Wen Yang
Posts: 92
Favorite Game: Subterranean AnimismFavorite Character: Flandre ScarletMini-Profile Background: {"image":"http://i.imgur.com/M1BDecg.png","color":""}Mini Profile Text Color: dde9f7Mini-Profile Name Color: 19e6d2
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Post by Wen Yang on Apr 27, 2015 4:17:31 GMT
I am so bored (and more of you need to play ) that I'm doing a shadow run with Bal's team~ Chapter 1: 4/4 turns WP Bonus: 1 Total Turns: 3 Go Marisa Go!. Marisa - Mobility +1, MP +1 Chapter 2: 5/9 turns WP Bonus: 2 Total Turns: 7 Screw you Alice. Marisa - MP +2, Unfocused Move +1 Alice - Mobility +1 Chapter 3: 4/13 turns WP Bonus: 3 Total Turns: 10 Eat your Heart out, Sakuya. Marisa - MP +1 Alice - Mobility +1 Chapter 4: 5/18 turns WP Bonus: 4 Total Turns: 14 Eff you, Elly! Nitori - Unfocused Move +1 Chapter 5: 3/21 turns WP Bonus: 5 Total Turns: 16 Die Kedamas Die~ Marisa - MP +1 Chapter 6: 3/24 turns WP Bonus: 6 Total Turns: 18 This is rather... Exacting to pull off. Chapter 7: 2/26 turns WP Bonus: 7 Total Turns: 19 Bombs away! Sanae got shooed off by the fairies. Reimu - Mobility +2, MP +2, WP +100 Marisa - Mobility +1, Support Attack +1
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Post by Deleted on May 1, 2015 1:41:53 GMT
Dropping off from the draft.
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by Proto on May 9, 2015 23:33:26 GMT
Started game 3. Finished Stage 45. I figured it'd be a good time to post my progress so far: Stage 35 Turns: 2/2/154 WP: 1/1/35
Marisa Accel'd + Valor to hit Suika, Alice and Reimu hit generics. Palanquin casted Grit and attacked Suika. Turn 2, I had Cirno/Dai and Sakuya/Meiling kill some generics and Hina to weaken an enemy. Komachi used her infinite range thingy to hit Suika, Palanquin used Spiritx2+Grit and hit Suika for decent damage. Reimu/Marisa casted Sense, Luck, Valor, Accel, and Gain but idled in front of Suika (attacking her would trigger the retreat). Suika attacked Reimu/Marisa and died.
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 30 2 00/05/03/00/04 YoBus1 ShMdn4 InsDo6 Strem1 UnfMov SupAt1 Shtgn2 TengClg YnYngOb Marisa 31 2 00/05/03/00/04 SpdStr Magcn4 Morle1 P-Hit UnfMov Econmy SupAt1 Grmoire Shmnawa Keine 30 2 03/05/00/03/04 Teach2 SupDf1 SupAt1 Brsrk5 Morle1 UnfMov Econmy TengFth OniNail Alice 30 - 00/02/03/00/04 DanSk1 Magcn4 Crt+15 Econmy Morle1 UnfMov SupAt1 GhstFan FrznFrg Cirno 28 - 00/02/02/00/03 CldIce InsDo7 RndDdg P-Hit UnfMov PortGap RatTail Dai 29 - 00/00/02/00/00 DeepTr SupDf2 InsDo3 Strem1 UnfMov SPBst3 FlwrySl RatTail RatTail OniNail Meiling 31 - 00/05/00/00/04 LastSd Brsrk7 SupDf2 P-Dmgd UnfMov Econmy Komachi 29 - 00/02/00/00/04 NarCnf Block1 Brsrk4 Econmy UnfMov Frsght Morle1 TengFan OniFang Patchy 28 - 00/00/00/00/04 Repstn Magcn5 InsDo1 Frsght UnfMov SupAt1 OniHorn TengFan Koakuma 30 - 00/00/00/00/03 KoaBst SupAt2 InsDo3 SupPrf UnfMov SPBst2 Ayaya 29 - 00/05/00/00/04 TailWd InsDo6 Prdct1 P-Hit UnfMov Econmy ScrltSl LivTckt Hina 28 - 00/00/00/00/04 BadFtn SupAt1 Shtgn1 UnfMov SupPrf Morle1 TengClg FoxTail Nazrin 28 - 00/00/00/00/03 MousBt Dharma SupAt1 Strem1 Prdct1 UnfMov Onbshra CatTail OniNail Murasa 28 - 00/00/00/00/04 ExpCap Dharma Brsrk6 InsDo6 P-Dmgd UnfMov SupAt1 TengClg
Stage 36 Turns: 2/4/156 WP: 1/2/36
Marisa and Aya Accel'd to take out Chen, Alice and Patchy took out Rumia. Reimu/Cirno, Palanquin, Keine/Nazrin and Hina charged towards the trio. Komachi/Dai sat still and abused Komachi's infinite range to hit Star twice, while Dai Blessed Aya and Komachi for their kills on Chen and Star. Palanquin abused Luck+Gain to murder Luna while Reimu/Cirno used Luck to finish off Sunny.
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 31 2 00/05/03/00/04 YoBus1 ShMdn4 InsDo6 Strem1 UnfMov SupAt1 Shtgn2 TengFth YnYngOb Cirno 29 - 00/02/02/00/03 CldIce InsDo7 RndDdg P-Hit UnfMov PortGap RatTail Dai 30 - 00/00/02/00/00 DeepTr SupDf2 InsDo3 Strem1 UnfMov SPBst3 FlwrySl RatTail RatTail OniNail Ayaya 31 - 00/05/00/00/04 TailWd InsDo6 Prdct1 P-Hit UnfMov Econmy TengClg LivTckt Nazrin 28 - 00/00/00/00/03 MousBt Dharma SupAt1 Strem1 Prdct1 UnfMov Onbshra CatTail OniNail Murasa 30 - 00/00/00/00/04 ExpCap Dharma Brsrk6 InsDo6 P-Dmgd UnfMov SupAt1 TengClg Hatate 32 - 00/05/00/00/03 PsyAss InsDo5 Prdct1 FocMov UnfMov Shtgn1 FoxTail TengClg
Stage 37 Turns: 3/7/159 WP: 1/3/37
Reimu, Aya, Palanquin, and Hatate charged north. Tailwand was casted twice on Palanquin, who began at 130 Power because of Spiritx3. Mystia attacked on turn 2. Turn 3, Ayaya (with Cirno in back and non-shotgun Fantasy Seal support), Yuyuko (with Youmu Accel) and Hatate (with Snipe) were able to take out Mystia's nonspell. One Palanquin finisher and two Shotgun Fantasy Seals (with Nazrin in back) were enough to capture Mystia's spell in EP3. Oh, yeah, Dai sat in a corner healing the Palanquin and Blessing/Cheering Reimu/Cirno only to be ruined by a stupid bat. Didn't realize that I had Suika so she wasn't deployed. Also didn't realize that Psychological Assault doesn't affect Mystia until I actually tried it >_>.
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 33 2 00/05/03/00/04 YoBus1 ShMdn4 InsDo6 Strem1 UnfMov SupAt1 Shtgn2 TengClg YnYngOb Cirno 29 - 00/02/02/00/03 CldIce InsDo7 RndDdg P-Hit UnfMov PortGap RatTail Dai 30 - 00/00/02/00/00 DeepTr SupDf2 InsDo3 Strem1 UnfMov SPBst3 FlwrySl RatTail RatTail OniNail Ayaya 31 - 00/05/00/00/04 TailWd InsDo6 Prdct1 P-Hit UnfMov Econmy TengFan FrznFrg Nazrin 28 - 00/00/00/00/03 MousBt Dharma SupAt1 Strem1 Prdct1 UnfMov Onbshra CatTail OniNail Murasa 32 - 00/00/00/00/04 ExpCap Dharma Brsrk6 InsDo6 P-Dmgd UnfMov SupAt1 TengFth Hatate 32 - 00/05/00/00/03 WeakPt InsDo5 Prdct1 FocMov UnfMov Shtgn1 FoxTail IbukiGd Suika 33 - 00/05/00/00/04 Impact OniPwr Tipsy Brsrk7 UnfMov SupAt1 TengClg Ran 33 - 00/05/00/00/04 SwftIn SupAt2 Prdct1 P-Evde UnfMov Econmy TengClg Chen 33 - 00/00/00/00/03 Flight SupAt2 RisFrc UnfMov Eqlizr Oshrsma ScrltSl Youmu 31 2 00/05/03/00/04 LotusS Block3 InsDo6 Brsrk5 P-Hit UnfMov Econmy TengFan LivTckt
Stage 38 Turns: 4/11/163 WP: 1/4/38
Palanquin, Reimu/Nazrin, Aya/Cirno, Chen/Suika (on ground), Youmu/Hatate, and Ran/Dai all charged towards the southwest, moving either west->south or south->west. Nue showed up on turn 4. Palanquin, Reimu/Nazrin, Ran/Dai and Aya/Cirno killed four UFOs (2 reds, 1 blue, 1 green). Suika/Chen (switched) triggered Fantasy Seal shotgun support to hit Nue, who was finished off by Youmu/Hatate. Bless and Luck were abused accordingly.
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 34 2 00/05/03/00/04 YoBus1 ShMdn4 InsDo6 Strem1 UnfMov SupAt1 Shtgn2 TengClg YnYngOb Cirno 31 - 00/02/02/00/03 CldIce InsDo7 RndDdg P-Hit UnfMov SupAt1 PortGap RatTail Dai 31 - 00/00/02/00/00 DeepTr SupDf2 InsDo3 Strem1 UnfMov SPBst3 FlwrySl OniNail IbukiGd OniNail Ayaya 32 - 00/05/00/00/04 TailWd InsDo6 Prdct1 P-Hit UnfMov Econmy TengFan FrznFrg Nazrin 32 - 00/00/00/00/03 MousBt Dharma SupAt1 Strem1 Prdct1 UnfMov Eqlizr Onbshra CatTail OniNail Murasa 34 - 00/00/00/00/04 ExpCap Dharma Brsrk6 InsDo6 P-Dmgd UnfMov SupAt1 TengFth Hatate 33 - 00/05/00/00/03 WeakPt InsDo5 Prdct1 FocMov UnfMov Shtgn1 FoxTail AutoHnt Suika 34 - 00/05/00/00/04 Impact OniPwr Tipsy Brsrk7 UnfMov SupAt1 TengClg Ran 33 - 00/05/00/00/04 SwftIn SupAt2 Prdct1 P-Evde UnfMov Econmy TengClg Chen 34 - 00/00/00/00/03 Flight SupAt2 RisFrc UnfMov Eqlizr SupPrf Oshrsma ScrltSl Youmu 32 2 00/05/03/00/04 LotusS Block3 InsDo6 Brsrk5 P-Hit UnfMov Econmy TengFan LivTckt
Stage 39 Turns: 4/15/167 WP: 1/5/39
No pairs except Cirno/Dai (Cirno in front). Anyway, Cirno/Dai took care of the northwest, Youmu and Aya took care of the east, Chen dealt with the west (on land), Nazrin and Hatate took care of the northwest before assisting Chen, and Ran took care of the southwest. Palanquin and Suika helped clear out the east before moving towards the bottom center. Reisen spawned on EP3 and attacked a weakened Palanquin. Reimu and Suika (with Palanquin support) finished Reisen off.
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 34 2 00/05/03/00/04 YoBus1 ShMdn4 InsDo6 Strem1 UnfMov SupAt1 Shtgn2 TengClg YnYngOb Cirno 33 - 00/02/02/00/03 CldIce InsDo7 RndDdg P-Hit UnfMov SupAt1 Morle1 PortGap RatTail Dai 33 - 00/00/02/00/00 DeepTr SupDf2 InsDo3 Strem1 UnfMov SPBst3 FlwrySl OniNail IbukiGd OniNail Ayaya 33 - 00/05/00/00/04 TailWd InsDo6 Prdct1 P-Hit UnfMov Econmy TengFan FrznFrg Nazrin 33 - 00/00/00/00/03 MousBt Dharma SupAt1 Strem1 Prdct1 UnfMov Eqlizr Onbshra CatTail OniNail Murasa 34 - 00/00/00/00/04 ExpCap Dharma Brsrk6 Morle1 P-Dmgd UnfMov SupAt1 TengFth Hatate 34 - 00/05/00/00/03 WeakPt InsDo5 Prdct1 FocMov UnfMov Shtgn1 FoxTail AutoHnt Suika 35 - 00/05/00/00/04 Impact OniPwr Tipsy Brsrk7 UnfMov SupAt1 TengClg Ran 35 - 00/05/00/00/04 SwftIn SupAt2 Prdct1 P-Evde UnfMov Econmy TengClg Chen 35 - 00/00/00/00/03 Flight SupAt2 RisFrc UnfMov Eqlizr SupPrf Oshrsma ScrltSl Youmu 34 2 00/05/03/00/04 LotusS Block3 Morle1 Brsrk5 P-Hit UnfMov Econmy TengFan LivTckt
Stage 40 Turns: 3/18/170 WP: 1/6/40
Charged up and murdered stuff. Reimu/Cirno and Palanquin got Tailwinded, while Suika/Chen, Ran/Nazrin, Youmu/Dai, and Aya/Hatate abused Accel. Marisa's nonspell went down on PP2, Hina fell on EP2, then Nitori, Wriggle, Lily, and Marisa were finished off at PP3. Youmu/Dai OHKO'd Lily, hehe. Hatate ised Weak Point on Marisa for both turn 2 and turn 3. Marisa's MAP was annoying on EP2, but Suika/Chen was out of range while Reimu/Cirno and Aya/Hatate were able to dodge it. This was a really awesome stage, definitely the most enjoyable one so far.
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 36 2 00/05/03/00/05 YoBus1 ShMdn4 InsDo6 Strem1 UnfMov SupAt1 Shtgn2 Shimnwa YnYngOb Marisa 34 2 00/05/03/00/05 SpdStr Magcn4 Morle1 P-Hit UnfMov Econmy SupAt1 HShootr FflyGem Yuuka<3 36 - 00/00/00/00/00 FlwrDc Block2 PtTyp1 Guard1 Luck UnfMov TengFth Murasa 35 - 00/00/00/00/04 ExpCap Dharma Brsrk6 Morle1 P-Dmgd UnfMov SupAt1 TengFan Youmu 36 2 00/05/03/00/05 LotusS Block3 Morle1 Brsrk5 P-Hit UnfMov Econmy TengFan FflyGem Alice 33 2 00/02/03/00/05 DanSk1 Magcn4 Crt+15 Econmy Morle1 UnfMov SupAt1 GhstFan TengClg Ayaya 33 - 00/05/00/00/05 TailWd InsDo6 Prdct1 P-Hit UnfMov Econmy ScrltSl LivTckt Suika 36 - 00/05/00/00/04 Impact OniPwr Tipsy Brsrk7 UnfMov SupAt1 Morle1 Meiling 33 - 00/05/00/00/04 GateK2 Brsrk7 SupDf2 P-Dmgd UnfMov Econmy Komachi 32 - 00/02/00/00/05 NarCnf Block1 Brsrk4 Econmy UnfMov Frsght Morle1 OniFang AutoHnt Patchy 31 - 00/00/00/00/05 MagBr2 Magcn5 InsDo1 Frsght UnfMov SupAt1 OniHorn CrysSpt Koakuma 33 - 00/00/00/00/03 KoaBst SupAt2 InsDo3 SupPrf UnfMov SPBst3 Elly 35 - 00/02/00/00/04 GateK2 Block1 SupDf2 Brsrk5 UnfMov Econmy SupAt1 OniNail Ran 35 - 00/05/00/00/05 SwftIn SupAt2 Prdct1 P-Evde UnfMov Econmy TengClg Chen 36 - 00/00/00/00/03 SoarGd SupAt2 RisFrc UnfMov Eqlizr SupPrf TengGlg Oshrsma RatTail Hina 30 - 00/00/00/00/04 BadFtn SupAt1 Shtgn1 UnfMov SupPrf Morle1 CatTail Nazrin 34 - 00/00/00/00/03 MousBt Dharma SupAt1 Strem1 Prdct1 UnfMov Eqlizr Onbshra FoxTail OniNail Hatate 34 - 00/05/00/00/03 WeakPt InsDo5 Prdct1 FocMov UnfMov Shtgn1 Wriggle 36 - 00/00/00/00/03 FxdStr InsDo6 Strem2 FocMov UnfMov SupDf1 OniNail Cirno 35 - 00/02/02/00/03 CldIce InsDo7 RndDdg P-Hit UnfMov SupAt1 Morle1 PortGap RatTail Dai 35 - 00/00/02/00/00 Dai!Ys SupDf2 InsDo3 Strem1 UnfMov SPBst4 FlwrySl OniNail IbukiGd FflyGem
Stage 41 Turns: 4/22/174 WP: 1/7/41
Palanquin, Reimu/Wriggle, Marisa/Meiling, Yuuka/Hina, Alice/Elly, Youmu/Cirno, Ran/Nazrin, Ayaya/Dai, and Chen/Patchy all charged towards Keine by moving west->north. Komachi stayed behind because she doesn't need to join them to be useful. Palanquin and Yuuka both began at 130 Power by abusing their respective spirits. Keine's nonspell went down at PP2, her spell at PP3, Mokou's first and second spell both at PP3 (sniper support chains~) and Mokou's final spell at PP4. Nazrin used Mouse Bite (activated via Support Attack, cool!) against Hakutaku Keine (PP3) and Mokou's final spell (PP4). Komachi abused her infinite range on the same targets after that. Mokou was really frail (compared to Hakutaku Keine) so I had a bunch of generics killed at PP4 too, including Ran killing 4 bats at once with Ultimate Buddhist~
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 37 2 00/05/03/00/05 YoBus1 ShMdn4 InsDo6 Strem1 UnfMov SupAt1 Shtgn2 Shimnwa YnYngOb Marisa 35 2 00/05/03/00/05 SpdStr Magcn4 Morle1 SupPrf UnfMov Econmy SupAt1 HShootr FflyGem Yuuka<3 36 - 00/00/00/00/00 FlwrDc Block2 PtTyp1 Guard1 Luck UnfMov SupAt1 Murasa 37 - 00/00/00/00/04 ExpCap Dharma Brsrk6 Morle1 P-Dmgd UnfMov SupAt1 TengFan Youmu 36 2 00/05/03/00/05 LotusS Block3 Morle1 Brsrk5 P-Hit UnfMov Econmy TengFth FflyGem Alice 34 2 00/02/03/00/05 DanSk1 Magcn4 Crt+15 Econmy Morle1 UnfMov SupAt1 GhstFan AutoHnt Ayaya 35 - 00/05/00/00/05 TailWd InsDo6 Prdct1 P-Hit UnfMov Econmy ScrltSl LivTckt Suika 36 - 00/05/00/00/04 Impact OniPwr Tipsy Brsrk7 UnfMov SupAt1 Morle1 TengFan Meiling 35 - 00/05/00/00/04 GateK2 Brsrk7 SupDf2 P-Dmgd UnfMov Econmy Komachi 33 - 00/02/00/00/05 NarCnf Block1 Brsrk4 Econmy UnfMov Frsght Morle1 OniFang Patchy 35 - 00/00/00/00/05 MagBr2 Magcn5 InsDo1 Frsght UnfMov SupAt1 OniHorn Oshrsma Koakuma 33 - 00/00/00/00/03 KoaBst SupAt2 InsDo3 SupPrf UnfMov SPBst3 Elly 36 - 00/02/00/00/04 GateK2 Block1 SupDf2 Brsrk5 UnfMov Econmy SupAt1 OniFang Ran 37 - 00/05/00/00/05 PrCalc SupAt2 Prdct1 P-Evde UnfMov Econmy Morle1 TengClg Chen 38 - 00/00/00/00/03 SoarGd SupAt2 RisFrc UnfMov Eqlizr SupPrf Hina 32 - 00/00/00/00/04 BadFtn SupAt1 Shtgn1 UnfMov SupPrf Morle1 TengClg FoxTail Nazrin 37 - 00/00/00/00/03 MousBt Dharma SupAt1 Strem1 Prdct1 UnfMov Eqlizr Hatate 34 - 00/05/00/00/03 WeakPt InsDo5 Prdct1 FocMov UnfMov Shtgn1 Wriggle 37 - 00/00/00/00/03 FxdStr InsDo6 Strem2 FocMov UnfMov SupDf1 OniNail Cirno 36 - 00/02/02/00/03 CldIce InsDo7 RndDdg P-Hit UnfMov SupAt1 Morle1 PortGap RatTail Dai 36 - 00/00/02/00/00 Dai!Ys SupDf2 InsDo3 Strem1 UnfMov SPBst4 FlwrySl OniNail IbukiGd FflyGem
Stage 42 Turns: 3/25/177 WP: 1/8/42
The first battle in which Dai was benched. Anyway, Palanquin, Reimu/Wriggle, Marisa/Nazrin, Youmu, Ran/Hatate, Ayaya/Yuuka, Hina/Patchy, Chen/Alice, Suika/Elly all charged up to attack, with Accel/Tailwind. Komachi just sat in the back, attacking Eirin at turn 2 and Tewi at turn 3. Youmu was near the front to ensure that she can hit Eirin at point-blank range by turn 4. Hatate used Weak-Point Reveal at Eirin in turns 2 and 3. Both Eirin's nonspells were taken out at PP2, but I abused the fact that she doesn't deploy a danmaku field in her second one (after Remilia's scripted attack) to help set my characters up. Turn 3 began with Youmu boosting herself to 149 Power and hitting Eirin with her finisher, followed by a really powerful support chain involving Palanquin (penultimate attack, okay, this was weak, lol), Alice (Shanghai Doll), Patchy (Forest Blaze), Yuuka (FLOWERING DECLARATION MASTER SPARK), Suika (self-Power-boosted finisher), and Reimu (Duplex Barrier with Luck). When Eirin's final (second) spell activated, Hatate/Ran fired a bomb to clear the field out of all the characters in the support chain. Marisa was supposed to be in the support chain, but she didn't have enough Power for Final Spark and Eirin was dying too easily, so I let her activate Gain and Battle Cry to finish off Tewi with a Blazing Star after Komachi's initial attack on her. Reimu finished Eirin off with Luck. Reisen was completely ignored (I even told people to evade/defend against her instead of counterattacking).
In retrospect, Nazrin was actually useless and I could have acquired better yields if I deployed Dai instead.
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 38 2 00/05/03/00/06 YoBus1 ShMdn4 InsDo6 Strem1 UnfMov SupAt1 Shtgn2 Shimnwa YnYngOb Marisa 37 2 00/05/03/00/06 SpdStr Magcn4 Morle1 SupPrf UnfMov Econmy SupAt1 LivTckt FflyGem Yuuka<3 37 - 00/00/00/00/00 FlwrDc Block2 PtTyp1 Guard1 Luck UnfMov SupAt1 ScrltSl Murasa 38 - 00/00/00/00/05 ExpCap Dharma Brsrk6 Morle1 P-Dmgd UnfMov SupAt1 TengFan Youmu 37 2 00/05/03/00/06 LotusS Block3 Morle1 Brsrk5 P-Hit UnfMov Econmy TengFth FflyGem Alice 37 2 00/02/03/00/06 DanSk1 Magcn4 Crt+15 Econmy Morle1 UnfMov SupAt1 GhstFan AutoHnt Ayaya 36 - 00/05/00/00/05 TailWd InsDo6 Prdct1 P-Hit UnfMov Econmy SupAt1 Grmoire FoxTail Suika 37 - 00/05/00/00/05 Impact OniPwr Tipsy Brsrk7 UnfMov SupAt1 Morle1 TengFan Meiling 35 - 00/05/00/00/05 GateK2 Brsrk7 SupDf2 P-Dmgd UnfMov Econmy OniFang Komachi 34 - 00/02/00/00/05 NarCnf Block1 Brsrk4 Econmy UnfMov Frsght Morle1 CrysSpt Patchy 36 - 00/00/00/00/05 MagBr2 Magcn5 InsDo1 Frsght UnfMov SupAt1 SupPrf OniHorn FrznFrg Koakuma 33 - 00/00/00/00/03 KoaFgt SupAt2 InsDo3 SupPrf UnfMov SPBst3 Oshrsma TengClg FlwrySl Elly 36 - 00/02/00/00/04 GateK2 Block1 SupDf2 Brsrk5 UnfMov Econmy SupAt1 OniFang 4Clover Ran 38 - 00/05/00/00/05 PrCalc SupAt2 Prdct1 P-Evde UnfMov Econmy Morle1 TengClg Chen 39 - 00/00/00/00/03 SoarGd SupAt2 RisFrc UnfMov Eqlizr SupPrf CatTail Hina 34 - 00/00/00/00/04 BadFtn SupAt1 Shtgn1 UnfMov SupPrf Morle1 TengClg Nazrin 38 - 00/00/00/00/03 MousBt Dharma SupAt1 Strem1 Prdct1 UnfMov Eqlizr Hatate 36 - 00/05/00/00/03 WeakPt InsDo5 Prdct1 FocMov UnfMov Shtgn1 RatTail Wriggle 38 - 00/00/00/00/03 FxdStr InsDo6 Strem2 FocMov UnfMov SupDf1 OniNail OniNail Cirno 36 - 00/02/02/00/03 CldIce InsDo7 RndDdg P-Hit UnfMov SupAt1 Morle1 PortGap RatTail Dai 36 - 00/00/02/00/00 Dai!Ys SupDf2 InsDo3 Strem1 UnfMov SPBst4 OniNail IbukiGd FflyGem
Stage 43 Turns: 5/30/182 WP: 1/9/43
Reimu/Wriggle, Marisa, Hina/Yuuka, Youmu/Nazrin, Ayaya, Suika/Elly, Ran/Meiling, Chen/Alice, Koakuma/Patchy charged up to the bosses. Hatate, Cirno/Dai and Komachi went to the west to hit stuff. Eirin went down on turn 2, Kaguya's nonspell, spell #1 at turn 3, spell #2, #3, and #4 on turn 4, and finally, #5 and Last Spell on turn 5. Mokou/Keine crushed the east. Kaguya's second spell was bombed to. Support attack chains ensured that I had no issues with taking her down.
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 39 2 00/05/03/00/06 YoBus1 ShMdn4 InsDo6 Strem1 UnfMov SupAt1 Shtgn2 Shimnwa YnYngOb Marisa 38 2 00/05/03/00/06 SpdStr Magcn4 Morle1 SupPrf UnfMov Econmy SupAt1 LivTckt FflyGem Murasa 38 - 00/00/00/00/05 ExpCap Dharma Brsrk6 Morle1 P-Dmgd UnfMov SupAt1 TengFan Keine 37 2 03/05/00/03/04 Teach2 SupDf1 SupAt1 Brsrk5 Morle1 UnfMov Econmy TengFth FflyGem Youmu 39 2 00/05/03/00/06 LotusS Block3 Morle1 Brsrk5 P-Hit UnfMov Econmy TengFan FflyGem Alice 38 2 00/02/03/00/06 DanSk1 Magcn4 Crt+15 Econmy Morle1 UnfMov SupAt1 GhstFan AutoHnt Ayaya 38 - 00/05/00/00/05 TailWd InsDo6 Prdct1 P-Hit UnfMov Econmy SupAt1 Grmoire FoxTail Meiling 37 - 00/05/00/00/05 GateK2 Brsrk7 SupDf2 P-Dmgd UnfMov Econmy OniFang Komachi 35 - 00/02/00/00/05 NarCnf Block1 Brsrk4 Econmy UnfMov Frsght Morle1 CrysSpt Patchy 38 - 00/00/00/00/05 MagBr2 Magcn5 InsDo1 Frsght UnfMov SupAt1 SupPrf OniHorn Koakuma 36 - 00/00/00/00/03 KoaFgt SupAt2 InsDo3 SupPrf UnfMov SPBst3 Oshrsma TengClg TengClg Elly 37 - 00/02/00/00/04 GateK2 Block1 SupDf2 Brsrk5 UnfMov Econmy SupAt1 OniFang 4Clover Mokou 36 - 00/05/00/00/04 PhImln InsDo9 Brsrk9 UnfMov Chen 40 - 00/00/00/00/03 Flight SupAt2 RisFrc UnfMov Eqlizr SupPrf CatTail Hina 37 - 00/00/00/00/04 BadFtn SupAt1 Shtgn1 UnfMov SupPrf Morle1 TengClg Nazrin 40 - 00/00/00/00/03 MousBt Dharma SupAt1 Strem1 Prdct1 UnfMov Eqlizr Hatate 37 - 00/05/00/00/03 WeakPt InsDo5 Prdct1 FocMov UnfMov Shtgn1 RatTail Wriggle 39 - 00/00/00/00/03 FxdStr InsDo6 Strem2 FocMov UnfMov SupDf1 OniNail OniNail Cirno 38 - 00/02/02/00/03 CldIce InsDo7 RndDdg P-Hit UnfMov SupAt1 Morle1 PortGap RatTail Dai 38 - 00/00/02/00/00 Dai!Ys SupDf2 InsDo3 Strem1 UnfMov SPBst4 FlwrySl OniNail IbukiGd FflyGem
Stage 44 Turns: 2/32/184 WP: 0/9/43
Palanquin, Reimu/Wriggle, Marisa, Koakuma/Patchy, Youmu, Keine/Elly, Alice/Hina, Ayaya/Dai, Chen/Meiling and Remilia charged ahead (Accel/Tailwind~) and killed some bats. Komachi stayed at the start, abusing infinite range to attack and miss Flan-chan, though it was enough to incite her to move and attack Chen. This allowed everybody to hammer Flan-chan and take out her nonspell and Counter Clock. Once Maze of Love activated, Ayaya Accel'd and went deeper inside the maze to bomb from the inside, allowing Remilia to Accel and talk to Flan-chan~
I figured 3 turns with WP was kinda impossible since I'd need at least three people (at least two pairs) to be adjacent to Flan-chan after a fourth person bombs by turn 2, which does not seem feasible since I need my characters to actually whack Flan-chan in order to activate Maze of Love in the first place. This is the first time I missed the WP bonus. Also, this scene was so beautiful that FMW3 is now my #1 favorite Touhou fangame ever.
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 39 2 00/05/03/00/06 YoBus1 ShMdn4 InsDo6 Strem1 UnfMov SupAt1 Shtgn2 Shimnwa YnYngOb Marisa 38 2 00/05/03/00/06 SpdStr Magcn4 Morle1 SupPrf UnfMov Econmy SupAt1 LivTckt HShootr Murasa 40 - 00/00/00/00/05 ExpCap Dharma Brsrk6 Morle1 P-Dmgd UnfMov SupAt1 TengFan Keine 38 2 03/05/00/03/04 Teach2 SupDf1 SupAt1 Brsrk5 Morle1 UnfMov Econmy TengFth Onbshra Youmu 39 2 00/05/03/00/06 LotusS Block3 Morle1 Brsrk5 P-Hit UnfMov Econmy TengFan FrznFrg Alice 38 2 00/02/03/00/06 DanSk1 Magcn4 Crt+15 Econmy Morle1 UnfMov SupAt1 GhstFan AutoHnt Meiling 38 - 00/05/00/00/05 GateK2 Brsrk7 SupDf2 P-Dmgd UnfMov Econmy OniFang Patchy 39 - 00/00/00/00/05 MagBr2 Magcn5 InsDo1 Frsght UnfMov SupAt1 SupPrf OniHorn ScrltSl Koakuma 36 - 00/00/00/00/03 KoaFgt SupAt2 InsDo3 SupPrf UnfMov SPBst3 TengClg TengClg TengClg Elly 37 - 00/02/00/00/04 GateK2 Block1 SupDf2 Brsrk5 UnfMov Econmy SupAt1 OniFang 4Clover Chen 40 - 00/00/00/00/03 Flight SupAt2 RisFrc UnfMov Eqlizr SupPrf CatTail Nazrin 40 - 00/00/00/00/03 MousBt Dharma SupAt1 Strem1 Prdct1 UnfMov Eqlizr Wriggle 39 - 00/00/00/00/03 FxdStr InsDo6 Strem2 FocMov UnfMov SupDf1 OniNail OniNail Cirno 38 - 00/02/02/00/03 CldIce InsDo7 RndDdg P-Hit UnfMov SupAt1 Morle1 PortGap RatTail Dai 38 - 00/00/02/00/00 Dai!Ys SupDf2 InsDo3 Strem1 UnfMov SPBst4 FlwrySl OniNail IbukiGd
Stage 45 Turns: 4/36/188 WP: 1/10/44
Everybody charged ahead and murdered stuff. Okuu died on turn 2. If you kill Rin before the turn 4 event, she revives and casts Alert on herself. Still managed to kill her twice in turn 3 though (both Luck/Blessed). Turn 4 was just killing more generics and finishing Rin off (also Blessed).
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by Proto on Jul 5, 2015 4:24:49 GMT
Aaaaaand done with FMW3 Stage 45 Turns: 4/36/188 WP: 1/10/44
Everybody charged ahead and murdered stuff. Okuu died on turn 2. If you kill Rin before the turn 4 event, she revives and casts Alert on herself. Still managed to kill her twice in turn 3 though (both Luck/Blessed). Turn 4 was just killing more generics and finishing Rin off (also Blessed).
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 41 2 00/05/03/00/06 YoBus2 ShMdn4 InsDo6 Strem1 UnfMov SupAt1 Shtgn2 Marisa 40 2 00/05/03/00/06 SpdStr Magcn4 Morle1 SupPrf UnfMov Econmy SupAt1 LivTckt YnYgOrb Murasa 40 - 00/00/00/00/05 ExpCap Dharma Brsrk6 Morle1 P-Dmgd UnfMov SupAt1 Keine 39 2 03/05/00/03/06 Teach2 SupDf1 SupAt1 Brsrk5 Morle1 UnfMov Econmy TengFth ScrltSl Youmu 39 2 00/05/03/00/06 LotusS Block3 Morle1 Brsrk5 P-Hit UnfMov Econmy TengFan Shimnwa Alice 39 2 00/02/03/00/06 DanSk1 Magcn4 Crt+15 Econmy Morle1 UnfMov SupAt1 GhstFan AutoHnt Meiling 38 - 00/05/00/00/05 GateK2 Brsrk7 SupDf2 P-Dmgd UnfMov Econmy OniFang Pyonta Patchy 41 2 00/00/00/00/06 MagBr2 Magcn5 Morle1 Frsght UnfMov SupAt1 SupPrf OniHorn FrznFrg Koakuma 40 - 00/00/00/00/03 KoaFgt SupAt2 InsDo3 SupPrf UnfMov SPBst3 TengClg TengClg TengFan Elly 39 - 00/02/00/00/04 GateK2 Block1 SupDf2 Brsrk5 UnfMov Econmy SupAt1 TengClg 4Clover Chen 41 - 00/00/00/00/03 Flight SupAt2 RisFrc UnfMov Eqlizr SupPrf Morle1 CatTail Oshrsma Nazrin 40 - 00/00/00/00/03 MousBt Dharma SupAt1 Strem1 Prdct1 UnfMov Eqlizr CatTail RatTail Wriggle 41 - 00/00/00/00/03 RemGdn InsDo6 Strem2 FocMov UnfMov SupDf1 OniNail OniNail Cirno 39 - 00/02/02/00/03 CldIce InsDo7 RndDdg P-Hit UnfMov SupAt1 Morle1 PortGap RatTail Dai 39 - 00/00/02/00/00 Dai!Ys SupDf2 InsDo3 Strem1 UnfMov SPBst4 FlwrySl OniNail IbukiGd
Stage 46 Turns: 4/40/192 WP: 1/11/45
Split up. Chen/Meiling went on land and murdered the southwest. Nazrin, Lily, and Reisen handled the northeast. Alice/Elly and Keine/Wriggle handled the northwest before heading east for the north reinforcements. Cirno/Dai and Koakuma/Patchy took care of the south but Koakuma/Patchy headed east after that to assist with Nue. Youmu and Flandre took care of the southeast and murdered Nue. Bless-killed Nue on turn 3 but she revives and casts something on herself, probably because I tried to clear the stage before the turn 4 event. Marisa and Chen/Meiling took care of the turn 4 reinforcements while Youmu finished Nue off (also Blessed).
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 41 2 00/05/03/00/06 YoBus2 ShMdn4 InsDo6 Morle1 UnfMov SupAt1 Shtgn2 YnYgOrb Marisa 41 2 00/05/03/00/06 SpdStr Magcn4 Morle1 SupPrf UnfMov Econmy SupAt1 LivTckt HShootr Murasa 40 - 00/00/00/00/05 ExpCap Dharma Brsrk6 Morle1 P-Dmgd UnfMov SupAt1 TengFan Keine 40 2 03/05/00/03/06 Teach2 SupDf1 SupAt1 Brsrk5 Morle1 UnfMov Econmy TengFth ScrltSl Youmu 41 2 00/05/03/00/06 LotusS Block3 Morle1 Brsrk5 P-Hit UnfMov Econmy TengFan Shimnwa Alice 41 2 00/02/03/00/06 DanSk1 Magcn4 Crt+15 Econmy Morle1 UnfMov SupAt1 GhstFan AutoHnt Meiling 40 - 00/05/00/00/05 GateK2 Brsrk7 SupDf2 P-Dmgd UnfMov Econmy OniFang Pyonta Patchy 42 2 00/00/00/00/06 MagBr2 Magcn5 Morle1 Frsght UnfMov SupAt1 SupPrf OniHorn FrznFrg Koakuma 41 - 00/00/00/00/03 KoaFgt SupAt2 InsDo3 SupPrf UnfMov SPBst3 TengClg TengClg Oshrsma Elly 41 - 00/02/00/00/04 GateK2 Block1 SupDf2 Brsrk5 UnfMov Econmy SupAt1 TengClg 4Clover Chen 42 - 00/00/00/00/03 Flight SupAt2 RisFrc UnfMov Eqlizr SupPrf Morle1 CatTail Nazrin 41 - 00/00/00/00/03 MousBt Dharma SupAt1 Strem1 Prdct1 UnfMov Eqlizr CatTail RatTail Wriggle 41 - 00/00/00/00/03 RemGdn InsDo6 Strem2 FocMov UnfMov SupDf1 OniNail OniNail Cirno 40 - 00/02/02/00/03 CldIce InsDo7 RndDdg P-Hit UnfMov SupAt1 Morle1 PortGap RatTail Dai 40 - 00/00/02/00/00 Dai!Ys SupDf2 InsDo3 Strem1 UnfMov SPBst4 FlwrySl OniNail IbukiGd
Stage 47 Turns: 2/42/194 WP: 1/12/46
Ah, a nice warm-up stage before the STABBY IMOUTO! Chen/Meiling and Palanquin (awww, no Akyuu) took care of the south, Alice/Elly and Youmu took care of the southeast, Reimu and Marisa dispatched the northeast while Patchy/Koa and Keine/Wriggle destroyed the west. Cirno/Dai were mostly there for Bless bots but they did get to kill one rabbit in the southeast on turn 2.
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 41 2 00/05/03/00/06 YoBus2 ShMdn4 InsDo6 Morle1 UnfMov SupAt1 Shtgn2 Shimnwa ScrltSl Marisa 42 2 00/05/03/00/06 SpdStr Magcn4 Morle1 SupPrf UnfMov Econmy SupAt1 LivTckt FrznFrg Murasa 41 - 00/00/00/00/05 ExpCap Dharma Brsrk6 Morle1 P-Dmgd UnfMov SupAt1 OniHorn Keine 41 2 03/05/00/03/06 Teach2 SupDf1 SupAt1 Brsrk5 Morle1 UnfMov Econmy OniFang OniNail Youmu 42 2 00/05/03/00/06 LotusS Block3 Morle1 Brsrk5 P-Hit UnfMov Econmy Onbshra PortGap Alice 42 2 00/02/03/00/06 DanSk1 Magcn4 Crt+15 Econmy Morle2 UnfMov SupAt1 GhstFan AutoHnt Meiling 41 - 00/05/00/00/05 GateK3 Brsrk7 SupDf2 P-Dmgd UnfMov Econmy CrysSpt IbukiGd Patchy 43 2 00/00/00/00/06 MagBr2 Magcn5 Morle1 Frsght UnfMov SupAt1 SupPrf Oshrsma OniNail Koakuma 42 - 00/00/00/00/03 KoaFgt SupAt2 InsDo3 SupPrf UnfMov SPBst3 4Clover Elly 41 - 00/02/00/00/04 GateK2 Block1 SupDf2 Brsrk5 UnfMov Econmy SupAt1 OniFang OniNail Chen 42 - 00/00/00/00/03 SRelse SupAt2 RisFrc UnfMov Eqlizr SupPrf Morle1 CatTail RatTail Nazrin 41 - 00/00/00/00/03 MousBt Dharma SupAt1 Strem1 Prdct1 UnfMov Eqlizr FoxTail RatTail Wriggle 42 - 00/00/00/00/03 RemGdn InsDo6 Strem2 FocMov UnfMov SupDf1 OniNail Cirno 41 - 00/02/02/00/03 CldIce InsDo7 RndDdg P-Hit UnfMov SupAt1 Morle1 RatTail YnYgOrb Dai 41 - 00/00/02/00/00 Dai!Ys SupDf2 InsDo3 Strem1 UnfMov SPBst4 FlwrySl
Stage 48 Turns: 3/45/197 WP: 1/13/47
No pairs in this stage. Anyway, apparently Yorihime interprets Nazrin's Scan as an act of hostility, causing her to charge at me as early as EP1. Which is fine, because I had all my characters positioned to take her down. With Nazrin's Mouse Bite and some close-ranged heavy-hitters, Yorihime's nonspell went down quickly at PP2. Snipe team also took out her first spell on PP2. The rest of my close-ranged heavy-hitters pushed Yorihime down at low enough HP for the second spell to be taken out at EP2 (Yorihime's second attack, of course). I made sure to surround her with four units (Keine, Palanquin, Reimu and Youmu, latter two defended by Meiling) to make sure she doesn't move. Turn 3, all my characters were positioned for near-optimal damage output to take out both of Yorihime's last two spells, with Koakuma restoring MP to those who needed it, and Yorihime's deadly attacks being dealt with through long range, Alert, Grit, or Guard. The epic (and long) cutscene was very rewarding. Yorihime too OP, seriously >_>. Still, this was a really amazing stage!
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 42 2 00/05/03/00/07 YoBus2 ShMdn4 SupPrf Morle1 UnfMov SupAt1 Shtgn2 Shimnwa ScrltSl Marisa 42 2 00/05/03/00/07 SpdStr Magcn4 Morle1 SupPrf UnfMov Econmy SupAt1 LivTckt FrznFrg Murasa 43 - 00/00/00/00/05 ExpCap Dharma Brsrk6 Morle1 P-Dmgd UnfMov SupAt1 OniHorn Keine 42 2 03/05/00/03/07 Teach2 SupDf1 SupAt1 Brsrk5 Morle1 UnfMov Econmy OniFang OniNail Youmu 42 2 00/05/03/00/07 LotusS Block3 Morle1 Brsrk5 P-Hit UnfMov Econmy Onbshra PortGap Alice 44 2 00/02/03/00/07 DanSk1 Magcn4 Crt+15 Econmy Morle2 UnfMov SupAt1 GhstFan AutoHnt Meiling 41 - 00/05/00/00/05 GateK3 Brsrk7 SupDf2 P-Dmgd UnfMov Econmy CrysSpt IbukiGd Patchy 44 2 00/00/00/00/07 MagBr2 Magcn5 Morle1 Frsght UnfMov SupAt1 SupPrf Oshrsma OniNail Koakuma 43 - 00/00/00/00/03 KoaFgt SupAt2 InsDo3 SupPrf UnfMov SPBst3 4Clover Elly 42 - 00/02/00/00/04 GateK2 Block1 SupDf2 Brsrk5 UnfMov Econmy SupAt1 OniFang OniNail Chen 43 - 00/00/00/00/03 SRelse SupAt2 RisFrc UnfMov Eqlizr SupPrf Morle1 CatTail RatTail Nazrin 42 - 00/00/00/00/03 MousBt Dharma SupAt1 Strem1 Prdct1 UnfMov Eqlizr FoxTail RatTail Wriggle 42 - 00/00/00/00/03 RemGdn InsDo6 Strem2 FocMov UnfMov SupDf1 OniNail Cirno 42 - 00/02/02/00/03 CldIce InsDo7 RndDdg P-Hit UnfMov SupAt1 Morle1 RatTail YnYgOrb Dai 42 - 00/00/02/00/00 Dai!Ys SupDf2 InsDo3 Strem1 UnfMov SPBst4 FlwrySl
Stage 49 Turns: 8/53/205 WP: 1/14/48
Everybody charged east. Chen with Meiling in the back was excellent bait for Yorihime. Defeated Yorihime twice, both Blessed.
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 43 2 00/05/03/00/07 YoBus2 ShMdn4 SupPrf Morle1 UnfMov SupAt1 Shtgn2 TengFth Marisa 44 2 00/05/03/00/07 SpdStr Magcn4 Morle1 SupPrf UnfMov Econmy SupAt1 LivTckt Shimnwa Murasa 44 - 00/00/00/00/05 ExpCap Dharma SupDf1 Morle1 P-Dmgd UnfMov SupAt1 TengFan Keine 44 2 03/05/00/03/07 Teach2 SupDf1 SupAt1 Brsrk5 Morle1 UnfMov Econmy OniFang OniNail Youmu 44 2 00/05/03/00/07 LotusS Block3 Morle1 Brsrk5 P-Hit UnfMov Econmy TengClg RatTail Alice 45 2 00/02/03/00/07 DanSk1 Magcn4 Crt+15 Econmy Morle2 UnfMov SupAt1 GhstFan AutoHnt Meiling 43 - 00/05/00/00/05 GateK3 Brsrk7 SupDf2 P-Dmgd UnfMov Econmy Patchy 44 2 00/00/00/00/07 MagBr3 Magcn5 Morle1 Frsght UnfMov SupAt1 SupPrf Oshrsma CrysSpt Koakuma 44 - 00/00/00/00/03 KoaFgt SupAt2 InsDo3 SupPrf UnfMov SPBst4 4Clover Elly 43 - 00/02/00/00/04 GateK3 Block1 SupDf2 Brsrk5 UnfMov Econmy SupAt1 OniNail OniNail Chen 44 - 00/00/00/00/03 SRelse SupAt2 RisFrc UnfMov Eqlizr SupPrf Morle1 CatTail RatTail Nazrin 44 - 00/00/00/00/03 MousBt Dharma SupAt1 Morle1 Prdct1 UnfMov Eqlizr RatTail Wriggle 44 - 00/00/00/00/03 RemGdn InsDo6 Strem2 FocMov UnfMov SupDf1 Morle1 OniFang Cirno 42 - 00/02/02/00/03 CldIce InsDo7 SupPrf P-Hit UnfMov SupAt1 Morle1 RatTail Dai 42 - 00/00/02/00/00 Dai!Ys SupDf2 InsDo3 Strem1 UnfMov SPBst4 FlwrySl IbukiGd Ayaya 38 - 00/05/00/00/07 TailWd InsDo6 Prdct1 P-Hit UnfMov Econmy SupAt1 FoxTail Komachi 37 - 00/02/00/00/05 NarCnf Block1 Brsrk4 Econmy UnfMov Frsght Morle1 OniHorn Mokou 36 - 00/05/00/00/07 PhImln InsDo9 Brsrk9 UnfMov SupAt1 Morle1 TengClg FrznFrg Hina 37 - 00/00/00/00/04 BadFtn SupAt1 Shtgn1 UnfMov SupPrf Morle1 SupDf1 YnYgOrb Onbshra Hatate 37 - 00/05/00/00/03 WeakPt InsDo5 Prdct1 FocMov UnfMov Shtgn1 Morle1 Ran 40 - 00/05/00/00/07 PrCalc SupAt2 Prdct1 P-Evde UnfMov Econmy Morle1 TengClg Suika 37 - 00/05/00/00/07 Impact OniPwr Tipsy Brsrk7 UnfMov SupAt1 Morle1 TengFan
Stage 50 Turns: 3/56/208 WP: 1/15/49
Ah, back to Move+ items. Teams Accel'd around and killed stuff before charging north to finish off the new enemies at turn 3. Mokou OHKO'd the boss with a Valor'd Possessed by Phoenix~
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 44 2 00/05/03/00/07 YoBus2 ShMdn4 SupPrf Morle1 UnfMov SupAt1 Shtgn2 TengFth Marisa 45 2 00/05/03/00/07 SpdStr Magcn4 Morle1 SupPrf UnfMov Econmy SupAt1 LivTckt Shimnwa Murasa 44 - 00/00/00/00/05 ExpCap Dharma SupDf1 Morle1 P-Dmgd UnfMov SupAt1 TengFan Keine 44 2 03/05/00/03/07 Teach2 SupDf1 SupAt1 SupPrf Morle1 UnfMov Econmy OniFang OniNail Youmu 44 2 00/05/03/00/07 LotusS Block3 Morle1 Brsrk5 P-Hit UnfMov Econmy TengClg RatTail Alice 45 2 00/02/03/00/07 DanSk1 Magcn4 Crt+15 Econmy Morle2 UnfMov SupAt1 GhstFan AutoHnt Meiling 43 - 00/05/00/00/05 GateK3 Brsrk7 SupDf2 P-Dmgd UnfMov Econmy Patchy 45 2 00/00/00/00/07 MagBr3 Magcn5 Morle1 Frsght UnfMov SupAt1 SupPrf Oshrsma CrysSpt Koakuma 44 - 00/00/00/00/03 KoaFgt SupAt2 InsDo3 SupPrf UnfMov SPBst4 4Clover Elly 44 - 00/02/00/00/04 GateK3 Block1 SupDf2 Brsrk5 UnfMov Econmy SupAt1 OniNail OniNail Chen 45 - 00/00/00/00/03 SRelse SupAt2 RisFrc UnfMov Eqlizr SupPrf Morle2 CatTail RatTail Nazrin 45 - 00/00/00/00/03 MousBt Dharma SupAt1 Morle1 Prdct1 UnfMov Eqlizr RatTail Wriggle 45 - 00/00/00/00/03 RemGdn InsDo6 Strem2 FocMov UnfMov SupDf1 Morle1 OniFang Cirno 42 - 00/02/02/00/03 CldIce InsDo7 SupPrf P-Hit UnfMov SupAt1 Morle1 RatTail Dai 43 - 00/00/02/00/00 Dai!Ys SupDf2 InsDo3 Strem1 UnfMov SPBst5 FlwrySl IbukiGd Ayaya 40 - 00/05/00/00/07 TailWd InsDo6 Prdct1 P-Hit UnfMov Econmy SupAt1 FoxTail Komachi 38 - 00/02/00/00/05 NarCnf Block1 Brsrk4 Econmy UnfMov Frsght Morle1 OniHorn Mokou 41 - 00/05/00/00/07 PhImln InsDo9 Brsrk9 UnfMov SupAt1 Morle1 TengClg FrznFrg Hina 41 - 00/00/00/00/04 BadFtn SupAt1 Shtgn1 UnfMov SupPrf Morle1 SupDf1 YnYgOrb Onbshra Hatate 40 - 00/05/00/00/03 WeakPt InsDo5 Prdct1 FocMov UnfMov Shtgn1 Morle1 Ran 40 - 00/05/00/00/07 PrCalc SupAt2 Prdct1 P-Evde UnfMov Econmy Morle1 TengClg Suika 41 - 00/05/00/00/07 Impact OniPwr Tipsy Brsrk7 UnfMov SupAt1 Morle1 TengFan Tewi 46 - 03/03/03/03/03 ChpFtn RndDg2 P-Deft UnfMov Eirin 46 - 03/03/03/03/03 PrStrk Crt+20 Prdct1 Morle1 SupAt1 UnfMov SupPrf
Stage 51 Turns: 4/60/212 WP: 1/16/50
Accel Teams charged and formed a nice long support attack chain. Spells were activated at turn 3. Kisume and then Yamame were taken out at turn 4.
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 45 2 00/05/03/00/07 YoBus2 ShMdn4 SupPrf Morle1 UnfMov SupAt1 Shtgn2 TengFth LivTckt Marisa 45 2 00/05/03/00/07 SpdStr Magcn4 Morle1 SupPrf UnfMov Econmy SupAt1 LivTckt Shimnwa Murasa 45 - 00/00/00/00/05 ExpCap Dharma SupDf1 Morle1 P-Dmgd UnfMov SupAt1 TengFan Keine 45 2 03/05/00/03/07 Teach2 SupDf1 SupAt1 SupPrf Morle1 UnfMov Econmy OniFang OniNail Youmu 45 2 00/05/03/00/07 LotusS Block3 Morle1 Brsrk5 P-Hit UnfMov Econmy TengClg RatTail Alice 45 2 00/02/03/00/07 DanSk1 Magcn4 Crt+15 Econmy Morle2 UnfMov SupAt1 GhstFan AutoHnt Meiling 43 - 00/05/00/00/05 GateK3 Brsrk7 SupDf2 P-Dmgd UnfMov Econmy OniHorn HriBrch Patchy 45 2 00/00/00/00/07 MagBr3 Magcn5 Morle1 Frsght UnfMov SupAt1 SupPrf CrysSpt FrznFrg Koakuma 44 - 00/00/00/00/03 KoaFgt SupAt2 InsDo3 SupPrf UnfMov SPBst4 4Clover TengClg FrznFrg Elly 45 - 00/02/00/00/04 GateK3 Block1 SupDf2 Brsrk5 UnfMov Econmy SupAt1 OniNail OniNail Chen 45 - 00/00/00/00/03 SRelse SupAt2 RisFrc UnfMov Eqlizr SupPrf Morle2 CatTail RatTail Nazrin 45 - 00/00/00/00/03 MousBt Dharma SupAt1 Morle1 Prdct1 UnfMov Eqlizr RatTail Wriggle 45 - 00/00/00/00/03 RemGdn InsDo6 Strem2 FocMov UnfMov SupDf1 Morle1 OniFang Cirno 44 - 00/02/02/00/03 CldIce InsDo7 SupPrf P-Hit UnfMov SupAt1 Morle1 RatTail Dai 46 - 00/00/02/00/00 Dai!Ys SupDf2 InsDo3 Strem1 UnfMov SPBst5 FlwrySl IbukiGd PcktGap Ayaya 45 - 00/05/00/00/07 TailWd InsDo6 Prdct1 P-Hit UnfMov Econmy SupAt1 FoxTail Komachi 40 - 00/02/00/00/05 NarCnf Block1 Brsrk4 Econmy UnfMov Frsght Morle1 OniNail Pyonta Mokou 46 - 00/05/00/00/07 PhImln InsDo9 Brsrk9 UnfMov SupAt1 Morle1 TengClg Sunflwr Hina 42 - 00/00/00/00/04 BadFtn SupAt1 Shtgn1 UnfMov SupPrf Morle1 SupDf1 Onbshra Hatate 40 - 00/05/00/00/03 WeakPt InsDo5 Prdct1 FocMov UnfMov Shtgn1 Morle1 Ran 45 - 00/05/00/00/07 PrCalc SupAt2 Prdct1 P-Evde UnfMov Econmy Morle1 YnYgOrb Suika 45 - 00/05/00/00/07 Impact OniPwr Tipsy Brsrk7 UnfMov SupAt1 Morle1 TengFan Tewi 46 - 03/03/03/03/03 ChpFtn RndDg2 P-Deft UnfMov Eirin 46 - 03/03/03/03/03 PrStrk Crt+20 Prdct1 Morle1 SupAt1 UnfMov SupPrf ScrltSl
Stage 52 Turns: 5/65/217 WP: 1/17/51
Accel, Support Attack chains, snipe team, Visionary Miko with Zeal and Fantasy Heaven, the usual stuff. Parsee's spell activated at PP4, Yuugi's first at PP4 and second at EP4. Both of their final spells were taken out at PP5.
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 47 2 00/05/03/00/08 YoBus2 ShMdn4 SupPrf Morle1 UnfMov SupAt1 Shtgn2 LivTckt Grmoire Marisa 46 2 00/05/03/00/08 SpdStr Magcn4 Morle1 SupPrf UnfMov Econmy SupAt1 LivTckt Murasa 46 - 00/00/00/00/05 ExpCap Dharma SupDf1 Morle1 P-Dmgd UnfMov SupAt1 Keine 46 2 03/05/00/03/08 Teach2 SupDf1 SupAt1 SupPrf Morle1 UnfMov Econmy OniFang ScrltSl Youmu 47 2 00/05/03/00/08 LotusS Block3 Morle2 Brsrk5 P-Hit UnfMov Econmy TengClg YnYgOrb Alice 46 2 00/02/03/00/08 DanSk1 Magcn4 Crt+15 Econmy Morle2 UnfMov SupAt1 GhstFan AutoHnt Meiling 47 - 00/05/00/00/05 GateK3 Brsrk7 SupDf2 P-Dmgd UnfMov Econmy Morle1 OniHorn HriBrch Patchy 46 2 00/00/00/00/08 MagBr3 Magcn5 Morle1 Frsght UnfMov SupAt1 SupPrf CrysSpt FrznFrg Koakuma 45 - 00/00/00/00/03 KoaFgt SupAt2 InsDo3 SupPrf UnfMov SPBst4 4Clover FrznFrg Elly 48 - 00/02/00/00/04 GateK3 Block1 SupDf2 Brsrk5 UnfMov Econmy SupAt1 OniNail OniNail Chen 46 - 00/00/00/00/03 FltIdn SupAt2 RisFrc UnfMov Eqlizr SupPrf Morle2 CatTail RatTail Nazrin 45 - 00/00/00/00/03 MousBt Dharma SupAt1 Morle1 Prdct1 UnfMov Eqlizr RatTail Wriggle 46 - 00/00/00/00/03 RemGdn InsDo6 Strem2 FocMov UnfMov SupDf1 Morle1 OniFang TengFan TengClg Cirno 44 - 00/02/02/00/03 CldIce InsDo7 SupPrf P-Hit UnfMov SupAt1 Morle1 RatTail Dai 47 - 00/00/02/00/00 Dai!Ys SupDf2 InsDo3 Strem1 UnfMov SPBst5 FlwrySl IbukiGd PcktGap Ayaya 48 - 00/05/00/00/08 DomDsh InsDo6 Prdct1 P-Hit UnfMov Econmy SupAt1 TengClg TengFth Komachi 43 - 00/02/00/00/05 NarCnf Block1 Brsrk4 Econmy UnfMov Frsght Morle1 OniNail Pyonta Mokou 48 2 00/05/00/00/08 PhImln InsDo9 Brsrk9 UnfMov SupAt1 Morle1 Econmy Grmoire Sunflwr Hina 43 - 00/00/00/00/04 BadFtn SupAt1 Shtgn1 UnfMov SupPrf Morle1 SupDf1 TengFan Hatate 40 - 00/05/00/00/03 WeakPt InsDo5 Prdct1 FocMov UnfMov Shtgn1 Morle1 Ran 45 2 00/05/00/00/08 PrCalc SupAt2 Prdct1 P-Evde UnfMov Econmy Morle1 Suika 45 2 00/05/00/00/08 Impact OniPwr Tipsy Brsrk7 UnfMov SupAt1 Morle1 Shimnwa Tewi 46 - 03/03/03/03/03 ChpFtn RndDg2 P-Deft UnfMov Eirin 46 1 03/03/03/03/08 PrStrk Crt+20 Prdct1 Morle1 SupAt1 UnfMov SupPrf
Stage 53 Turns: 3/68/220 WP: 1/18/52
Mokou/Aya, Youmu/Cirno, Marisa/Koakuma, Hina/Patchy and Eirin/Wriggle headed to Satori. Aya used Domination Dash so that Satori could attack as early as EP1. Komachi used her infinite range to attack Satori on both turns 2 and 3. Hatate used Weak-Point Reveal on Satori on turn 3. Komachi + Marisa + Patchy + Eirin were able to take out the nonspell + first spell, while Mokou + Youmu took out the second spell. Hatate used Weak-Point Reveal on Orin, and the beautiful chain of Visionary!Reimu + Ran + Hakutaku!Keine + Suika + Alice were able to completely annihilate all four of Rin's lifebars on turn 3.
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 49 2 00/05/03/00/09 YoBus2 ShMdn4 SupPrf Morle1 UnfMov SupAt1 Shtgn2 LivTckt YnYgOrb Marisa 47 2 00/05/03/00/09 SpdStr Magcn4 Morle1 SupPrf UnfMov Econmy SupAt1 LivTckt LShootr Murasa 47 - 00/00/00/00/05 ExpCap Dharma SupDf1 Morle1 P-Dmgd UnfMov SupAt1 TengFth Keine 46 2 03/05/00/03/08 Teach2 SupDf1 SupAt1 SupPrf Morle1 UnfMov Econmy OniFang ScrltSl Youmu 50 2 00/05/03/00/08 LotusS Block3 Morle2 Brsrk5 P-Hit UnfMov Econmy TengClg TengFan Alice 48 2 00/02/03/00/08 DanSk2 Magcn4 Crt+15 Econmy Morle2 UnfMov SupAt1 GhstFan AutoHnt Meiling 47 - 00/05/00/00/05 GateK4 Brsrk7 SupDf2 P-Dmgd UnfMov Econmy Morle1 OniHorn HriBrch Patchy 48 2 00/00/00/00/08 MagBr4 Magcn5 Morle1 Frsght UnfMov SupAt1 SupPrf CrysSpt FrznFrg Koakuma 46 - 00/00/00/00/03 KoaFgt SupAt2 InsDo3 SupPrf UnfMov SPBst4 4Clover FrznFrg Elly 49 - 00/02/00/00/04 GateK3 Block1 SupDf2 Brsrk5 UnfMov Econmy SupAt1 TengFan OniHorn Chen 48 - 00/00/00/00/03 FltIdn SupAt2 RisFrc UnfMov Eqlizr SupPrf Morle2 CatTail RatTail Nazrin 45 - 00/00/00/00/03 MousBt Dharma SupAt1 Morle1 Prdct1 UnfMov Eqlizr RatTail Wriggle 46 - 00/00/00/00/03 RemGdn InsDo6 Strem2 FocMov UnfMov SupDf1 Morle1 OniFang Cirno 48 - 00/02/02/00/03 CldIce InsDo7 SupPrf P-Hit UnfMov SupAt1 Morle1 RatTail Dai 49 - 00/00/02/00/00 Dai!Ys SupDf2 InsDo3 Strem1 UnfMov SPBst5 FlwrySl IbukiGd PcktGap Ayaya 49 - 00/05/00/00/08 TailWd InsDo6 Prdct1 P-Hit UnfMov Econmy SupAt1 FoxTail Komachi 45 - 00/02/00/00/05 NarCnf Block1 Brsrk4 Econmy UnfMov Frsght Morle1 OniNail Pyonta Mokou 49 2 00/05/00/00/09 PhImln InsDo9 Brsrk9 UnfMov SupAt1 Morle1 Econmy Grmoire TengClg Hina 45 - 00/00/00/00/04 BadFtn SupAt1 Shtgn1 UnfMov SupPrf Morle1 SupDf1 CatTail RatTail Hatate 45 - 00/05/00/00/03 WeakPt InsDo5 Prdct1 FocMov UnfMov Shtgn1 Morle1 Ran 45 2 00/05/00/00/08 PrCalc SupAt2 Prdct1 P-Evde UnfMov Econmy Morle1 TengClg Suika 48 2 00/05/00/00/08 Impact OniPwr Tipsy Brsrk7 UnfMov SupAt1 Morle1 Shimnwa Tewi 46 - 03/03/03/03/03 ChpFtn RndDg2 P-Deft UnfMov SPBst3 Eirin 47 1 03/03/03/03/08 PrStrk Crt+20 Prdct1 Morle1 SupAt1 UnfMov SupPrf OniNail
Stage 54 Turns: 4/72/224 WP: 1/19/53
This was a joke. Accel Teams charged, non-Accel teams went into the ship who was Tailwinded twice. Everybody ganged up against Okuu and murdered her.
Char Lv WP HP/MP/Mo/Ar/Wn ChrSkl Skills Items ====================================================================================================== Reimu 51 2 00/05/03/00/09 YoBus2 ShMdn4 SupPrf Morle1 UnfMov SupAt1 Shtgn2 LivTckt YnYgOrb Marisa 49 2 00/05/03/00/09 SpdStr Magcn4 Morle2 SupPrf UnfMov Econmy SupAt1 LivTckt LShootr Murasa 48 - 00/00/00/00/05 ExpCap Dharma SupDf1 Morle1 P-Dmgd UnfMov SupAt1 TengFth Keine 50 2 03/05/00/03/09 Teach2 SupDf1 SupAt1 SupPrf Morle1 UnfMov Econmy OniFang ScrltSl Youmu 50 2 00/05/03/00/09 LotusS Block3 Morle2 Brsrk5 P-Hit UnfMov Econmy TengClg TengFan Alice 49 2 00/02/03/00/09 DanSk2 Magcn4 Crt+15 Econmy Morle2 UnfMov SupAt1 GhstFan AutoHnt Meiling 48 - 00/05/00/00/05 GateK4 Brsrk7 SupDf2 P-Dmgd UnfMov Econmy Morle1 OniHorn HriBrch Patchy 49 2 00/00/00/00/08 MagBr4 Magcn5 Morle1 Frsght UnfMov SupAt1 SupPrf CrysSpt FrznFrg Koakuma 48 - 00/00/00/00/03 KoaFgt SupAt2 InsDo3 SupPrf UnfMov SPBst4 4Clover FrznFrg Elly 49 - 00/02/00/00/04 GateK3 Block1 SupDf2 Brsrk5 UnfMov Econmy SupAt1 TengFan OniHorn Chen 51 - 00/00/00/00/03 FltIdn SupAt2 RisFrc UnfMov Eqlizr SupPrf Morle2 CatTail RatTail Nazrin 45 - 00/00/00/00/03 MousBt Dharma SupAt1 Morle1 Prdct1 UnfMov Eqlizr RatTail Wriggle 49 - 00/00/00/00/03 RemGdn InsDo6 Strem2 FocMov UnfMov SupDf1 Morle1 OniFang Cirno 49 - 00/02/02/00/03 CldIce InsDo7 SupPrf P-Hit UnfMov SupAt1 Morle1 RatTail Dai 50 - 00/00/02/00/00 Dai!Ys SupDf2 InsDo3 Strem1 UnfMov SPBst5 FlwrySl IbukiGd PcktGap Ayaya 50 - 00/05/00/00/08 TailWd InsDo6 Prdct1 P-Hit UnfMov Econmy SupAt1 FoxTail Komachi 49 - 00/02/00/00/05 NarCnf Block1 Brsrk4 Econmy UnfMov Frsght Morle1 OniNail Pyonta Mokou 50 2 00/05/00/00/09 PhImln InsDo9 Brsrk9 UnfMov SupAt1 Morle1 Econmy OkuuTng TengClg Hina 47 - 00/00/00/00/04 BadFtn SupAt1 Shtgn1 UnfMov SupPrf Morle1 SupDf1 CatTail RatTail Hatate 46 - 00/05/00/00/03 WeakPt InsDo5 Prdct1 FocMov UnfMov Shtgn1 Morle1 Ran 49 2 00/05/00/00/08 PrCalc SupAt2 Prdct1 P-Evde UnfMov Econmy Morle1 TengClg Suika 49 2 00/05/00/00/09 Impact OniPwr Tipsy Brsrk7 UnfMov SupAt1 Morle1 Shimnwa Tewi 46 - 03/03/03/03/03 ChpFtn RndDg2 P-Deft UnfMov SPBst3 Eirin 48 2 03/03/03/03/08 PrStrk Crt+20 Prdct1 Morle1 SupAt1 UnfMov SupPrf OniNail
Stage 55 Turns: 5/77/229 WP: 1/20/54
Same strategy as last time, except it took longer. Hell's Tokamak wrecked me when I wasn't expecting it, so I delayed activating it until EP4. Still had to deal with EP Peta Flare though, so I used Nue's Disturbance and let Okuu keep missing. A lot of units were idle on PP5, making me suspect that I could may have been able to pull off a 4-turn clear, but eh, it sounds like too much effort. Game Completion: Final Score = 229 turns - 54 Mastery = 175 points Postgame coming soon!
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Post by balcerzak on Aug 19, 2015 17:30:03 GMT
Posting some updates: Chapter 1M: Completed in 4 turns with the WP bonus. You start so far away from the enemy, the first turn is simply advancing. Marisa critkilled one of the fairies on counterattack, this is not necessary. Nitori moves forward and weakens the tougher fairy so Marisa can Gain kill it. EP sees the last of the initial fairies suicide on Marisa. Marisa moves forward, and critkills the red fairy with Gain active. This helps her level faster, and is necessary for my clear of chapter 2. One of the enemies got critkilled on EP, this is necessary since bosses appear to act first, and the WP wants Momiji to be defeated last, IIRC. Nitori kills the wounded fairy. Then Marisa Magic Missiles Momiji at 4 range. She counters with a Narrow Spark crit to end the map on time. I don't know why the "loads" part of the "Saves/loads" isn't displaying properly, I did reload several times. Marisa just barely earned enough to hit level 7 and learn Accel, which is what we need. Nitori just got a scrap kill, but that's fine. Chapter 2M: Completed in 4 turns with the WP bonus. (8 turns total with 2 WP bonuses.) Turn 1 involves Accelling with Marisa, and moving as far forward as possible with both characters. The Shanghais spawn on EP and promptly suicide, 3 on Marisa, 1 on Nitori. Both characters focus and move into the danmaku. Marisa uses Accel so she can reach Alice with a Magic Missile. After eating a second Magic Missile on the counter, Nitori can finish her with a Monster Cucumber. KOing Alice is necessary to get the Tengu Fan equipment drop, which is necessary for the chapter 3 clear (and probably many others). Rip Mari/Ari friendship bonus. Alice advances in a position to lure in all the northern fairies, while Marisa does the same on the southern fairies, Magic Missiling one of them. She must critkill the undamaged fairy on the EP. Alice dodges enough so she can pick up her solo kill on the only fairy that attacks from inside her range. Marisa Accels to move into the danmaku field and activate the bomb. Since it does ~3k to the bosses, it OHKOs the fairies no problem. Clearing the fairies before ending the map nets us the Waifu point bonus. Alice finishes Star Sapphire for the win (focus and Focus give her a surprisingly high hit rate on her, too), Being overlevelled, and unable to Gain at all (because 3x Accel) Marisa didn't gain much XP. Nitori did level off the Alice kill, though. Just posting Alice's stats for reference. Nitori equips the Tengu Fan. Chapter 3: Completed in 4 turns with the WP bonus. (12 turns total with 3 WP bonuses.) Initial deploy your units as follows. Nitori and Alice can possibly be swapped, but Keine needs to be on the bottom. Reimu and Marisa (with Accel) tagteam the bomb kedama, while the others advance (Keine offscreen moved due east). Start of turn 2. Alice kills the injured kedama, Reimu kills the injured fairy. Nitori critkills the healthy fairy, clearing the danmaku so Marisa can Accel to Magic Missile Sakuya, activating her trap card. Keine has continued moving due east. Marisa counters with Illusion Laser. The damage dealt to Sakuya is very carefully orchestrated so we can actually kill her, so this weapon choice is important, rather than relying on the default Narrow Spark. Sakuya missing is convenient, but not strictly necessary, IIRC. We do have her Narrow Spark the fairy that's in range, though. It doesn't kill it, but enables it to die later. Start of turn 3. Nitori wounds the fairy, Alice kills the kedama. Reimu wounds the final fairy, while Keine moves due east, into range of the final kedama. Marisa positions herself 3 squares away from Sakuya (important for damage balancing purposes) and in Magic Missile range of the far fairy (for better accuracy than Illusion Laser). She can't use her p weapons because danmaku OP. Marisa Magic Missiles Sakuya on the counter, and kills the fairy she'd sparked previuosly. She can actually survive this Sakuya crit too, though it involves dodging both fairies at ~30%. It would have been ideal for XP gain to critkill the fairy here rather than bomb it, but I didn't savescum for it, it shouldn't make that much impact, there's no important spirit benchmark to learn anytime soon. Reimu kills both injured fairies when they attack her, and Keine critkills the kedama. The crit isn't necessary, she could have finished it PP. Marisa bombs to clear out danmaku and kill the final fairy. Reimu uses Persuasion Needles from 5 distance (important for damage balancing). Sakuya retreats at 3375, so we did amazing getting this close to the limit. Alice with Nitori support can dish out the required damage to take her down, with about 100 to spare. This earns us the waifu bonus and 4 turn clear. Ending stats for the team. I haven't decided item equips for ch4, but probably Marisa+Beer+Tengu Fan, Alice+Rat Tail+Sake, Nitori+Sake. These stats images were taken during ch3 because they leave and I couldn't get them otherwise. Because Proto's tables looked neat, I'm gonna edit some in to the bottom of each of my posts: Char Lv XP PP WP K Upgrades Custom Skills Items =================================================================================================== Marisa 8 193 135 - 16 - MagicianL2 - Nitori 6 150 40 - 4 - SupAtkL1, SupDefL1 Tengu Fan Alice 8 126 75 - 5 - MagicianL2 Rat Tail Reimu 7 222 30 - 3 - MikoL1 - Dai - - - - - - - - Cirno - - - - - - - -
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Post by balcerzak on Aug 22, 2015 8:09:00 GMT
Chapter 4M: Completed in 5 turns with the WP bonus. (17 turns total with 4 WP bonuses.) Chapter 5M: Completed in 3 turns with the WP bonus. (20 turns total with 5 WP bonuses.) Dai charges unafraid into the fray, positioning herself where she can dish out the most counter attacks, and rack up as many dodges to get her Will as high as possible, as soon as possible. I rotate her downward on turn 2, just so all the kedama are at least wounded. This was with an eye toward helping Marisa out, but it turns out she still needed some crits. Dai picks up her first kill on the enemy phase. Marisa arrives during the scripted event and OHKOs the only kedama I never bothered to damage (all according to keikaku). The kedama currently in the upper right was the one that was on the lower right, the one immediately below it is the kedama that went aggro and moved on turn 2, the other northern one was the middle north one. The kedama close to our crew is the one that had been in the top left. Marisa activates Waifu Power 2, Gain, Accel, and pummels the one she can reach. The movement range bug crops up here, so if your Marisa doesn't have as much move as she should, you'll just have to keep reloading the chapter until she does. She also needs the Tengu fan, so give it to her. Daiyousei can 2HKO this kedama, but it is close. Marisa crits both remaining kedama. Everyone was full health, lol. Since Nitori and Alice didn't exist, you don't get their screens. Chapter 6: Completed in 3 turns with the WP bonus. (23 turns total with 6 WP bonuses.) I taught Marisa Support Attack, but it turns out she didn't need it. Oh well, it will happen eventually. She still needs the Tengu fan, let her keep it. She can't Accel all the way, stop one square short, to stay outside a 15 square radius centered on Cirno, otherwise she throws down danmaku and thwarts your plans. (This range applies to the other fairies as well, but there's no getting around that.) The others mosey. Positions of the units that barely matter after they've moved on turn 2. Marisa Accels into position and uses her manaless attack on the near fairy. She counters Cirno on the EP, and also critkills the bomb fairy, and finishes the one she wounded previously. Reimu also counters a fairy at 6 range or something ridiculous, but doesn't kill it. The start of turn three, Marisa has 121 Will. She needs to reach 130. She should get 5 from defeating Icicle Fall, so I need the rest of my squad to scrape together 4 other kills. Dai and Nitori make 1. Youmu crit makes 2. Reimu finishes what she started for 3. Alice crit makes 4. Marisa casts Gain, focuses (for more hit and to enable Master Spark), and moves to 4 range for increased damage. Critting Cirno downs her and activates her trap card. Marisa also levels in the process. I also find out somehow my math was wrong and she earned 6 Will for defeating the spellcard. WTF? Cirno's stats. Neither the terrain nor the danmaku will interfere with our damage output. Enemy phase, Cirno strikes first. What will the damage be? I would leave it as an exercise to the reader, but it's actually pretty fun to work out, so let's have a slight diversion, shall we? Master Spark has a base weapon value of 3700, Marisa's Shooting stat is 162 and her Will will be 133 at time of calculation (whether she is hit or dodges it goes up one, and her hitting also makes it go up one). Master Spark has an A rating for the terrain Cirno is located in, so no special modifier there. That means the total offensive force Marisa brings to the table is: 3700 * ((162+133)/200)*1.0 = 5457.5 Cirno's base armor rating is 765, and her defensive stat is a pathetic 91. Depending on whether Cirno hits or misses with her attack, her final Will will be either 131 or 128, based on her personality. She has a pilot terrain proficiency of A, so no adjustment there, and her maximum final damage reduction value is: 765 * ((91+131)/200)*1.0 = 849.15 So, the base damage dealt will be 5457.5 - 849.15 = 4608 (truncating the result). However, there are a number of multiplicative factors that apply. Marisa is 4 squares away, for a distance correction multiplier of 1.05. Marisa is size M, two larger than Cirno's SS, so that's a Size correction multiplier of 1.2. As mentioned previously, no terrain or danmaku bonus means no multiplier there. Assuming we get a crit would mean a further multiplier of 1.5. So all told we have 1.05*1.2*1.0*1.5, a whopping 1.89 multiplier to our base value. 4608*1.89 = 8709.12 damage (drop the decimal, of course)
Goddamn it feels good when the math comes out right! Also, about 700 overkill damage, poor Cirno. Not bombing got us the WP, which is actually really good because we'll need those for the second half, aka Chapter 7. Intermission stats. Chapter 7: Completed in 2 turns with the WP bonus. (25 turns total with 7 WP bonuses.) Deployment options are limited. Alice charges due south and critkills one. Nitori is just in range to be hit at 3 range from the top two crows (and also one of Alice's from below). The top and bottom crows will have to 3 range engage Reimu, while the bomb crow will one-range her. This is ideal, because Reimu only has enough MP for one solid 1 range attack, and would prefer to use her 3-5 option. Marisa begins softening Momiji. Dai hits Sanae with her peashooter for minor damage. Cirno bombs for quite a bit more. With Marisa at full health, the enemies that can reach Cirno seem to prefer targeting her. Marisa unfortunately critkills one of the other crows (that was supposed to be Cirno's on turn 2 EP, as those crows act before Momiji, unlike the others.) However, the rest of the enemy phase was pretty godlike, with 2 crits from Reimu and one from Nitori. Start of turn 2. Dai shoos away Sanae with a bomb, then we have 5 crows and 5 characters. Momiji will foolishly target the strongest fairy and suicide herself. That went about as well as realistically possible (although I wish Alice got a few more graze, and that Dai could have actually healed for XP). The continuing updates of our team. I haven't decided if/what skills are being purchased. Me and intermission-chan have a bit of catching up to do here. Char Lv XP PP WP K Upgrades Custom Skills Items =================================================================================================== Marisa 11 9 15 60 28 MP+5 MagicianL2, SupAtkL1, UnfMoveL1 Firefly Gem Nitori 7 380 20 - 9 - SupAtkL1, SupDefL1, UnfMoveL1 - Alice 9 54 135 - 11 - MagicianL2 Rat Tail Reimu 9 230 120 - 7 - MikoL2 Tengu Fan Dai 7 444 20 - 2 - SupDefL1 - Cirno 9 228 45 - 4 - - -
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Post by balcerzak on Aug 23, 2015 4:36:54 GMT
Chapter 8: Completed in 4 turns with the WP bonus. (29 turns total with 8 WP bonuses.) Reimu has the Tengu Fan, some members purchased skills, see the table I editted into my previous post for an accurate state of affairs prior to beginning this chapter. Deployment. End of turn 1. Enemy phase has a few requirements. Cirno and Marisa cannot miss their ~80-90% hit rates, and Reimu must crit the danmaku carrying ghost so Dai can finish it next phase. Reimu actually got hit on a successful run, so that was like, RNG karma or something. Ordinarily I don't advise attacking with Dai, but the danmaku needs clearing. Nitori also gets rid of more meddlesome fields. Cirno cleans up EP leftovers, while Marisa critkills a fairy after her 2nd Accel. With 105 Will, Alice can kill this at the furthest range using Artful Sacrifice, meaning she doesn't lag behind. Start of turn 3. Not pictured was Meiling using Colorful Rain against Marisa's Illusion Laser. Alice softens the kedama, while Dai heals Reimu for XP. Cirno finishes the ghost. Reimu initiates against Meiling with Marisa support, I'm using Illusion Laser to conserve MP, but this was probably me being overfrugal. Marisa follows this up with a Narrow Spark of her own. We're ready for the EP. Since Reimu has residual damage, she'll actually attract all the enemies, whereas in a different attempt the three on the right suicided on Cirno. It's probably putting the PP to better use to let Reimu take them, I suppose. Reimu counters Meiling and destroys the rest of the enemies with a placed crit, to ensure no troublesome danmaku get in our way. Turn 4 begins with Alice critting (as usual) Meiling to activate her trap card. Cirno promptly nukes it, and Dai drains some of Meiling's MP. (I mean does damage...) Reimu gets up close and personal, and Nitori throws in some more MP drain, with Marisa support for added damage. As much as I'd love to Gain Master Spark, we can't end until the Enemy Phase if we want the WP. After Meiling attacks, she has 16 MP, victory is ours. An extra man on the team would have saved a lot of fine-tuning, but we managed alright in the end (barely). Chapter 9: Completed in 7 turns with the WP bonus. (36 turns total with 9 WP bonuses.) Prior to the stage beginning, a few important purchases are made. Reimu picks up Shotgunning, Alice grabs Support Attack (with 0 PP to spare). Cirno also takes some Unfocused Move, because sometimes that extra .25 means you can get into that danmaku square... Marisa grabs the Tengu Fan again, and Reimu grabs Waifu level 2. Deployment. Marisa Accels up to this book, killing it on the enemy phase. She also crits Kurumi on turn 2 after another dose of Accel. But what about the rest of the team, Bal? A book is killed and some damage is healed. Marisa takes out some trash on EP2, it seems Alice is rubbing off on her. Nitori also guards Reimu, while Marisa keeps working at Kurumi. Accursed danmaku, we've fallen right into Patchy's trap! Well, that solves that. The power of teamwork! Enemy phase sees more of Marisa being a boss. Turn 4, we start by tagteaming a book. Ordinary Black Magician is about to die! (Third Accel got her just into healing range of Dai.) Turn 5 start. This is where things start getting tricksy. We bomb away some ridiculously movement impairing danmaku, and keep healing up our team captain. Everyone moves into place and we engage Koakuma. She apparently knows better than to pick a fight with Alice, and turns her attention to Reimu. Turn 6, the danmaku is back, so Marisa uses her fourth Accel (this time in focused mode), and finishes what her friends started. Dai keeps working hard at making her healthy again. We need to bomb away Patchy's danmaku to prepare for turn 7 positioning. Nitori takes a book along with it (a bit of a shame, I should have had Reimu not attack or something, so it could die for full value to someone on EP maybe). Alice goes in on Patchy for a 3-range Artful Sacrifice (crit). Reimu was actually hit by Koakuma, but is going to rely on her Focus spirit to see her through this. Start of turn 7. This is actually pointless for the healing, because if Reimu is hit she'll be one-shot by Princess Undine. But it gets Dai closer to level 11. I know Patchy's race was listed as Magician, but I used Youkai Buster L2 anyway. I didn't check the math to see if it factored in. It did do a lot of damage, though. Critical Shanghai support finished the card. Marisa used Waifu Power L2 on a Magic Missile (which is pretty much all she has MP for, and she could barely get in range anyway...) Nitori eats a Forest Blaze crit. I shudder thinking what would have happened if she hadn't been Guarding. Finally, we end with a Shanghai crit. That was a pretty thrilling chapter, and even though my bombs didn't do any real damage (the book doesn't count, man), they were absolutely vital for allowing me to get into position. A shame Reimu's Shotgun didn't end up applying, but the Support Attack more than made up for it. Edit: I realized I forgot to have Cirno grab the secret item, and my quicksave was still present. Free Ogre Claw for me! Char Lv XP PP WP K Upgrades Custom Skills Items ===================================================================================================================== Marisa 12 203 40 60 36 MP+5 MagicianL2 | SupAtkL1| UnfMoveL1 | Tipsy Firefly Gem, Grimoire Nitori 8 222 35 - 11 - SupAtkL1 | SupDefL1| UnfMoveL1 | Oni Claw Alice 11 48 25 - 15 MP+5 MagicianL2 | SupAtkL1| | Tengu Fan, Rat Tail Reimu 12 210 55 60 17 MP+5 MikoL2 | Shotgun | | - Dai 10 177 30 - 3 - SupDefL1 | | | - Cirno 10 197 25 - 9 - UnfMoveL1 | | | Oni Claw
Raw cash: 44149
This box will be editted when I figure out what I'm buying/equipping for the following chapter. It shouldn't be taken as final until I have posted the next update.
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Post by balcerzak on Aug 27, 2015 6:02:51 GMT
Chapter 10: Completed in 5 turns with the WP bonus. (41 turns total with 10 WP bonuses.) Deployment Marisa attacked the one in the middle. Since Cirno has the Oni Claw, the fairy will target Reimu, who will counter. Alice gets targeted by the other two and dodges both. Nitori disperses the danmaku. Dai heals Marisa who Accels ahead and disperses the other danmaku fairy. This allows Alice to move at max range. Reimu also killed the other fairy. Cirno sets up as a lure for the RHS fairies. Saving our mana. My fairies can beat up your fairies. I could have attacked Sakuya here, with Marisa support. For some reason I decided Alice needed to kill the fairy instead of Reimu. This had ripple consequences that made clearing the map harder, but more beneficial. Similarly my choice to Stardust Reverie from 1-range instead of 2-range (where I'd be in the deadzone not covered by either the fairy maid's 1-2 nor her 4-6 weaponry) on this run also had interesting effect of Sakuya not targeting Marisa on the EP, prefering Alice. Start of turn 4. Danmaku Powered Magic Missile with Gain cast, to get juicy mounds of XP. We also carefully budgeted our Accels so we're right at the very tip of the range to Masterspark Yuuka. Dai has to Trust Marisa so she isn't a target on the EP, and can save her MP. Reimu+Alice. Alice also attacks, but I apparently didn't nab the screenshot. Positions at the end of the phase, Killer Dolls still active. But only barely. Also, Nitori is there for support defense. You go girl! Alice clears the spell. Start of turn 5. Now that that's out of the way... It's just a matter of pounding away... At Sakuya's World. Dai runs up and heals Alice, reaching an important milestone. Cirno keeps farming the left side midfairies. Reimu has enough MP to counter with Evil Sealing Circle, thanks to me bumping it up for her. I might have bumped it higher than needed, but MP is one of the upgrades I splurge on. Ordinarily I wouldn't on an ammo character, but this game has a weird thing where ultimate attacks need both MP and ammo, so it ends up being a thing for them too it seems. Chapter cleared. Reimu also leveled to 13, an important benchmark of her own. My army <3 Chapter 11: Completed in 6 turns with the WP bonus. (47 turns total with 11 WP bonuses.) Deploy. Marisa crits this danmaku deploying bat, to conserve MP (at the expense of possible Will gains). She counters Meiling with Illusion Lasers for the same reason. Cirno attacks the danmaku bat on the left, Grit active, and gets hit at ~20% chance. This is vital for Will gains. Reimu, Alice, and Dai engage different bats, while Nitori hits up Meiling with Marisa (still Illusion Lasers) for support. Marisa critkills the danmaku fairy. On the enemy phase, after killing the danmaku bat, Cirno has enough Will for a OHKO on the other bat with a Perfect Freeze crit. Meiling charges straight past my troops to attack Reimu, who has the lowest max/current HP. This won't happen if Dai gets hit by her bats, which is why I gave her the Firefly Orb and the Rat's Tail, to help her evade. There's enough 20% hit chances from the enemy, and 80% hit chances on my team, not to mention Cirno's ~25% crit chance that makes this EP annoying. It's hovering right around my 5% reliabilty threshold for a strategy. Start of turn 3. It appears RNG dependent whether Sakuya goes left or right on this stage, but once she makes the choice she sticks to it after quickloads. My previous attempt she dipped to the left. This is why I have Alice dead center, so Nitori can be on either side when attacking Meiling and still end up in the correct position. With her bats taken care of, Cirno tenderized Meiling a little more, then Nitori+Alice finish the job. Nitori is also perfectly positioned at the maximum edge of Sakuya's range. Cheered on by Dai, she makes great strides in trying to catch up on levels. Reimu softens the danmaku fairy on the left, and Alice kills this one for Will. She's in range to counter Patchy, and I want Shanghai available. As much as it pains me to put myself in range of Remilia when she's untargetable, I need to be at 3 range so Patchy won't target me, and I don't want to be in range of the fairies who would otherwise attack Reimu. 仕方がない。 Ending positions for turn 3. At least Marisa's dodge rate is reasonable. Alice is the better magician. Since this EP as well had some iffy reliability, I just have Marisa evade Koakuma to be safe. Nitori gets pounded on by Sakuya, as planned. Start of turn 4. Alice and Marisa attack Koakuma. It's a double crit, which was hilarious because I didn't rig it, and also because it just barely doesn't kill her. You can also see Nitori retreated and used a 2000HP healing consumable (this ends up being a waste, but I thought turn 6 might have gone to EP for a clear, like it seemed it would on my first draft, and I would have needed it then so Nitori wouldn't be targeted; no way she's KOing Remi without very fine tuned tenderizing.), while Reimu places herself to the north, where Sakuya will come up and do battle with her at 1-range. Marisa takes this time to gulp down some Beer, to regain 100MP (she needed 91 I think, so totally worth it.) Marisa keeps dodging Remi, Ko suicides on Cirno, and Nitori support defends Reimu from Sakuya. Start of turn 5. Reimu switches to focus mode to move the full 3 squares she needs to reach Marisa support. This softens Sakuya enough that Nitori can finish her. Danmaku Powered Master Spark Crit + Artful Sacrifice takes out Remi's first healthbar. Alice starts working on Scarlet Shoot with a Shanghai Doll crit. Positions at the end of turn 5. Another Shanghai Doll crit. If not for Remi's HP regen, this would have downed the card. Dai bombs to make way for Nitori to reach and clean it up. Youkai Bustered Fantasy crit + Artful Sacrifice crit, gives Reimu a Cheered, Lucked takedown. Cirno bombs, for damage this time. If I hadn't given Alice her Grimoire, she wouldn't have had the MP for a fourth Shanghai crit. Marisa finishes with a Narrow Spark crit. This stage was kind of a nightmare. The crew. They're growing well! Char Lv XP PP WP K Upgrades Custom Skills Items ===================================================================================================================== Marisa 15 102 120 60 42 MP+5 MagicianL2 | SupAtkL1| UnfMoveL1 | Tipsy Tengu Clogs, Grimoire Nitori 12 366 100 - 16 - SupAtkL1 | SupDefL1| UnfMoveL1 | Oni Claw Alice 12 466 20 - 20 MP+5 MagicianL2 | SupAtkL1| | Tipsy Tengu Fan, N-Shooter Reimu 15 157 25 60 26 MP+5 MikoL2 | Shotgun | UnfMoveL1 | Tipsy Firefly Orb Dai 11 364 50 - 5 - SupDefL1 | | | Firefly Orb, Rat Tail Cirno 12 206 105 - 17 - UnfMoveL1 | | | Oni Claw
Raw cash: 127116
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Post by balcerzak on Aug 29, 2015 12:49:04 GMT
Chapter 12: Completed in 4 turns with the WP bonus. (51 turns total with 12 WP bonuses.) Chapter 13: Completed in 6 turns with the WP bonus. (57 turns total with 13 WP bonuses.) Advance. Flan demolishes. Moving. I use Illusion laser so that even if I crit, I don't kill it. Leaving it alive attracts Flan to go east. The phase order still lets us get the kill. Position to work on two bats at once. This required and Accel. Accel through the danmaku. That poor bat-stard. Accel + Gain + Danmaku power for a little extra XP. Crit on the EP to clear. Clear screens. Marisa stats. Chapter 14: Completed in 5 turns with the WP bonus. (62 turns total with 14 WP bonuses.) Deploy. Book ranges. Marisa Accels, standard stuff. Dodge Patchy of course. Turn 2, Cirno and Dai soften the left grimoire. Reimu and Alice will take the remaining books, though Alice just misses a critkill. You need good luck to dodge Patchy. You could Alert, but that only save you once, and either will OHKO you. I didn't plan on this, but it probably saved the 4 turn PP mook wipe, which ends up not mattering. The fact that you can't really get through Patchy's danmaku prevents the 4 turn, imo. Nitori positions to critkill the bomb fairy and wound-kill one, letting her clean up the last one on the turn 4 PP. I think I gave up and used Alert for this one, because Patchy targets Reimu (I chose to defend, but she missed anyway). Turn 4. Bombing here, cleans up the book and frees up the danmaku. Reimu is Cheer + Luck on this spellcard cap. Danmaku powered Stardust Reverie here. Patchy won't let you counter her here. Bats just feed her Will. Reimu softens. There are two ways to go here, give Alice the kill, or give Marisa the kill. I think I might go Marisa. There might have been a better place to use Dai's second Cheer rather than on Alice wounding, but idk, too late to fix for too little reward. End screens. The girls. Char Lv XP PP WP K Upgrades Custom Skills Items ===================================================================================================================== Marisa 16 468 48 60 53 MP+5 MagicianL3 | SupAtkL2| UnfMoveL1 | Tipsy Tengu Clogs, Grimoire Nitori 13 210 130 - 19 - SupAtkL1 | SupDefL1| UnfMoveL1 | Oni Claw, Alice 14 46 85 - 20 MP+5 MagicianL3 | SupAtkL1| | Tipsy Tengu Fan, N-Shooter Reimu 16 294 91 60 33 MP+5 MikoL3 | Shotgun | UnfMoveL1 | Tipsy Firefly Orb, Dai 11 382 50 - 5 - SupDefL1 | | | Firefly Orb, Rat Tail Cirno 13 92 135 - 20 - UnfMoveL1 | | | Oni Claw
Raw cash: 167551
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Post by balcerzak on Aug 30, 2015 12:50:03 GMT
Here's the Ch 13 map, for the curious among you. I dare you to find a faster clear than 6 turns that doesn't require Marisa overlevelled to the point of having 75 SP, or ng+'d to have Unfocused Movement L4 (or higher). Also, now that I'm confident in an 8 turn clear of the final chapter, here's the breakdown of turn differences: Proto Bal Route Common Chapter Turns WP Net Turns WP Net [M-R] [M-R] 1R 3 1 2 0 1M 2 4 1 3 1 2R 3 1 4 3 2M 4 4 1 6 1 3 5 1 8 4 1 9 -1 4R 4 1 11 9 4M 11 5 1 13 1 5R 6 1 16 13 5M 16 3 1 15 -3 6 4 1 19 3 1 17 -1 7 2 1 20 2 1 18 0 8 4 1 23 4 1 21 0 9 8 1 30 7 1 27 -1 10 5 1 34 5 1 31 0 11 7 1 40 6 1 36 -1 12 4 1 43 4 1 39 0 13R 3 1 45 39 13M 45 6 1 44 3 14 5 1 49 5 1 48 0 15 8 1 56 8 1 55 0 Total 1 -2 I included the turn saved during Chapters 6 and 9 under savings for Marisa route due to the ability to having given Marisa the Tengu fan in Chapter 6, and the ability for Alice to have earned Support Attack for Chapter 9. I took Wen's word that a 4 turn of Chapter 3 is possible if Reimu is given enough kills to learn Support attack. If those facts are in dispute and assign those as turns saved under Common route (for chapters 6 and 9) or for Marisa route (for chapter 3), then those changes are easy to make, but as it stands I am fairly confident that the turn saved in chapter 11 is independent of route, and it's quite likely that Reimu route will lose 1 less turn in general over Marisa route. Wen felt this sort of analysis would be useful when discussing whether or not future drafts should be route restricted and I have to say I don't see anything in game 1 substantial enough to warrant a ban on either route.
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Post by balcerzak on Aug 31, 2015 4:44:30 GMT
Chapter 15: Completed in 8 turns with the WP bonus. (70 turns total with 15 WP bonuses.) Deploy and advance. Standard stuff, really. Counter with Illusion Laser to save MP, I figure with her HP regen she'll heal most anything I do back to her this turn. Reimu kills a bat, Cirno starts on the left bats, Dai and Nitori on the right bats. Alice is in position to lure a bat on the LHS, so we move Marisa in position to lure a bat on the RHS. She also crits Flan with a Magic Missile. Enemy Phase sees a slew of crits on bats that were unexpected, but I loved it, so I took it, even though I didn't crit Flan. Finishing a few more bats off. Softening up Flan with the power of Support Attack L2. (Alice crits, surprise surprise.) Marisa casts Gain first. Laevatainn looks imposing. Flan closes to one-range Reimu. What a mistake. Dai vs Flan, the matchup no-one expected to see. Nitori + Marisa is far more conventional. (The Monster Cucumber crit.) Alice was Cheered by Dai, and easily crits to finish this spellcard. Youkai Buster L3 Fantasy Seal crit + Marisa Support = tons of damage. Danmaku Power L2 Stardust Reverie crit finishes Four of a Kind. Marisa used Gain. Positions for And Then There Were None? Dai heals Reimu's damage taken while grazing. Also, I had Reimu evade the bats because she earns pitiful XP, but in hindsight she should have killed them for the PP anyway. I didn't know Sakuya's earnings didn't count here, (Reloading so that ATTWN misses the bats was annoying too.) At least I gave one to Nitori. Second turn of the survival card. Purposely getting my people hurt so Dai can gain XP. Don't judge me. Third turn of survival. More healing. We ready for this. Flan gets her first ripple off on her phase, I guess that makes sense? Dai Cheers Reimu first. Sakuya + Alice = double crits. (DatSkill.jpg) Hourai is a good girl. Alice then Marisa. I had to clear the danmaku for good dodge rates. Nitori (who crit), then Cirno. We milking Flan for XP, unashamedly. Luck + Cheer Reimu overkill. Level stats. Game 1 stats. Char Lv XP PP WP K Upgrades Custom Skills Items ================================================================================================================================================ Marisa 19 0 48 60 56 MP+5 MagicianL3 | SupAtkL2 | UnfMoveL1 | Tipsy | Random Dodge | Tengu Clogs, Draught Beer Nitori 14 165 130 20 22 - SupAtkL1 | SupDefL1 | UnfMoveL1 | Tipsy | FocMove L1 | Oni Claw, Sake Alice 16 0 40 20 29 MP+5 MagicianL3 | SupAtkL1 | FocMoveL1 | Tipsy | Tengu Fan, Grimoire Reimu 18 222 52 110 36 MP+5 MikoL3 | Shotgun | UnfMoveL2 | Tipsy | Firefly Orb, Dai 14 160 0 - 5 - SupDefL1 | PrevailL1 | Firefly Orb, Rat Tail, Rat Tail Cirno 14 63 35 - 23 - UnfMoveL1 | FocMoveL1 | Tipsy | Oni Claw, N Shooter, Beer
Raw cash: 212050
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Proto
It looks kind of like a big fluffy muffin!
Posts: 343
Favorite Game: Phantasmagoria of Flower ViewFavorite Character: Flandre ScarletCustom Title: It looks kind of like a big fluffy muffin!Mini-Profile Background: {"image":"https://i.imgur.com/ViZwf70.png","color":""}Mini Profile Text Color: ffffffMini-Profile Name Color: ffffffMini-Profile Text Border: BlackOverride Avatar (Auto-Extended Mini-Profile): Enable
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Post by Proto on Sept 3, 2015 5:39:47 GMT
Game 3 Team Analysis Note: Stats images have 3-4 pictures per link. From best to worst: 1. Alice Margatroid - StatsYes, Alice. Not Marisa. Not Reimu. Alice. She crits all the time, her crits hit really hard, she has great range for sniping, she crits all the time, she has relatively very low Power requirements, she crits all the time, her MP consumption is very efficient, she crits all the time. Her attack ranges are especially convenient, since Shanghai Doll has a broad 3-7 range, making her very versatile, and she can usually resort to Malice Cannon when bosses get too close. And did I mention that she crits all the time? She got raised to #1 for FMW3 for several reasons: her lack of Accel is no longer much of an issue since she can pair with an Accel bot, her crit damage is boosted further to allow her to hit harder, and she can now access Ghostly Fan and Auto Hint for most of the game to exploit the boosted crit damage more. She does not have Valor, but she crits all the time (with boosted crit damage) without having to spend any SP, so she actually prefers not relying on Valor. Sniper Support Attack Chain ftw 2. Kirisame Marisa - StatsShe is still as amazing as she was back in FMW2, except now she gets amazing upgrades in Blazing Star and Final Spark. Blazing Star (which runs off her higher offensive stat now) lets her hit hard at close range while Final Spark is the strongest ranged attack in the game AFAIK. A Valor-boosted Final Spark consistently hits 5-digit damages against even the durable bosses, which is awesome. Also, she gets 9 Movement with Speed Star, making her great for LTCing while she can utilize her item slots for stuff like Live Ticket. She does have Power issues though, and she has an especially hard time with positioning herself while she struggles for Power. Not having enough Power at Final Spark range (4-8) forces her to rely on the significantly weaker Narrow Spark (4-6), while abusing Blazing Star (1-2) on bosses means you can forget about firing Final Spark against them. And until she actually has enough Power for Final Spark, she can't compete with Alice at all. Still an awesome unit, just not as good as Alice. Sniper Support Attack Chain ftw 3. Hakurei Reimu - StatsAmazing against generics. And she still hits really hard with shotgun Fantasy Seal/Blink. Getting to shotgun range may be annoying though, because Fantasy Seal/Blink requires focused movement, but having an Accel backliner helps a lot with that. And then after Yorihime, Reimu gets extremely amazing, with Visionary Miko mode, Fantasy Heaven, and Zeal, which murder bosses violently. And despite her strong attacks demanding so much Power, I never actually had trouble hitting the necessary requirements, so that's really awesome. 4. Konpaku Youmu - StatsShe doesn't get upgraded in FMW3, but she was amazing enough at the end of FMW2 to begin with. Her final attack hits really hard, boasting one of the highest base powers from all the attacks in my party, while it's accessible from the moment she joins. And she actually sticks around for all the major bosses of the entire game. She even has Yell to boost her Power just in case she falls short by the time she needs it. Sadly, her lategame (SA) performance is kinda lacking, because her competitors start getting Valor (Zeal for Reimu) while she's left unboosted, and bosses start hitting hard enough that Youmu needs to depend on Alert to survive. But her performances in IN and SSiB are excellent, while she's still good during SA. 5. Fujiwara no Mokou - StatsIf I simply evaluated units based on how good they are when you have them, Mokou would easily secure #1. She hits hard, with a variety of attacks for growing Power levels, has Valor, and can even Drive herself for +30 Power. She may be frail defensively, but she doesn't care because she'll just keep resurrecting (though it can be annoying for Support Attack chains). The only reason she's not at #1 is because she's not there until the SA arc (she can't do much in 43/44), which is a shame because she'd be awesome against Yorihime otherwise. 6. Patchouli Knowledge - StatsThe third of the sniper trio, and I probably don't need to explain why the sniper trio is so wonderful. The reason why she's not as high as MariAli is because of her weapon pool. Silent Selene hits hard, but it can't Support Attack. Forest Blaze is noticeably weaker, but it's her best Support Attack. Silent Selene would work amazing at the end of the sniper support chain, but unless Koa is behind Patchy, Silent Selene requires Koa to be at the front. A Patchy/Koa pairing would fix that issue, but suffers from lack of Accel. They also both need 130 Power for Silent Selene, so letting the ship ferry them isn't a great idea. Patchy also lacks the sheer power that Marisa gets from Valor or from Alice's crit boosts. Despite these drawbacks, Patchy is still an amazing sniper, and she sticks around for most of the major bosses, most notably Yorihime. She's also the only durable one in the sniper trio, with Guard + Magic Barrier allowing her to take 0 damage from even bosses. 7. Kamishirisawa Keine - StatsThe first tank in FMW, and she still performs well. And while human Keine may now be overshadowed by other better tanks, she can now transform into her hakutaku form, which is amazing. Being absent for pretty much the entire IN arc is sad, but Keine sticks around for SSiB and SA, and is invaluable for both. Her Power issues are frustrating though, with hakutaku!Keine requiring 140 Power for Headbutt, while the human form isn't especially notable until she hits 130 Power for Headbutt. Her low movement also makes her better off as a backliner, which hurts her Power growth further... 8. Shameimaru Aya - StatsAya is pretty decent as a combat unit, with somewhat strong attacks and access to Valor at lategame. What really makes her shine though, are her character skills. In particular, Tailwind's ability to provide Accel to those who don't have it is extremely useful for LTCing. A lot of LTC strategies depended heavily on Aya's skills. Although she didn't get upgraded in FMW3, the presence of the Palanquin Ship made Tailwind a lot more useful, allowing multiple people to enter the ship while Aya activates Tailwind on Murasa to speed up the transportation. She's not available for SSiB, but that's fine, because the two Yorihime chapters don't depend too much on having extra Accel. 9. Ibuki Suika - StatsSuika is one of the very few characters that can dodge AND tank. And she hits pretty hard too. Her starting Power also ensures that she can spam her finisher right from the start, which is really cool. And if you're worried about her MP, she can utilize a 1-shot command every chapter to replenish it fully. She also gets Valor later. The only reason she's not above Keine is because she's not there for SSiB i.e. Yorihime. 10. Yakumo Ran - StatsRan hits pretty hard. And she's probably the best dodgebot I have at higher Power (sorry, Aya). Precise Calculations helps Morale and Predict boost both of those aspects even further. She also crits a lot and has Accel, which are great. Sadly, she lacks Valor and is absent during SSiB >_> 11. Palanquin - StatsGood tank with decent damage output. Having three SP sets is also really great, making her quite versatile in utility. Also, being able to carry units is great for ferrying characters that don't have Accel or an Accel partner. The ship sticks around for a lot of the major bosses as well. Combat performance could be better though. 12. Yagokoro Eirin - StatsShe's essentially Alice but with weaker crits but more tanking. Which makes her really good. She can technically be a good healer for both HP and MP restoration, but I never actually utilized her 1-range command because she's usually busy hitting stuff instead. She's an excellent addition to the sniper team, but she's only present during the SA arc (i.e. not in SSiB), where her lack of Valor (or alternatives) holds her back from competing with the other attackers. 13. Onozuka Komachi - StatsThe best part about her is that I can stick her in and not worry about her movement at all. She generally doesn't get to hit bosses except twice per stage; both with her nifty infinite range. Only two hits seems low, but most characters don't actually get to hit bosses more than twice anyway, outside of support attacks. Komachi's Trust is really useful. Sadly, her damage output isn't as high as some of the other characters, especially with the lack of Valor. And she's not in SSiB, bleh. 14. Hong Meiling - StatsThe Great Wall of China. She can take hits really well, and has Guts to let her keep walling enemies. Her damage output though, is quite disappointing. But well, at least she sticks around for most of the major bosses in IN, and is there for Yorihime. Kinda useless for SA though... 15. Elly - StatsElly is okay at combat. Too bad "okay" isn't good enough in FMW3. But since she has Accel, she gets to be a nice Accel bot. What makes her better than the other Accel bots is that she's also a great support defender, with Gatekeeper and Vigor keeping her alive. She also gets Valor at lategame buuuuut I only activate her Valor for backline attacks. 16. Chen - StatsI'm seriously surprised at how Chen got so good. She attracts and murders generics really well. She's also a great dodgebot. And she has Accel. Her damage output, while decent, can't compete with the top powerhouses, so she's stuck as an Accel-bot that never attacks a boss while at the front. 17. Kazami Yuuka - StatsYeah, I know, she was only in three stages, and Yorihime isn't in any of those. But Yuuka was seriously awesome for all three of those stages. I could rant about her amazing combat ability, but that probably won't be necessary. If I bothered upgrading her (which would be a waste for this draft), she'd probably be even better than Mokou (who is otherwise undoubtedly the best unit imo). In any case, she was very good for those three stages, and also helped with LTCing for those. 18. Kagiyama Hina - StatsHer combat ability is meh, but she does have access to useful support spirits, namely Accel and Hope. Battle Cry is pretty nice too... when she can afford the SP for it. And she can Support Defend. Nothing special, otherwise. 19. Wriggle Nightbug - StatsAlso meh at combat. Accel-bot, but without Hina's superior utility. Wriggle's ability to remove Night still helps, letting her stay behind Reimu/Marisa to negate the Night effects during the IN arc. She can also Support Defend better than Hina. But that's about it. 20. Koakuma - StatsHer combat is better than Hina and Wriggle, but still eh. However, her Hope and Rouse spirits are very nice. She's also necessary for Silent Selene, though I wouldn't really consider that as being a positive trait. 21. Daiyousei - StatsBlessbot. Often Cheers as well. I don't think I ever used her Trust in FMW3. Purity was untouched. Low weight is nice too, and she could still support defend decently sometimes. 22. Himekaidou Hatate - StatsWeak-Point Reveal is pretty awesome, and helped a lot in taking out plenty of bosses. Her combat ability isn't bad, but it's not good enough to keep her from getting benched when there are better units occupying all the slots. She's also absent for Yorihime, which is annoying. 23. Nazrin - StatsMouseBite has the same effect as Weak-Point Reveal but it's a lot harder to use. She also has access to Trust and Battle Cry so she pairs well with an Accel powerhouse (like Marisa or Youmu). At least she was there to MouseBite Yorihime~ 24. Cirno - StatsUh, she was there sometimes, added extra damage. Cleaned up generics in earlier stages where I could afford empty slots. Also, Faith is a nce spirit. 25. Houjuu Nue - StatsLast stage only, and she did only one relevant action: cast Disturbance. It was vital for surviving Okuu's Peta Flare during Enemy Phase though. 26. Inaba Tewi - StatsI know, she's there for longer than Nue, but I was only able to afford a slot for her during 54 and 55, so two stages only. And she did nothing but Bless, so... 27. Kaenbyou Rin - StatsLast stage only, but she didn't do much. I suppose I could have used some of her support spirits, but I never needed them. She hit Okuu a few times for slight damage but she was otherwise useless. 28. Letty Whiterock - StatsAt least Rin was there in Stage 55. Letty was eternally benched in FMW3. Yeah, Letty was utterly worthless, sorry.
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Post by balcerzak on Sept 5, 2015 3:36:06 GMT
Chapter 16: Completed in 2 turns with the WP bonus. (Overall: 72 turns total with 16 WP bonuses. | Game 2: 2 turns total with 1 WP bonus.) Chapter 17: Completed in 2 turns with the WP bonus. (Overall: 74 turns total with 17 WP bonuses. | Game 2: 4 turns total with 2 WP bonuses.) Deploy. Cirno gets hit for a Will boost, while Reimu sets up a kill for Alice (who earns way more XP from it). Marisa activates Danmaku Power and plinks away at the potato. Cirno gets an unnecessary crit, just because again, she gets more XP than leaving it alive and having it suicide on Reimu next turn. Alice's Will gets high enough just in time to Shanghai the otherwise out of reach fairy. Marisa Narrow Sparks both bosses, getting an unnecessary crit on one of them. If she'd dodged she wouldn't have to use her healing item, but I luckily I had her bring it just in case. Everybody tops off to full health so Reimu will be the EP target. One-per stage, non-action using consumables FTW. Alice + Marisa support takes down the first health bar. Reimu + Danmaku Powered Marisa support takes down the midboss, earning the WP. Cirno and a Master Spark crit soften the boss. Enough so that a Fantasy Seal crit will clean it up. Only one hairball got away. We take Cirno's equipment from her before she leaves. Reimu's pic isn't entirely accurate, because she gets, like, 3 more kills on top of that, but she leaves before we can see her stats. Char Lv XP PP K WL HP/MP/Mo/Ar/Wn Skills Items =================================================================================================================================================================================================== Marisa 19 76 3 59 - 00/05/00/00/00 HardWorker || MagicianL3 | PrevailRL6 | PHit | SupAtkL2 | Tipsy | UnfMove || Grimoire | Iced Frog | | || Alice 17 104 163 37 - 00/05/00/00/00 Hourai || MagicianL3 | PEvade | ESave | | Tipsy | UnfMove || TenguClogs | Tengu Fan | | ||
Reimu 18 480 173 46 - 00/05/00/00/00 YoukBustL1 || MikoL3 | PrevailRL4 | StreamL1 | Shotgun | | UnfMove || | | | || Cirno 15 15 81 26 - 00/00/00/00/00 Freeze || RNGDodgeL1 | PrevailRL6 | PHit | | | UnfMove || | | | ||
Nitori 14 165 330? 22 - 00/00/00/00/00 || ? | ? | ? | ? | ? | ? || | | | || Dai 14 160 50? 5 - 00/00/00/00/00 || ? | ? | ? | ? | ? | ? || | | | ||
Raw cash: 268330
Chapter 18M: Completed in 3 turns with the WP bonus. (Overall: 77 turns total with 18 WP bonuses. | Game 2: 7 turns total with 3 WP bonuses.) We're autodeployed with no choices. Ignore Hourai, I needed dolls in a previous take because the enemy AI did something different, so I assumed I would need them again and summoned her, she'll spend the rest of the chapter playing with Komachi. Marisa must Narrow Spark crit the crow she didn't Magic Missile, while Alice must have attacked the enemy that attacks first on the EP to get enough Will for Shanghai (2 from Marisa's kills, 5 from Tipsy, 5 from her first hit and evade, 8 from her evade, hit, and kill). Sometimes Alice's enemies don't attack at all, which is why I needed dolls, but it works so much better this way. Killing all the initial enemies spawns the reinforcements and reveals the WP criteria. The enemies don't actually more on their first EP. Alice and Komachi weaken the top crows on the right and left sides, respectively. Marisa spoonfeeds Meiling. Elly Accels to begin softening the lower-right section. On the EP, the wounded crow suicides to Sakuya. I don't think either of these were necessary, but it was cool that they happened. The boss wolf also gets countered. Meiling gets 512 XP from this, a whole level's worth. Kurumi weakens this for Alice (that crow she wounded in the upper right will come to her next EP). Komachi wounds the other left-hand side unwounded crow. Sakuya attacks the boss, while Elly keeps wounding the RHS wolf and cleverly positions herself for the EP. Marisa will be a magnet for attacks wounded like that, so I don't worry too much about Elly being right in the mix. The left two crows still go for Meiling, but everything else wants Marisa. Since all the crows are wounded, they're easy kills, for an easy WP. Elly puts in more work in this forced chapter than some drafted units might hope for in a whole run, lmao. Eating that critical to the face saves Marisa's life, and the clear. Nearly all of those resets were for the turn one Narrow Spark crit, for the record. My girls <3. Char Lv XP PP K WL HP/MP/Mo/Ar/Wn Skills Items =================================================================================================================================================================================================== Marisa 19 187 48 64 - 00/05/00/00/00 HardWorker || MagicianL3 | PrevailRL6 | PHit | SupAtkL2 | Tipsy | UnfMove || Grimoire | JunmaiSake | | || Alice 17 104 38 42 - 00/05/00/00/00 Shanghai || MagicianL3 | PEvade | ESave | SupAtkL1 | Tipsy | UnfMove || TenguClogs | Tengu Fan | | || Sakuya 14 136 11 15 - 00/00/00/00/00 HeadMaid || Elegant | ParryL2 | CounterL5 | | | UnfMove || Iced Frog | Sakuya Tea | | || Meiling 15 380 33 18 - 00/00/00/00/00 BrnBridges || SupDefL1 | PrevailSL6 | PDamaged | | | UnfMove || Oni Fang | N Shooter | | ||
Reimu 18 480 173 46 - 00/05/00/00/00 YoukBustL1 || MikoL3 | PrevailRL4 | StreamL1 | Shotgun | | UnfMove || | | | || Cirno 15 15 81 26 - 00/00/00/00/00 Freeze || RNGDodgeL1 | PrevailRL6 | PHit | | | UnfMove || | | | ||
Nitori 14 165 330? 22 - 00/00/00/00/00 || ? | ? | ? | ? | ? | ? || | | | || Dai 14 160 50? 5 - 00/00/00/00/00 || ? | ? | ? | ? | ? | ? || | | | ||
Raw cash: 301330
Preparation for the next stage, these item choices are not yet final.
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Post by balcerzak on Sept 5, 2015 21:33:07 GMT
Chapter 19: Completed in 3 turns with the WP bonus. (Overall: 80 turns total with 19 WP bonuses. | Game 2: 10 turns total with 4 WP bonuses.) Deploy. Two initial kills. Sakuya gets one also. It took stupidly many reloads to get Marisa to be hit twice (so that Dai will have enough HP to heal for turns 2 and 3). Everything died except the things that attacked Marisa (but only because I didn't want her hogging kills). Meiling and Sakuya each take a hairball kill, while Dai heals Marisa. Marisa gets a Stardust Reverie crit on potatimouto. ...and dodges their combo for the WP. Alice crits the potatoneechan and gets hit (this is vitally important for turn 3 AI management). Reimu helps. Alice counters both goddesses on the EP, wounding one, killing the other (triggering the revival). Turn 3 starts with a Reimu Luck kill of the other goddess, thus nabbing both sets of items (Rat Tail and Potato). I'M PROVING ALL YOU DOLL HATERS WRONG. Shanghai is a good girl. She and Alice chain their support attacks very well. (Alice crits.) Other Shanghai has Komachi help. AND WITH THAT ALICE HAS PREPPED ALL CROW TENGU FOR EP DEATH. ALICE CAN SOLO THE WHOLE LEFT HAND SIDE OF THE WIN CONDITION WITH THE POWER OF DOLLS! (Sakuya's Devotion giving her the necessary MP to fuel all those Shanghais doesn't count... neither does Komachi's infinite range assist.) Meiling crits the bottom wolf. Sakuya crits and is hit by the wolf boss. Taking damage is vital for AI manipulation. Dai is the best support, Cheering Alice and Sakuya and healing Marisa. She's also the only one in range of the last fairy, for extra XP and PP. Marisa rounds off the wolf softening with a bomb. ZA WARUDO. Meiling and Sakuya's other kills aren't as impressive, but any of them could be fucked up by an ill-timed Shield Defense. About 60 of those Loads were scumming for Marisa to proc her 22% crit chance on Narrow Sparking a crow familiar to eke out one extra kill. WTF, RNG, WTF. 4 Crows and one Goddess escaped destruction (but getting both goddesses would have required a bomb and resulted in wasted PP/XP/Points, IIRC). Dai's stats here don't reflect her final EP fairy kill. Char Lv XP PP K WL HP/MP/Mo/Ar/Wn Skills Items =================================================================================================================================================================================================== Marisa 19 252 59 65 - 00/05/00/00/02 HardWorker || MagicianL3 | PrevailRL6 | PHit | SupAtkL2 | Tipsy | UnfMove || Grimoire | ColordShll | | || Alice 19 126 119 51 - 00/05/00/00/02 Hourai || MagicianL3 | PEvade | ESave | SupAtkL1 | Tipsy | UnfMove || TenguClogs | Tengu Fan | | || Sakuya 17 325 96 25 - 00/00/00/00/00 HeadMaid || Elegant | ParryL2 | CounterL5 | | | UnfMove || ColordShll | Iced Frog | | || Meiling 16 254 56 20 - 00/00/00/00/00 BrnBridges || SupDefL1 | PrevailSL6 | PDamaged | | | UnfMove || Oni Fang | Sakuya Tea | | ||
Reimu 19 211 196 49 - 00/05/00/00/00 YoukBustL1 || MikoL3 | PrevailRL4 | StreamL1 | Shotgun | | UnfMove || | | | || Dai 15 214 63 6 - 00/00/00/00/00 || SupDefL1 | PrevailRL3 | | | | || | | | || Cirno 15 15 81 26 - 00/00/00/00/00 Freeze || RNGDodgeL1 | PrevailRL6 | PHit | | | UnfMove || | | | ||
Nitori 14 165 330? 22 - 00/00/00/00/00 || ? | ? | ? | ? | ? | ? || | | | ||
Raw cash: 316850
Chapter 20M: Completed in 5 turns with the WP bonus. (Overall: 85 turns total with 20 WP bonuses. | Game 2: 15 turns total with 5 WP bonuses.) Turn 1 is boring. Turn 2 is little better. This may not have been necessary, but cleared out some danmaku. Meiling makes her sole contribution to the chapter on turn 3. I'm pondering rerunning it to get her more XP/PP. Then again, I'm not sure what else she really needs to be effective... Tipsy and PDefeat maybe? Alice kills a fairy and Marisa Magic Missiles the underwater Pink Kappa. Sakuya counters the Kappa nearest the start position. (Not pictured Marisa Narrow Spark countering the flying Kappa, and Magic Missile Countering the underwater Kappa.) Turn 4 is persuasion. I saw no way for a 4 turn clear by dispatching Nitori, as Alice can only get to within 8 spaces, but Shanghai only reaches 7, and Marisa can't solo two health bars with no support, and being underwater. Stardust Reverie does our best damage to underwater foes, as it's not a laser. Proto Marisu Cannon isn't bad either, and takes out the Pink Kappa. The flying Kappa went down to a Magic Missile before Sakuya had a chance in the turn order to down hers by countering. FEAR MY DOLLY ARMY. Sakuya also could just reach and put in an appearance. I chose Hourai for Bomb, Support Alice, Support Marisa (Marisa's other Support can be Alice), and also because Shanghai is laser based. But Hourais apparently do only 10 damage with their default attack so it didn't really matter. Not to mention Alice's 1-range kick was barely worth doing. Still, I was just being cautious. I might have needed that damage. (Okay, really just the Bomb + Alice + 2x Stardust Reverie would probably have done it...) 5 turns with Nitori persuades, meaning I should get her to join 2 chapters sooner. I definitely am looking forward to that. Our current standings. Char Lv XP PP K WL HP/MP/Mo/Ar/Wn Skills Items =================================================================================================================================================================================================== Marisa 21 54 107 70 - 00/05/00/00/05 HardWorker || MagicianL3 | PrevailRL6 | PHit | SupAtkL2 | Tipsy | UnfMove || Grimoire | ColordShll | | || Alice 19 209 141 54 - 00/05/00/00/05 Hourai || MagicianL3 | PEvade | ESave | SupAtkL1 | Tipsy | UnfMove || TenguClogs | Tengu Fan | | || Sakuya 18 174 135 29 - 00/00/00/00/03 HeadMaid || Elegant | ParryL2 | CounterL5 | | | UnfMove || ColordShll | Iced Frog | | || Meiling 16 350 66 21 - 00/00/00/00/03 BrnBridges || SupDefL1 | PrevailSL6 | PDamaged | | | UnfMove || Oni Fang | Sakuya Tea | | ||
Reimu 19 211 196 49 - 00/05/00/00/00 YoukBustL1 || MikoL3 | PrevailRL4 | StreamL1 | Shotgun | | UnfMove || | | | || Dai 15 214 63 6 - 00/00/00/00/00 || SupDefL1 | PrevailRL3 | | | | || | | | || Cirno 15 15 81 26 - 00/00/00/00/00 Freeze || RNGDodgeL1 | PrevailRL6 | PHit | | | UnfMove || | | | ||
Nitori 14 165 330? 22 - 00/00/00/00/00 || ? | ? | ? | ? | ? | ? || | | | ||
Raw cash: 352370 - a lot for weapons upgrades
Item/Skill choices are non-final.
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Post by balcerzak on Sept 7, 2015 6:19:11 GMT
Chapter 21: Completed in 6 turns with the WP bonus. (Overall: 91 turns total with 21 WP bonuses. | Game 2: 21 turns total with 6 WP bonuses.) We deploy Reimu and then nothing but fairies. This is going to go well, I promise. See, we've gone a whole turn without anybody dying! All joking aside, the fairies aren't that bad, they border on competent. (I probably should have had Dai weaken and Luna kill, but w/e, Dai is desperately low on PP.) The enemy phase can get kind of hectic because the crow familiars' AI is kind of wonky, I can't really ever seem to predict it. The important thing is Cirno doesn't get hit, and nobody misses. Sunny gets in the middle, support attacks with Star to clean out this one, then the other fairies S formation the familiars on the opposite sides from themselves. Reimu now has enough Will for Evil Sealing Circle, to crit Momiji with. Dai and Cirno work on wounding the tengu some more. Perfect Freeze actually has a pretty good crit modifier, making up for Cirno's poor skill. Dai missed this on the enemy phase, which was highly unfortunate. However, when the RNG taketh away, sometimes the RNG also giveth. And it giveth even more. That's Reimu's third and final Evil Sealing Circle, btw. The other wolf tengu closed to one-range and ate one to the face. Oh, for crying out loud. Everything's under control, Luna, you guys got this. Reinforcements are always welcome though. 3 crow familiars, each range 6 (or fewer) away from a fairy? I think you see where this is going... We interrupt your regularly scheduled Reimu broadcast with breaking news. It's raining dolls! Kappa are surprisingly sturdy, but we take it out, while still (importantly) advancing eastward. Some get further east than others... Reimu focuses and whacks at Momiji, she has just enough Will. Dai heals the graze damage. Cirno nabbed a Cheer kill on the nonspell, leaving us in relatively okay shape up top. Momiji picked the worst person to attack in terms of my dealing damage, and actually Guarded it too, roflmao. Turn 5 positions at the start of the turn. Cirno crits this wolf tengu, While the other fairies team up on the crow tengu. It's frustrating when it takes 60 tries to get a ~10% crit. Really frustrating. Aya's no walk in the park either. At least Alice has good crit chance. Meiling books it to the right (not pictured), and Dai heals Reimu's graze damage, while Star acts as bait. I have no idea what this familiar is up to, but I evade it so someone else can kill it. This also damages Reimu via graze, giving Dai more healing to do, yay! Don't expect Star to do a lot of damage. Proto Marisu Cannon actually connects! That's the cherry on top of a good EP. A tad over 2 health bars and one turn to work with, this'll be cutting things close. We'll have to pull out all the stops. But first, back to Reimu and the fairies. After Cirno kills the last tengu, we start milking Momiji. Star makes sure to Cheer for Meiling and Reimu before she does her thing. Wow, glad I put up her Guard spirit. Okay, that's taken care of, and without team Marisa lifting a finger to help team Reimu. (I wonder if there'll be harsh words about this later... who'm I kidding, there definitely will be.) If only everyone else had Meiling's Strike... Or if Luna came with Attune, or... (weeps quietly into his alcoholic beverage.) You may be asking yourself, Hourai, really? That's 5000 damage, nothing to sneeze at. Alice also crits, but didn't need to IIRC, Sakuya critting was the important one. Unfortunately my plans for using the final Hourai to bomb are thwarted by danmaku too dense to move through. I rage bomb anyway. Dai heals Reimu. I forgot to mention, but Sakuya used Devotion to fill Alice's MP back up to reasonable levels, all this doll-use is draining. Marisa chugs her beer too, allowing her to actually use 3 Master Sparks in a single phase (spoilers). Fuck these hit rates. Alice crits, Marisa hits. Then Marisa hits again. Please be this OP when I recruit you later, Aya. The bomb kappa got away, because it never moved until the last turn and I couldn't spare any manpower if I wanted to get things done on time. Char Lv XP PP K WL HP/MP/Mo/Ar/Wn Cost Skills Items =========================================================================================================================================================================================================== Marisa 22 267 134 73* 1 00/05/00/00/05 2.5 HardWorker || MagicianL3 | PrevailRL6 | PHit | SupAtkL2 | Tipsy | UnfMove || Grimoire | Beer | | || Alice 19 282 146 54* - 00/05/00/00/05 2.5 Hourai || MagicianL3 | PEvade | ESave | SupAtkL1 | Tipsy | UnfMove || Tengu Wing | ColrdShell | | || Sakuya 20 105 156 31 - 00/00/00/00/03 2.5 HeadMaid || Elegant | ParryL3 | CounterL5 | | | UnfMove || Iced Frog | Tengu Fan | | || Meiling 19 53 37 24 - 00/00/00/00/03 2.5 QigongL1 || SupDefL1 | PrevailSL6 | PDamaged | | Tipsy | UnfMove || Oni Fang | Oni Claw | | || Sunny 16 472 43 19 - 00/00/00/00/00 1.5 3FairiesL2 || PrevailRL5 | PrevailSL3 | PEvade | | | UnfMove || Rat Tail | FireflyOrb | GinjuuSake | || Luna 17 246 53 20 - 00/00/00/00/00 1.5 SilenceL1 || SupDefL1 | RNGDodgeL1 | PHit | | | UnfMove || Oni Fang | Oni Claw | | || Star 16 410 37 18 - 00/00/00/00/00 1.5 RadarL1 || SupAtkL1 | Predict | PDefeat | | | UnfMove || ScarltSoul | JunmaiSake | N Shooter | || Reimu 21 139 6 51* - 00/05/00/00/05 2.5 YoukBustL1 || MikoL3 | Tipsy | StreamL1 | Shotgun | SupAtkL1 | UnfMove || Sakuya Tea | Tengu Clog | | || Dai 17 427 84 8 - 00/00/00/00/00 1.5 PlannerL1 || SupDefL1 | PrevailRL3 | | | | || Potato | Oni Fang | Rat Tail | FireflyOrb || Cirno 19 173 136 31 - 00/00/00/00/03 2.0 Freeze || RNGDodgeL1 | PrevailRL6 | PHit | | | UnfMove || Oni Claw | Rat Tail | ColrdShell | ||
Nitori(FA) 19 465 300 29 - 00/00/00/00/00 2.5 Arm+ || SupAtkL1 | SupDefL1 | PDamaged | | | || | | | || Koakuma 19 0 220 19 - 00/00/00/00/00 2.0 KoaBooster || SupAtkL1 | PrevailRL3 | CoopAtk | | | || | | | ||
Raw cash: 46870
Preliminary chart is obviously preliminary. Intermission-chan and I are still spending quality time together. Edit: *cough* *cough* [2015/08/24 22:00:07] The Witch-king of Angmar: so, if I'm going 110 reimu, 60 marisa, I have 40 left to get two lvl 20 skills huh [2015/08/24 22:00:28] The Witch-king of Angmar: I might try Hourai Doll and uh, Extending Arm, just for crazy utility shenanigans [2015/08/24 22:00:55] Proto: [2015年8月24日 22:00] The Witch-king of Angmar: <<< Hourai Doll Ewwww [2015/08/24 22:01:00] Proto: Alice's dolls are awful [2015/08/24 22:01:03] Proto: do not summon [2015/08/29 23:23:05] The Witch-king of Angmar: omg [2015/08/29 23:23:14] The Witch-king of Angmar: alice can move after spawnign a hourai? [2015/08/29 23:23:54] Wen Yang: no idea [2015/08/29 23:23:56] Wen Yang: never used dolls'
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Post by balcerzak on Sept 12, 2015 4:08:49 GMT
Chapter 22: Completed in 4 turns with the WP bonus. (Overall: 95 turns total with 22 WP bonuses. | Game 2: 25 turns total with 7 WP bonuses.) I overwrote or deleted my original video or just fucked up something somehow, so I couldn't grab screenshots from the canon run. I did a quick rerun after I realized this so I at least have something to show you guys as far as general strategy, even if not all the numbers will line up. Luna and Star may or may not have been swapped. Same with Meiling and Cirno. I think Alice and Sakuya took the kills for PP purchases, though Reimu might have for Will gains, honestly I don't think there's a vital benchmark either way. Turn 2 has Sakuya kill the sunflower fairy to get the danmaku out of the way so Alice can crit Sanae. Marisa Danmaku Power Level 2's her as well before Reimu adds her potshot. Sunny gets hit at a ~12% so that we can cast Gain on Reimu and not have it be interrupted by a fairy with a death wish, saving the XP bonus for Sanae's non (which may or may not need a crit). Turn 3 starts with the scripted Nitori arrival. You're going to want to trigger the card during EP, because if you trigger it on a PP, you either have to stall, or when you beat the card, Sanae will full-heal and the Nitori event will play out, meaning you're essentially defeating the card twice, for no benefit (as you don't get XP/PP/points from making her revive). The chapter can still be cleared on time the second way, probably, it's just way less efficient. Sakuya and Alice soften the card so that Reimu can Luck capture it. Fairies keep moving northwest, and Nitori gives them a hand with the sunflower fairy. Patchy hit-and-away + support + Koa crit take out the other sunflower fairy, and Meiling and Cirno advance on that side as well. Master Spark, with Danmaku Power, IIRC. I didn't bother going all out, because killing this card on PP would mean murder on EP. Sanae moves with this card active anyway, which can be either good or bad. Or indifferent. Marisa gainkills Summon Takeminakata to learn Valor. A stray fairy is mopped up for the WP. Hourai sacrifices her life to get rid of Sanae's Alert. Alice + Sakuya + dolls + Reimu is more than enough firepower to take out the final card, and no optimization is needed. It's a dead simple 4 turn. Reimu drank tea to regain 30SP, enabling a second Luck cast. Stats definitely not accurate, but I guess a reasonable representation at least. These stats, however, are definitely accurate, as I can easily pull up my save slot still. Char Lv XP PP K WL HP/MP/Mo/Ar/Wn Cost Skills Items =========================================================================================================================================================================================================== Marisa 23 414 149 74* 2 00/05/00/00/05 2.5 DanPowerL2 || MagicianL3 | PrevailRL6 | PHit | SupAtkL2 | Tipsy | UnfMove || Grimoire | Beer | | || Alice 20 12 159 55* - 00/05/00/00/05 2.5 Hourai || MagicianL3 | PEvade | ESave | SupAtkL1 | Tipsy | UnfMove || Tengu Wing | | | || Nitori 20 27 73 30 - 00/00/00/00/03 2.0 Arm+ || SupAtkL1 | SupDefL1 | PDamaged | | Tipsy | UnfMove || GinjuuSake | JunmaiSake | | || Sakuya 20 291 24 34 - 00/00/00/00/05 2.5 HeadMaid || Elegant | ParryL3 | CounterL5 | SupAtkL1 | | UnfMove || Iced Frog | Tengu Fan | | || Meiling 19 137 47 25 - 00/00/00/00/04 2.5 QigongL1 || SupDefL1 | PrevailSL6 | PDamaged | | Tipsy | UnfMove || Oni Fang | ColrdShell | | || Sunny 17 337 63 21 - 00/00/00/00/00 1.5 3FairiesL2 || PrevailRL5 | PrevailSL3 | PEvade | | | UnfMove || Rat Tail | FireflyOrb | Oni Claw | || Luna 17 350 63 21 - 00/00/00/00/00 1.5 SilenceL1 || SupDefL1 | RNGDodgeL1 | PHit | | | UnfMove || Oni Fang | Oni Claw | | || Star 17 246 52 20 - 00/00/00/00/00 1.5 RadarL1 || SupAtkL1 | Predict | PDefeat | | | UnfMove || ScarltSoul | N Shooter | | || Koakuma 19 450 55 20 - 00/00/00/00/00 2.0 KoaBooster || SupAtkL1 | PrevailRL3 | CoopAtk | | | UnfMove || Sakuya Tea | | | || Reimu 24 307 46 55* - 00/05/00/00/05 2.5 Intuition || MikoL4 | Tipsy | StreamL1 | Shotgun | SupAtkL1 | UnfMove || Oni Claw | Tengu Clog | | || Dai 18 395 89 8 - 00/00/00/00/00 1.5 PlannerL1 || SupDefL1 | PrevailRL3 | | | | || Potato | Oni Fang | Rat Tail | FireflyOrb || Cirno 19 257 151 33 - 00/00/00/00/03 2.0 Freeze || RNGDodgeL1 | PrevailRL6 | PHit | | | UnfMove || ColrdShell | Rat Tail | GodProtect | ||
Raw cash: 15310
Chapter 23: Completed in 4 turns with the WP bonus. (Overall: 99 turns total with 23 WP bonuses. | Game 2: 29 turns total with 8 WP bonuses.) This chapter took an unusual amount of planning and replanning, and tweaking, and adjusting to get to come out the way I wanted it to. I'm fairly pleased with the end result, although slightly vexed about how the left side generics had to be handled, as my original plan of letting the fairies mop them all up cleanly couldn't work. Deploy and kill 3 enemies straight off the bat. Koa supplies Dai for XP. Sunny gets what fairies she can along the way, Star and Luna sadly cannot be helping. Meiling is just weak enough that Dai can heal her (provided she doesn't crit.) Dai is then supplied by Koa, for a chain of self-improvement. Alice clears Danmaku and Reimu softens a fairy. Cirno (Assail) and Nitori pick off the wounded. Sakuya takes the close crow with a crit. Fairies keep advancing. Last to act is Marisa, who casts Magic Missile at Kanako, countering with Narrow Spark on the EP. Start of turn 3. Meiling and Cirno start off with a repeat performance as far as wounding, getting hurt, and killing go (although Dai and Koa wait for the follow up, as they have important Spirits to cast in the meantime). Marisa unnecessarily crit that sunflower, good thing she didn't kill it. Luna and Star are 6 squares away (S formation range). Sunny is 9 squares away, outside of Kanako's 8 range. The reason for this is simple. Sunny is going to get wounded to draw hairball attention away from Marisa on EP, so Marisa can get a Cheered kill on EP. First, though, Alice gets a Cheered kill on Kanako's non. I'm trying to save some EN on Marisa, as seen with the Reimu attack (she needs Fury because of Kanako's strike damage barrier), although I have had her cast 5 Master Sparks in this single turn in a previous planning run. It's getting to the point where I'm definitely going to be wanting to finally slap on that EN-Save I've been neglecting. Just as soon as I scrounge together those last few PP... Koa gives Marisa 100 EN back, drinks some tea and gives her 50 more, bringing the total to 220. Sunny needs to get hit by one of the first two crows, then nearly everything else will target her. Sometimes the non-bomb hairball will close to one range and I'll need to reset, other times she'll get hit too many times and die. The danmaku is pretty dense, tbh. The Oni Claw I gave her definitely helps with survivability. This was sadly not in the final run, due to crow AI on the RHS being dicks. That is some clutch survival there, folks. Anyway, the two remaining crows need to either: Target Meiling and Cirno, in which case they're both one-shot, or get crit by Sakuya's one range weak attack (can't afford to blow The World on them), or some combination. If they go after Nitori, or Dai, or Koa, or the near one of them one-ranges Cirno instead of going to Meiling, I get annoyed, because I can't spare PP time to finish them, so I want them dead immediately. Cirno has the S rank air part to guarantee a clean OHKO, rather than banking on crits for this reason as well. I don't know why the Sunflower fairy targets Luna over Sunny, but unless she crits, Luna is bulky enough that Marisa is still a more appetizing target (I had to have Reimu equip an Oni Claw to get this to happen, after the 2nd WP level boost, but improving damage and reliability was if not necessary, comforting for peace of mind). Hit + Graze (in either order) or Graze + Graze will have Marisa survive the twin goddess assault. Even though Suwako has a laser barrier, Master Spark is still too much more damage than the next best option (6009). After that Sakuya uses the World on a hairball, and Killer Dolls on another, while the other two give a repeat performance of the crows (Meiling + Cirno). (I forgot to boost Meiling's EN, so Koa's last Devotion will go to her.) Start of turn 4, the longest, most convoluted PP in this run to-date, in which I take out 2/3rds of a nonspell healthbar, and 3 spellcards. Sakuya gives Marisa another 100 EN, having just enough SP left for Focus. Hourai + Sakuya Support comes up with the necessary Hit + Miss + Hit. To enable Nitori + Reimu support to come out with the kill. (Cheer enabled of course.) Reimu needs her +Crit -Hit skill for any reasonable crit chance on these goddesses, IIRC. Marisa activates Danmaku Power Level 2 for this support attack. I either need Hit + Miss + Hit to let Alice get a normal hit, or I can take Miss + Miss + Hit and require Alice to crit. How did you guess?! (I chose Proto Marisu Cannon because fuck the laser barrier. I don't think Shanghai is Master Spark level of overkill, I honestly don't remember if I tested it thoroughly. Also, partly because of laziness and not wanting to have to turn off Marisa's support attack every time until I got the crit.) I think this is the most enemies I've killed with a single bomb to date (sunflower survives, but it's close). Sunny moving adjacent also turns on S formation for the others. Sakuya crit reaches the insane levels of ~7100 here, so no worries. If I'd been thinking, I would have had the bombers switch places so the Dai/Cirno support would have meant fewer resets for a dodge. (Koa can't support attack at 1 range without doing 0 damage because of Kanako's barrier.) Dai+Potato have used 90 SP worth of Cheer already, so she's free to do this. Star's probably cast hers already at this point too. (Alice + Marisa + Nitori + Sakuya + Meiling were the chosen 5 this chapter.) Some runs she needs to crit, while others she doesn't. It was probably because Koa lowered Dai's Will so much that her bomb wasn't damaging enough; I think once I had her resupply Sakuya or Nitori for variety/different support attack position attempts. Capturing 3 Spellcards secures the waifu. 16% chance to dodge. Hourai obviously does 0 damage (strike barrier), but the support from Marisa is necessary. (Narrow Spark because EN concerns.) Sure, ~2k doesn't look like much, but this has been a long fucking PP, and I'm scraping bottom of the barrel. Star adds ~1.5k through S Formation. She has Alert, so is perfectly safe. Luna adds another ~1.5k through bombing, perfectly safe. Marisa adds 10k with Danmaku Power L2 + Valor. She has enough HP/armor to be perfectly safe. (Only about 19 EN to spare, though...) With ~15k gone, Reimu can handle the remaining 3.5k for a Luck boosted finish. She didn't even need to crit (I was surprised, I though for sure I'd need to scum for that.) I ran out of Cheer here, but Reimu is already a high enough level that I'm not too fussed about her missing out. Marisa is sadly 5 XP short of Speedstar, but I couldn't afford Hard Worker for the past couple of maps. There will probably be maps where I can't afford Speedstar even, Danmaku Power L2 too OP. (Same with Hourai vs Danmaku Brains, I'm probably going to be playing with dolls for all of game 2. Part of me wonders if I shouldn't have experimented with them earlier in game one, but then I remember I didn't have as many spare support attacks laying around back then.) The save/loads aren't too ridiculous either, all things considered... 2 fairies and a hairball escape, not only that but I had to get 5 of actual kills through bombs, for reduced spoils of war. >.< Still, finishing with a Lucked Mountain of Faith is worth that sacrifice. Stats batch. I did experiment with trying to displace Kanako so Reimu could reach her for Shotgunning; sadly she moves the wrong way. Just in case anyone else thought about trying it... Char Lv XP PP K WL HP/MP/Mo/Ar/Wn Cost Skills Items =========================================================================================================================================================================================================== Marisa 24 495 172 76* 2 00/05/00/00/05 2.5 DanPowerL2 || MagicianL3 | PrevailRL6 | PHit | SupAtkL2 | Tipsy | UnfMove || Grimoire | Beer | | || Alice 22 162 190 58* - 00/05/00/00/05 2.5 Hourai || MagicianL3 | PEvade | ESave | SupAtkL1 | Tipsy | UnfMove || ColrdShell | Rat Tail | | || Nitori(FA) 22 170 106 33 - 00/00/00/00/05 2.5 Arm+ || SupAtkL1 | SupDefL1 | PDamaged | | Tipsy | UnfMove || Tengu Clog | | | || Sakuya 22 407 75 40 - 00/00/00/00/05 2.5 HeadMaid || Elegant | ParryL3 | CounterL5 | SupAtkL1 | | UnfMove || Oni Claw | Tengu Fan | | || Meiling 22 47 76 28 - 00/00/00/00/05 2.5 QigongL1 || SupDefL1 | PrevailSL6 | PDamaged | | Tipsy | UnfMove || Oni Fang | ColrdShell | | || Sunny 19 44 99 28 - 00/00/00/00/00 1.5 3FairiesL2 || PrevailRL5 | PrevailSL3 | PEvade | | | UnfMove || Rat Tail | FireflyOrb | Oni Claw | || Luna 18 48 73 22 - 00/00/00/00/00 1.5 SilenceL1 || SupDefL1 | RNGDodgeL1 | PHit | | | UnfMove || Oni Fang | Oni Claw | | || Star 17 339 57 20 - 00/00/00/00/00 1.5 RadarL1 || SupAtkL1 | Predict | PDefeat | | | UnfMove || ScarltSoul | N Shooter | | || Koakuma 20 274 60 20 - 00/00/00/00/00 2.0 KoaBooster || SupAtkL1 | PrevailRL3 | CoopAtk | | | UnfMove || | | | || Reimu 25 127 66 56* - 00/05/00/00/05 2.5 Intuition || MikoL4 | Tipsy | StreamL1 | Shotgun | SupAtkL1 | UnfMove || Sakuya Tea | Iced Frog | | || Dai 19 142 94 8 - 00/00/00/00/00 1.5 PlannerL1 || SupDefL1 | PrevailRL3 | | | | || Potato | Oni Fang | Rat Tail | FireflyOrb || Cirno 20 215 186 37 - 00/00/00/00/05 3.0 Freeze || RNGDodgeL1 | PrevailRL6 | PHit | | | UnfMove || GodProtect | Tengu Wing | Oshirasama | ||
Total Cost: 26.0 Total Cash: very little
Expenditures/Item assignments nonfinal
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Post by balcerzak on Sept 14, 2015 8:35:27 GMT
Chapter 24: Completed in 3 turns with the WP bonus. (Overall: 102 turns total with 24 WP bonuses. | Game 2: 32 turns total with 9 WP bonuses.) I made a mistake in item assignment here, as I was shuffling things around to improve Reimu's kill reliability on EP 1, and ended up decreasing Cirno's by not letting her have the Will for Perfect Freeze soon enough (she should've had frozen frog). It ends up not mattering in the end. Also, I misposition Reimu a little and Suika's danmaku keeps her from closing to shotgun range, but honestly, I have overkill damage regardless, so... We deploy without further ado. Nitori will one-shot all of these on the EP. Hyper/Monster Cucumber is strong enough, Extending Arm isn't, so she's in Full Armor mode, with a Tengu item. Meiling and Marisa are positioning themselves in advance to take out the troublesome ghost reinforcements that don't move and have shit for range. Marisa leaves the fairy alone, in (successful) hopes that it will suicide on Meiling instead. Cirno will show these fairies who's the strongest (though she needs Tengu Wing to reach). Alice will soak up all the lower left fairies. Sunny lets Star feed herself a self-Cheered critkill, to help her catch up a little. Sakuya handles the lower right fairies. It is imperative she get hit so the kill funnels to her, and not Marisa. So I guess it doesn't matter except trying to feed PP/XP to my underfed folk, instead of my Ace of Aces. Reimu both critkills a fairy (with Luck, because this is the only other chance she'll get besides Suika's final). Most times one of the Alice fairies comes to visit her, this run it went to Alice. I'm okay either way. Hina is the highest levelled unit Koa can reach, so refueling. Killer Dolls crit will drop the full health sunflower fairy. Like I mentioned, the ghosts arrive after you kill nearly all of the initial enemies (all but two I think, maybe three?) These guys also show up, and I have Reimu positioned accordingly as well. I think Reimu needs to crit the one at 2 range, because Persuasion needles aren't cutting the mustard anymore. I blow a couple finishers just to make sure things die along the way. I think Sakuya used one World, and then there's this Stardust Reverie. Hilariously and beneficially (for Dai) she was also hit. She also levels up and unlocks Speedstar. Killing enough enemies (all but 3?) spawn these crow familiars far down in the lower left. We need this to happen so we can position properly. Unlike the other reinforcements, these ones actually move, so they'll be in range on EP2. Start of turn 2. One fairy Cirno biffed, one evil eye, one ghost, and the 4 crows are all we have to work with. Marisa zooms to a spot four away from the Suika spawn and gets healed and refueled by my supports, to give them mad XP. Meiling kills the ghost. Everyone else starts gathering at a central location. Cirno's leftover fairy suicides on round 2 with Cirno, then the first crow goes for Nitori. When the second crow goes for Sakuya, she needs to World it to ensure the kill. Doing so spawns the Grimoires, as there are only (3?) enemies still alive. The other two crows take Nitori to low health, but die in return, while Sakuya and Alice one-shot books. Meiling just damages hers with Colorful Rain. With only two enemies remaining, Suika spawns and attacks Sakuya, eating her final World. Phase 3 we finish Meiling's book for a very important drop. (Nitori casts Faith on Sakuya before finishing the final Evil Eye.) The remaining Cheers go to Cirno and Reimu (who get the two Suika phases), and Star and Luna, who get solid ~150 level XP just for fighting her, and turns out to be better gains than used anywhere else this chapter. The potatoes are forced, I might as well use them as long as it doesn't take XP from the team (it doesn't). Alice crits, securing Cirno's finish, and rocketing her up something like 3 levels, and unlocking Hot Ice Fairy. I could have used Hina for this, but dolly! Super Potato Kick! does a surprising amount of damage, actually. Assail lets the Killer Dolls be used, with Marisa support. Sunny rounds out the S formations. Koa and Dai keep earning XP from topping Marisa off. I actually have to sandbag here (not using a perfectly available Marisa Support) so I can attack with everyone, and not kill Suika before Reimu gets a chance to play. Hell, I didn't use Sakuya support either, or Alice support now that I think of it. Marisa not only doesn't Master Spark, but she doesn't Valor either. I wonder what this would have been like if Suika wasn't holding back either... I need to yoink people's items here, which is a minor, but necessary, inconvenience, because... Chapter 25M: Completed in 1 turns with the WP bonus. (Overall: 103 turns total with 25 WP bonuses. | Game 2: 33 turns total with 10 WP bonuses.) Char Lv XP PP K WL HP/MP/Mo/Ar/Wn Cost Skills Items =========================================================================================================================================================================================================== Marisa 25 256 10 78* 2 00/05/00/00/05 2.5 SpeedStar || MagicianL4 | ESave | PHit | SupAtkL2 | Tipsy | UnfMove || Grimoire | GodProtect | | || Alice 22 365 36 62* - 00/05/00/00/05 2.5 Hourai || MagicianL4 | PEvade | ESave | SupAtkL2 | Tipsy | UnfMove || Grimoire | Beer | | || Nitori 22 397 52 41 - 00/00/00/00/05 2.0 Arm+ || SupAtkL1 | SupDefL1 | PDamaged | ShootL2 | Tipsy | UnfMove || Tengu Clog | JunmaiSake | | || Sakuya 24 48 74 46 - 00/00/00/00/05 2.5 LunaDialL2 || Elegant | ParryL3 | CounterL5 | SupAtkL1 | Tipsy | UnfMove || ColrdShell | ScarltSoul | | || Meiling 23 88 12 33 - 00/00/00/00/05 2.5 QigongL1 || SupDefL2 | PrevailSL6 | PDamaged | MeleeL2 | Tipsy | UnfMove || Oni Fang | ColrdShell | | || Sunny 20 16 54 29 - 00/00/00/00/00 1.5 3FairiesL2 || PrevailRL5 | PrevailSL3 | PEvade | | Tipsy | UnfMove || FireflyOrb | Rat Tail | Oni Claw | || Luna 19 74 88 23 - 00/00/00/00/00 1.5 SilenceL1 || SupDefL1 | RNGDodgeL1 | PHit | | | UnfMove || Oni Horn | Oni Fang | Tengu Wing | || Star 19 179 47 22 - 00/00/00/00/00 1.5 RadarL1 || SupAtkL1 | Predict | PDefeat | SPUpL1 | | UnfMove || N Shooter | Potato | Rat Tail | || Koakuma 23 314 75 21 - 00/00/00/00/00 2.0 KoaBooster || SupAtkL1 | PrevailRL3 | CoopAtk | | | UnfMove || Rat Tail | Oni Claw | Tengu Fan | || Reimu 27 56 115 61* - 00/05/00/00/05 2.5 YoukBustL1 || MikoL4 | Tipsy | StreamL1 | Shotgun | SupAtkL1 | UnfMove || Sakuya Tea | Potato | | || Dai 21 88 109 9 - 00/00/00/00/00 1.5 PlannerL2 || SupDefL2 | PrevailRL3 | | | | || FireflyOrb | Oni Fang | Rat Tail | || Cirno 24 81 6 42 - 00/00/00/00/05 2.0 HotIce || RNGDodgeL1 | PrevailRL6 | PHit | SupAtkL1 | Tipsy | UnfMove || Iced Frog | Onbashira | Oni Claw | ||
Total Cost: 24.5/25.0 Total Cash: 119050
obligatory comment about preliminary choices, check back later.
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Post by balcerzak on Sept 17, 2015 2:26:34 GMT
Chapter 26: Completed in 4 turns with the WP bonus. (Overall: 107 turns total with 26 WP bonuses. | Game 2: 37 turns total with 11 WP bonuses.) Deployment arrangement. Making work for our supports (Koa was given a Tengu item so she could reach Reimu). Dai will catch up next turn, without Unfocused Movement she needs too many move boosts that other people (e.g. Luna) are benefiting from. Healing Nitori isn't as juicy an XP bank as refueling Reimu anyway. End of turn 1. Meiling is babysitting the fairies, while everyone else just advances. There's little action. Start of turn 2, Reimu Luck kills a Sunflower fairy that was wounded by Marisa's Narrow Spark, also deactivating the danmaku for everyone else. Meiling wounds an evil Eye for a Cheered Luna to snag. Star is in position to counter with S formation. Spoilers, she crits, which will allow an easy finish next phase. Since this is a forced lazy paced mission (the next one is too), I'm focusing on getting XP to the people that are lagging a little. I landed Marisa here so she could get hit on EP, but it turn out I forgot she'd induce Graze damage on turn 4 anyway, meaning Dai could have just waited until after her attack to heal her. Start of turn 3. I have Letty's path marked out in green squares: spawn point, movement range boundary, where I need to park Marisa. Fairy feeding. South squad at the end of the day. Reimu Luck kills another Sunflower fairy. Healers gonna heal. Letty spawns on turn 3 EP (or when all enemies are defeated, but they're too spread out to really effectively hasten anything by attempting that route). Marisa fires back. Luna snagged her 3rd Cheer kill of the map, Star takes a regular kill, but unfortunately Sunny couldn't take out the last enemy, so Meiling gets it. Hourai + Marisa -> Nitori + Sakuya. Cheered Cirno + Alice (probably crit too, lol), secures the Valor learn. I honestly forgot Cirno had a barrier. Seeing her take 0 damage from a boss made me chuckle. Bombing for some danmaku clear, might not have been necessary, but it was convenient. Master Spark + Reimu support. (Using some Ammo here allows Reimu to be refueled again later.) Killer Dolls followed by Shangai Dolls. Repair and Refuel. Reimu can afford 3 Luck casts by loading her with Tea and a Potato, so we really rake in the points this map. It's hilarious I could still manage a boss kill after 40 Will worth of refueling drain. Killing Letty soon after she spawns was the easy WP criterion. Char Lv XP PP K WL HP/MP/Mo/Ar/Wn Cost Skills Items =========================================================================================================================================================================================================== Marisa 25 334 15 78* 2 00/05/00/00/05 2.5 SpeedStar || MagicianL4 | ESave | PHit | SupAtkL2 | Tipsy | UnfMove || Grimoire | GodProtect | | || Alice 23 191 69 66* - 00/05/00/00/05 2.5 Hourai || MagicianL4 | PEvade | ESave | SupAtkL2 | Tipsy | UnfMove || Grimoire | Beer | | || Nitori 23 146 81 44 - 00/00/00/00/05 2.0 Arm+ || SupAtkL1 | SupDefL1 | PDamaged | ShootL2 | Tipsy | UnfMove || Tengu Clog | JunmaiSake | | || Sakuya 24 130 95 48 - 00/00/00/00/05 2.5 LunaDialL2 || Elegant | ParryL3 | CounterL5 | SupAtkL1 | Tipsy | UnfMove || ColrdShell | Tengu Wing | | || Meiling 23 160 27 34 - 00/00/00/00/05 2.5 QigongL1 || SupDefL2 | PrevailSL6 | PDamaged | MeleeL2 | Tipsy | UnfMove || Oni Fang | ColrdShell | | || Sunny 20 88 59 29 - 00/00/00/00/05 1.5 3FairiesL2 || PrevailRL5 | PrevailSL3 | PEvade | | Tipsy | UnfMove || FireflyOrb | Rat Tail | Oni Claw | || Luna 21 170 117 26 - 00/00/00/00/05 1.5 SilenceL1 || SupDefL1 | RNGDodgeL1 | PHit | | | UnfMove || Oni Horn | Oni Fang | | || Star 20 238 68 24 - 00/00/00/00/05 1.5 RadarL1 || SupAtkL1 | Predict | PDefeat | SPUpL1 | | UnfMove || N Shooter | Potato | Rat Tail | || Koakuma 26 374 80 21 - 00/00/00/00/00 2.0 KoaBooster || SupAtkL1 | PrevailRL3 | CoopAtk | | | UnfMove || Rat Tail | Oni Claw | Tengu Fan | || Reimu 27 262 155 64* - 00/05/00/00/05 2.5 YoukBustL1 || MikoL4 | Tipsy | StreamL1 | Shotgun | SupAtkL1 | UnfMove || Sakuya Tea | Potato | | || Dai 22 141 114 9 - 00/00/00/00/00 1.5 PlannerL2 || SupDefL2 | PrevailRL3 | | | | || FireflyOrb | Oni Fang | Rat Tail | || Cirno 25 216 21 43 - 00/00/00/00/05 2.0 HotIce || RNGDodgeL1 | PrevailRL6 | PHit | SupAtkL1 | Tipsy | UnfMove || Iced Frog | Onbashira | Oni Claw | ||
Total Cost: 24.5/25.0 Total Cash: 6970
Chapter 27: Completed in 3 turns with the WP bonus. (Overall: 110 turns total with 27 WP bonuses. | Game 2: 40 turns total with 12 WP bonuses.) The fairies' weapons were all upgraded, which actually helps them a lot. We deploy. Southern squad troops start the move west. Alice purposely gets hit (the discrepancy in the screenshots is because I had to reload an earlier save due to I forget what). Reimu Luck kills another sunflower fairy, and gets refueled (you may be noticing a pattern). Everyone else advances. Marisa Accel + Gains, to counterkill a fairy. Reimu is hit on the EP for better XP gains for Dai. Turn 2 begins. AFIAK there's simply no way to clear the chapter on this turn and still get the WP, as should be clearly evidenced by enemy positions and numbers. Southern team continues the offensive, Sakuya making great use of the Tengu Wing here. Fairy feeding, healing. Lucky sunflowers, fairy feeding. Sunny gets some love too, while I'm at it, but she's not as much of a priority, considering she got the lion's share of earlier fairy XP/PP gains on Kanako's chapter. Nitori and Marisa take some potshots at Youmu, then Marisa gets refueled. Since Youmu actually retreats, I can't nuke Reimu's Will into the ground this chapter. Marisa Gain kills the western fairy, so Youmu is forced to go east. This fairy came and attacked Cirno at one range, and Youmu follows it. As long as she doesn't crit, we can consider the EP a success. Assail + The World = dead sunflower. The tengu can easily handle their corner (Momiji's shot is out of order, I waited until she had 120 Will, which needed another kill or two). Luna gets another Cheer kill (trying to rush her to Gain access, ngl). The WP is secured. I give Nitori a Cheer here too, because she actually benefits a fair bit with it, killing this sunflower fairy at even levels. All that's left is Youmu and the one crow. I think the crow is better XP/PP/points, but the fairy Luna killed was in an ideal location (1 range with Youmu, supported by Cirno), so it had to die. Star and Sunny do respectable chip. 6720 is the retreat threshold, IIRC, so we obviously could have done better balancing, but we got this. Cirno actually has better crit here, with Perfect Freeze, than Reimu does, though I could have equipped Reimu with Intuition. I kind of want her on YoukaiBuster for the Prismrivers chapter though, I think, so it's all good. I'm actually leaving my departing units equipped this time, so they don't rejoin neutered. My main team has all my Tengu gear anyway, and Oshirasma was unequipped due to Cost limits, so I really have quite an abundance of items still to work with and I don't foresee needing Sakuya's Tea (the only really unduplicatable item that I won't have access to). That and my second Potato are best left on Reimu anyway for 3 Lucks a chapter. (Which is the huge part of the reason she's massively overlevelled.) Marisa characters In-chapter shots of Reimu characters. Char Lv XP PP K WL HP/MP/Mo/Ar/Wn Cost Skills Items =========================================================================================================================================================================================================== Marisa 25 424 33 80* 2 00/05/00/00/05 2.5 SpeedStar || MagicianL4 | ESave | PHit | SupAtkL2 | Tipsy | UnfMove || Tengu Wing | Tengu Fan | | || Alice 23 283 79 67* - 00/05/00/00/05 2.5 Hourai || MagicianL4 | PEvade | ESave | SupAtkL2 | Tipsy | UnfMove || Tengu Clog | GodProtect | | || Nitori 24 102 108 47 - 00/00/00/00/05 2.0 Arm+ || SupAtkL1 | SupDefL1 | PDamaged | ShootL2 | Tipsy | UnfMove || Tengu Clog | JunmaiSake | Beer | || Sakuya 24 354 132 52* - 00/00/00/00/05 3.5 LunaDialL2 || Elegant | ParryL3 | CounterL5 | SupAtkL1 | Tipsy | UnfMove || ColrdShell | Oshirasma | | || Meiling 23 328 44 36 - 00/00/00/00/05 2.5 QigongL1 || SupDefL2 | PrevailSL6 | PDamaged | MeleeL2 | Tipsy | UnfMove || Oni Fang | ColrdShell | | || Sunny 20 448 69 30 - 00/00/00/00/05 1.5 3FairiesL2 || PrevailRL5 | PrevailSL3 | PEvade | | Tipsy | UnfMove || FireflyOrb | Rat Tail | Oni Claw | || Luna 22 206 133 28 - 00/00/00/00/05 1.5 SilenceL1 || SupDefL1 | RNGDodgeL1 | PHit | | | UnfMove || Oni Horn | Oni Fang | GinjuuSake | || Star 21 92 79 25 - 00/00/00/00/05 1.5 RadarL1 || SupAtkL1 | Predict | PDefeat | SPUpL1 | | UnfMove || N Shooter | Potato | Rat Tail | || Koakuma 27 234 85 21 - 00/00/00/00/00 2.0 KoaBooster || SupAtkL2 | PrevailRL3 | CoopAtk | | | UnfMove || Rat Tail | Oni Claw | | ||
Total Cost: 17.0/20.0 (Marisa forced, not in limit)
Reimu 27 476 190 67* - 00/05/00/00/05 2.5 YoukBustL1 || MikoL4 | Tipsy | StreamL1 | Shotgun | SupAtkL1 | UnfMove || Sakuya Tea | Potato | | || Dai 23 275 119 9 - 00/00/00/00/00 1.5 PlannerL2 || SupDefL2 | PrevailRL3 | | | | || FireflyOrb | Oni Fang | Rat Tail | || Cirno 25 223 26 43 - 00/00/00/00/05 2.0 HotIce || RNGDodgeL1 | PrevailRL6 | PHit | SupAtkL1 | Tipsy | UnfMove || Iced Frog | Onbashira | Oni Claw | || Aya 23 80 281 24 - 00/00/00/00/00 2.5 WindGoddss || ParryL3 | Predict | PDamaged | | | || | | | || Momiji 23 80 281 24 - 00/00/00/00/00 2.5 StrdyWlfL1 || ShldDefL4 | ParryL4 | SupAtkL1 | SupDefL1 | PrevailSL6 | || | | | ||
Total Cash: 86050
Not final.
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Post by balcerzak on Sept 19, 2015 13:15:00 GMT
Chapter 28: Completed in 3 turns with the WP bonus. (Overall: 113 turns total with 28 WP bonuses. | Game 2: 43 turns total with 13 WP bonuses.) We lose access to Marisa between chapters, so we need her to be properly set up beforehand. Once that is done, we deploy. Everyone advances, but only Nitori as the move+range to hit anything (Alice could have hit the same one Nitori did, now that I think about it...) Well, Marisa is the obvious exception, but I'm not attacking player phase, so I can weaken on enemy with Illusion Laser instead. Kisumi zooms to this location at the start of the EP, and will proceed to actually move again and attack, using her normal range. She chooses randomly, Marisa in the run I kept, but I'm sure good runs would be just as possible if she attacked Sakuya, Meiling, Alice, or... pretty much anyone but Koa. A previous attempt with different item load-out saw success with a Sakuya EP was definitely possible. (Kisumi was even cleared turn 2 in that attempt.) Start of turn 2. Nitori was pretty badly beat up during her crow-killing monster cucumber unleashing EP, so I have her cast Guard when she engages the next crow. Spoilers, it saves her life over the next EP. Alice also ignores Kisumi and advances. Sunny kills the danmaku emitting Evil Eye, then Sakuya uses her 5 range attack to hit Kisumi (she crits). Meiling is next. I think she was trying to impress me, to get me to use her for more tasks that actually matter. I say that because... Not only did she unnecessarily crit, but she activated her Qigong. "Look what I can do master, I don't need to babysit fairies, I can fight!" If I could have killed Kisumi with the units I wanted to this turn, Marisa might not have needed to Accel, and could have both Gained and Valored next turn, but I had to Accel so she'll just need to crit later. Star takes the last action, and kills an Evil Eye. On the EP Yamame and Kisume fight back. Neither are killed. The top crows are tanked by Nitori, while the bottom ones mostly get annihilate by Marisa if they come too close, severely wounded if they don't. Start of turn 3, I forgot Master Spark was cheaper because of ESave, and had Koa fill Marisa back up all the way to 220. We need to start with the Hourai-assisted Support Attack because... When we kill Kisume, Yamame casts Strike. We've done enough damage to her that Sakuya can finish with Assailed Killing Dolls, and not need Marisa support. Doesn't even need a crit, but maybe that's because Oshirasama. Star got the third and final Gain kill on a mook, Meiling also killed a mook. So Sunny and Nitori take the last two remaining ones. Hourai bombs to clear the danmaku penalties, letting Hourai reach Yamame with a bomb. Alice (crit) + Master Spark. Master Spark crit. Chapter complete. Marisa's final kill is not reflected in her image. Char Lv XP PP K WL HP/MP/Mo/Ar/Wn Cost Skills Items =========================================================================================================================================================================================================== Alice 23 344 84 67* - 00/05/00/00/05 2.5 Hourai || MagicianL4 | PEvade | ESave | SupAtkL2 | Tipsy | UnfMove || Tengu Clog | GodProtect | | || Nitori 25 86 167 53* - 00/00/00/00/05 2.0 Arm+ || SupAtkL2 | SupDefL1 | PDamaged | ShootL2 | Tipsy | UnfMove || E Shooter | JunmaiSake | Beer | || Sakuya 26 133 147 53* - 00/00/00/00/05 3.5 LunaDialL2 || Elegant | ParryL3 | CounterL5 | SupAtkL1 | Tipsy | UnfMove || Tengu Clog | Oshirasma | | || Meiling 24 16 59 37 - 00/00/00/00/05 2.5 QigongL1 || SupDefL2 | PrevailSL6 | PDamaged | MeleeL2 | Tipsy | UnfMove || Oni Fang | ColrdShell | | || Sunny 21 366 92 32 - 00/00/00/00/05 1.5 3FairiesL2 || PrevailRL5 | PrevailSL3 | PEvade | | Tipsy | UnfMove || FireflyOrb | Rat Tail | Oni Claw | || Luna 23 454 123 29 - 00/00/00/00/05 1.5 SilenceL2 || SupDefL1 | RNGDodgeL1 | PHit | SPUpL1 | | UnfMove || Oni Horn | Oni Fang | GinjuuSake | || Star 22 114 100 27 - 00/00/00/00/05 1.5 RadarL1 || SupAtkL1 | Predict | PDefeat | SPUpL1 | | UnfMove || N Shooter | Potato | Rat Tail | || Koakuma 27 283 90 21 - 00/00/00/00/00 2.0 KoaBooster || SupAtkL2 | PrevailRL3 | CoopAtk | | | UnfMove || Rat Tail | Oni Claw | | ||
Marisa 27 152 81 84* 2 00/05/00/00/05 2.5 SpeedStar || MagicianL4 | ESave | PHit | SupAtkL2 | Tipsy | UnfMove || Tengu Wing | Tengu Fan | | ||
Total Cost: 15.0/15.0 (Marisa and Chosen Unit forced, not in limit)
Reimu 27 476 190 67* - 00/05/00/00/05 2.5 YoukBustL1 || MikoL4 | Tipsy | StreamL1 | Shotgun | SupAtkL1 | UnfMove || Sakuya Tea | Potato | | || Dai 23 275 119 9 - 00/00/00/00/00 1.5 PlannerL2 || SupDefL2 | PrevailRL3 | | | | || FireflyOrb | Oni Fang | Rat Tail | || Cirno 25 223 26 43 - 00/00/00/00/05 2.0 HotIce || RNGDodgeL1 | PrevailRL6 | PHit | SupAtkL1 | Tipsy | UnfMove || Iced Frog | Onbashira | Oni Claw | || Aya 23 80 281 24 - 00/00/00/00/00 2.5 WindGoddss || ParryL3 | Predict | PDamaged | | | || | | | || Momiji 23 80 281 24 - 00/00/00/00/00 2.5 StrdyWlfL1 || ShldDefL4 | ParryL4 | SupAtkL1 | SupDefL1 | PrevailSL6 | || | | | ||
Total Cash: 157330
Chapter 29: Completed in 3 turns with the WP bonus. (Overall: 116 turns total with 29 WP bonuses. | Game 2: 46 turns total with 14 WP bonuses.) Every move this chapter was incredibly carefully planned. Sadly I had to forgo picking up the Cartridge. I chose Nitori to lead the vanguard, for purely logistical reasons, not shipping ones (although this game has pushed at an unrequited thing on more than one occasion if I don't miss my mark). Both of these crit and kill, but neither is probably strictly necessary, Alice could finish on EP, and the ghost could be finished by Narrow Spark. Nitori wounds this so it will suicide on her on EP. Sometimes the AI is a doof and it goes for Sakuya. Bad AI, we're feeding who we want to feed. I have to Cheer some people, but no boss makes no clear targets. The fairies converge on the lower right. Luna casts Gain, and she'll counter the regular ghost, Star does not and counters the bomb ghost. This is Marisa's movement without Accel, by the way. This is one of two necessary crits in the chapter. Sakuya must clear this danmaku crow in one hit on the EP so movement is not impeded. Turn 2 sees the northern squad safely positioned for escape. Marisa needs to be positioned so she can Stardust Reverie crit the other danmaku crow. I think she can be one square NE as well, but this one felt safest. She needs Accel here. The fairies finish up in the southeast. (Star also self-cheered for the other.) South Central is also positioned for escape. Koa refueled Meiling turn 1, Alice turn 2. Meiling has to move her full six squares and end on this tile so that Koa can refuel her on turn 3 and still escape. This needs to crit. Well, if you forgo any Gain casts the entire chapter I guess a turn 2 Accel + Valor, then a turn 3 Accel would work... Everyone escapes, and I squeeze out 25 extra XP onto Koa. This is frankly obscene. "Sheesh, the reflection of my magic in your heart is only something like this?" "Now this is my magic!" Chapter complete. Current stats. Sunny is lagging behind intentionally. Alice is kind of unintentional, and I'm sure she can catch back up whenever she's free to actually secure a boss kill, instead of preparing one for someone else. Char Lv XP PP K WL HP/MP/Mo/Ar/Wn Cost Skills Items =========================================================================================================================================================================================================== Marisa 27 231 106 86* 2 00/05/00/00/05 2.5 SpeedStar || MagicianL4 | ESave | PHit | SupAtkL2 | Tipsy | UnfMove || Grimoire | GodProtect | | || Alice 24 345 104 69* - 00/05/00/00/05 2.5 Hourai || MagicianL4 | PEvade | ESave | SupAtkL2 | Tipsy | UnfMove || Tengu Clog | Rat Tail | | || Nitori 25 180 50 54* - 00/00/00/00/05 2.0 Arm+ || SupAtkL2 | SupDefL1 | PDamaged | ShootL3 | Tipsy | UnfMove || Tengu Clog | E Shooter | Beer | || Sakuya 26 313 179 56* - 00/00/00/00/05 3.5 LunaDialL2 || Elegant | ParryL3 | CounterL5 | SupAtkL1 | Tipsy | UnfMove || Tengu Wing | Oshirasma | | || Meiling 24 16 64 37 - 00/00/00/00/05 2.5 QigongL1 || SupDefL2 | PrevailSL6 | PDamaged | MeleeL2 | Tipsy | UnfMove || Oni Fang | Tengu Fan | | || Sunny 21 440 67 32 - 00/00/00/00/05 1.5 3FairiesL2 || PrevailRL5 | PrevailSL3 | PEvade | ShootL1 | Tipsy | UnfMove || Grimoire | Rat Tail | Oni Claw | || Luna 25 62 58 30 - 00/00/00/00/05 1.5 SilenceL2 || SupDefL1 | RNGDodgeL1 | PHit | SPUpL2 | | UnfMove || Oni Horn | Oni Fang | GinjuuSake | || Star 23 103 32 28 - 00/00/00/00/05 1.5 RadarL1 || SupAtkL1 | Predict | PDefeat | SPUpL2 | | UnfMove || N Shooter | Potato | JunmaiSake | || Koakuma 27 258 65 21 - 00/00/00/00/00 2.0 KoaBooster || SupAtkL2 | PrevailRL3 | CoopAtk | SPUpL1 | | UnfMove || Rat Tail | Oni Claw | ScarltSoul | || Reimu 29 76 210 69* - 00/05/00/00/05 2.5 YoukBustL1 || MikoL4 | Tipsy | StreamL1 | Shotgun | SupAtkL1 | UnfMove || Sakuya Tea | Potato | | || Dai 24 375 139 11 - 00/00/00/00/00 1.5 PlannerL2 || SupDefL2 | PrevailRL3 | | | | || FireflyOrb | Oni Fang | Rat Tail | || Cirno 26 323 46 45 - 00/00/00/00/05 2.0 HotIce || RNGDodgeL1 | PrevailRL6 | PHit | SupAtkL1 | Tipsy | UnfMove || Iced Frog | Onbashira | Oni Claw | || Aya 24 180 301 26 - 00/00/00/00/00 2.5 WindGoddss || ParryL3 | Predict | PDamaged | | | || | | | || Shou 24 0 300 24 _ 00/00/00/00/00 2.0 GoldnGlare || ParryL4 | PrevailSL2 | Belief | | | || | | | ||
Momiji 24 180 301 26 - 00/00/00/00/00 2.5 StrdyWlfL1 || ShldDefL4 | ParryL4 | SupAtkL1 | SupDefL1 | PrevailSL6 | || | | | ||
Total Cost: 25.5/26.0 (3 fairies and Lily White forced) Total Cash: 191250
This will need some massive updating in the equips section, I'm sure. Also the stats for the Reimu split members. Deployment too, likely. I may need to bench someone (gasp!)
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Post by balcerzak on Sept 24, 2015 5:03:33 GMT
Chapter 30: Completed in 3 turns with the WP bonus. (Overall: 119 turns total with 30 WP bonuses. | Game 2: 49 turns total with 15 WP bonuses.) Quite a bit of planning went into the deployments here. As the chapter unfolds it should become obvious why things are the way they are. Getting Reimu to be hit by the large ghost is actually quite the chore. Also, you can barely see Marisa off the screen to the left. Meiling takes one fairy, then Cirno and Shou tag-team another. Reimu continues to let our supports grind XP with minimal effort, thanks to being overlevelled, thanks to needing to secure bosskills, thanks to Luck. Lily White attacks a fairy who only spreads danmaku, and counters the other two, leaving all ripe for the killing next phase. The danmaku take about 20% away from Reimu's evade, making this hit much more probable on EP1. Start of turn 2. Shou Luck kills the large ghost. She does need the crit. Luna and Star get Gain and self-Cheered kills on fairies. Reimu gets healed here, and makes a Luck kill on a fairy. If there would've been any better target, I'd have loved it, but we need to do two Luck casts to optimally use the SP, considering she still has Tea and a potato, and will restore 50% of her total in the space between now and ch31. Then Koa refuels her. Koa's position (and thus Reimu's) is very carefully calculated. Alice weakens a thing for Aya to clean up. Cirno kills a fairy, and Meiling wounds the large ghost. There is little to no flex room in their current positions. Lily weakens another fairy, she'll actually counterkill this one, just for points. I don't have spare manpower to clean it up otherwise. (Meiling can't counter at range 6, and these ones don't seem to move if they can attack from where they're currently positioned, IIRC.) Thanks to her Tengu Wing and Assail, Sakuya can reach Lunasa with Killer Dolls this turn. Marisa can of course reach at an ideal 4 range Magic Missile spot, that is in range of both the other Prismsrivers with Narrow Spark. Final positions of turn 2, the enemy phase was kind of a nightmare because I was aiming for perfectionism, and the hairball AI is bonkers. When I starting giving up on certain results, it became less irritating to savescum. I had Cirno counter with Icicle Fall to save EN, and avoid any chance at accidentally critkilling it. On the other hand, this Star critkill (20% chance) was highly sought after. Lunasa and Merlin aren't so bad (though one perfect run was ruined by a Lunasa miss)... Lyrica is the real problem child here. Still, eventually the dust settles on a "good enough" run. That hairball next to Alice would ideally have died on Sakuya, and a few other minor details could've gone better, but in the end, it was still a pretty good run. Hourai cleans it up for points, sadly the PP/XP is wasted. Dai reaches a vital benchmark, just in time, considering I won't have Lily after this forced chapter. Shou Luck kills another large ghost. Meiling runs at Lyrica, damaging her below the 60% threshold. Since Aya was actually hit on the EP, she has enough will I could use Illusionary Dominance, which would easily secure the damage threshold. I hold back for carryover EN concerns, though my ch31 clear ended up not caring. With all three sisters suitably damaged, we have the WP and can safely ignore the outer two now. Reimu can just reach Lunasa for a Luck Cheer kill on her non. I need to have Hourai bomb here, so that the movement penalties go away, and everyone can get to where they need to be to damage the trio. It also weakens the large ghost, so that helps. Star and Luna chip away here, Luna with Gain active obviously, it's very spammable on her. Nitori flies in next to Marisa to unleash a potent one-two combo. Koa restores some EN via Devotion before cleaning up the large ghost, for points (Sakuya's help is needed). I am pretty sure she'd have gotten better XP refueling, but whatever. I have the final Hourai kill another hairball for more points too. Scraping out whatever I can on this chapter, really. Quite a few enemies escape, but I have to try to make that number as small as possible. Alice is now free to swoop in and take a Bless Cheer kill here, bringing her back to near the top ranks of levels, rather than languishing pretty far down the rungs. The final Prismrivers spell triggers the 3 fairies event, giving them a free Valor about 21 levels early. I'll never pass up free event Valor. Speaking of Valor, Marisa goes ham here, doing mega damage. Sakuya gets another Killer Doll crit. Cirno makes an Assail appearance (I'm saving her SP for next chapter, so no Valor here, turns out my frugality was wise in this case). That leaves the 3 fairies' P move enough wiggle room to seal the deal. (If it wasn't Cirno could have used Perfect Freeze.) This Gain Blessed kill rockets them all a little over 3 full levels. Final chapter stats. 2 of the not-killed enemies were the other sisters, IIRC, so we only really lost 5 enemies, but a lot of those were the strong hairballs, which would've been nice to collect. Since the chapters are linked as far as HP/EN/SP/Will, I do a rare combined shot for the crew here. Char Lv XP PP K WL HP/MP/Mo/Ar/Wn Cost Skills Items =========================================================================================================================================================================================================== Marisa 27 401 1 86* 2 00/05/00/00/05 2.5 DanPowerL2 || MagicianL4 | ESave | ShootL2 | SupAtkL2 | Tipsy | UnfMove || Grimoire | GodProtect | | || Alice 27 81 9 70* - 00/05/00/00/05 2.5 Shanghai || MagicianL4 | ShootL2 | ESave | SupAtkL2 | Tipsy | UnfMove || Beer | Grimoire | | || Nitori(FA) 25 228 55 54* - 00/00/00/00/05 2.5 SupAttackr || SupAtkL2 | SupDefL1 | PDamaged | ShootL3 | Tipsy | UnfMove || Tengu Clog | E Shooter | | || Sakuya 26 448 82 57* - 00/00/00/00/05 2.5 LunaDialL2 || Elegant | ParryL3 | ShootL2 | SupAtkL1 | Tipsy | UnfMove || Tengu Wing | | | || Meiling 24 194 74 38 - 00/00/00/00/05 2.5 QigongL1 || SupDefL2 | PrevailSL6 | PDamaged | MeleeL2 | Tipsy | UnfMove || Oni Fang | | | || Sunny 25 140 7 33 - 00/00/00/00/05 1.5 3FairiesL2 || PrevailRL5 | PrevailSL3 | PEvade | ShootL2 | Tipsy | UnfMove || | Rat Tail | Oni Claw | || Luna 29 18 83 31 - 00/00/00/00/05 1.5 SilenceL2 || SupDefL1 | RNGDodgeL1 | PHit | SPUpL2 | | UnfMove || Oni Horn | Oni Fang | GinjuuSake | || Star 27 274 65 30 - 00/00/00/00/05 1.5 RadarL1 || SupAtkL1 | Predict | PDefeat | SPUpL2 | | UnfMove || N Shooter | Potato | JunmaiSake | || Koakuma 28 375 80 22 - 00/00/00/00/00 2.0 KoaBooster || SupAtkL2 | PrevailRL3 | CoopAtk | SPUpL1 | | UnfMove || Rat Tail | Oni Claw | ScarltSoul | || Reimu 29 483 120 71* - 00/05/00/00/05 2.5 YoukBustL1 || MikoL4 | Tipsy | ShootL2 | Shotgun | SupAtkL1 | UnfMove || Tengu Fan | Iced Frog | | || Dai 26 144 34 11 - 00/00/00/00/00 1.5 PlannerL2 || SupDefL2 | PrevailRL3 | SPUpL2 | | | || FireflyOrb | Oni Fang | Rat Tail | Potato || Cirno 27 9 36 48 - 00/00/00/00/05 2.0 HotIce || ShootL1 | PrevailRL6 | PHit | SupAtkL1 | Tipsy | UnfMove || | Onbashira | Oni Claw | || Aya 25 56 142 28 - 00/05/00/00/05 2.5 Tailwind || ParryL3 | Predict | PDamaged | | | UnfMove || ConcTicket | Rat Tail | | || Shou 25 324 150 27 _ 00/00/00/00/05 2.0 GoldnGlare || ParryL4 | PrevailSL2 | Belief | | | UnfMove || Sakuya Tea | Tengu Clog | | ||
Momiji 24 180 301 26 - 00/00/00/00/00 2.5 StrdyWlfL1 || ShldDefL4 | ParryL4 | SupAtkL1 | SupDefL1 | PrevailSL6 | || | | | ||
Total Cost: 29.5/30.0 Total Cash: 106225
After expenditures, assignments, and equips, the team is set for the second half. Chapter 31: Completed in 2 turns with the WP bonus. (Overall: 121 turns total with 31 WP bonuses. | Game 2: 51 turns total with 16 WP bonuses.) If you looked at my chart, you'll notice I did several things different with assignments this time. This chapter really looked like FA Nitori would shine here, so I had to accommodate by going without Oshirasama. Alice has Shanghai, instead of the usual Hourai, and Marisa went back to Danmaku Power L2, as Speedstar's extra range wasn't needed. Momiji is still riding the pine, mostly because she had no Will carryover from last chapter. With properly distributed recovery items, I have enough Gain/Cheer Bless/Luck for 4 fully powered kills (and I have 2 extra Lucks, one on Reimu and one on Shou). Sakuya was kind enough to have been wounded, so Dai tops her off. I probably should have fed Nitori the kill last chapter instead of Alice so she could Snipe here, instead of just sitting on turn 1 to give Marisa some friendship bonus, but it's not a make or break mistake. Alternately I could've used regular Nitori's longer Exteeending Aaarm, and made do with Monster Cucumber instead of Kappa's Pororocca. I feel like that might have ended up a losing trade, but never bothered crunching the numbers, as my first instinct plan ended up working. Alice can (and does) crit when she moves up. Oh, both her and Nitori needed Tailwind from Aya to make this possible, just so I don't forget to give credit where credit is due. Sakuya with Assailed Killer Dolls is becoming something of a staple in my arsenal. Luck crit kills because I can. Luna is overlevelled, so she moves before I combine, to let Koa refuel her. End of turn 1. I often forget about Proto Marisu, but it's pretty good to have on EP, when the fact it deprives me a possible Support actually isn't the case. The crit on Chen is unnecessary, tbh, I have enough damage without. We also connect on Ran, and I'm pretty sure it's impossible for Marisa to crit her. After casting all her spirits, Dai collects this kill for points, with Reimu's help. The other things actually suicided properly. 3 Fairies can reach to collect a Marisa-supported boss kill, and the WP. Alice has spawned two Shanghai and drank a beer. The first Shanghai misses, but Alice crit, so I take it. The second Shanghai-Alice combo saw regular hits from both the doll and the dollmaster. Good enough! While Shanghai dolls and Support Attack 2 Alice makes an incredible one-woman army, sitting her next to Marisa just makes it even better. Marisa has this SA powered up with one of her two charges of Danmaku Power L2. Sadly, the epic tale of Meiling's Last Stand against the Crow Armies has barely started, and will be cut off before it even has a chance to get going properly. Before Ran's danmaku pattern changes and Cirno can no longer reach, she Valor Assails Chen with Perfect Freeze. We also sneak in a refuel, after casting Devotion on Marisa a couple of times. This has been sufficiently tenderized so that Reimu has no issues collecting offerings for her shrine. I mistakenly have Shou take out Chen now, instead of right before the end, as this gave Ran Strike. It doesn't matter terribly, but it's the principle of the thing. As said earlier, she has more than enough damage on her finisher (this one was a crit). I didn't bother checking if unsupported Illusionary Dominance was better, it's more fun using as many support attacks as I can in my chains. Valored Danmaku Power L2 is absolutely sick. Sakuya unleashes more Killer Dolls. Nitori takes the kill, so I don't have to fret about not having Snipe if I need it later. Resetting 10 times to hit that 60% on Chen was probably the single highest number of loads on any given action. Funny how RNG works that way sometimes. Sadly, I didn't baby Star enough for her to have Luck yet. But I'm close! Char Lv XP PP K WL HP/MP/Mo/Ar/Wn Cost Skills Items =========================================================================================================================================================================================================== Marisa 28 108 16 87* 2 00/05/00/00/05 2.5 DanPowerL2 || MagicianL4 | ESave | ShootL2 | SupAtkL2 | Tipsy | UnfMove || Grimoire | GodProtect | | || Alice 27 186 22 71* - 00/05/00/00/05 2.5 Shanghai || MagicianL4 | ShootL2 | ESave | SupAtkL2 | Tipsy | UnfMove || Tengu Fan | Grimoire | | || Nitori(FA) 28 118 75 55* - 00/00/00/00/05 2.5 SupAttackr || SupAtkL2 | SupDefL1 | PDamaged | ShootL3 | Tipsy | UnfMove || Tengu Clog | E Shooter | | || Sakuya 27 95 95 58* - 00/00/00/00/05 2.5 LunaDialL2 || Elegant | ParryL3 | ShootL2 | SupAtkL1 | Tipsy | UnfMove || Tengu Wing | | | || Meiling 24 268 79 38 - 00/00/00/00/05 2.5 QigongL1 || SupDefL2 | PrevailSL6 | PDamaged | MeleeL2 | Tipsy | UnfMove || Oni Fang | | | || Sunny 27 240 22 34 - 00/00/00/00/05 1.5 3FairiesL2 || PrevailRL5 | PrevailSL3 | PEvade | ShootL2 | Tipsy | UnfMove || Oni Horn | Rat Tail | Oni Claw | || Luna 31 118 98 31 - 00/00/00/00/05 1.5 SilenceL2 || SupDefL1 | RNGDodgeL1 | PHit | SPUpL2 | | UnfMove || ScarltSoul | | GinjuuSake | || Star 29 374 80 30 - 00/00/00/00/05 1.5 RadarL1 || SupAtkL1 | Predict | PDefeat | SPUpL2 | | UnfMove || N Shooter | Oni Fang | JunmaiSake | || Koakuma 29 335 85 22 - 00/00/00/00/00 2.0 KoaBooster || SupAtkL2 | PrevailRL3 | CoopAtk | SPUpL1 | | UnfMove || Rat Tail | Rat Tail | Rat Tail | || Reimu 31 133 18 73* - 00/05/00/00/05 2.5 YoukBustL1 || MikoL5 | Tipsy | ShootL3 | Shotgun | SupAtkL1 | UnfMove || Tengu Clog | Oni Claw | | || Dai 26 399 49 12 - 00/00/00/00/00 1.5 PlannerL2 || SupDefL2 | PrevailRL3 | SPUpL2 | | | || | Oni Fang | Potato | Potato || Cirno 27 37 41 48 - 00/00/00/00/05 3.0 HotIce || ShootL1 | PrevailRL6 | PHit | SupAtkL1 | Tipsy | UnfMove || Oshirasama | Onbashira | Iced Frog | || Aya 25 126 147 28 - 00/05/00/00/05 2.5 Tailwind || ParryL3 | Predict | PDamaged | | | UnfMove || ConcTicket | Oni Claw | | || Shou 27 216 8 29 _ 00/00/00/00/05 2.0 GoldnGlare || ParryL4 | PrevailSL2 | Belief | MeleeL2 | Tipsy | UnfMove || Sakuya Tea | Tengu Fan | | ||
Momiji 24 180 121 26 - 00/00/00/00/00 2.5 StrdyWlfL1 || ShldDefL4 | ParryL4 | SupAtkL1 | SupDefL1 | PrevailSL6 | UnfMove || | | | ||
Total Cost: 25.5/26.0 (Reimu and Marisa are forced) Total Cash: 237745
I'm guessing I'll bench Momiji again, but maybe I won't. It's conceivable she tags in for Meiling, we'll have to wait and see.
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