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Post by Deleted on Jan 16, 2016 18:55:44 GMT
Update : Patches will be move to my webpage for easier management, and this thread will mainly be use for discussions and bug reports once i finish updating all my patches.========================================== Boss Rush Patches TDv1.1.1 (13/05/2016) Fixed the spellcard timeout crash from the previous version of the patch (I think), changed the patching method of the executable so it no longer needs to download extra patcher, this patch is designed for TD v1.00c. ----------------------------------------------------------------------------- DDC v1.1 (18/03/2016) v1.1 (Without Midbosses) (18/03/2016) This patch is designed for DDC v1.00b. ----------------------------------------------------------------------------- LoLK
Moved to Patchy Corner. (See above) ========================================== If you find any bug(s) or have trouble installing it, please let me know. ===========================================
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ggwp Hodor
Posts: 131
Favorite Game: Imperishable NightFavorite Character: Momiji InubashiriCustom Title: ggwp HodorMini-Profile Background: {"image":"http://i.imgur.com/rS9lfOA.png","color":"ff0000"}Mini Profile Text Color: ffffffMini-Profile Name Color: ff8c8cMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by redirectto on Mar 29, 2016 13:51:29 GMT
Definetely i'm in love with your patches but they still need some love It would be nice if you can change the savefile for all games to be different from the non boss rush version Examples {13} th15b.exe scorebr13.dat br13.dat br13_01.rpy {14} th14b.exe scorebr14.dat br14.dat br14_01.rpy {15} th15b.exe scorebr15.dat br15.dat br15_01.rpy br150_1.rpy(pointdevice save) Also, can you make a no-bombs version of the patches?
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nameschonvergeben
Posts: 151
Favorite Game: Imperishable NightFavorite Character: Patchouli Knowledge
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Post by nameschonvergeben on Mar 29, 2016 15:53:20 GMT
TD boss rush link gave me a 404 error
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Post by Deleted on Mar 31, 2016 10:36:59 GMT
Definetely i'm in love with your patches but they still need some love It would be nice if you can change the savefile for all games to be different from the non boss rush version Examples {13} th15b.exe scorebr13.dat br13.dat br13_01.rpy {14} th14b.exe scorebr14.dat br14.dat br14_01.rpy {15} th15b.exe scorebr15.dat br15.dat br15_01.rpy br150_1.rpy(pointdevice save) Also, can you make a no-bombs version of the patches? Well for paths and stuff, I already changed it to store the savedatas inside the BossRush folder and there's really no point of changing the executeable's name (as long as you put the modified th1X.exe inside the BossRush folder) (Doesn't apply to TD BossRush v1.0). About no-bomb version of patches tho, my original idea is that "I give you bomb, and you can choose not to use it", but since you've mentioned that, I might take a look into it. TD boss rush link gave me a 404 error Derpy me forgot to change the link of that after moving those folders, fixed it.
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ggwp Hodor
Posts: 131
Favorite Game: Imperishable NightFavorite Character: Momiji InubashiriCustom Title: ggwp HodorMini-Profile Background: {"image":"http://i.imgur.com/rS9lfOA.png","color":"ff0000"}Mini Profile Text Color: ffffffMini-Profile Name Color: ff8c8cMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by redirectto on Apr 6, 2016 17:49:25 GMT
Well for paths and stuff, I already changed it to store the savedatas inside the BossRush folder and there's really no point of changing the executeable's name (as long as you put the modified th1X.exe inside the BossRush folder) (Doesn't apply to TD BossRush v1.0). Sorry I didn't read the .ups patch thing, but I redownloaded the patches and you have added some interesting things like Demo replays, no intro for the bosses, more midbosses and full power at the beggining of each level, good job About no-bomb version of patches tho, my original idea is that "I give you bomb, and you can choose not to use it", but since you've mentioned that, I might take a look into it. Is just a suggestion because there is a lot of people like me who are used to Deathbomb and everytime I use a bomb I have to restart the game even if I've beaten all 5 first bosses at perfect because is not a no-bomb game, Also I don't know how you (and Drake and others) edit the games, Drake even erased the Continue option in SA and UFO, is posible to delete the spirit mode on TD(c and dying)? Anyway thank you for doing this patches because they are even better than extra stages
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Post by Kazatski on May 2, 2016 3:53:25 GMT
Is just a suggestion because there is a lot of people like me who are used to Deathbomb and everytime I use a bomb I have to restart the game even if I've beaten all 5 first bosses at perfect because is not a no-bomb game, Also I don't know how you (and Drake and others) edit the games, Drake even erased the Continue option in SA and UFO, is posible to delete the spirit mode on TD(c and dying)? LoLK v1.1.1 NBv1.1.1 (Without Midbosses) NBQuick edit since I had done a patch for LoLK already myself, but I will look into editing the others too (or learn Xirno how to do it since I kind of promised to learn him and then forgot to). I'll try to find a way to disable spirit mode too. [EDIT] Not yet completely working. [EDIT2] TD v1.1 NBSpirit gain is disabled (and therefore using it) except for initial spirit (was lazy). Also no bombs. Same graphical issues as DDC.
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ggwp Hodor
Posts: 131
Favorite Game: Imperishable NightFavorite Character: Momiji InubashiriCustom Title: ggwp HodorMini-Profile Background: {"image":"http://i.imgur.com/rS9lfOA.png","color":"ff0000"}Mini Profile Text Color: ffffffMini-Profile Name Color: ff8c8cMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by redirectto on May 2, 2016 10:34:13 GMT
LoLK v1.1.1 NBv1.1.1 (Without Midbosses) NBQuick edit since I had done a patch for LoLK already myself, but I will look into editing the others too (or learn Xirno how to do it since I kind of promised to learn him and then forgot to). I'll try to find a way to disable spirit mode too. [EDIT] DDC v1.1 NBv1.1 (Without Midbosses) NBThese should work. Bombs do show when you die but this is only graphical (you can't use any). [EDIT2] TD v1.1 NBSpirit gain is disabled (and therefore using it) except for initial spirit (was lazy). Also no bombs. Same graphical issues as DDC. As I tested on LoLK v1.00b, DDC v1.00b (with midbosses) and TD v1.00c .ups patches don't work with the patcher.bat versions of the games, however they seem to work with the xirno versions of the games but they have bombs. Haven't tested no midboss versions yet
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Post by Kazatski on May 2, 2016 11:19:56 GMT
It's unfortunate that doesn't work, but I'll try to hexedit the executable myself so you won't need the .ups patch. Midboss patches should be broken too, since the patching method is the same.
[EDIT] Not sure what he did with the save directories (seems to me he merely removed them), but I can change the title if that's what you'd like.
[EDIT2] Seems like I forgot a lot more, so I'll be updating the patches anyways, I also might have found a different solution from Xirno to fix the save folder so I'll be implementing that too.
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ggwp Hodor
Posts: 131
Favorite Game: Imperishable NightFavorite Character: Momiji InubashiriCustom Title: ggwp HodorMini-Profile Background: {"image":"http://i.imgur.com/rS9lfOA.png","color":"ff0000"}Mini Profile Text Color: ffffffMini-Profile Name Color: ff8c8cMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by redirectto on May 2, 2016 19:50:55 GMT
TD crashes when you time out an spell in all patches Xirno/Kazatski W/Wout Midboss
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Post by Deleted on May 13, 2016 15:21:19 GMT
Ok so sorry for the late reply as I'm a bit "busy" lately, I've fixed the TD spellcard timeout glitch (I think, not sure, didn't test them all, too "busy" again), you can get v1.1.1 here or above. Also Kazatski, I might wanna ask you to teach me how to disable bombs, I would be very glad if you wanna teach me that, soooo yeah.
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Post by Kazatski on Jun 30, 2016 7:43:52 GMT
TD v1.1.1 NBUpdated my version of the TD bossrush patch since I'm not sure if Xirno is going to do it. Also removed the initial spirit.
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Satori Komeiji
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Posts: 292
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Post by Satori Komeiji on Jul 3, 2016 21:23:39 GMT
What other games' patches are you working on atm?
Also, how do you edit files, events and such?
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Japow
Posts: 19
Favorite Game: Perfect Cherry BlossomFavorite Character: Kogasa Tatara
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Post by Japow on Dec 8, 2016 6:53:31 GMT
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Satori Komeiji
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Post by Satori Komeiji on Jan 30, 2017 2:24:35 GMT
I played through the patches and here are some observable changes I can see in the patches. This is for reference purposes for people trying out the patch. General
- All dialogue has been removed from the game.
- Full power fairy dump exists in the beginning of every stage.
- Item drop and resource adjustments.
TD v1.1.1- A 1up item is dropped in addition to the full powerup by the fairy dumps.
- In the extra, you get 2 1ups and 3 bombs from the full powerup fairy.
- The stage 1 midboss spirit enemy doesn't drop life or bomb pieces. Everyone else drops the regular amount.
DDC v1.1- All item drops from bosses are changed to drop at least 60 items, to guarantee 2.0 bonuses when autocollecting. Resources from capturing attacks still apply.
- Instead of a powerup fairy, Cirno drops a full powerup item upon defeat in stage 1.
- The extra stage does not drop anything additional, besides the increased item count.
LoLK v1.2- I have not tested Pointdevice, but I assume it should work like the original game without stages.
- The main game is still 1 million chapter bonus for a life piece. 3 life pieces per life and 5 in extra.
- Defeating Doremy awards 4 1ups and a bomb. I didn't test whether or not failing the last spell affects this item drop.
And also, here are my suggestions for when you ever decide to make the MoF/SA/UFO boss patches (I've mentioned them previously, but I'll do so again. MoF- Every stage (maingame and extra) should drop 50 faith (green star) items in addition to the full power at the beginning. This makes getting the 150m extend (100m in extra) easier should you die.
- Perhaps adjust the power dropped per spell card? Or is it fine as is?
SA- Full power dump at the start of each stage (maingame and extra) just like before, and keep the "5 life pieces, get life pieces if you live" mechanic.
- The cat appearance at the beginning of stage 4 shouldn't be counted as a boss, obviously.
- Like previously: adjust power maybe? Not sure.
UFO- Full power up, 1up and bomb dropped at the start of each stage, to compensate for no UFOs. Extra stage would drop 2 1ups and 2 bombs instead of 1.
- Leave Nueballs out, I'd say.
- Power adjustment necessary? Some cards don't drop at least 0.50 power.
Great work with these, by the way! I really appreciate these boss only patches.
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ggwp Hodor
Posts: 131
Favorite Game: Imperishable NightFavorite Character: Momiji InubashiriCustom Title: ggwp HodorMini-Profile Background: {"image":"http://i.imgur.com/rS9lfOA.png","color":"ff0000"}Mini Profile Text Color: ffffffMini-Profile Name Color: ff8c8cMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by redirectto on Mar 11, 2021 6:00:44 GMT
5 Years later I fixed Xirno old patch for Ten Desires TD v1.1NB_fix. Replays from 1.1NB should be compatible with this patch but now the game does not crash when you timeout spells.
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