Chocolate Mafia - Game Over [Chocolate Victory]
Jul 25, 2015 6:39:08 GMT
Post by Kay on Jul 25, 2015 6:39:08 GMT
At the World Dessert Fair, one stand is devoted entirely to chocolate, as the best of all desserts. Yet hidden among the chocolates are other desserts, misplaced there for some devious cause, perhaps to deceive people away from recognizing the superiority of chocolate, perhaps even poisoned. Your job is to prove yourself as true and delicious chocolate, and identify the pretenders before they eliminate chocolate from the world!
Welcome to the signups for Chocolate Mafia, hosted by Proto and Kay.
This is a Mafia game. Information on how to play Mafia can be found in the original signup thread here.
✲ Rules:
✲ Set-up Information
(this wasn't in the signup thread btw)
- The "Town" faction are Chocolate and the "Mafia" faction are Fakers
- A player's role may have multiple separate components that are not necessarily related to each other
- Each player's role must have at least one component in which the ability has the possibility of being beneficial to the player's faction in this setup. This means there are no pure Vanillas (neutral utility) or pure Millers (negative utility).
- All actions have infinite uses but can be used only once per phase, unless specified otherwise.
- Sending in an action to target yourself, a dead player, or a user who is not playing the game will be considered as an invalid action unless your role specifically allows it.
- Only roles that specify that a player obtains information will cause the host to send results to the player. Players will not be informed of whether their actions were successful or not, or whether they were directed to the intended targeet unless a role specifies that such results are informed.
- Every action will be considered based on its intended effect and on the factors that may affect it, including effects from other actions. If this results in a paradox or multiple interpretations, the hosts will stick to a fixed resolution. If you have a question about how specific abilities interact with each other, feel free to ask the hosts and they will try to answer you to the best of their ability. The hosts will even entertain inquiries about the effects of roles that are not confirmed to be in the game, or roles that you've invented by yourself.
- The effects of abilities will not have any random components. Everything happens for a reason. The only random components in this game are the mapping of players to roles, and on the Day Phase lynch results in the event of a tie.
✲ Current Status
Game has ended! Postgame can be found here.
✲ Player List and Votals
1. (ISO) @vexman, Chocolate Mayor
2. (ISO) Pikno, Chocolate Alignment Cop
3. (ISO) Blitz, Chocolate Announcer
4. (ISO) Crystal Clear, Chocolate Commuter
- No Lynch
Dead Players
1. (ISO) Dani, Chocolate Networker - Lynched Day 1
2. (ISO) relick / (ISO) Ariezza, Chocolate Nexus - Died Night 1
3. (ISO) Trisitei, Chocolate Roleblocker - Lynched Day 2
4. (ISO) AngelG No. 55 / (ISO) Aisuko Lyrical, Faker Godfather - Modkilled Night 2
5. (ISO) Glaceon Mage, Chocolate Doctor - Died Night 2
6. (ISO) Koneko, Chocolate Tracker - Died Night 2
7. (ISO) Wen Yang, Chocolate Vigilante Miller - Lynched Day 3
8. (ISO) @akinaoki, Faker Persuader - Lynched Day 4
9.@minakohouraisan (ISO) pokemon123 (2), Faker Watcher - Lynched Day 5
10. (ISO) ZM, Faker Jack-of-all-Trades - Surrendered Night 5
(ISO links to all posts made by that user in this thread, isolated from everything else; you can click the gear -> Link to Post -> In this Thread to view the post in the thread)
✲ Past Events
Night 0
Nothing!
Day 1
@minakohouraisan has been subbed out and replaced by pokemon123
relick has been subbed out and replaced by Ariezza
Dani has been lynched. She was Chocolate Covered Cherries, Chocolate Networker
Night 1
Ariezza has died. She was Chocolate Coins, Chocolate Nexus
Day 2
AngelG No. 55 has been subbed out and replaced by Aisuko Lyrical
Trisitei has been lynched. He was Hot Cocoa, Chocolate Roleblocker
Night 2
Aisuko Lyrical has been modkilled. She was Vanilla Cupcakes, Faker Godfather
Glaceon Mage has died. She was Chocolate Milk, Chocolate Doctor
Koneko has died. She was S'mores, Chocolate Tracker.
Day 3
Wen Yang has been lynched. He was White Chocolate, Chocolate Vigilante Miller
Night 3
Nothing!
Day 4
@akinaoki has been lynched. He was Coffee Ice Cream, Faker Persuader
Night 4
Nothing!
Day 5
pokemon123 has been lynched. He was Oatmeal Raisin Cookies, Faker Watcher
Night 5
ZM has surrendered. He was Skittles, Faker Jack-of-all-Trades
Game has ended with victory for the Chocolates
Good luck and have fun!
oOo
♫ ♫ Chocolate Mafia ♫ ♫
This is a Mafia game. Information on how to play Mafia can be found in the original signup thread here.
✲ Rules:
- This game is NOC (No Outside Contact) i.e. no talking to each other outside the game thread unless you are specifically allowed to do so. Avoid talking about the game to people who aren't playing as well, since they may sub in for another player later.
- No Night Talk i.e. no talking in the game thread during Night Phases.
- Quoting anything from your role PM is not allowed. Paraphrasing is permitted, however.
- No sharing screenshots of anything outside of the thread that is related to the game, such as your role PM.
- No editing or deleting your posts. You may double-post to correct any mistakes if you wish.
- No talking after you die. This includes talking to other dead players. Non-informative posts (generic death quote, "Good Luck", etc) are fine, but please keep them to a minimum.
- If you foresee yourself being inactive for a period of time, please inform the hosts beforehand. You may be prodded if you are inactive for 24 hours or more without prior notification. Too many prods may result in your slot being forcibly subbed out by another player. You may be modkilled if subs are not available.
- The game starts on Night 0. Night 0 will work like normal night phases except killing abilities will be disabled. Day Phases will last for 48 hours, and Night Phases will last for 24 hours. Phase end times will be posted at the start of each phase. Extensions may be requested.
- Votes are to be made in the format "##Vote: PlayerName". Unvoting is to be done in the format "##Unvote: PlayerName". The ## and bold format are required.
- Day Phases end early if a player gains over half of all the possible votes (combined vote weight for all players). They will be lynched as soon as a host sees it. This is referred to as "hammer". If Day Phase deadline is reached without a hammer, then the player with the highest number of votes will be lynched. If there are multiple players tied for the highest, then the lynch will be chosen randomly from among the highest tied votes. This is the only random component governing the events in this game.
- Players may vote for "No Lynch", which results in no players being lynched during hammer or phase end. Votes for No Lynch are treated the same way as votes for players.
- Night Phases end early if all players have submitted their night actions and have been online on Eientei at least once since the start of the phase. If you do not wish to perform an action despite being able to, please inform the host that you are idling.
- The hosts' words will override these rules. This includes aspects of your role PM that may contradict the rules. Also, this means you shouldn't try to abuse loopholes either (but please point them out so we can adjust the rules accordingly).
- Don't break the rules. This may result in a modkill, depending on the situation.
- Play to win.
- No Night Talk i.e. no talking in the game thread during Night Phases.
- Quoting anything from your role PM is not allowed. Paraphrasing is permitted, however.
- No sharing screenshots of anything outside of the thread that is related to the game, such as your role PM.
- No editing or deleting your posts. You may double-post to correct any mistakes if you wish.
- No talking after you die. This includes talking to other dead players. Non-informative posts (generic death quote, "Good Luck", etc) are fine, but please keep them to a minimum.
- If you foresee yourself being inactive for a period of time, please inform the hosts beforehand. You may be prodded if you are inactive for 24 hours or more without prior notification. Too many prods may result in your slot being forcibly subbed out by another player. You may be modkilled if subs are not available.
- The game starts on Night 0. Night 0 will work like normal night phases except killing abilities will be disabled. Day Phases will last for 48 hours, and Night Phases will last for 24 hours. Phase end times will be posted at the start of each phase. Extensions may be requested.
- Votes are to be made in the format "##Vote: PlayerName". Unvoting is to be done in the format "##Unvote: PlayerName". The ## and bold format are required.
- Day Phases end early if a player gains over half of all the possible votes (combined vote weight for all players). They will be lynched as soon as a host sees it. This is referred to as "hammer". If Day Phase deadline is reached without a hammer, then the player with the highest number of votes will be lynched. If there are multiple players tied for the highest, then the lynch will be chosen randomly from among the highest tied votes. This is the only random component governing the events in this game.
- Players may vote for "No Lynch", which results in no players being lynched during hammer or phase end. Votes for No Lynch are treated the same way as votes for players.
- Night Phases end early if all players have submitted their night actions and have been online on Eientei at least once since the start of the phase. If you do not wish to perform an action despite being able to, please inform the host that you are idling.
- The hosts' words will override these rules. This includes aspects of your role PM that may contradict the rules. Also, this means you shouldn't try to abuse loopholes either (but please point them out so we can adjust the rules accordingly).
- Don't break the rules. This may result in a modkill, depending on the situation.
- Play to win.
✲ Set-up Information
(this wasn't in the signup thread btw)
- The "Town" faction are Chocolate and the "Mafia" faction are Fakers
- A player's role may have multiple separate components that are not necessarily related to each other
- Each player's role must have at least one component in which the ability has the possibility of being beneficial to the player's faction in this setup. This means there are no pure Vanillas (neutral utility) or pure Millers (negative utility).
- All actions have infinite uses but can be used only once per phase, unless specified otherwise.
- Sending in an action to target yourself, a dead player, or a user who is not playing the game will be considered as an invalid action unless your role specifically allows it.
- Only roles that specify that a player obtains information will cause the host to send results to the player. Players will not be informed of whether their actions were successful or not, or whether they were directed to the intended targeet unless a role specifies that such results are informed.
- Every action will be considered based on its intended effect and on the factors that may affect it, including effects from other actions. If this results in a paradox or multiple interpretations, the hosts will stick to a fixed resolution. If you have a question about how specific abilities interact with each other, feel free to ask the hosts and they will try to answer you to the best of their ability. The hosts will even entertain inquiries about the effects of roles that are not confirmed to be in the game, or roles that you've invented by yourself.
- The effects of abilities will not have any random components. Everything happens for a reason. The only random components in this game are the mapping of players to roles, and on the Day Phase lynch results in the event of a tie.
✲ Current Status
Game has ended! Postgame can be found here.
✲ Player List and Votals
1. (ISO) @vexman, Chocolate Mayor
2. (ISO) Pikno, Chocolate Alignment Cop
3. (ISO) Blitz, Chocolate Announcer
4. (ISO) Crystal Clear, Chocolate Commuter
- No Lynch
Dead Players
1. (ISO) Dani, Chocolate Networker - Lynched Day 1
2. (ISO) relick / (ISO) Ariezza, Chocolate Nexus - Died Night 1
3. (ISO) Trisitei, Chocolate Roleblocker - Lynched Day 2
4. (ISO) AngelG No. 55 / (ISO) Aisuko Lyrical, Faker Godfather - Modkilled Night 2
5. (ISO) Glaceon Mage, Chocolate Doctor - Died Night 2
6. (ISO) Koneko, Chocolate Tracker - Died Night 2
7. (ISO) Wen Yang, Chocolate Vigilante Miller - Lynched Day 3
8. (ISO) @akinaoki, Faker Persuader - Lynched Day 4
9.
10. (ISO) ZM, Faker Jack-of-all-Trades - Surrendered Night 5
(ISO links to all posts made by that user in this thread, isolated from everything else; you can click the gear -> Link to Post -> In this Thread to view the post in the thread)
✲ Past Events
Night 0
Nothing!
Day 1
@minakohouraisan has been subbed out and replaced by pokemon123
relick has been subbed out and replaced by Ariezza
Dani has been lynched. She was Chocolate Covered Cherries, Chocolate Networker
Night 1
Ariezza has died. She was Chocolate Coins, Chocolate Nexus
Day 2
AngelG No. 55 has been subbed out and replaced by Aisuko Lyrical
Trisitei has been lynched. He was Hot Cocoa, Chocolate Roleblocker
Night 2
Aisuko Lyrical has been modkilled. She was Vanilla Cupcakes, Faker Godfather
Glaceon Mage has died. She was Chocolate Milk, Chocolate Doctor
Koneko has died. She was S'mores, Chocolate Tracker.
Day 3
Wen Yang has been lynched. He was White Chocolate, Chocolate Vigilante Miller
Night 3
Nothing!
Day 4
@akinaoki has been lynched. He was Coffee Ice Cream, Faker Persuader
Night 4
Nothing!
Day 5
pokemon123 has been lynched. He was Oatmeal Raisin Cookies, Faker Watcher
Night 5
ZM has surrendered. He was Skittles, Faker Jack-of-all-Trades
Game has ended with victory for the Chocolates
Good luck and have fun!