Proto
It looks kind of like a big fluffy muffin!
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Post by Proto on Aug 9, 2015 5:08:23 GMT
Chocolate Mafia Postgame ✲ Part I - Spreadsheet of Actions
The complete list of all night actions performed in this game can be found in my own personal spreadsheet, now available for public view. For more details on the effects of each ability, please check the role PMs of the players that were posted at player death/victory during the game and are re-posted in Part IV Player Analysis of this postgame. ✲ Part II - Summary of Events:
This is a list of all the relevant events in the game. Players (especially beginners) who are unsure of what happened at any time should check this for explanations. Feel free to ask me if you need further clarification on anything. Night 0- Nothing relevant except for Pikno idling his investigationDay 1- Most discussions were based on the viability of No Lynch - Ariezza's strong playstyle made her stand out in the eyes of several players - Dani was lynched due to barely being active and that there were no better targets (due to the lack of discussions) Night 1- Pikno investigated Ariezza, which reflected to himself, which still yielded "Chocolate" result, of course - Fakers were intent on killing Ariezza, shooting her down while also using ZM's Safeguard on her to block any interfering Doctors. The Safeguard reflected back to ZM. Ariezza still died, because Nexus does not reflect kills. - The Doctor ( Glaceon Mage) did indeed try to interfere, but her protection was also reflected - Fakers also tried to persuade ZM and watch ZM, both of which failed due to the reflected Safeguard that covered ZM. - Wen Yang attempted to shoot @vexman, but he was roleblocked by TrisiteiDay 2- Pikno claimed Cop and @vexman claimed Mayor early on. Pikno mistakenly said he got Ariezza's "role" on N1, when what he actually thought he got was her "alignment". The truth was that Pikno got his own alignment, but he apparently didn't realize that based on Ariezza's role. - After a lack of discussion, players decided to go for inactive players, starting with Glaceon Mage and @akinaoki - Glaceon Mage claimed Doctor, leading the players to turn to @akinaoki - @akinaoki was giving up on surviving, and the Fakers were planning to lynch him, before @akinaoki realized that Persuader is overpowered as hell and the Fakers can probably guarantee victory if they lynch a Chocolate now - @akinaoki claimed Watcher, under pokemon123's suggestion, and tried to push the lynch on Trisitei- Trisitei claimed Roleblocker, and decided that it wasn't worth trying to avert a lynch when the other options were a claimed Doctor and a claimed Watcher. - Trisitei was hammered at 6 visible votes out of 12 players, which would normally not be possible if all players had equal vote weight (hammer requires MORE than half). This was because @vexman's Mayor ability caused Trisitei to bear a vote weight of 7 out of a total of 13, so players now believed @vexman's Mayor claim. Night 2- Fakers began their grand plan of having @akinaoki persuade @vexman to vote for Wen Yang, since the Fakers had enough vote power to force a hammer on Wen Yang if @vexman votes for him. - Fakers also decided to shoot both Glaceon Mage and Pikno (by utilizing ZM's extra Ninja kill). Glaceon Mage was able to protect Pikno but she could not save herself. - Wen Yang was now convinced of @vexman's Mayor claim due to the Trisitei hammer, and decided to shoot Koneko instead. - Pikno investigated Wen Yang, but received the result as Faker due to Wen Yang having the Miller passive ability (falsely shown as Faker when investigated). - Blitz noticed that Pikno claimed to have gotten Ariezza's "role", which would have been impossible, so he announced that Pikno should be lynched D3 - Aisuko Lyrical broke the rules and spoke at Night Phase. This was the third time she accidentally broke the rules (she edited two posts before) so she was modkilled and revealed to be Faker Godfather. Day 3- Blitz's announcement convinced players (er, just Wen Yang) that Pikno is a Faker. The actual Fakers found it as a good excuse to vote Pikno, which was especially convenient since a Cop would be really threatening for the Fakers. - Wen Yang claimed Vigilante and confirmed that he killed Koneko- The persuasion on @vexman coerced him to vote for Wen Yang. @vexman would have lost his life if his vote was not on Wen Yang at the end of the Day Phase. - The Fakers decided to take this opportunity to hammer Wen Yang after @vexman's initial vote. Their votes provided no reasoning, and triggering a quickhammer is bad for Chocolates since it suppresses discussion (several players were not online at all during D3!), so this quickhammer made it very clear that pokemon123, @akinaoki, and ZM are Fakers. Night 3- Fakers were surprised that the game didn't already end with their victory. This was possibly because they forgot that their earlier calculations assumed that Aisuko Lyrical was alive, or because they didn't realize that persuading @vexman did not grant a definite vote for the Fakers. - Fakers became paranoid that the Chocolates possessed a Redirector, and decided not to make the obvious choice of persuading @vexman to vote for a Chocolate while shooting a known role like Blitz or Pikno. Instead, they persuaded Blitz to vote for himself and tried to shoot Crystal Clear. - Crystal Clear has been trying to harden every night, which resulted in protection during odd nights (no interference from the Roleblocker), allowing him to survive the Fakers' kill attempt - Pikno investigated pokemon123 and got a "Faker" result. ZM investigated Blitz and got an "Announcer" result (full description was provided). - Blitz clearly saw pokemon123, @akinaoki, and ZM as Fakers based on the D3 quickhammer and decided to instruct the Chocolates to lynch them on the order of which one voted last (later vote => more likely to be a Faker for advancing the quickhammer). Day 4- With 7 players, there was a total vote weight of 8 (thanks to @vexman), so hammer required 5 vote weight. The Fakers tried and failed to convince @vexman to vote for a Chocolate. @vexman kept his vote on @akinaoki, presumably based on Blitz's announcement. - pokemon123 tried to pretend to give up and start a lynch on himself. Even if pokemon123 or ZM were lynched, the Fakers would have been guaranteed to win since @akinaoki would be able to persuade @vexman and kill a Chocolate to secure victory on the next day (2 Faker votes + 2 Mayor Votes > 2 Town votes). - Blitz realized that the Fakers would win if they hammered any player except the Persuader. He observed that the Fakers could have easily hammered @akinaoki due to @vexman's vote on @akinaoki, and deduced that the Fakers' refusal to hammer @akinaoki indicates that @akinaoki is the Persuder. - Blitz voted himself right before phase end to prevent himself from dying due to persuasion rejection. - Fakers realized that the persuasion was still binding on Blitz, and decided to try piling votes on Blitz so that @akinaoki vs Blitz becomes even at 4 vote weight each, which would trigger an RNG lynch. Sadly, ZM didn't get to vote before phase end, resulting in a definite lynch on @akinaoki. Night 4- Fakers realized there was no way to win without their Persuader as the Chocolates possessed a vote weight of 5 over the Fakers' vote weight of 2. Even if they killed @vexman, they could not avert their inevitable death. They didn't officially surrender but they forgot / didn't bother to send in their actions. Day 5- pokemon123 was quickly hammered. Night 5- ZM surrendered. ✲ Part III - Setup Analysis:
Pikno - Chocolate Alignment Cop Glaceon Mage - Chocolate Doctor Wen Yang - Chocolate Vig Miller @vexman - Chocolate Mayor Blitz - Chocolate Announcer Crystal Clear - Chocolate Commuter Dani - Chocolate Networker Ariezza - Chocolate Nexus Trisitei - Chocolate Roleblocker Koneko - Chocolate Tracker Aisuko Lyrical - Faker Godfather pokemon123 - Faker Watcher @akinaoki - Faker Persuader ZM - Faker Jack-of-all-Trades (Safeguard + RoleCop + Ninja) [For more details on the effects of each ability, please check the role PMs of the players that were posted at player death/victory during the game and are re-posted in Part IV Player Analysis of this postgame] My first decision when designing the setup was to have NO Vanillas, because being a Vanilla is really boring. Players find it more fun to have abilities. This led to the question of balance. If every Chocolate had a potentially beneficial role, would the Fakers stand a chance with their small numbers? Normally, a 14-player game would have 3-4 Mafia members (3-man version having stronger roles, 4-man being weaker). I made the silly choice of going with a 4-man Faker team... with powerful roles. I had hoped that the Chocolates would also be overpowered enough to balance it out. Well, not really, because when you stack OP roles against each other, it can end up going horribly unbalanced based on who gets eliminated as the game progresses. But I didn't care, because my general policy is to prioritize fun over balance. That being said, while the game progressed through, I realized that the game was definitely unbalanced since the start. In particular, I didn't realize that the Persuader would be so overpowered in the presence of a Mayor until it arose during the game. A Persuader adds +1 to the Faker votes and cuts -1 to the Chocolate votes, effectively providing the Fakers with a +2 vote advantage. When you persuade a Mayor, it becomes... +4, which is clearly overpowered as hell. And the Fakers already started with 4 players instead of 3. AND they had a single extra kill from the Ninja... yeah, okay, I royally screwed up on the balancing here and the setup was definitely skewed in the Fakers' favor. This isn't to say that the Chocolates didn't stand a chance. They were still pretty strong too, with Mayor (when not persuaded) and Roleblocker being really good at lategame, Alignment Cop being definitely useful throughout, Tracker being a less reliable but still effective investigative role, and the Doctor and Commuter potentially boosting the survivability of the Chocolates to frustrate Fakers. Vigilante, Networker, and Nexus were roles that were harder to handle (and Roleblocker to some extent), but they all had potential to be really good when used effectively. I apologize for designing a setup that was favorable for the Fakers, but I hope you all had fun playing this game nonetheless! ✲ Part IV - Player Analysis: ChocolatesDaniNetworker is one of the more advanced roles in this game in which effective utility isn't actually very obvious or straightforward. Connecting with people can be useless if no relevant information is being shared, but it can be very powerful if the networking is exploited to distribute information through controlled private channels. The extent to which this is achieved depends a lot on the situation and on the interactions between the Networker and her contacts, since trust issues will need to be considered. A Networker could potentially become really OP (especially since setting up encryption schemes or codes to effectively prolong "private" contact isn't banned) but I wasn't expecting too much in a game for beginners. Unfortunately, Dani got lynched at Day 1 due to inactivity, which was... really sad. Well, she was busy with irl issues so I can't really blame her, and Day 1 really is boring as hell. I still think Town should have No Lynched instead of lynching an inactive whose death doesn't provide much "associative reads" or whatever those behavior-analyzing players call it. Using No Lynch as an excuse to not talk is bad, but deciding on No Lynch after lots of discussion is perfectly fine imo. relick / AriezzaProbably the most advanced role to exploit in this setup, I was actually seriously unsure of whether I should put this in. I wanted one redirective role (that messes with action targets) and I quite liked the idea of this non-random Nexus. At first glance, it appears to be a very negative role, allowing the Nexus to die while ignoring doc protections and reflecting investigative roles. But tbh, pretty much ALL redirective roles are very risky without coordination or information. And since this role is passive, I was fully expecting the bearer of this role to claim Nexus at like, Day 1. I was also hoping that the Nexus would avoid leaking their limitation (does not reflect kills) to keep the Fakers paranoid about whether it's safe to try killing her or not, which would have made things interesting. As a player, relick and Ariezza were both pretty active and I especially really liked how Ariezza handled Day 1, with proper analysis of the Day Phase and calling people out with good reasons. Sadly, her skilled playstyle made her a hot target for the Fakers, and she did not actually roleclaim, so the Fakers freely went ahead and killed her. I should point out that the Nexus ability didn't actually have any influence on whether she died or not, because although Glaceon Mage tried to protect her (which got reflected), the Fakers also used their 1-shot Safeguard that would have negated the Doctor anyway (the safeguard got reflected instead, of course). So in the end, she may as well have been a Vanilla that behaved a little too Townish on Day 1 to become a Safeguard-supported kill target for the Fakers. TrisiteiRoleblocker is a standard role (though I don't expect beginners to know this) but it works well for either Chocolate or Faker alignments. The Chocolate Roleblocker carries with it a potential risk of blocking a fellow Chocolate from doing something that could be beneficial for the Chocolates. However, it can be pretty powerful when it hits a Faker, suppressing their actions. In fact, blocking an observable malicious action like the factional kill or the persuasion can even allow the Roleblocker to confirm their suspicions on somebody being a Faker. But in general, it doesn't become really useful until lategame, when numbers are thinned down, and there's more information available. Unfortunately, Trisitei didn't really survive for too long. I can't really blame him for his Day 1 inactivity (because Day 1 is boring as hell) and his Night 1 (presumably a random shot?) roleblock on Wen Yang did preserve the Chocolate Mayor's (@vexman) life (though it can be debated as to whether this was actually good for the Chocolates). On Day 2 though, I wish he didn't just give up on trying to save himself that easily. He knew that he was Chocolate and he should have at least attempted to try figuring out who other Fakers might be, most notably @akinaoki, who had a bandwagon built on earlier which suddenly shifted to Trisitei. Still though, I doubt he could have actually avoided the Day 2 lynch, so his fate was kinda sealed there. Glaceon MageThe Doctor is another standard role that's in pretty much every Mafia game. The benefits of saving a dying target's life should be obvious. While it may seem like the chances of coinciding with the Faker kill targets are really slim at first, the Doctor becomes incredibly important when there are hot targets (like a Cop) that the Fakers would want to prioritize killing. A Doctor that survives into lategame is rare, but especially useful for the Chocolates. Glaceon Mage utilized her role really well, actually. She went for Ariezza on Night 1, which matched with the Faker's factional kill. The Fakers predicted it and utilized their only safeguard shot (safeguard blocks all non-killing abilities, including protection, on the target) to guarantee killing Ariezza (which didn't matter anyway, because Ariezza's Nexus ability reflected both the protection and the safeguard). And on Night 2, she successfully saved Pikno, who was being shot by the Fakers. As for her posts, Day 1 inactivity is to be expected for a beginner, again. Sadly, she was proposed for the lynch on Day 2, and though it's great that she was able to avert the lynch by roleclaiming, revealing her role caused her to become the Fakers' top priority for killing. I find it amusing that the only player that she was scumreading ( pokemon123) was actually aligned with the Fakers, but her reasons weren't really very strong, so the other players just ignored her. KonekoTracker is one of the less common investigative roles in Mafia games. Learning who the player targets rarely provides definite meaningful conclusions, but it can be pretty effective when catching a Faker, such as when tracking an observable malicious action like the factional kill or the persuasion, or to detect lies in Faker false-claiming. Compared to a Roleblocker, it carries little to no risk when hitting a Chocolate, at the cost of being generally less useful than a Roleblocker when hitting a Faker. Koneko had very strong contributions in Day 1, and I'm surprised that the Fakers didn't consider her to be a big threat to their faction. She was much less active on Day 2 though, apparently because she got really busy with irl stuff. Sadly, this is what likely caused Wen Yang to decide to shoot her. Had she been more active, I suspect she would have survived longer and help encourage activity to help her scumhunt the Fakers (or at least, the beginners among the Fakers). She never told me her reasoning behind the targets, but I could imagine them as being very good choices: Blitzy on Night 0 so that she could hopefully avert a "veteran" Faker from wrecking the Chocolates, Javex and Wen Yang on Nights 1 and 2 respectively as players that stood out for her, all intended to help her catch potential Fakers, especially in fakeclaims, or to be more assured of the honesty of genuine Chocolate roleclaims. Wen YangVigilante is another standard role that allows the Chocolates to kill outside of lynches. Really dangerous though, since they could potentially keep murdering Chocolates. I had intended to place a restriction on how many shots it has, but I forgot to do that. The Miller component (showing up as Faker when investigated) is mostly negative utility, but it does prevent Fakers from claiming Miller, since Vigilante can be provable (and it's rare for Town to not have a Vigilante or an alternate means of killing Mafia). Millers should generally claim as early as Day 1 instead of waiting for a Cop to investigate them. Wen Yang, however, didn't claim Miller at all, but he got quickhammered before Pikno revealed his investigation results on him so it didn't really matter. Anyway, Wen Yang started off kinda quiet but he's been getting more and more active as the game progressed, which is good. As for his night actions, I was kinda hoping that he would idle until he had reasonably strong suspicions, but he ended up trying to shoot every night instead. I can understand @vexman being the strongest scumread for N1 but I'm still baffled as to why Wen Yang shot Koneko on N2. He got quickhammered on D3 due to a Faker conspiracy, which he was incapable of averting. Crystal ClearWith how powerful the Fakers were, I figured Chocolates needed a second protective role. Commuters can't protect other players but they can survive pretty well. Spamming the Harden every night will cause the Commuter to become invincible during every odd night, unless a roleblock interferes and alters it to even nights. This was meant to be a durable role that would hopefully be frustrating for the Fakers to eliminate. Crystal Clear fulfilled the purposes of this role very well, blocking a Faker kill once and lasting until the end of the game! In the thread, Crystal Clear wasn't too active, but his effort has been improving with game progression, which is really good. It was amusing that Crystal Clear didn't realize that the D3 quickhammer was due to Fakers teaming up, but that's to be expected of a beginner, I guess. As one of the new players that lasted till the end of the game, I hope Crystal Clear learned a lot from this experience and can perform better and continue to participate in future games! PiknoInvestigative roles are always standard, and the Alignment Cop is the most common one, simply due to how definite its results are. The presence of a Miller and a Godfather kinda ruins its potency (2 false results out of 13 possible starting targets) but it is nonetheless very effective at finding Fakers and clearing Chocolates. Easily one of the most important roles in the Chocolate faction, alongside the Mayor. Pikno idled on Night 0. Which was a really dumb move, yes. Even if you have no suspects, more information is always useful. Thankfully, Pikno later realized that it was a bad idea and played properly after that. His N1 investigation on Ariezza actually reflected to himself, but it didn't matter since the result would've been the same anyway. It was kinda amusing that he mistakenly claimed to have acquired Ariezza's role instead of alignment, which would've been impossible and it made him a top lynch target when D3 started. Speaking of claims, I would not recommend claiming on D2 if there is only a single vote that is being threatening, especially if the player has a powerful role that the Fakers would want to eliminate. At least Glaceon Mage protected him when the Fakers tried to kill him. Anyhow, Pikno's performance has also been improving across the game, which is nice. His N2 investigation on Wen Yang made sense, though it could have seriously hurt the Chocolates if he had the chance to reveal his results on D3. Thankfully, the Fakers decided to quickhammer Wen Yang anyway, in a manner that pretty much exposed their entire faction. Pikno then investigated the members of the Faker faction one by one and confirmed his suspicions that the D3 quickhammer was, indeed, caused by Fakers. Anyway, as one of the new players that survived till the end of the game, I hope Pikno benefited from this experience and will perform better and continue to participate in future Mafia games! BlitzArguably the most useless role in this setup, the Announcer still has some nice advantages to being able to announce messages. Most notably the fact that the accouncement goes through even if the Announcer is killed that night, giving the Announcer the chance to express their thoughts after the previous Day Phase ends. Also, which is especially significant for a beginner game, players sometimes take an Announcement at the start of the Day Phase more seriously than the normal posts of the Announcer. Blitz was extremely active at Day 1, which is great, but I was kinda annoyed that he was trying to get other players to play like veterans (like himself) when he should have been more considerate about them mostly being new players. His inactivity at D2 and D3 (irl issues, I think) were really troublesome though, but at least he was able to figure out that the D3 quickhammer was set up by the Fakers, allowing him to announce it at N3 to inform the rest of the Chocolates. He also deduced on D4 that a Chocolate victory depended on lynching the Persuader specifically, and his observation that Fakers would win if they quickhammered one of their own (not the Persuader) while Blitz dies from persuasion rejection allowed him to deduce that the Persuader was @akinaoki, since Fakers could have easily quickhammered him after @vexman's initial vote. It's an impressive deduction, but I'm skeptical about its accuracy, because the Fakers actually thought that persuasion was disabled (at LYLO or something), so they wouldn't have tried to lynch one of their own anyway. @vexman
Having only +1 vote weight may not seem like much at first, since the lynch target would still need to be a comparatively popular bandwagon to get lynched anyway. However, it's extremely powerful in the lategame, when Chocolate numbers thin out and they desperately need that +1 weight to combat the Faker vote power. One of the most important roles in the Chocolate faction.
Unfortunately, I didn't realize that the Chocolate Mayor could be extremely detrimental to the Chocolates when the Fakers have a Persuader. I also wish @vexman didn't claim when there was only a single vote threatening him, since a Mayor is really powerful that you'd want to keep it hidden unless you need to expose it. Anyway, @vexman's insistence on No Lynch early on was quite reasonable, but I can't approve of using that as an excuse to abstain from discussing about the game. This was why several players found him to be really scummy, until he claimed and proved his role at D2. I am not sure whether he realized that the D3 quickhammer was caused by the Fakers, but he still voted for the right players from D4 onwards, which secured victory for the Chocolates.
FakersAisuko LyricalGodfather is a passive role that has nothing to do on Night Phases, but it can prove to be very deadly when investigated by an Alignment Cop, since the Chocolates would hesitate to lynch a player that was investigated as Chocolate. Otherwise, it's pretty much a Vanilla. This is a standard role for games that have an Alignment Cop. Aisuko Lyrical's participation was really good, actually. For a new player, she blended in with the Chocolates really well and was really active while she was alive. Most of her posts were actually out of her own words, which were really convincing. There were some posts that felt really scummy, but that's to be expected for a beginner starting out as Mafia. Sadly, she didn't really read the rules very carefully or was forgetful of them, and I had no choice but to have her modkilled after the third violation. Still, I hope she enjoyed her experience and learned from it in order to play better and participate in future Mafia games! pokemon123Watcher is an investigative role that fits well as either alignment. The Faker variant is useful for watching hot targets to catch important roles like a Cop or a Doctor that is likely to visit the same target. Or it can be used to find out which Chocolates are visiting Fakers so that the Fakers can keep an eye out for them. Like Tracker, this is not a very reliable investigative role, but it definitely has its uses. In this game though, the Watcher was pretty much useless since all of the important roles were claimed publicly in the thread, and nobody actually interfered with ZM, who was often being watched while he performed the factional kills. pokemon123 was nonetheless a very big player in this Mafia game, and I would argue that he was easily the most significant player from all fourteen. He guided the Fakers and instructed them on how to act, and made most of the decisions with respect to night actions and even votes for all Fakers. This doesn't mean that all of his decisions were necessarily good though. I am especially disappointed by the quickhammer in D3, because although they were able to lynch the dangerous Chocolate Vigilante, the quickhammer caused the Fakers to expose themselves, which made them easy lynch targets after that. And not persuading @vexman on N4 meant they could not guarantee their victory, which led to the fall of the Faker faction. @akinaoki I initially intended for the Persuader to act as some vote support for the Faker faction, but I didn't realize how overpowered it could get when it targets the Mayor. Definitely the most important role in the Faker faction, and possibly the most crucial role that governed this entire Mafia game. @akinaoki sadly wasn't as active in the game thread as I was expecting him to be. I don't know whether it's because he was unsure of how to post as a Faker, or if he was unsure of how to post in a Mafia game in general, but his lack of activity was quite upsetting nonetheless. He was more active in the Faker private conversations though, and he was the one who realized that the Fakers could gain an early perfect victory by persuading @vexman. His performance in D2 was especially troubling, with "yay lynch me" indicating that he gave up on trying to survive, and claiming Watcher half an hour later should have triggered all the alarm bells on it being a fakeclaim, especially considering how fast the bandwagon shifted from @akinaoki to Trisitei (who flipped as Chocolate). Nobody visited him on N2 though, and he exposed himself on the D3 quickhammer anyway. I'm really hoping that he was able to learn how to behave better in the game thread during Mafia games, since his general analytical skills would be really valuable for future games. ZMAnother important role in the game. A Jack-of-all-Trades adds a lot of versatility to the Faker actions, and each ability is very useful. Safeguard blocks all actions directed at the same target, and the Faker variant is especially used for negating Doctor protections. The Role Cop grants direct reliable information on a single player to the Fakers. Finally, the Ninja grants the Fakers an additional kill for a single night that also deceives the Chocolate Tracker. ZM tried to participate quite a bit in the thread, which was encouraging. While he didn't stand out as much as the active players, he still looked better than many of the other new players, so he was fine. He didn't really make much solid decisions on his own though, but I hope this was a good learning experience for him nonetheless. As for actions, these were mostly decided by pokemon123, actually. Safeguard on Ariezza while killing her was a good choice, since Glaceon Mage did try to protect her, though neither of them mattered due to Ariezza being a Nexus anyway. As for the Ninja kill, utilizing the double-kill to kill the Doctor and the Cop felt too risky. It would be safer to kill the Doc first and then double-kill the next night with no fear of Doctor interference. Finally, I think the Role Cop should have been used earlier to let them find one of the more troublesome roles early on, like the Vigilante or the Commuter. It was kinda useless at N3 when it was used (on Blitz). ✲ Part V - Outcome Analysis
As I said, the setup was quite skewed in favor of the Fakers, so I was really surprised that the Chocolates managed to scrape a victory. This isn't because the Chocolates played really well, no, in fact, they made plenty of silly mistakes (N0 Cop Idle, Shooting Koneko, etc) and their performances in D1 and D2 were pretty bad. The reason why the Chocolates won, rather, was because the Fakers also made mistakes, except they were much more critical to the fate of their faction. Okay, yeah, Aisuko Lyrical's modkill wasn't a major screwup on her part and it did unfairly hurt the Fakers pretty severely. But the Fakers still carried the advantage and had a strong chance of victory. The critical mistake that the Fakers made was on D3 when they decided to expose themselves to hammer Wen Yang. Exposing the entire Faker faction is a terrible, terrible idea and should not be done unless you can absolutely guarantee victory. The Fakers would have been better off trying to lynch Pikno. The Fakers couldn't know this at the time, but Pikno actually investigated Wen Yang on N2 and got a "Faker" result, so Wen Yang could've easily been lynched without any of the Fakers looking bad. Either way, if the Fakers couldn't be completely sure of their victory, they should have tried to play it safe and blend in with the Chocolates instead of blatantly exposing themselves during the D3 quickhammer. Except the funny thing is, the Fakers could have still guaranteed victory on N3, if they persuaded @vexman and shot somebody with a known role. If they were paranoid about the presence of a second redirective role, then why didn't they consider that possibility before they decided to expose themselves at the D3 quickhammer? The way I see it, the Fakers were getting too cocky about their advantage (which was more due to the unbalanced setup than anything else) and tried to blatantly stomp at the Chocolates for a quick victory. Once they realized the game didn't end at D3, they panicked and made silly decisions that costed them their victory. It should be worth noting that the Fakers still had another chance to guarantee victory, when @vexman had his vote for pokemon123 for a short while at D4. Had the Fakers hammered pokemon123, they would have been able to persuade @vexman at N4 and crushed the Chocolates after that. But they passed up their last chance and lost the game. Anyway, my point is that if any of you (all players) play as the Mafia faction, try to be very careful about your actions. Don't try to do something as silly as exposing the entire faction unless you can be absolutely certain that it will lead to victory. Even then, you should consider being patient and trying a safer approach. But in all honesty, as the host, I don't really care who won. Whether the Chocolates won or the Fakers won is not very relevant imo. When it comes to games, I find the journey to be more important than the destination. What matters the most is on whether the players playing the game, for any alignment, had fun playing it. I also hope many of you (especially the beginners) learned a lot from your experiences in this game and I look forward to seeing you play better in future games that I really hope you'll join!Thank you all for playing Chocolate Mafia! Feel free to use this thread to provide any feedback or ask the hosts any questions about this game or Mafia in general.
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relick
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Post by relick on Aug 10, 2015 8:33:34 GMT
I got modkilled for breaking one rule in Proto's last game, lol, so you had it a lot better than me Aisuko (being modkilled always sucks though) I played horribly this game and my performance this game (in terms of scumhunting) was probably the worst compared to all the games I played since 2014. So, really sorry for playing your game so badly Proto (yet again) Would like to play more mafia games here though. In terms of player analysis, the two plays I liked the most were Arya - I really liked how she controlled most of the game and made discussions happen, something I totally failed to do. Relick - actually made people talk. I really hated the fact that we got him subbed out Pokemon123 - I really thought he was town all game.... until the quickhammer that is. Koneko - even though this was her first(?) official mafia game, she was contributing well into the first day, but too bad she wasn't around for D2. I think she had so rl issues to deal with. >controlling most of the game They asked a bunch of "no shit" questions and got killed on night one. How in the world did they control most of the game? (Even if they did somehow illegally control the town faction from the shadows they sure did a shoddy job of it since the fakers would have won if we shot anyone who was not bulletproof. i.e. Winning by chance.) In terms of controlling the game, I actually think Coco did the best there. Other than that, I'm very surprised people didn't try to hunt me down after I gave up, then claimed watcher 30 minutes later. It was fishy as hell. Everyone else thought she played well, at least well enough to warrant the safeguard being used to kill her! If you didn't think she was that good, why didn't you tell your mafia friends to save the safeguard for another time? Okay, she didn't control most of the game, simply because she wasn't in the game for most of it, but I think you're kind of acting a bit sore by pretending that she would have been no threat with her "no shit" questions. As for hunting you down, firstly some things seem more obvious in retrospect rather than at the time; but the main problem was that the game was being played poorly from all sides right from the beginning. Neither mafia nor town deserved to win, and one of the largest reasons for that was misunderstanding, followed by lack of activity. Sure, you sounded fishy at that point but definitely not fishier than pikno and you can only lynch once per day, so it wouldn't have been wise to just switch to someone acting less suspicious. As for lack of activity, well that's just a matter of fun; the more everyone talks the more fun can be had. I don't think you would have got away with barely talking in a game where everyone else was much more active, you'd probably have been lynched D1 just as Dani was for inactivity. I dunno what coco precisely did since I wasn't a faker, but from what I've heard he was pretty good at controlling things until the lategame, so I think I can agree that he was the best in that regard.
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relick
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Post by relick on Aug 10, 2015 12:53:20 GMT
Everyone else thought she played well, at least well enough to warrant the safeguard being used to kill her! If you didn't think she was that good, why didn't you tell your mafia friends to save the safeguard for another time? Okay, she didn't control most of the game, simply because she wasn't in the game for most of it, but I think you're kind of acting a bit sore by pretending that she would have been no threat with her "no shit" questions. As for hunting you down, firstly some things seem more obvious in retrospect rather than at the time; but the main problem was that the game was being played poorly from all sides right from the beginning. Neither mafia nor town deserved to win, and one of the largest reasons for that was misunderstanding, followed by lack of activity. Sure, you sounded fishy at that point but definitely not fishier than pikno and you can only lynch once per day, so it wouldn't have been wise to just switch to someone acting less suspicious. As for lack of activity, well that's just a matter of fun; the more everyone talks the more fun can be had. I don't think you would have got away with barely talking in a game where everyone else was much more active, you'd probably have been lynched D1 just as Dani was for inactivity. I dunno what coco precisely did since I wasn't a faker, but from what I've heard he was pretty good at controlling things until the lategame, so I think I can agree that he was the best in that regard. I never said anything about her not having skills. I didn't say anything about her not being a threat, I think she definitely was a threat, which is why I didn't tell my mafia friends to save the safeguard. I just said she didn't control most of the game and asked very obvious questions, both of which, you haven't disagreed with. So, am I "sore"? No. Also I would imagine I would adapt to the situation and talk more if my continued survival demanded it. Up until the point where I realized I'm doing the host an injustice and try and find a substitute while acting quite defeatistic. Also, sure Pik might be seen as more suspicious but that's very subjective and I think I was more suspicious- Where said suspicious behavior warranted some mention which did not happen. But as you said, lack of activity indeed. How is someone who spends the short time they are alive asking obvious questions a serious threat?
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