EoSD Boss Rush Patch (+Patchouli Rush)
Aug 10, 2017 12:02:34 GMT
Post by divisionaryturing on Aug 10, 2017 12:02:34 GMT
This is static (non-SpoilerAL) boss rush patch for EoSD.
Download (Mirror)
EoSD Boss Rush Patch v. 1.02
Installation:
Place th06e_ST.DAT (rename it to 紅魔郷ST.DAT if you run japanese version) into the game folder. Do not forget to backup your original th06e_ST.DAT.
Changelog:
Version 1.02:
Known bugs:
Cosmetic bugs (won't be fixed):
Not bugs:
Development tools:
pastebin.com/mRtinae1
This script is post-and-preprocessor for thecl.exe (works with EoSD, PCB and IN, but human-readable instruction names are available only for EoSD).
Thanks:
Download (Mirror)
EoSD Boss Rush Patch v. 1.02
Installation:
Place th06e_ST.DAT (rename it to 紅魔郷ST.DAT if you run japanese version) into the game folder. Do not forget to backup your original th06e_ST.DAT.
Changelog:
Version 1.02:
- Various fixes and adjustments for Easy difficulty
- Fixed wrong HP values of Patchouli's cards on Hard/Lunatic
- Removed stage portions
- Removed Daiyousei and Koakuma; rest of midbosses are present
- Moon Sign 「Moonlight Ray」 is available on Easy/Normal; no changes from Hard version (it's very easy anyway)
- Night Sign 「Night Bird」 is available on Easy without having to time out the nonspell
- Illusion Sign 「Flower Dream Vine」 is available on Easy/Normal with lower bullet count
- Patchouli rush:
E/N: [Nondir. laser 1, Agni Shine], [Nondir. laser 2, Princess Undine], [Sylphae Horn, Rage Trilithon], [Metal Fatigue, Agni Shine HL], [Sylphae Horn HL, Rage Trilithon HL], [Lava Cromlech, Forest Blaze], [Water Elf, Mercury Poison, Emerald Megalith]
H/L: [Nondir. laser 1, Agni Shine HL], [Nondir. laser 2, Bury In Lake], [Sylphae Horn HL, Rage Trilithon HL], [Silver Dragon, Agni Radiance], [Green Storm, Trilithon Shake], [Lava Cromlech, Forest Blaze], [Water Elf, Mercury Poison, Emerald Megalith]
Known bugs:
- Fastforwarding through dialogue during Stage 3 causes crash; no idea why this happens, so just don't do it
- Getting bad ending as MarisaB causes crash; getting good ending does not, so that's it, since you won't be able to save a replay after continuing anyway.
Well, it also means no Easy MarisaB replays, but, well, I don't know what causes it anyway. If you really want to save Easy MarisaB replay, just
suicide after the important part (if you want to save the entire replay, suicide during Maid Secret Skill 「Marionette」; not quite "entire", but the closest thing).
Considering other shottypes, well, I don't know much. I'm not a very good player, sorry.Character Good Ending Bad Ending ReimuA ??? ??? ReimuB ??? Works MarisaA ??? ??? MarisaB Works CRASH
Cosmetic bugs (won't be fixed):
- Broken demos
- Explosion after Patchouli's death doesn't end and will be present during the following dialogue
- Wrong background during nonspell portions of boss fights and wrong percentage of completion on run statistics screen
- "Enemy" text is not displayed during Stage 5 boss fight
Not bugs:
- Patchouli's last healthbar on Normal and above
- Patchouli's sprite
- Metal Fatigue, Rage Trilithon High Level and Sylphae Horn High Level use their Normal settings (for bullet count, speed, etc) on Easy;
It's impossible to lower the settings without breaking the card
Development tools:
pastebin.com/mRtinae1
This script is post-and-preprocessor for thecl.exe (works with EoSD, PCB and IN, but human-readable instruction names are available only for EoSD).
Thanks:
- To PyTouhou project for EoSD engine documentation
- To nmlgc for Touhou Toolkit
- To anonymous testers