ZM
Kochiyaist
Posts: 7,266
Arahitogami~
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Post by ZM on Dec 5, 2015 3:23:17 GMT
I guess I'll continue my blog.
Alright, so I got all the Hard 1ccs in the main games and six Lunatic 1ccs (EoSD, PCB, MoF, SA, UFO, TD) from May to now in December. It felt good casually 1ccing Hards, but there was a period I thought that 1ccing Lunatics was impossible. I wanted to just stick to doing really good at Hard modes, but I was persuaded to just get try my hand at Lunatics. And I did. Now I can casually 1cc Lunatics and it feels really nice. In August, I got a MoF HNB. I wasn't really satisfied with it and vowed to step up to LNB.
During October, I contemplated finally going for MoF LNB. During November, I started grinding for it, taking some breaks in-between to recharge my batteries, so to speak. I finally got the LNB two days ago, and I'm still pretty happy about that achievement. Now that I have an LNB, I'm gonna try to get a couple others sometime in the future. Preferably in PCB and UFO, especially the latter. Today I just 1cced Lunatic with MarisaB, the final shot I needed to all-clear the mode. Using that crappy shot actually helped: now I prefer better against bosses than ever before. I think I'm going to go for UFO Lunatic survival for the next round of DRC and try some LNB attempts. I'm quite proud of my progress in this game.
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Syaro
Best player in my chair
Posts: 146
Favorite Game: Imperishable NightFavorite Character: Youmu KonpakuCustom Title: Best player in my chairMini-Profile Background: {"image":"http://i.imgur.com/6dJTeIt.jpg","color":""}Mini Profile Text Color: pinkMini-Profile Name Color: pinkMini-Profile Text Border: WhiteOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by Syaro on Apr 8, 2016 0:24:03 GMT
I have not been playing very much (say compared to when I was playing IN extra) but for some time now, I have been working on Phantasm with ReimuB. Give or take, I'm at 50 hours of playtime now and it is about that amount of hours where I draw my first conclusions about a new category, usually.
My score is still very bad and only barely qualifies as something that scores (1.3 billion right now) but I think I have a decent understanding of most things in the stage right now. My biggest issue so far is that, at the end of the day, I don't understand everything and that is quite horrible (well that, and I'm bad at dodging). For starters, I don't understand the very first border of the stage; or rather how to bomb properly to get it consistently. Too early and you don't get the border, too late and you kill fur balls whose bullets you're supposed to graze. Furthermore, I don't know how precise the positioning is for the bomb. Because of not knowing how it works, I can't tell what I am doing wrong when I don't get it. Of course, as it is the very first thing in the stage, it's not problematic to reset over it a few times but it is quite annoying when I get stuck for a long time because of something like that. Other than that, the grazing during the border is incredibly precise if you want to graze every bullet; moreover there doesn't really seem to be any cues for when to move so I end up moving more often than necessary, losing me more graze even if all of my taps were to be very small. It is likely something I just have to get a feel for through muscle memory. One thing I am glad about is that managed to figure out the section after that. When I started, I thought it was an autistic mess and it drove me nuts, but it turns out it's not that bad. Of course, it's possible to go the extra mile and graze here and there, get extra cherry+ for a better border than what everyone else does but that is probably not something I need to care about just yet, even if inevitably I'll try to do it the way Yu-suke does way too soon.
When it comes to the mid boss, I'm being pretty scrubby to be honest. Missing graze on every attack with bad borders. For the non spell, it's mostly because I try to not do something too risky. I am not at the point where I need to risk my life for extra 30 graze during a border yet. Of course, over the course of the whole attack it is far more than that but outside of borders, each graze is only 2,000 score (actually 3,000 until 10,000 graze total but endgame bonus caps at that number and I reach that much either way). On the second spell though, the reason why I lose graze is because it's an incredibly difficult spell. Yu-suke gets 800, which is what I take as a benchmark to see how well I did and most of my attempts just end in dying. The best I have done was 650 once or twice. This is no doubt one of the spells that I have to practice the very most. Super precise unfocused bullet/laser hugging isn't one of the things I do very often, after all.
The second half of the stage portion is where I lose most of the cherry max. For now, that is acceptable, albeit not pleasant. The timings for the border breaks seem to be hanging in the air but maybe I just haven't found any useful cues yet. I haven't seen anyone screw them up the way I do so I suppose there must be something people look at when they break their borders. I lose like 30,000 cherry max when I do all this well, which isn't very good. I hope to improve this soon. Other than the borders, I also miss some graze outside of them, but again, it is only 2000 per graze so for now I can bear that loss.
Yukari herself Is mostly very easy or very hard for me. Only a few attacks have moderate difficulty (penultimate or the first survival for example). The ones that are consistently very difficult are the Ran spell (8th) and the final but I have personal issues with the laser spell (3rd) and DBDB (7th) because I can't dodge. Of course, when I say easy, I mean right now, scrubbing it out more or less. Doing any of the grazing spells well is likely going to be at least somewhat tough. Examples of this are the swastika spell (6th) and also the multi laser thing (5th) most likely. But overall, I believe I have a better understanding of the boss fight than the stage portion. I don't want to go through each and every pattern because some are self explanatory, and I don't think anyone who has managed to read this far wants to know about how to stream the non spells and that kind of stuff (once I have a good run I can do that and give numbers and everything but not now). But there are some attacks I want to talk about and some things I have noticed like comparing replays and doing bad math.
The graze you get on the laser spell is random nonsense. It can be as low as 900 but it can also go as high as 1200. That is regardless of your ability to sit close to a laser but rather RNG depending on how the lasers spawn around you. You can be lucky and get 4 lasers spawn on top of each other or you can have horrible luck and only get 1. This is pretty stupid and Yu-suke gets quite good RNG overall (1,100 graze). The average seems to be somewhere between 1,000 and 1,100, by the way. A funny coincidence is that if you were to misdirect the pattern for the whole timer as you do in the beginning, it would be about the same as getting slightly better than average RNG, meaning you get about 1,100 graze (obviously impossible since the waves speed up). Another thing I want to talk about is about the Swastika spell, in relation to the 6th and 7th non spells. In the world record for ReimuB, Yu-suke gets a border on the 6th non spell, three borders on the spell and no border on the 7th non spell. That's bad! You're supposed to get a border on the 7th non spell as well. At first I was quite confused why he chose not to get the border. And foolish as I was, I assumed it was on purpose originally. Ultimately, the reason for it is because of a bad cancel on the 6th non spell. The more centered on the screen Yukari is, the better the cancel will be. By timing out the non spell for graze like Yu-suke did, he had no choice but to go for a bad cancel, changing the pattern on the swastika spell. In his current PB, he gets the borders on the first red (and then another red and the third one is blue) but getting the border on red means the third border will not have run out by the time the last blue wave finishes because the start of the last blue is when you get it. The correct pattern is to get the first border when the spell starts - on the first blue wave, and then the other two borders are on red, meaning the correct pattern for the borders is blue-red-red and not red-red-blue. As he result of getting the wrong pattern, Yu-suke starts the 7th non spell with 20,000 cherry+ and not 35,000 to 40,000 or so. If you are Yu-suke, missing a border at this point in the run is over ten million from just that - not to mention the score you lose from missing the extra cherry max. Getting this border is fairly simple to do by being safe and give up some graze to ensure a good cancel on the 6th non spell. This is important to note even if I don't want to beat Yu-suke because it's more or less free extra score. On an unrelated note, DBDB is horrible for me because I can't dodge. I have to improve on that. It's pretty free if I wasn't so bad at that.
I mentioned earlier that the Ran spell is one of the consistently difficult attacks (unlike the laser spell or DBDB, which can go from easy to super hard). There are a few reasons for that: First of all, not dying is hard. The best way to do this spell is to move from one corner to the other back and forth while shooting Ran for cherry+ and grazing her laser for, well, graze. The way this works is that Ran has her own hit box and and by shooting her, you can get an extra border during the spell. Now, the ideal is that you get a border at the very beginning of the spell, one border in the middle and one border after the spell. however, getting all three borders is very tight with the cherry+. What I mean is, you can miss the last border easily. I'm sure everyone who has played this stage knows Ran aims herself at you. You are in the corner when she does this and while that you shoot her. If you move too far out of the way (i.e your tap is too large) you do not hit with all your shots, which gives less cherry. On the other hand, if your tap is too small, you just die by being rammed. If you miss the right tap two or three times, you are likely to miss the third border (Yu-suke misses the right tap twice and doesn't get it - again, over ten million lost from just the border itself). The other thing is the amount of graze. It can vary a lot and for now, I am not quite certain where the last 100 graze I miss come from. Presumably better laser grazing. I'll have to look into that. It's also important to note that PCB does not have the drumming sound yet so you have to pay attention to Yukari's health on your own. So to summarize: You have to pay attention to 1. your cherry+; making sure you don't make the tap out of the corner too large. 2. Yukari's health, as you do not want to kill her too early but she also needs low health at the end so you don't accidentally time out the spell. 3. Graze. The harder you go at it, the better for your score, obviously. These three things are what you need to pay attention to while you're in perpetual (unfocused) motion. If you stop moving, you may not make it into the opposite corner in time, thus losing graze and cherry+. You have no time to think. Being slow with anything means you will miss something vital, most likely cherry+. I believe this spell is the hardest thing in the stage and may be even more difficult to do well than Honest Man's Death. Obviously, to me it is harder since I practiced one spell 3,500 times and the other one like 150 times but I'll see how the difficulty even out after a lot of practice.
The survival spell is weird. Not because the pattern is strange but because the way the lasers give graze seems to vary on something and I don't know what it is yet. Right now, I can get 1,600 graze fairly consistently on a capture (Yu-suke gets 1,670) so it's not like I'm doing horribly but something is missing in my approach and I'll have to see what it is. Once I find out how exactly the graze behaves in correlation to the lasers, I think I can match Yu-suke at least. The last thing I want to talk about is how amazing the final spell is. It's definitely my favorite attack in this stage and it's just a lot of fun doing it. I think I like it as much as I liked Imperishable Shooting. But it is also very difficult and at the end of the stage. No doubt I'll lose some good runs to it but it's just the kind of attack that is super fun to try and optimize. Lots of motion using the whole screen. The best kind.
If you have managed to read all this, congratulations. I'm not sure I would have. w
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Satori Komeiji
Legendary scrub
Posts: 292
High score: -69
Favorite Game: Subterranean AnimismFavorite Character: Satori KomeijiCustom Title: Legendary scrubMini-Profile Background: {"image":"http://i.imgur.com/YBT3NLO.png","color":""}Mini-Profile Text Border: WhiteOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by Satori Komeiji on May 1, 2016 1:19:57 GMT
I'm still rather new to the games and fandom so please don't bite for my rather short history. o3o
Started off sometime during early March. I was just browsing through random stuff on YouTube then came across a couple Touhou gameplay vids. Needless to say the soundtrack, style and especially gameplay drew me in, and I was curious myself so decided to give it a shot.
Needless to say, I got utterly rekt on my first attempt of IN Easy. I didn't know what focusing was, nor did I know what a bomb did. I think I made it to Eirin before I used up all my continues, lol.
I did a couple games on Easy before I moved on to Normal. I think I cleared EoSD, PCB and IN easy before I made the switch. That was because I learned that Extra can only be unlocked on Normal and higher. ;w;
Hey, it did help me improve a lot! I was so happy when I got my first Normal 1cc which was EoSD. I retextured and hitbox patched it don't kill me pls Most of the games pretty much had a cycle of "Go in, YOLO, use bombs and get first clear ASAP". It was especially painful with MoF/SA/UFO because their continues take you back to the beginning.
My 1cc's are honestly really lucky tbh. It's a combination of knowing how cards work and which ones I should bomb in order to not die.
Overall I'm really glad at my progress over the last 2 months and hope I can improve more on Touhou for the times to come.
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Chip
Posts: 46
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Post by Chip on Jun 19, 2016 11:08:25 GMT
How REAL MEN! (TM) capture Yuyuko's last spellcard in TD!This is... easier than it looks, actually. I usually don't go that close though. I probably have ~50% consistency with it. Lunatic is a whole other story, though. It's really hard on lunatic. It's also way harder if you get as close as Mithril - 'real' point blank, basically, where you get much more spirit gains.
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nameschonvergeben
Posts: 50
Favorite Game: Imperishable NightFavorite Character: Patchouli Knowledge
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Post by nameschonvergeben on Jun 20, 2016 2:28:18 GMT
I think I started playing in 2012. Around Jan I 1cc'd Normal on EoSD. Maybe around May-June ish to 1cc a Lunatic (EoSD or IN I don't remember). First LNB around September (PCB), EoSD around November when I switched to mechanical board. First part of 2013 I grinded EoSD LNB enough to luck out on a LNBNF and 3MNB but the replay was desync'd. Started MoF Lunatic scoring in April or something. 2b at June/July-ish. Played some Hard/Normal and came back to 2.12b in December(?). Fuzzy memories. Oh my game says 12/23. And some random LNBs throughout the year. Played some SA in early 2014. Routing was pretty fun. Didn't push it far though because I want to come back to MoF. 2.16b in May. 2.16b again in June. And finally 2.172 and 2.177 in July. Finished up LNB(+no whatever)ing all the games soon after. Got a few pb pace runs to stage 6 after that but didn't clear. 2015 -> fell for the boat meme, some stage 6 runs but again couldn't clear 2016 -> EoSD 508M to derust, took around a week, thanks to all the strms. And then MoF PB came after failing vowg once. Probably missed a bunch of things due to not remembering.
this year I'm looking forward to playing 2hu again. Thinking of ReimuA/MarisaC runs, EoSD 600M, 5b IN. I probably won't do most of those though, setting goals aren't really my thing I usually play whatever I feel like.
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Satori Komeiji
Legendary scrub
Posts: 292
High score: -69
Favorite Game: Subterranean AnimismFavorite Character: Satori KomeijiCustom Title: Legendary scrubMini-Profile Background: {"image":"http://i.imgur.com/YBT3NLO.png","color":""}Mini-Profile Text Border: WhiteOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by Satori Komeiji on Jun 21, 2016 0:39:55 GMT
Oh yeah an update on my 2hu stuff! I started a YouTube channel and I'm uploading one clear of each shot. I must say, it's rather fun playing through shots I've never experienced before. Examples: MoF MarisaCSA MarisaBUFO MarisaADDC MarisaAPrior to this, I used Reimu too much. So it's rather fun seeing myself adjust to Marisa's hitbox and speed (and making utterly embarrassing mistakes due to them).
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cupcakewarrior
Posts: 25
Favorite Game: Mountain of FaithFavorite Character: Nitori KawashiroMini-Profile Background: {"image":"http://i.imgur.com/ZHKvDIq.jpg","color":""}Override Avatar (Auto-Extended Mini-Profile): Enable
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Post by cupcakewarrior on Jun 23, 2016 3:53:22 GMT
In about 2008 I happened to stumble across touhou videos on youtube. I wanted to play the games because the videos looked cool but I didn't have my own computer yet and I had a strict mom that didn't want anything downloaded on her computer. But in 2010 I got my own laptop and almost immediately found PCB and IN and downloaded them. Obviously I didn't do very well. I don't remember much, but I know I probably got to stage 4 before game overing. I didn't play very often and kinda got fed up with not being very good so I stopped playing.
Back in the middle of May I decided that I wanted to try out the Touhou games again, so I went over to moriyashrine and downloaded all the main series games. I fired up IN first since I knew it was easier and somehow got a lucky 1cc on normal within a couple hours of starting the game. That made me want to actually start seriously playing. After that I went and 1cc'd PCB and MoF within a week or 2 of playing. About a week ago I decided I wanted to try extras, assuming I would never be able to at my skill level. I played for a few days, didn't get too far on them and took a break for a few days. So far I've 1cc'd PCB, IN, MoF, UFO, and DDC. A few days ago I finally beat Ran (Only because of a lucky save), getting my first ever extra stage clear. Currently I'm about to start trying out some Hards while also trying to 1cc the rest of the windows games, as well as redoing the games I have beaten with different shot types.
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john64t
Posts: 3
Favorite Game: Undefined Fantastic ObjectFavorite Character: Kogasa Tatara
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Post by john64t on Jul 14, 2016 3:10:19 GMT
Well, I have little experience compared to most people who have already posted here but I figured it would be fun to do and update with time! Now looking back at this I feel I may have written a little too much but hey.
My first encounter with touhou was a couple years ago, I don’t remember my age too precisely but I think was about 11 years old or something close to that. I discovered it through youtube and figured I would try one of the more recent games to see how I would do. I remember two videos being fairly memorable, one being a video from the touhou 13 demo and another one, a touhou 8 playthrough.
I remember downloading UFO and completing it once (it wasn’t a 1cc, just a clear after resetting a bunch of times in stage 6). Don’t remember If it was done on normal or easy, but I had some fun with it.
Some time after that I also tried out Touhou 13 and Touhou 8, pretty sure I attempted those on normal, though I didn’t clear or play too much of them. At that age I had a incredibly poor mindset and thus didn’t understand the point of 1cc runs or achieving things in general. So the difficulty of the games made me lose interest in them.
A lot of time passed before I did anything else with the series, and only finally returned to it really recently, 3 months ago.
Obviously that is a lot of the time, and I went through lots of changes in my life and personality in general. One of the things I’m most proud of, is that I feel I developed a much better mindset. I could go on and on about how I started seeing things in a more productive way, but since this isn’t necessarily the focus of the thread, I will just go briefly over it.
I almost completely attribute all of those changes to my discovery of Crypt of The Necrodancer, a simple but incredibly deep game. To keep it simple, I enjoyed that game a lot, and just ended up playing it frequently. I was 14 at the time and to put it in perspective, I discovered the game shortly after it’s relase (after it left early access), so we are looking at approximately, May, 2015.
The game didn’t mean too much for probably my first 100 hours or so, but after improving, I noticed what I thought to be a gigantic gap between the better players and my skill at the time. Since I was pretty sensitive about “skill” in general, I didn’t take the situation too well. I got really sad, really angry, cried a lot and all sorts of things. I was really immature, and my thoughts were similar to things like: “ I’m incapable “, “ I’m useless”, “I’m awful”.
However, that didn’t make me stop playing the game. I enjoyed the game enough to the point of ignoring of all those things and keep going. With that, I started achieving things that I never imagined being possible for me.
After improving a lot, I started to reflect a lot more about self-improvement, talent, skill, intelligence and factors that would explain why I was able to do achieve and do things, I wanted to know. After time and lots of thinking I finally began to understand that skill is not really correlated with someone’s talent or someone’s self-worth, it’s something that you are able to develop with effort. That made me a much more positive person in many ways.
Well playing a lot of it, I eventually grew a little bit bored of the game, I felt like I wanted to try out and learn something different with the new knowledge I had. I tried out many things. I tried doing speedruns of games, I tried some multiplayer games but nothing quite stood out.
Fast forward to the release of Enter the Gungeon, I thought the game looked interesting and played through some of it casually. I found it a lot of fun. Some of the gameplay reminded me of touhou and I remembered many things from a couple years back. That made me want to try out the games for a second time, now that I was in a much better shape mentally.
I downloaded touhou 13 and tried it out somewhat casually, playing a little bit of it everyday.
I really enjoyed the gameplay and the soundtrack. The process of dodging bullets was really interesting to me. I noticed the high amounts of pattern reading, focusing on the right places and processing stuff appropriately. That combined with the difficulty and depth of the series made me enjoy it. I ended up doing normal 1ccs with all the characters, followed with me doing hard 1ccs with all characters. Those 8 clears took about 1-2 weeks.
It was a little bit of a slow start since I wasn’t still quite fully dedicated to playing the games, but was enough to teach a lot of the basics and to get me more invested in to the series.
I realized how much I loved my time with touhou and decided to invest more time. I thought about clearing some other games on hard so I could get a little more solid and consistent at it.
My next touhou game ended up being UFO and I enjoyed it a lot. The soundtrack felt really exciting and positive, and the gameplay also felt great. Played a decent amount of it and got my 1cc on hard in about a week and a half. One of the most memorable things from it is definitely stage 4 in general, which I would consider to have my favorite theme in the series.
After that I thought about 1ccing one last game on hard and figured I would try SA, and hm… I have mixed thoughts about this one. The 1cc itself was pretty straight forward, compared to UFO I found that it was a lot more memorization heavy, so it only took a week. However, I didn’t it enjoy as much as the other games, the gameplay felt a lot more linear and lazy. I also thought that there was a really big focus on streaming, which I found quite annoying. It was still fun though.
Following that, I figured I learned enough to be able to transition to lunatic. I thought about doing UFO lunatic straight away since I really enjoyed that game, but from watching some videos I got a little bit scared and thought doing a easier game on lunatic first, and figured I would do IN because deathbombing seems really friendly and nice.
Well, IN was a lot of fun but it was a lot easier than what I expected because of all the set patterns and the nice amount of resources you get. The lunatic 1cc only took a week but I really enjoyed the game.
I finally jumped in to UFO lunatic and had a lot of fun with that as well, it took a little less than 2 weeks to get the 1cc. It was while before I managed to adapt to some of the difficulty, but after learning how to do the ufos somewhat ok, I noticed that the game gives you lots of resources and from there it was pretty straightforward.
Well, and after that we now get to where I currently stand. I was initially thinking about doing a LNB of UFO because of how much I love that game, but after playing some DDC and enjoying it a lot, having the nice convenient spell card practice mode is a lot nicer (ReimuA is also a really cool shot type). So I changed my plans and now I'm working towards a LNB of DDC.
Anyways, time to grind out a lot of practice for that, I'm guessing it's going to hopefully take about a month if I keep up the pace I'm currently at. Had a lot of fun writing everything!
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extruderx
Typical 2hu Streamer
Posts: 55
Favorite Game: Undefined Fantastic ObjectFavorite Character: Kogasa TataraCustom Title: Typical 2hu Streamer
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Post by extruderx on Jul 15, 2016 12:14:11 GMT
Here is my short touhou diary I decided to keep after getting into Touhou. After that I've begun streaming on Twitch so I dropped the diary. It's a bit messed up in order so approach it like Kafka's writings. Enjoy my cringy views on Touhou that I had back then.
A long time ago, in a community far, far away... a "crossover" mod called tetris touhou. "Hm, so it's a game in which cute girls attack you by using so-called "spell cards"... The music is very nice too."
Googled it. "So it's a shmup game, meh" (I had prejudice against "shoot 'em up" genre, being mostly a PC gamer. One of my first games was American McGee's Alice, of all things... I've played it when I was around 7 years old; I don't think that the content was disturbing for me during that time. I liked the colorful visuals and dark fairy-tale atmosphere. When looking at shmups, I was like "Why people play stuff like that when there's 3D environments are possible?) By the way, the first gameplay video I've seen was of IN Extra clear. I've never been so impressed and horrified at the same time.
TL;DR: I was so wrong back then...
10.04.2015 Introduction. Got into Touhou because of a Japanese guy whom I've beaten in tetris. He dared me to clear MoF normal within a month. I'm like k.
For me, B in ReimuB stands for boring.
For some reason, I start to feel like Reimu is kind of a jerk. "That's not necessarily a bad thing," I reassured myself - many protagonists in video games are jerks."
03.05.2015 Got MoF 1cc.
17.05.2015
Captured my first Overdrive (11 tries)
18.05.2015 Once again, got hit on the last second of Kanako's opening nonspell. I've noticed that it happens to me rather frequently. Maybe I'm getting distracted with the Spell Card flash, maybe I feel too safe after it.
20.05.2015 Played LLS, cleared Normal on my 4th try while only trying out the shots (in order of attempts: MarisaA, ReimuA, ReimuB, MarisaB - ) 21.05.2015 Tried IN with Magic Team. I'm aware of Malice Cannon, but I don't exploit it, even though this shottype is considered inferior (read: challenging) otherwise.
Fantasy Seal - Blink, I hate you... Got it. (12 tries) Felt even better than after capping that overdrive. Probably, staying in the middle is the best solution I could have thought of. In the replay, Reimu got so fed up with my lucky dodging so she tried to smack me with her rod.
28.05.2015 After a break, tried MoF Hard with ReimuA. As I can judge from the first 3 stages, the cards haven't got much harder (maybe it's my training though), except Minoriko's first spell and second nonspell (I call BS on these). Also, overestimating the laser delay hurts. Got to stage 4 - difficulty spike shows up again, just like the first time playing. After that, tried Normal with ReimuB once again. First three stages have got really boring, only music keeps me sane. After that I keep dying to stupid shit like Nitori's camo. Noticed that I can't capture Gray Thaumaturgy anymore, even though I used to capture it every time (at least got Guest Stars correctly, which is nice). Got to stage 6 (first time for this shottype). Without homing shots it looks much denser and harder, though bombs work the same. Died at Misayama's due to forgetting the existence of bomb key (my desire to capture it stayed, despite that I've got an "amazing" 2/40 history on it.)
16:54 06.06.2015 Tried IN hard. Got Asteroid Belt on the first try... in spell practice. Captured Autumn Sky on Lunatic, but didn't get much farther.
Enjoy the game music. (write smth about that) sanae's theme is a little sad, it is how she wants to be the protagonist but is stomped in the head repeatedly by a miko. Kanako's fight is awesome, it really demonstrates her power - beginning with the first nonspell, trapping in logs, forcing to hug the bottom of the screen in 2nd card, throwing a gorillion knives at you later and of course MoF itself which really burns into your memory. Sanae goes back into the "pretty fireworks" category compared to her... Though I'm pretty sure that Aya could easily 1v1 Kanako (if she was ordered to fight, I guess)
Aya. My favourite boss theme in MoF even before playing it. "I'll go easy on you" Me: "Okay, even though 4th stage got a difficulty jump I might at least handle the boss since she says so..." *cue Illusionary Dominance* wtf
the very first time I played mof, i picked normal, gameovered during Nitori, tried to continue - when it threw me to the beginning of the stage I said wtf and ragequit.
22:57 07.06.2015 I hate Monster Cucumber - too much flashes, it really hurts my eyes - who knows, maybe Nitori's tactic is to blind the enemy. Completed the game with all other shottypes to see the endings. The endings were worth wasting my time with the shots I don't particularly like. Quite nice to see Sanae being less of a jerk than Reimu is (then again, it's not that hard). Nothing to show as my replays were too bomb-happy (badly trying to handle stages 4/6 with a non-homing shot; really bad luck on Aya in other cases) and I got really low scores because of that (though I don't care for score). At least I capped MoF on ReimuB clear. I can only say that my micrododging and general feel of character have become a bit better after the break. I wanna try for a bombless run with MarisaB to redeem myself for these bombthroughs. The first 3 levels on Normal mode have gotten really boring, so I tend to mess up on them a lot lately.
MarisaC has pleasantly suprised me with the damage, especially on MoF. The options also made stage 6 really easy, even easier than with ReimuA. Capped MoF 2 more times. I hate MarisaA with all fibres of my soul.
I've reached full immersion in the game - I even wince each time my character gets hit, as if I was being hit instead.
19:17 09.06.2015 Tried Hard with MarisaB. Finally beat Nitori, though not without a couple of bombs. Her "Mare" got a really sneaky kill on me. Wow, stage 4 has got it's difficulty spike again, it's just too fast to follow. Reached Aya - even though her nonspells are faster, they haven't become harder at all (except the first one). The cards have got a bit harder, but at least I can continue to rely on pure dodging skill instead of seeking a new pathway each time. Got murdered by the last card (first thought "oh, it's only faster, and not so dense after all" turned out to be the last one). All the time I was thinking that Illusionary Dominance would insta-gib me - it's not /that/ bad, but bombed regardless. No captures whatsoever though (except Minoriko's lasers and some of Hina's stuff). Captured "Mare" with ReimuA shortly afterwards. Heh, progress.
20:35 19.06.2015 Got both Misayama and MoF on the very first try with MarisaB. The rest of the run sucked though. (All shottypes cleared, yay) Went to practice the 3rd stage on Hard, nearly perfected it in one attempt (no bombs, died to Extending Arm, which is a shame). Hydro camo was only scary-looking at first. For some reason, third stage is easier than the first two combined. After that, tried Hard once again. I've got really good at deathbombing (which sort of helps tolerating Minoriko's BS), though it won't help much avoiding these situations (when I die) in first place. At least I don't get instakilled by lasers card after I lose a life (Minoriko's got first blood already). I'm trying only 2 shottypes for Hard - ReimuA (mostly easier stages and chip damage when dodging the cards), and MarisaB as a power type (smaller cards, like Leaves of Madness, burn before you really have to dodge). Plus Marisa can outrun bullets (which got really fast on Hard), and is only slightly weaker than ReimuB (fairies are so fragile that damage does only matter on cards, while extra speed is beneficial, also piercing shot is nice). Tried Extra with MarisaB this time. The stage is pretty easy, but Suwako isn't (also it looks like I forgot how to handle 2 Kanako cards). Suwako is still hardcore, though I've discovered a way to cap two or three cards. Nonspells aren't hard (though, getting clipped on One Arm and One Leg [as Marisa] hurts). I can't look at Moriya Shrine's columns without shivering (no antialiasing - calling myself a snob here). On Hard, I'm getting extends really early (beginning of stage 2), even if I don't go for score. Maybe that's because keeping Faith meter high is easier. That certainly helps. Seems like Flash Flood is somewhat less dense than Pororoca. Getting butchered by the fountain again (more like lack of dodging skill than wrong routing IMHO). Zun's demo replay helped me to mitigate the losses at stage 4, sort of. Tried Lunatic with ReimuA... Capped Broken Charm, almost got Ohgane's fire. With all this deathbombing I reached stage 4 (Spin the Cephalic Plate... was really surprised by that one, thankfully it's not as epileptic as green lasers). At that point I decided "screw Hard, this is now OK for me to practice on that". Remembered that I have continues, so I practiced stage 4. Now I suspect that Aya is no longer going easy on me... Nonspells are really crazy. Surprisingly, Saruta Cross feels easier than Crossroads of Heaven. Storm Day isn't that hard as I'd imagine (still bombed on both). Final spell seems doable, but I just don't like it on every level. But Peerless Wind God... I felt like using only one bomb on it was an achievement for me. After five tries, got to stage 5 via careful bomb management, died, then hit "Retry" by accident... I won't be surprised if Sanae or Kanako are (still) easier than Aya. The stages might be even harder than stage 4 though. So even if I didn't beat stage 4 in one go, I've still unlocked it for practice mode, which is a nice touch. Now I can practice Aya without excessively bombing the stage. But... what, the fairies before Momiji are spawning randomly? That's also cool. Momiji doesn't feel as hard after I've practiced her on Normal so many times, but now she can wall you. The segment after her makes me want to fight her instead of bombing, though. Got first nonspell right. Bad luck on Saruta Cross, 3 times died just before clearing it. Storm Day feels like a fun card, it offers more varied and chaotic patterns than Hidden in Leaves. Died with 3 sec remaining on PWG (perhaps these 3 are the hardest to survive, but it's still the most random card I've seen yet). At Terukumi, I can finally dodge by being unfocused (with ReimuA), got through a few barrages, but it's still tiring.
23.06.2015 Cleared LotLK trial. The whole game feels alien. Graze/scoring system is quite nice. I like Doremy for providing a fun challenge (struggled on penultimate card though).
23:51 25.06.2015 After looking at a few Twitch streams, I got UFO (practicing MoF is a bore). I can confirm that it is the most fun game to play of all four I've tried so far (still, IN is my favourite overall). Initially I thought that I would hate UFO's - surprisingly, the UFO gimmick makes the game much more interesting to replay (and you don't want to throw each run after you only lose a life, like in TD. You really want to cling, even with worst luck and dumb mistakes.) Also it's reported to be one of the harder games, so it's better for practice in general. By the way, I don't feel bad for bombing in this game, since you have to earn every life/bomb by yourself. Different types of bombs are nice, glad to see that they're back. A few (mostly awful) tries of ReimuB at first. I used to get the rainbow UFO's all the time by accident. I couldn't pass stage 3 due to getting distracted with stuff (I wasn't ready for Ichirin's cards; while not being particularly gimmicky they're still different from standard Touhou fare.) Later, I picked SanaeA (fave shot: perfect speed for me to handle) and got to Murasa in my first real attempt with her. Murasa seems bearable, but... survival, again? Exactly twice as hard as Aya's one. Won just barely, went to Makai. Makai is a really, really cool stage. Hard and beautiful. On last life/no bombs, managed to capture Nazrin's Pagoda in first try(!). However, Shou owned me right away. I'm eager to retry later (shouldn't have been losing so many lives earlier).
The patterns are really nice and challenging. Even though the music isn't particularly action-packed this time, it really fits for a hard game like this one (calms me down after mistakes). The story feels good, as far as I've read. I share Sanae's newfound passion of youkai-hunting. (NB. She actually shows some kind of emotion, compared to "seal everything" Reimu, so I started to like her more. She also has a better shottype - doesn't apply to TD, but they both lose to Youmu.)
18:14 30.06.2015 Tried UFO once again. Summoned UFO's twice during midbosses, then died to that light orb (Nue?) in stage 4. After seeing that it didn't drop an 1-up after I screwed up, I promptly ragequit.
19:00 01.07.2015 Tried Extra with MarisaB. Pretty good until I died 3 times on Suwako's first card and got finished by the second (makes me want to use ReimuA again). Tried to scorerun Normal with the same shot, died at Bad Fortune. Twice. In two separate attempts. I hate practicing MoF. Decided to clear Extra with ReimuA first, as retrying the stage is less annoying with her. Captured Iron Ring by going around Suwako and chipping her with homing amulets. But the following 2 cards made me think about switching my goal. Even though MoF is the easier game, it doesn't apply to Extra at all. Hard went a bit better. Aside from a few really stupid stage deaths, I managed to capture Kappa's Flash Flood, Extending Arm and Saruta Cross (history 1/2 on that last one; it's easier than Normal version). Got all of Aya's nonspells right this time and went to stage 5... where I was promptly "pwned" by Sanae's upgraded midboss nonspell (I guess that the initial rotation of her matters a lot). Still an improvement.
UFO normal. Stupid death at stage 2. Tried Lunatic - stage 1 went fine until I got nailed by the side laser of Rod Sign (miscalculated), and then died 2 times at boss' nonspell because I considered that bombing wasn't cool. So I died a honourable death against a mouse. SanaeB normal. Really good shot - seems like SanaeA wasn't as good at selectively detonating UFO's, so I got more life in first run with this shottype. Nice speed, nice bomb, and the shot covers more than any of MoF's shots while still having decent power (Parasol Star, Kogasa's first boss card, dies in 9 seconds flat, which I like). Finally captured Heavenly Net Sandbag. However, that overconfidence cost me a lot in stage 4, where I got too much UFO fragments floating around (like 5 at one time), tempting me. And the red ones were changing whenever I got near them, so I panicked. That's why I lost a lot of lives just trying to get rid of them. I lost Nue's 1-up, screwed up Murasa's fight and went to Makai with 0 lives like the past time. However, when Nazrin caught up to me, I didn't bother dodging because I thought I had a bomb. Rip. Seems like in UFO I died mostly because of overestimating UFO's bullet clear ability, so rushing in to get the next red life fragment wasn't a good idea. I like the scoring system for it's simplicity, you can ignore it if you're going for lives. Tried all shottypes - I like all of them (what a contrast to MoF). But since Marisa is faster too, I had quite "fun" time running into bullets with her. Wanted to do a ReimuB attempt, but then lost a life to a barely noticeable single bullet in Stage 3 start (curse? payback for using mostly ReimuA in MoF?). After that, looks like UFO is a bad game for perfectionists. I feel bad if I don't get the UFO fragments of correct color, if I lose even a single life since it tends to snowball into more deaths (considering how much effort I apply to have a stack in first 3 stages); if I don't capture a card; if I lose power items early on; if I don't kill every enemy (pointless but still here); if a completed UFO gets away; if I bomb/lose life to Nue. I start to wonder if I was overhyping the "fun" the game presented to me early on. The game actually punishes my desire to try and dodge instead of using my bomb stack early and often.
Back to attempting TD's Youmu clear. Since every life costs more than previous one, I won't be looking at any items anymore. Just slashing things is fun. Nevermind though: seems like I have to play at the hardest level I can afford in order to prevent "deaths by boredom". To relax after all that, I chose IN Hard. Finally capped Wriggle's Last Word and Keine's First Pyramid. Ephemorality is an easy card for me even without killing familiars. Everything went fine until Marisa took all of my bombs and lives (bombs are rather weak in this game), then showed me a real wall after Starlight Typhoon. No way.
Conclusion of the day: seems like "deaths by boredom" were my main problem all that time, so on my beaten games I must move on to Hard, even though I want to try scoreruns, challenge clears on Normal (namely bombless, maybe try pacifist on several cards) or to do clears with different characters. Maybe I should try 90fps. After clearing 5 games (MoF, IN, TD, SoEW, LLS), first three levels become really boring to replay through (IN is a notable exception, mainly because all of its' music is perfect and I want to try for a better Normal run.) and dying on them sucks.
At night, I wanted to try and redo a IN Normal run, thinking it would be easy with my skills improved. Captured Mind Shaker (read as ZOMG FINALLY CAPTURED A REISEN CARD), then got a lot of time by grazing and captured Telemesmerism on my first try. I feel more confident on her other cards, but I randomly panic-bombed on them just like the last time. I cleared the game, but I didn't improve on that one (I lost exactly 1 billion of score, and finished the run with 1 life in stock as before.) IMHO, while IN is still considered the best game by me, the only(!) reason why it's considered the easiest - the game gives you a crapload of resources, so, when combined with probably easiest shottype in series, you can just tank through the game. But the patterns in IN are just as hard as the average Touhou game. That "clear" confirmed to me that in fact, the easiest game is MoF. Each boss in MoF gives me less difficulty than the respective one in IN. Maybe that's because I actually put a month of practice into MoF. By the way, I hate Time system (why you don't get graze time points in stage when +80, that's stupid!), just like some people hate UFO's gimmick. I mean, it greatly fits in story, but I only get enough time for special cards if I specifically go out of my way to gain time points, so I stopped to care.
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Post by tomatokun on Aug 2, 2016 0:58:27 GMT
As much as I like to continue scoring on UFO, I have stop playing to focus on other stuff. It sucks to stop right now especially since I'm starting to get more consistent at the game (just passed 150 hours of playtime) and also very close to my arbitrary goal of 2.5B on Normal. I was planning to score on Hard and Lunatic too after Normal but I guess I have to hold off those plans for now. I will probably start playing again somewhere around late 2017 or early 2018. Hopefully I won't get too rusty by then.
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Satori Komeiji
Legendary scrub
Posts: 292
High score: -69
Favorite Game: Subterranean AnimismFavorite Character: Satori KomeijiCustom Title: Legendary scrubMini-Profile Background: {"image":"http://i.imgur.com/YBT3NLO.png","color":""}Mini-Profile Text Border: WhiteOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by Satori Komeiji on Nov 2, 2016 22:09:53 GMT
Quick update to my playing! 11/2/2016: Beat all main-game hard modes at least once.
From this point onwards I'm contemplating several things. Start lunatic difficulty, re-visit some hard modes (with different shots maybe?), do some restriction runs for run, revisit and reclear extras, make further progress in side games. I'm still not at a level I'm satisfied with right now so I'm slowly climbing up the difficulty scale!
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nameschonvergeben
Posts: 151
Favorite Game: Imperishable NightFavorite Character: Patchouli Knowledge
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Post by nameschonvergeben on Nov 2, 2016 23:29:28 GMT
It's been a year. I'll continue from where I left off last post. After getting the LNNN in March, SA Easy became my main focus. I already started learning it a bit with Marisa C back in 2014, but now I decided that the most sensible order to do the shots in is Reimu a, b, c, Marisa b, c, a. I planned to play each shot twice. Once to get close to wr, within 15mil, and once to beat it. Beating nyanko seemed close to impossible at first. I could only find tiny optimisations as improvements. It seemed as though the only way I could do it was through precise optimisation. None of that actually happened. I did begin attempts for 640mil (wr = 653) but finishing runs was extremely difficult. Then one night, as I was practising Yamame's second spell, I mixed up the wave order in my tiredness. But I managed to save it, checked my graze counter and saw that I didn't actually lose any graze! With a bit more experimentation, I discovered a new method for that spell which would gain 100 graze over wr. That was the first big improvement I found, and it happened by complete accident. Soon more improvements piled on. Inspired by john I managed to optimise Parsee and learn a new first spell strat - which in total gave me another potential 3mil. All the while doing attempts. Eventually I had enough improvements and enough experience with the category that it just made sense to go for wr. Bumping up the difficulty of my route was pretty scary. I had no idea if I could still handle it. I was basically an LNB scrub with little experience at scoring. That uncertainty stayed with me for nearly the entire grind, until one day I made it all the way to stage 6 no-miss. That run had 658m potential (again wr = 653). That's when I realised I could do it. And it didn't take much longer for it to happen. SA Easy Reimu A 659mil was my first record. I still consider it a really strong score, and am very proud of it. Reimu B came and went really quickly. I completed a run in less than a fortnight. Not a strong one, but it could take me months to finish a second one, and I decided that the category wasn't worth it. I should just be happy I 1ccd. I put a lot more dedication into my Reimu C and Marisa B scores, which took about 3 months each. Both are extremely fun categories because of the shot's oddities. These are my proudest replays to this day. I pushed Reimu C way further than I ever could've imagined. And my Marisa B early game routes were so crazy, it took me a month just to reach stage 3. These are some extremely good scores After that I took a quick detour to TD Extra marisa, which I enjoyed playing earlier just for the many survival possibilities. I already knew what it meant to get the final extend. I was afaik the only person to have beaten ultra, which takes precise resource usage. As expected it was also really fun to score. I came up with some pretty interesting strats on the spells, but in the end Keito's superior stage routes were the biggest improvement in the category. I got a wr which I'm not totally satisfied with, since I lost 4.5mil to getting the worst 13% of rng on mamizou. My score should've been higher, for how I played. But I decided I would move on back to SA Easy. In the future I think I'll improve this and try the stage with reimu, maybe sanae too. SA easy Marisa C is what I did next. Like Reimu B I 1cc'd a lot faster than it should have - the first credit that got past Parsee non 1 (which killed 15 runs in a row). Unlike Reimu B, it was actually a very clean run, all I could hope for. It's just good luck - you can clear the first stage 3 attempt, or you can choke 20 times before you 1cc. The 19mil improvement over nyanko is my biggest, in an unexpected category. And that brings us to the present day. Right now I'm doing SA Easy Marisa A attempts, hoping for a big improvement and the difficulty's overall record. Who knows when that will happen, and what score I'll actually get. I also want to write a bit about the future. So far I've always had plans for what to try next, but idk what I'll do after TD Ex. I've started searching for more potentially interesting categories, but nothing is sticking out. SA Normal takes the juice out of early stage grazes, and other touhous aren't as appealing. I might try out arcade shmups, but they seem to have slow starts all too often. Maybe I'll just end up going for low-effort lower-tier accomplishments, but I've heard that isn't so great either. So idk yet what I'll do when the time comes. We'll see.
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ZM
Kochiyaist
Posts: 7,266
Arahitogami~
Favorite Game: Undefined Fantastic ObjectFavorite Character: Sanae KochiyaCustom Title: KochiyaistMini-Profile Background: {"image":"http://i.imgur.com/XZ5Uj27.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by ZM on Mar 1, 2017 21:51:14 GMT
Seems I need to continue writing about my progress, since...a lot has happened. 2016 was quite eventful, and the beginning of 2017 so far has been really nice for me. Here we go.
I LNBed UFO for the first time on January 28th, 2016. Was really happy with it since it only took me two days of serious attempts. February came along and I decided to continue LNBing UFO. I NMNBed Stage 6 for the first time a little before my birthday (February 19th), and on that day I got my second LNB. Even more followed after, including my first with a non-ReimuA shot (SanaeB) near the end of the month. I thought that run was pretty shitty, though, so I wanted to work for a better LNB with her. Got my wish in March. During that month, I also got 502m in UFO Extra after a full day of grinding for it. You can correctly assume that I was sick of the Extra after that.
Time went on and UFO LNBs were piling up because I just really enjoyed doing them casually. I got my first 5 miss LNB at the beginning of May on a random credit, which I was really happy with (I decided to not do LNBNV for a while due to this). Since I already LNBed with three of the shots (I got an LNB with MarisaA a little while before that five miss), I wanted to do all shots. I also wanted to try and learn scoring in UFO. KG told me all the way back in January that I'm good enough to get 1.7b/1.8b in the game, but I held off on doing anything too serious until I felt pretty comfortable. So I spent the summer learning scoring routes as well as finishing up with the LNB all-clear. LNBing with ReimuB and SanaeA happened very quickly, and while my MarisaB LNB took a fair bit of effort, I eventually got her down, too. UFO LNB All-Clear get.
Along with my UFO shenanigans, I got an urge to do a couple ExNNs. I chose to do MoF and SA because they seemed fun enough, and I got them both quite quickly. I didn't really have any interest in doing other Extras, though, since learning UFO scoring was my priority. My first goal was obtaining Lunatic 2b with SanaeB, and since school was approaching, I wanted to get the score before I had to go to uni. I managed to get my first 2b clear (2.046b) a week before I had to go, and I was quite happy. I told myself that I was satisfied with my UFO progress and I wasn't going to play too seriously from that point on. Hahaha, good joke.
More time went on. I joined Sukoata on a whim and won my match-up, got an LNB with max lives remaining with SanaeB, quickly got an LNBNV with ReimuA without too much grinding, and got a random LNB that captured every spell in the game also with ReimuA. I scored Hard a bit and got 2.081b there, but aside from that, I didn't take scoring seriously until December. After getting 543m in the Extra out of boredom, I returned to Lunatic and got my first scorebug clear (2.269b). From that moment on, I knew what I wanted to finally aim for: Lunatic 2.5b. I kept grinding away and learning new things, KG being a huge help during this time since he gave me a lot of advice and even replays to study off of. A couple weeks after that PB, I managed to get a 2.421b clear. What was really cool about that clear is that I entered Byakuren with 0/0 and still managed to clear after a really nice NMNB of her. That run actually could've gotten 2.5b if it weren't for some key mistakes in Stage 5, but I didn't dwell on it. My goal was really close. I didn't know whether if I wanted to end the year with a 2.5b clear or start 2017 fresh with one, but I decided on the latter since I felt that it'd feel better that way. 2017 soon began.
I spent January practicing and grinding away for 2.5b and came close a few times, but most of those attempts reached Byakuren with 0/0 and died to Good Omen. I PBed again (2.436b) near the end of the month, but I didn't think much of it. It was still a 2.4b clear. February then started and I set up the seventh round of DRC (DRC needs its own post later for sure, since I have a lot to say about it.). KG convinced me to play UFO Hard with him and score it, so I spent the two weeks before the round began learning Hard routes and taking a breather from Lunatic. When the round began, I felt a surge of stress and worry. I feared that I'd choke hard and fail to get a good run in and not only disappoint myself, but KG, too. Thankfully I was just worrying over nothing, since I was able to quickly get a 2.365b Hard clear (on my birthday, too!). I was really happy with this run since it meant that I now had scorebug in two difficulties now. After that, I decided that I was completely satisfied with my submission (by the way, DRC7 isn't even over yet, but I still consider myself satisfied).
A little after that, I decided to finally go back to Lunatic. I practiced some more, but...I never really felt any serious urges to do credits. I told myself that I wouldn't get 2.5b at all if I was going to be lazy about it, so I put in some attempts during the weekend and grinded for a few hours. I didn't make it to stage 6 during that session, but I was happy I still made it to Shou with 2.5b potential a few times. That happened three days ago. And well...
The following day, I felt a huge drive to play UFO. I spent the morning practicing an alternate UFO summoning route for Stage 6 in case anything went wrong on Shou, then began to put in credits. After a few Stage 1 resets...I managed to achieve my goal. 2,543,164,610. I finally got Lunatic 2.5b. After I saved the replay, I lost my composure and began to freak out quite a lot. I've never felt that way about ANY achievement before. I just...I've never been more happy with anything, either. I felt utterly fantastic. After I told everyone about it, I just sat there unable to move while talking to Obama/Scala in call (he was the first to know about it). The grind finally paid off. That happened two days ago.
Now I'm just...really satisfied with everything. I definitely have plans to push my Lunatic score higher, but right now I'm quite content with a small break and maybe doing some more casual achievements. Perhaps I can LNB the other games, or maybe learn some other categories for score? Not sure. I'm just glad I have my Lunatic 2.543b. It's by far my proudest achievement and it can only be topped in worth with PBs. But on a sentimental scale, I don't think it'll be topped.
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Post by Deleted on Mar 11, 2017 15:04:11 GMT
My body is ready. 2012 I used to play this game called ROBLOX alot. I went to a crossover universe RP game and found some Touhou character morphs and I thought, the characters look pretty cute! 2013 Ever since i've been watching these cheesy IOSYS PVs, I got more in depth into Touhou. 2014 I played my first Touhou game, GFW. This was a spinoff game tho, therefore my first official Touhou game I played was EoSD. Overall Touhou was a really cool game with a cool fandom to be honest. It really changed my inspirations from other doujin groups, superplayers and ZUN himself. (Since his art style inspired my main manga style.)
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shnippy
Posts: 34
Still progressively becoming more addicted to Touhou...
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Post by shnippy on Mar 16, 2017 16:34:05 GMT
Me becoming a Lunatic! So I decided to write a blog entry about me and my efforts in Lunatic Mode. Sit back and enjoy
It was back in late december 2016 that I decided to go for a Lunatic 1CC of Embodiment of Scarlet Devil. That was when I had just gotten my Hard 1CC of it after ages of struggling (first Hard 1CC, too). So setting this goal did seem overly ambitious and it was mainly a "screw it, I'm just gonna do it" type of decision. I started by clearing with all continues, then clearing with one continue at max lives setting in order to unlock stage practices. Even that took quite some attempts and made me feel proud when I had done it. That was the beginning time when it gave me shivers of amazement everytime I would hit "Lunatic" in the selection menu. You know, those feels of "wow, I'm actually doing this crazy that never used to be more than daydreaming"? Right now is probably a good time to throw in that I do not only want a Lunatic 1CC no matter what. In addition, I also imposed on myself the restriction of doing this with nothing else than the game originally offers. That is - no scorefile to unlock practice, no SpoilerAL or other cheats for practicing individual parts, no vpatch, no visible hitbox and not even looking up strategies from other people to use them. That may or may not be idiotic since it makes an already hard game even harder and way more frustrating. The reason I'm doing this for is related to my backstory with EoSD. EoSD was not only the first Touhou (or STG) game I've ever played but also the first I've 1CC'd on Easy, Normal and Hard. It's kinda become the game I play whenever I want a really tough challenge that will require me to give it my all (that's why naturally I also wanted it to be my first 1CC on Lunatic). That's because it really feels - and it is - hardcore for many reasons. One of them are the bombs. From the very start up until now I never stopped having troubles about dying with bombs left in store and this applies for EoSD above all. No matter how often I thought I was finally making progress with EoSD's bomb timings it just keeps happening to me that something kills me when I clearly feel I reacted so early that it shouldn't even have been a deathbomb which is potentially the thing that frustrates me the most in all of Touhou. At first, not being able to see the hitbox also was a huge reason why EoSD was so hardcore for me (back when I first played Normal). Nowadays the bigger issue is that the controls seem to be so damn irresponsive everytime I come back to EoSD after playing some other Touhou games. This of course contributes to me dying unexpectedly and makes me feel like I just lack the precise control over my movements that would be necessary (I don't even wanna imagine what wonders vpatch could do on this game. Stay determined, Shnippy!). Finally, the worst reason why EoSD has always been so frustrating for me is the practice system. Seriously, entering the stage with two lives only?! I barely can clear some stages with that, why on earth should my main focus be not getting a gameover in a "practice" mode. Why should I have to fight to even get to the spell I wanna practice? Really, the practice mode of EoSD is such utter garbage that I ended up just starting runs and using all of my continues after gameover just to practice the later stages. For all of those reasons together my thoughts after beating EoSD on Normal were along the lines of "Fuck it, I'm finally done with this game!". It is kind of a mystery even to myself why I'm still playing it now; I can't recall at all what it was that made me come back to this game. It was some months later (after playing IN, PCB and SA) that I somehow found myself playing EoSD on Hard mode and wanted to beat it. Once again, it was a traumatizing experience. The struggle I've had with Normal doesn't even compare to Hard. I got to Scarlet Gensokyo pretty fast on a fluke (first time making it past Sakuya) and from then on it still took me an entire month filled with constant attempts to get it done. I had 10+ fails on Remilia, at least five of them on Scarlet Gensokyo, mixed of course with lots of annoying Stage1/Stage 2 resets and fails (*bombs wasted all over the place*). I had the perfect run thrown away (entering the Remilia fight 4/3) and hilarious shenanigans (failing to pick up the 1UP of Midboss Sakuya on a pretty decent credit). It went to the point where I didn't even get very nervous on Remilia anymore and where I got salty over every little mishappening. During my efforts to get this 1CC I also realised, however, how satisfying EoSD could be whenever I was doing something right. Deathbombing in EoSD feels great everytime you pull it off, learning to do precise dodges despite not seeing your hitbox makes you feel like the greatest pro ever and even restarting the whole thing from the beginning everytime due to the lack of practice didn't feel that bad after a while (let aside the Stage 1 resets). It actually felt like I was always getting a little more consistent and making slight progress on all those attempts, slowly getting to perfectly know this game (strangely opposed to SA, where I never managed to unlock Stage 6 Practice and the restarts just drove me up the walls to the point where I got frustrated that I kept away for a loooong time from SA after my finally getting my Normal 1CC). Eventually, I got the Hard 1CC in after having to last through half of Scarlet Gensokyo with no lives or bombs remaining. That was one of my favourite moments ever in Touhou since I told myself to shut up my thoughts about how I was going to fail and focus purely on dodging right when I had used my last bomb and since I miraculously managed to put that into action. Thus, my journey for Hard Mode had one of the most epic conclusions I could have imagined. Starting Lunatic in december, I did a lot of stage practice and developed most of the strategies I'm using right now but nothing really seemed to shape up back then. I estimated that I should be able to get to Stage 6 on one credit if I only got an ok run that wouldn't waste more than, say, five bombs but I just couldn't get the run that would put all of my practice together and show me that I was making progress in praxis too. It weirdly seemed as if the link between my practice and my runs was missing and while in theory I had improved I wasn't making any progress in actual attempts. I then took an unintentional break to participate in two different Touhou competitions which led me to getting a Pacifist Normal 1CC of PCB (a game which I hadn't liked before but which could very well be my favourite at the moment) and seeing insane improvements at IN Extra, my favourite Extra stage ever, as thanks to DRC I kept improving my personal best to the point where I could consistently No-Bomb the Extra. My personal highlight of this was that I started to capture Imperishable Shooting, the card which took me 378 attempts to capture blindly (developing my own strategy) in Spell Practice in real runs as well. The final turnout was a No Miss 3 bombs run with Shooting capture which marked the first time that I had pushed my accuracy and consistency with anything in Touhou this far. I most definitely intend to come back to perfect it when I'll have build up the skill to get past Mokou's purple rings of doom. When all of this was over, I slowly got back to EoSD lunatic (while doing various side stuff, like UFO, Shining Shooting Star or 90FPS attempts). For a while, it felt like a huge step back compared to the fun I had had with those other games (well, not UFO, perhaps). But lately, maybe a week ago, I started getting in the groove that I know already from Hard. Despite my fails and all the Stage 1/Stage 2 resets (which have intensified so much in Lunatic that quite often only 1 out of 20 attempts makes it past Stage 2) I've come to enjoy the Lunatic difficulty more and more. Likewise, I'm seeing the first blossoms of progress right now. I've gotten runs past Stage 5 (my current best made it to Vampire Illusion) and I've done a perfect timeout of Killing Doll, a card which I had considered impossible for me, during Stage Practice. Everything seems to come together a little bit more every time now. I've also noticed that a lot of the stuff that seemed completely overpowering to me when I started practicing in december is now perfectly doable. Patchouli, however, is still the biggest trainwreck in existence. Just today a great run (5/0) was reduced to (1/1) by her alone. Remilia's not going any better, either. So I'll most likely still have a long journey ahead of me - and I really hope I do. This Lunatic 1CC is intended to top off my Normal and Hard ones (and all of my other Touhou achievements ever, for that matter) and thus it should be more time consuming, reset-heavy, fail-intensive and frustration-inducing than even my Hard 1CC of EoSD which was about the toughest thing I could imagine. If my Lunatic 1CC doesn't feel really well-deserved at the time I'm going to get it, I'll probably be a bit disappointed. That's the current state as of now. I want to get EoSD Lunatic done until 25.5 no matter what because that's the day I've played Touhou for the first time ever. Having gone from Easy to Lunatic within a single year would definitely be an amazing thing to have achieved. Right now, I'll just keep trying! ~Shnippy
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Post by Deleted on Mar 24, 2017 21:59:57 GMT
I still haven't played Touhou for months, practically due to my focusing on the object show fandom... No no, don't worry, I still like Touhou so, at least you guys are lucky i'm still here~!
~ Mocha
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ILikeBulletZ
Posts: 15
Favorite Game: Perfect Cherry BlossomFavorite Character: Sanae Kochiya
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Post by ILikeBulletZ on Mar 29, 2017 3:31:29 GMT
OK my backstory is not really anything all that complex or impressive but here we go: SO, back in the day, around, lets say for the sake of convenience, about 2008 or so, I was very into Flash games. I keep finding and trying out very awesome flash games... Sigh... back when flash games were actually well done and not the Dying Pay 2 Win Idle MMORPG stupid BS it is now, DAMNIT... but, thats a whole other story. Back to the point, eventually in around 2010 or so, I played a Flash Game called Bullet Heaven. It was a shoot em up. I kind of liked it. I mean, it was really fun and all, but I mostly played it simply because it was part of a series of flash games I loved (Still do) back then. But I never really though too much about the genre itself and just went with the flow. At some point after that, I was casually viewing videos about this game on Youtube, you know, listening to its OST, watching others gameplay about it, that sort of thing. And then I found it. The very first thing that helped me find Touhou
THIS VIDEO: www.youtube.com/watch?v=NZNkaQClwekAt first, I did not knew what the heck was that about. All I saw was somebody not moving at all, yet somehow dodging all the bullets, with some strange music in the background that was not from the actual game. Of course, I did not knew at the time what was the whole deal with the Icicle Fall - Easy thing... Until I investigated about it. I heard this is some sort of meme related to this "Touhou" game. And also, that the Bullet Heaven game itself was in fact inspired by said Touhou series of games. Neat, I thought. Then I keep investigating it further with the help of a site called TV Tropes (Yeah, coincidentally I was getting into that at the time!). It said it was, among other things, a series of REALLY hard games, with good OST. The 2 things I love the most in my games! "This should be right up my alley! YAY! I THINK I HAVE FOUND A NEW... Oh wait. Its still one of those "Shoot em ups", eh... aaahhh, I might try it out later." Yeah, despiste it seeming like something I would love. I didnt try it out inmediately, because, like I said before, I really never thought too much about Shoot em ups genre, so I skipped Touhou in favor of continueing my Flash Gaming pretty much (A fact I will forever be kinda sad about. If only I tried to get into Touhou earlier, I would be so much farther than I am now lmao). And from here on, things play out by themselves. Fastforwards to 2 years, Flash Gaming scene went to hell (Seriously. Its CRAP today), then one day I was bored with nothing to do, went to TV tropes, casually found the Touhou article again via linking hell (If you use TV tropes you know what I am talking about), remembered it was a game that seemed kind of interesting, I said "The heck, lets try it out, even if its a genre I am not too sure about". Investigated once again a little bit about what game should I get first, got PCB because I thought it would make sense to start with an early Windows game, and, unlike EoSD, had a visible "Hitbox", a feature that seemed important and newbiew friendly at the time; Started up PCB, Selected Easy because I am not suicidal, and from thereeeee.... I slowly but surely because the Touhou fan I am today TL;DR
Found Bullet Heaven, a Flash Game Shoot em up. Found a video about said game, featuring the Icicle Fall meme. Investigated about this weird meme I found, its from a thing called "Touhou". Investigated this "Touhou" thing further. Got kind of interested but not quite enough to get into it right then and there (Gah!). 2 years later, One random day I was bored, had nothing better to do, remembered this Touhou thing, got PCB, the rest is story. Told ya my story was nothing all that special. One thing is sure though, the fact that a random Youtube video and me just happening to click on it 6 years ago was what essentiality made me know about Touhou is really, REALLY insane! To think I could have simply not cliked it in the first place, and I would have never knew about Touhou at all... strange how these things work. Thank you Cirno for your meme as well. Also I think I might have found MCRoll in the middle of all this but I never thought too much about it.
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