for the final part, I never actually considered that tbh... You meant Yuugi, heh. I hate her final nonspell and honestly never found an effective approach. I'll try that, thanks! I never actually tried Practice Mode, so I suppose subconsciously memorizing routes and timings would make it easier. I'm just gonna say that I hate Hard Satori. A lot. Believe it or not, this was probably my best Satori... Does dragging out her nonspells do anything? I know that prolonging Cat's Walk will shorten the spirits-only section that follows, but I didn't know about the nonspells. I generally have no issues with her first two nonspells anyway (I'm aware of the safespot for the first). The death here was just a super silly timing screwup. And yeah, I can't handle her last nonspell, not even on Normal . I've seen others do it (even physically live) and I've read about the stuff about how the bullets align with the spirits and such, but I just can't seem to be able to execute it. You don't get power after the opener until after beating Rin, so bombing during the first half sounds like a bad idea. I did bomb in the second half though. The two spirits are really lame, so I just used them as a pathetic form of BoWaP practice. Well, it's not like I was trying to be at my last life! This was also my first time encountering Subterranean Sun so I honestly didn't think I'd be able to capture it. But well, you get plenty of time to react to the bullets and I'm pretty confident about my precision, so I never actually felt the need to panicbomb. And it paid off, since I ended my first 1cc with a capture on Subterranean Sun~
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ZM
Kochiyaist
Posts: 7,266
Arahitogami~
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Post by ZM on Jul 1, 2015 1:36:28 GMT
I know Morth already got it done for you, but I figured you'd appreciate a more in-depth one (and I did promise you one): Analysis: Stage 1: I would’ve grazed more for more resources, but still, you perfected the stage portion (and Kisume), as expected.
Yamame: …Did you really bomb her first spellcard? C’mon, that was definitely a panicbomb. Should’ve been more careful, since it’s such a pathetic spell. Eh, it beats dying, so don’t worry about it. You captured her second spellcard, at least, and her easy nonspells. Decent job overall.
Stage 2: …That death during the yin-yang orb section before Parsee. Wow, you must’ve not cared about any shit and just decided to brute-force your way through the game, huh? Perfected midboss Parsee and the rest of the stage.
Parsee: NMNB, nice. Yukari’s gaphax makes the first spell even more of a joke than it is, huh?
Stage 3: Perfect stage portion before midboss Yuugi, who was perfected as well. Used a bomb afterwards during the second part of the stage, which is alright since it’s better to be safe than sorry.
Yuugi: Captured the first nonspell and Shackles, whee. Bombed her second nonspell, but captured Mt. Ooe! Bombed her final non, and then end the fight with a capture of Three Steps. Quite the solid fight, good job!
Stage 4: Hmm, so far so good…you probably could’ve been able to autocollect after all those point items were in the air during midboss Orin. But then again, you could’ve been caught by the bullets. Oh well. …Did you just bomb out of the blue during the big fairy card spam? What? Gah, why didn’t you stream during that section? All those power items gone to waste. …And then you accidentally collide into a bullet and deathbomb. AND THEN YOU GET SMACKED BY A LASER AND DIE WITH A BOMB LEFTOVER. Wow. Remaining big fairies are dealt with, and then the final is bombskipped. Overall, not an ideal Stage 4. You were being a bit too cautious, and that played a part in a lot of errors. Honestly, being more aggressive with streaming and your placement of Reimu would’ve helped quite a bit, but alas. 5/2 at Satori.
Satori: Captured her first nonspell. Let’s see if you figured out Terrifying Hypnotism…and you did not. Did you even refer to my run? You want to misdirect the beginning lasers (and the big bullets) and make sure that there’s a spot for you to be safe in while the lasers take place and shoot. At least it only costed you one bomb instead a hell of a lot of resources like last time.
Panicbombed her second nonspell. Ah, don’t worry, things like that happen to all of us from time to time. Your approach to DBDB was going well before you bombed, leaving you with 0.85 power before you got through the rest of it okay.
Whoa, Flying Insect’s Nest is going really well…agh, you panicbombed and missed the capture. Have faith in Reimu’s hitbox! She was just grazing that laser, man.
Woohoo, BoWaP with 0.85 power, let’s go! …Died shortly after the spell began. Panicbombed afterwards, then deathbombed. Ended the spell after. You must not like this spell whatsoever, though I can tell that there was a lack of practice overall. You had such low power throughout, and it’s especially bad for Yukari since she has one of the tougher Satori fights. If I know you didn’t already get the 1cc, I would scold you more.
Stage 5: Again with pacifying the first fires? C’mon, they won’t bite. Bombed the first yin-yang orb section, then made it all the way to midboss Orin with 0 power. …Ouch, that collision. Good idea with bombing afterwards to make sure you don’t miss the second nonspell and Erratic Step. …That was CLEARLY a panicbomb during the second non. Sheesh Proto, I’ve never seen such trigger-happy play. Alright, expected Erratic Step death, though you were dodging the bullets before the miss just fine, actually. Before the spell ended, you spent your last two bombs: the first being understandable so Orin’s HP would deplete faster, and the second one was definitely a panicbomb (which is alright, since it beats potential death, in this case). Okay, streaming section is going alright…ANOTHER panicbomb. Good lord, Proto, how is your X key doing? At least you survived through the rest of the stage. 3/1 at Orin. I’m expecting a solid fight.
Rin (Orin): Aw, you didn’t exploit the safespot for her first nonspe- wow, that bullet killed you. But hey, at least you have 3 power! Gah, you didn’t go to the top to misdirect the zombie fairies during her first spell. If you would’ve done that, I’m pretty sure you might’ve been able to capture it. Ah well. Great approach to her second nonspell, by the way! Beautifully handled. Cannibal Spirit was going alright, but then you bombed when you were quite a distance away from Orin. Yeah, you want to remain under her as much as you can. Quite the easy spell, though, but don’t fret. Failing the spell and getting that life piece is better than timing it out and receiving nothing. Final nonspell, let’s go- oh my god it totally wrecked you: going for the items resulted in a bullet colliding with you. Usually that isn’t supposed to happen, since it isn’t like Reisen’s final nonspell and being a deliberate PoC trap. Sorry about that, man, I can tell you weren’t expecting that. Needles of Yore, let’s go. A bomb and a deathbomb, but I can tell that this spell of hers is something you can handle, since you do indeed know how to approach it. But, it’s best to not let it jeopardize your run, after all. …May I ask what you were doing during Revival? The bomb you spent before you died was expected, but then…you moved up over her head and spent another bomb when you clearly would’ve been able to end the spell. Eh. Orin was a disaster, plain and simple. Stage 6 with 1/2.
Stage 6: YES, at least you’re exploiting the gaphax! I would’ve streamed more, if I were you, to get all those point items. But, at least you didn’t handle this terribly like you did last time. You were doing fine during Blazing Wheel, but I guess you forgot to make unfocused bursts when the flames were starting to speed up, resulting in a deathbomb. Obvious panicbomb before the crows, but at least you got your power replenished before Okuu.
Utsuho (Okuu): Pathetic first nonspell captured. Excursion went quite well! Only one bomb spent. I was cringed when I saw you do some unneeded dodging toward the end when you could’ve taken her out before then, but at least you handled it. Second nonspell was getting a little risky there, resulting in a bomb. Sadly, it didn’t deplete her HP much since she wasn’t on the screen before it ended. …And then you died before it ended with two bombs left. Yikes. Dual deathbombs at Giga Flare: I dunno what you were doing before the second one, though, since Okuu was on the other side of the screen. ...Did you really panicbomb during her third nonspell when you were clearly safe? Dear Moriya and Elimine. Got the final extend before Revolution, which was safespotted and captured, as expected. Okuu’s final nonspell was going well before the bomb, but hey, you survived. Alright, Hell’s Tokamak- did you really just collide with the upper sun before the spell even fully started. Bombskipped the remainder of it, and now you’re at Subterranean Sun with full power, but no lives left. …Thank God for Reimu’s hitbox. There were a few places where I was surprised you didn’t bomb at (seriously those small bullets were rubbing against that hitbox, yikes), but that’s a good thing. You’ve finally 1cced SA Hard, the mode in which you’ve been quite fearful of for a while, with an awesome capture of Subterranean Sun, your favorite spellcard in the series. Quite the fitting conclusion, I’d say.
Overall: I’m honestly quite surprised you 1cced, considering all of those panicbombs, all of those deaths with wasted bombs, and the lack of practice in certain parts. Satori and Orin in particular were disastrous, but you squeezed past them. Okuu is definitely easier than both of them, and even though you’ve made some noteworthy screw-ups, you still 1cced! How does it feel, buddy? I’m sure you’re quite happy about this. If I were you, I’d maybe improve this 1cc with a better one, but heh, I think you’re plenty satisfied with this. Congratulations on the SA Hard 1cc! ^^
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Syaro
Best player in my chair
Posts: 146
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Post by Syaro on Jul 3, 2015 13:52:13 GMT
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Jul 9, 2015 12:22:04 GMT
Sorry for the delay, I was still really busy with visa application stuff. AnalysisPre-Keine - Vertically streamed opener. Nice handling of the familiar shield fairies, especially the last one, whose death was delayed to maximize bullet clearance for score. Nice Myon abuse to kill kedamas while still ensuring that the point items are collected at max value.
Keine - Ancient History captured unfocused. Amazing graze-farming at Returning Bridge at close-range. Already at 20k Time! New History was also stalled for graze, nice
Post-Keine - Great handling of the kedamas. Familiar fairies shot down quickly for max bullet clearance. Whoa, you were right at the blue cloud of bullet generation for the light blue oval bullets! Finally, the death fairy is really evil. I'm guessing you've perfected it before but you ended up screwing up here.
Mokou
Moon Curse - Interesting approach. It seems to maximize the time you get to stay directly under Mokou, which should be very useful for any shot. Nicely captured without sacrificing the human gauge.
Flying Phoenix - This is a pretty odd route, but it was likely also set up for a quick capture. This went by really fast for Youmu Solo.
Flaw of Forgiving Shrine - Standard capture with no special approaches or anything.
Non4 - You shifted to focused mode too late, so you missed some potential grazeTime by not being at +30% quickly enough.
Xu Fu - Gotta get all that graze from the cards, but being too close to them makes them hard to read. You could try to read from the cards that are directly connected to Mokou, but the diamond bullets make that difficult too. After the first hit, you decided to go for a safe option down below, it seems. But still too close to the red cards imo. I think the middle of the space between card columns is the safest area that involves dodging both sets of cards (as opposed to ignoring blue cards). . Honest Man's Death - For some reason, I was expecting you to go much higher up for scoring purposes. I guess you opted for the safe approach at the bottom instead.
Non6 - Huh, I wasn't expecting you to get hit here. I noticed that your movements seemed a little slow to react to. I'm guessing this nonspell feels more intense when you're going unfocused and you try to move precisely.
Hollow Giant Woo - Hugging the wings for graze... while still misdirecting the bullets to the top for easy survival~
Non7 - Okay, this time you reacted faster and dodged everything just fine.
Phoenix Tail - Human Phoenix Tail, oh, boy. Well, okay, you did briefly go focused for some dodges and the gauge briefly went above -30% too. Nice capture!
Rings of Death - Double bomb, no surprise there
Fujiyama Volcano - Standard approach, circling after the third phase. I think you altered the distances slightly to maximize Myon damage, but idk.
Possessed by Phoenix - Standard circling for phase 1, except with familiar abuse for time. Excellent no-horizontal phase 2, and you even had room to spare at the end. Phase 3 and Phase 4 are ea- okay, you somehow messed up phase 4 and it wasn't due to having a scoring strategy (dodging the purple bullet should have been simple while you continued to rack up Time from Myon).
Hourai Doll - Tiny circle, following red bullets, almost timed out for max graze. I think you could have waited a bit longer before capturing (because it's not difficult to survive even at that phase) but eh, this was great.
Imperishable Shooting - So much grazing... but yeah, you need to move fast to graze as many bullets as you can, but that resulted in you screwing up on phase 4, ouch!
Overall - Well, tbh, I don't know much about IN Ex scoring, so I can't really comment much on the scoring performance of this run. Performance was really amazing in general though. There were a few random screwups, with two spells uncaptured and two deaths, so the score could still be improved further. And I dunno how optimized everything else was. Anyway, this was a great run. Congratulations!
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Glaceon Mage
Resident Shotacon
Posts: 924
Magical ~ ☆
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Post by Glaceon Mage on Jul 10, 2015 19:51:55 GMT
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Jul 11, 2015 0:03:28 GMT
So, um, did you clear it yet? AnalysisPre-Kogasa - Opener handled pretty well. Rainbow UFO summoned to generate more tokens. Fairy rain handled nicely, with a red UFO summoned. That third green token looked really risky but you got it! For the four-fairy sections, you could have summoned a green UFO at the start. I'm not sure if you intended to get the red token, but you could have still summoned a red UFO then. If there are already enough tokens for a red/green UFO, then you should go for those instead of rainbow. Gaining no resources during the four-fairy sections is sad. Kogasa - Okay, yeah, given the state you were in, the bomb at #1 seemed really justified. For #2, you should consider being closer to Kogasa, since it helps with SanaeB's damage output. And try going unfocused more to make the dodging easier. But eh, this is even worse than Mt Ooe imo so bombskipping makes sense. Also, you're already at full power so autocollection is not necessary, though it doesn't hurt, I guess. As for #3, sitting still and dodging the lasers requires incredible reactive skill. Instead, try to move continuously in the direction that the lasers move in (e.g. if they're moving right, then you should keep moving right too). This makes it A LOT easier to stop moving if you predict that you'll run into laser. In fact, I'd go as far as say that it goes from being her hardest spell to her easiest spell once you abuse that trick. Also, if you're gonna bombskip, then you should shotgun for max damage, at least for some portion of the invincibility. Post-Kogasa - Fairy rain handled well. Generating new tokens for the section after the fairy rain is difficult, so I would suggest summoning Rainbow -> Red instead of trying to go for red and being stuck with just two. You were dodging the fairy+orb section pretty well... until you got greedy trying to complete the red UFO and died >_>. Well, at least you summoned a red + green during the four-fairy sections after that. Finally, you dodged the yin-yang orb section pretty well (despite not streaming). 3/2 for Nue is quite decent. NueNon1 - Try not to change your mind about which direction you want to dodge towards. Pick a direction and stick to it. This should prevent you from being forced to dodge the center (which is tougher than the other areas on each wave) Peaceful Dark Clouds - ...why are you even moving so far to the side? Staying near the bottom-center works just fine. And uh, that laser death was pretty silly but I'm sure you already know that. Try not to relax too much during easy spells. It's quite noticeable how much longer the spell lasts once you get reduced to Lv3... SanaeB really hates the power penalty Non2 - While it can also be considered as the "center" of each wave, only one area gets a dense set of bullets at any time. So just avoiding the moving dense area works fine here. Justified panicbomb when you messed up and got barraged by the dense set. Red UFO - I personally find it easier to dodge when moving in the opposite direction (i.e. towards the approaching UFOs) but eh, Lv3 SanaeB is still awesome at killing UFOs so it's fine. ...and then you collided into a red bullet, ouch >_<. Yeah, okay, that was another silly death, and dropping down to Lv2 made it a lot harder, inciting a bomb as well. Non3 - I hate this nonspell and I can understand resorting to bombing it after a while. Hardest Nue nonspell imo. Snake Show - You seem to be moving too much, but eh, that shouldn't be a problem... wait, what, you actually died here? . Well, I'm gonna suspect you were being lax again, because this is one of the easiest (I'd vote it as THE easiest) Ex Boss spells ever. Non4 - Yay, you finally captured a nonspell! This is easier than Non3 imo. Blue UFO - Try to shoot down the blue UFOs. You don't need to take them all out, but enough to make the laser patterns not a dense mess of multi-directional hell. Then again, SanaeB being at Lv2 makes this spell much harder than it should be. If it's any consolation, you would have received an extra life after Blue UFO. Overall - Stage sections were mostly fine, except for that one greed death. Try not to be too greedy. UFO management could have been better, but you at least got your two red UFOs and a few green UFOs. Kogasa should get easier with practice, and try to exploit the trick for #3. Nue performance was quite good... except for too many silly deaths. Try not to relax too much when you're feeling confident. Anyway, as far as stage/boss mastery is concerned, you performed really well here and I think you could have made it a lot further if it weren't for those silly deaths. Good luck!
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Glaceon Mage
Resident Shotacon
Posts: 924
Magical ~ ☆
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Post by Glaceon Mage on Jul 18, 2015 16:46:11 GMT
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
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Post by Proto on Jul 19, 2015 1:55:18 GMT
Me and Raiko were headbanging together while we watched you flail around and bomb during the sixth drumAnalysisPre-Tsukumos - Oh, snap, two Bonus 2.0s in the opener from a single bomb! And then another Bonus 2.0 from the next set of fairies. Already an extra life before the yin-yang orbs, nice! Hmmm, I think you could have secured another Bonus 2.0 by bombing during the orbs, because lasers generate a lot of items, but I'm not sure. Two more Bonus 2.0s from a single bomb during the bullet clump fairies, reaching Tsukumos with 3.67/1. Tsukumos - Bombing to Benben, eh? Not sure if that death was intentional but you got a Bonus 2.0 there! First spell nicely captured. Wasn't expecting you to bomb to the second one so early. Ah, well, it's pretty annoying so it makes sense. Second bomb fired right as they exploded, heh. Post-Tsukumos - Hmm, there seemed to be more emphasis here on dodging than on bombing for Bonus 2.0s. You still bombed for Bonus 2.0s plenty of times though! Reached Raiko with 5.33/2.5, which is really good! RaikoRaging Temple - Nicely captured, staying straight under Raiko the entire time. Non2 - You captured it, which is sad, because any nonspell with bullet clumps is a Bonus 2.0 generator: i.imgur.com/dNJYhb2.gifVengeful Spirit - The center-center is a nice place to hit Raiko at, but it makes it a lot harder to dodge the attacks from multiple directions. I would suggest moving towards the bottom-right for those segments. Try it out on Spell Practice and see if you can capture it. If not, well, you only spent one bomb here, so it's not too much of a loss. Non3 - Yay, bombing for bonuses! They're not Bonus 2.0s though, so I wouldn't recommend bombing here... unless you have trouble with dodging the nonspell itself. Three Strikes - I hate this spell. But AFAIK it's also completely static. It's recommended that you try to create and memorize a route in Spell Practice to cut down your losses here. Two bombs and a death... Non4 - For dodging, you'll end up being pushed into a swinging circular arc towards one side of the screen where you won't be able to hit Raiko much except at the bottom of the arc. This is normal, and trying to improve damage output is very risky. What MarisaB should do, instead, is bomb at Raiko's face more. Rather than staying above the PoC, try to move up to the PoC and back periodically to generate multiple Bonus 2.0s. At least you didn't die here. Land Percuss - Gah, why did you move left there!? Anyway, aside from that one screwup, you dodged the rest just fine. Non5 - Again, you could have generated MULTIPLE Bonus 2.0s here if you bombed closer to Raiko and periodically moved up the PoC. Ah, well, you did get one Bonus 2.0, at least! Den-Den Daiko~ - I love the name of the spell, but it's pretty annoying. Aside from the first death though, you did a great job of reading the lasers, cool! Non6 - This is a nonspell where you'll want to bomb early and close, and then STAY above the PoC to keep racking up items for a Bonus 2.0. In your case, a late and distant bomb made autocollecting dangerous and the eventual autocollect wasn't enough for a Bonus 2.0. Still though, if you have survival issues here, then the bomb was still worth it. Headbanging Alternate Sticking - Stop waiting for the life piece, you'll get to that side later! Focus on hitting Raiko AS MUCH AS YOU CAN in this spell, because it gets worse and worse as time passes and MarisaB really wants to be under Raiko all the time. Worst part is, if you bomb, then Raiko stays invincible until the barrier disappears, which burns more time and makes this spell really evil. This is the first time I've seen it timed out, in fact... I would suggest practicing this a lot in Spell Practice. You will want to master it and capture it without bombing at all, since even a single MarisaB bomb could spiral into hell. Stay under Raiko as much as you can, stop getting distracted by falling life pieces (you'll get them when you get to their side), and of course, dodge the bullets. Non7 - This is basically the Bonus 2.0 generator, you could have actually gotten a lot more here! Taiko Rocket - The main challenge here is dodging the falling rockets. This is really difficult to pull off blind, and at least you ended up bombing to them instead of dying. You did die to a red bullet though, not sure what was up with that. This is yet another spell that you really want to exploit Spell Practice on, since the row of falling drums are actually completely static. Non8 - Bombed for a Bonus 2.0, securing an Extend, yay! Thunder God - Double death, ending run. I suppose it's pretty tough to face this blind. You'll want to avoid the bottom of the screen and utilize all directions of movement to dodge, instead of just horizontal or vertical. Try to start closer to the lasers, so you can move away from them to adjust your position better for dodging. Overall - Excellent stage sections, generating loads of Bonus 2.0s, allowing you to reach Raiko with loads of resources. Try to keep this up if you can. As for Raiko herself, you should try to increase your Bonus 2.0 yield during nonspells. More resources help a lot with her spells. You still handled most of her spells pretty well, except Alternate Sticking and Taiko Rocket, both of which I would strongly recommend Spell Practice. In any case, you made it all the way to the eighth drum, which is pretty great. Just a little more practice and you should be able to clear the Extra. Good luck!
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Post by Deleted on Jul 24, 2015 14:15:43 GMT
Another replay. This one is from MOF. I actually did like how the score turned out tho! REPLAY
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ZM
Kochiyaist
Posts: 7,266
Arahitogami~
Favorite Game: Undefined Fantastic ObjectFavorite Character: Sanae KochiyaCustom Title: KochiyaistMini-Profile Background: {"image":"http://i.imgur.com/XZ5Uj27.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by ZM on Jul 25, 2015 17:47:41 GMT
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by Proto on Jul 26, 2015 0:38:40 GMT
Another replay. This one is from MOF. I actually did like how the score turned out tho! REPLAY
300M is really good for a first 1cc! AnalysisStage 1 - Perfect clear! You missed a power item early on, but it didn't matter since you reached full power later on in the stage anyway.
Minoriko - Perfect clear!
Stage 2 - Killing the big fairies after Hina was a bit slow, but you perfected the stage anyway!
Hina - Perfect clear!
Stage 3 - Oh, wow, you killed a lot of enemies before they could even fire bullets at you. The kedama streaming was especially trivialized by ReimuA's shot. Perfect cleared!
Nitori - A few close calls in her final spell, but also perfect cleared!
Stage 4 - Nice micrododging of all the big fairy bullets, and you even managed to kill them all. Perfect cleared, too!
Aya - Aaaaaand your first screwup was at Crossroads (first spell). The bullets can be pretty hard to read, since they have different trajectories and often overlap with each other. They're kinda slow though, so you should consider bombing if you anticipate that you might not make it. This spell actually drops 1 full power, so you don't lose anything by bombing. As for the second spell, you kinda picked the wrong path at some point but you somehow still survived it, wow! Panicbombed after that though. Nonspells and final spell captured, still~
Stage 5 - Quite impressive how you survived the dense patterns in mid-Sanae's spell. You fired a bomb anyway though, which is fine since your power capped from Sanae anyway. Stage sections perfect-cleared!
Sanae - Oh, wow, you even perfect cleared Sanae! I was especially impressed by the precision demonstrated in the third spell.
Stage 6 - I was expecting a lot of bombs actually, but nope, perfect cleared as well!
Kanako - You captured Onbashira, though I would recommend trying to move higher up to be safe. You bombed to the third nonspell, this one also gets easier if you're higher up. Like, try dodging at the center-center (instead of bottom-center). Hunting Ritual is pretty difficult too, you need to slip through the white circles while streaming the knives. You handled it fine after the first bomb.
Death during green bullets at Kanako's nonspell. Heh, this nonspell is actually harder on Easy than it is on Normal. At least you learned your lesson and bombed the second time! As for Miracle of Otensui, you were streaming the bullets, which is fine, but it isn't enough to survive for long. You need to actually restream i.e. make a quick dash to the edge of the screen and then slowly stream back. This will generate gaps that will allow you to continue streaming, allowing you to survive long enough to capture the spell.
Okay, the level of precision you demonstrated in the final spell is pretty amazing. A lot of times I seriously thought you were going to die or bomb. Unfortunately, your hesitation in bombing ended up killing you. You still bombed later though. And then another death was due to moving too far (likely further than you intended). The spell gets pretty intense, making mistakes like that more likely. The last death was also pretty silly.
Overall - This was a really good run. I was especially impressed by your general precision skills. Anyway, you actually ended up perfect clearing most of the game, with just a few silly screwups here and there. The only sections where I think you actually have trouble with are Kanako's last two spells, the former of which can be bombskipped. Your excellent performance throughout the run allowed you to preserve enough resources to just power through the final spell, leading to a nice 1cc. Congratulations!
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